2010-09-25 15:46:12 +00:00
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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2011-04-11 19:51:20 +00:00
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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2010-09-25 15:46:12 +00:00
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(c) Copyright 2006 - 2007 nitsuja
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2016-10-02 01:03:03 +00:00
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(c) Copyright 2009 - 2016 BearOso,
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2010-09-25 15:46:12 +00:00
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OV2
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2016-10-15 16:31:26 +00:00
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(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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2016-10-07 17:47:07 +00:00
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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2010-09-25 15:46:12 +00:00
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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2016-10-02 01:03:03 +00:00
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(c) Copyright 2004 - 2016 BearOso
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2010-09-25 15:46:12 +00:00
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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2016-10-07 17:53:18 +00:00
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(c) Copyright 2009 - 2016 OV2
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2010-09-25 15:46:12 +00:00
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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2011-04-11 19:51:20 +00:00
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(c) Copyright 2001 - 2011 zones
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2010-09-25 15:46:12 +00:00
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2016-10-15 16:31:26 +00:00
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Libretro port
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(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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2011-04-10 13:44:28 +00:00
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(c) Copyright 2001 - 2011 zones
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2016-10-15 16:31:26 +00:00
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Libretro port
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(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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***********************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "screenshot.h"
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#include <QuickTime/QuickTime.h>
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#include "mac-prefix.h"
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#include "mac-file.h"
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#include "mac-gworld.h"
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#include "mac-os.h"
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#include "mac-render.h"
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#include "mac-screenshot.h"
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static Handle GetScreenAsRawHandle (int, int);
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static void ExportCGImageToPNGFile (CGImageRef, const char *);
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static Handle GetScreenAsRawHandle (int destWidth, int destHeight)
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{
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CGContextRef ctx;
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CGColorSpaceRef color;
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CGImageRef image;
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Handle data = NULL;
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image = CreateGameScreenCGImage();
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if (image)
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{
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data = NewHandleClear(destWidth * destHeight * 2);
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if (data)
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{
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HLock(data);
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color = CGColorSpaceCreateDeviceRGB();
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if (color)
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{
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ctx = CGBitmapContextCreate(*data, destWidth, destHeight, 5, destWidth * 2, color, kCGImageAlphaNoneSkipFirst | ((systemVersion >= 0x1040) ? kCGBitmapByteOrder16Big : 0));
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if (ctx)
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{
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CGContextDrawImage(ctx, CGRectMake(0.0f, 0.0f, (float) destWidth, (float) destHeight), image);
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CGContextRelease(ctx);
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}
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CGColorSpaceRelease(color);
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}
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HUnlock(data);
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}
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CGImageRelease(image);
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}
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return (data);
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}
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void WriteThumbnailToResourceFork (FSRef *ref, int destWidth, int destHeight)
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{
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OSStatus err;
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HFSUniStr255 fork;
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SInt16 resf;
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err = FSGetResourceForkName(&fork);
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if (err == noErr)
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{
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err = FSCreateResourceFork(ref, fork.length, fork.unicode, 0);
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if ((err == noErr) || (err == errFSForkExists))
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{
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err = FSOpenResourceFile(ref, fork.length, fork.unicode, fsWrPerm, &resf);
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if (err == noErr)
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{
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Handle pict;
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pict = GetScreenAsRawHandle(destWidth, destHeight);
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if (pict)
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{
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AddResource(pict, 'Thum', 128, "\p");
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WriteResource(pict);
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ReleaseResource(pict);
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}
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CloseResFile(resf);
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}
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}
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}
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}
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static void ExportCGImageToPNGFile (CGImageRef image, const char *path)
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{
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OSStatus err;
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GraphicsExportComponent exporter;
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CFStringRef str;
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CFURLRef url;
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Handle dataRef;
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OSType dataRefType;
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2011-01-16 05:57:11 +00:00
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str = CFStringCreateWithCString(kCFAllocatorDefault, path, kCFStringEncodingUTF8);
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2010-09-25 15:46:12 +00:00
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if (str)
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{
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url = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, str, kCFURLPOSIXPathStyle, false);
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if (url)
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{
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err = QTNewDataReferenceFromCFURL(url, 0, &dataRef, &dataRefType);
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if (err == noErr)
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{
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err = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypePNG, &exporter);
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if (err == noErr)
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{
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err = GraphicsExportSetInputCGImage(exporter, image);
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if (err == noErr)
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{
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err = GraphicsExportSetOutputDataReference(exporter, dataRef, dataRefType);
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if (err == noErr)
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err = GraphicsExportDoExport(exporter, NULL);
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}
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CloseComponent(exporter);
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}
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DisposeHandle(dataRef);
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}
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CFRelease(url);
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}
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CFRelease(str);
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}
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}
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CGImageRef CreateGameScreenCGImage (void)
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{
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CGDataProviderRef prov;
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CGColorSpaceRef color;
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CGImageRef image = NULL;
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int rowbytes;
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rowbytes = IPPU.RenderedScreenWidth * 2;
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prov = CGDataProviderCreateWithData(NULL, GFX.Screen, 512 * 2 * 478, NULL);
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if (prov)
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{
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color = CGColorSpaceCreateDeviceRGB();
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if (color)
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{
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image = CGImageCreate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 5, 16, rowbytes, color, kCGImageAlphaNoneSkipFirst | ((systemVersion >= 0x1040) ? kCGBitmapByteOrder16Host : 0), prov, NULL, 1, kCGRenderingIntentDefault);
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CGColorSpaceRelease(color);
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}
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CGDataProviderRelease(prov);
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}
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return (image);
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}
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CGImageRef CreateBlitScreenCGImage (int width, int height, int rowbytes, uint8 *buffer)
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{
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CGDataProviderRef prov;
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CGColorSpaceRef color;
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CGImageRef image = NULL;
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prov = CGDataProviderCreateWithData(NULL, buffer, rowbytes * height, NULL);
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if (prov)
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{
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color = CGColorSpaceCreateDeviceRGB();
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if (color)
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{
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image = CGImageCreate(width, height, 5, 16, rowbytes, color, kCGImageAlphaNoneSkipFirst | ((systemVersion >= 0x1040) ? kCGBitmapByteOrder16Host : 0), prov, NULL, 1, kCGRenderingIntentDefault);
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CGColorSpaceRelease(color);
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}
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CGDataProviderRelease(prov);
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}
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return (image);
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}
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void DrawThumbnailResource (FSRef *ref, CGContextRef ctx, CGRect bounds)
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{
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OSStatus err;
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CGDataProviderRef prov;
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CGColorSpaceRef color;
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CGImageRef image;
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QDPictRef qdpr;
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Handle pict;
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HFSUniStr255 fork;
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SInt16 resf;
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Size size;
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CGContextSaveGState(ctx);
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CGContextSetRGBFillColor(ctx, 0.0f, 0.0f, 0.0f, 1.0f);
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CGContextFillRect(ctx, bounds);
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err = FSGetResourceForkName(&fork);
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if (err == noErr)
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{
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err = FSOpenResourceFile(ref, fork.length, fork.unicode, fsRdPerm, &resf);
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if (err == noErr)
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{
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pict = Get1Resource('PICT', 128);
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if (pict)
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{
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HLock(pict);
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size = GetHandleSize(pict);
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prov = CGDataProviderCreateWithData(NULL, (void *) *pict, size, NULL);
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if (prov)
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{
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qdpr = QDPictCreateWithProvider(prov);
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if (qdpr)
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{
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QDPictDrawToCGContext(ctx, bounds, qdpr);
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QDPictRelease(qdpr);
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}
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CGDataProviderRelease(prov);
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}
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HUnlock(pict);
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ReleaseResource(pict);
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}
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else
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{
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pict = Get1Resource('Thum', 128);
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if (pict)
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{
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HLock(pict);
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size = GetHandleSize(pict);
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prov = CGDataProviderCreateWithData(NULL, (void *) *pict, size, NULL);
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if (prov)
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{
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color = CGColorSpaceCreateDeviceRGB();
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if (color)
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{
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image = CGImageCreate(128, 120, 5, 16, 256, color, kCGImageAlphaNoneSkipFirst | ((systemVersion >= 0x1040) ? kCGBitmapByteOrder16Big : 0), prov, NULL, 0, kCGRenderingIntentDefault);
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if (image)
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{
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CGContextDrawImage(ctx, bounds, image);
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CGImageRelease(image);
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}
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CGColorSpaceRelease(color);
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}
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CGDataProviderRelease(prov);
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}
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HUnlock(pict);
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ReleaseResource(pict);
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}
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}
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CloseResFile(resf);
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}
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}
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CGContextRestoreGState(ctx);
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}
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bool8 S9xDoScreenshot (int width, int height)
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{
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Settings.TakeScreenshot = false;
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uint16 *data;
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data = (uint16 *) malloc(512 * 478 * 2);
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if (data)
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{
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uint16 *sp, *dp;
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if (width > 256 && height > 239)
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{
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for (int y = 0; y < height; y++)
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{
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sp = GFX.Screen + y * GFX.RealPPL;
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dp = data + y * 512;
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for (int x = 0; x < width; x++)
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*dp++ = *sp++;
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}
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}
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else
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if (width > 256)
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{
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for (int y = 0; y < height; y++)
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{
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sp = GFX.Screen + y * GFX.RealPPL;
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dp = data + y * 2 * 512;
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for (int x = 0; x < width; x++)
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{
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*dp = *(dp + 512) = *sp++;
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dp++;
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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sp = GFX.Screen + y * GFX.RealPPL;
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dp = data + y * 2 * 512;
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for (int x = 0; x < width; x++)
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{
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*dp = *(dp + 1) = *(dp + 512) = *(dp + 512 + 1) = *sp++;
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dp += 2;
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}
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}
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}
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CGImageRef image;
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image = CreateBlitScreenCGImage(512, (height > 239) ? height : (height * 2), 1024, (uint8 *) data);
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if (image)
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{
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ExportCGImageToPNGFile(image, S9xGetPNGFilename());
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CGImageRelease(image);
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}
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free(data);
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}
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return (true);
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}
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