snes9x/macosx/mac-controls.cpp

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2010-09-25 15:46:12 +00:00
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
2011-04-11 19:51:20 +00:00
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
2010-09-25 15:46:12 +00:00
(c) Copyright 2006 - 2007 nitsuja
2018-05-25 20:43:57 +00:00
(c) Copyright 2009 - 2018 BearOso,
2010-09-25 15:46:12 +00:00
OV2
2017-11-17 22:00:58 +00:00
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
2016-10-15 16:31:26 +00:00
Daniel De Matteis
(Under no circumstances will commercial rights be given)
2010-09-25 15:46:12 +00:00
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
2016-10-07 17:47:07 +00:00
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
2010-09-25 15:46:12 +00:00
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
2018-05-25 20:43:57 +00:00
(c) Copyright 2004 - 2018 BearOso
2010-09-25 15:46:12 +00:00
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
2018-05-25 20:43:57 +00:00
(c) Copyright 2009 - 2018 OV2
2010-09-25 15:46:12 +00:00
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
2011-04-11 19:51:20 +00:00
(c) Copyright 2001 - 2011 zones
2010-09-25 15:46:12 +00:00
2016-10-15 16:31:26 +00:00
Libretro port
2017-11-17 22:00:58 +00:00
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
2016-10-15 16:31:26 +00:00
Daniel De Matteis
(Under no circumstances will commercial rights be given)
2010-09-25 15:46:12 +00:00
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
/***********************************************************************************
SNES9X for Mac OS (c) Copyright John Stiles
Snes9x for Mac OS X
(c) Copyright 2001 - 2011 zones
2016-10-15 16:31:26 +00:00
Libretro port
2017-11-17 22:00:58 +00:00
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
2016-10-15 16:31:26 +00:00
Daniel De Matteis
(Under no circumstances will commercial rights be given)
2010-09-25 15:46:12 +00:00
(c) Copyright 2002 - 2005 107
(c) Copyright 2002 PB1400c
(c) Copyright 2004 Alexander and Sander
(c) Copyright 2004 - 2005 Steven Seeger
(c) Copyright 2005 Ryan Vogt
***********************************************************************************/
#include "port.h"
#include "controls.h"
#include "mac-prefix.h"
#include "mac-joypad.h"
#include "mac-keyboard.h"
#include "mac-os.h"
#include "mac-controls.h"
#define ASSIGN_BUTTONf(n, s) S9xMapButton (n, cmd = S9xGetCommandT(s), false)
#define ASSIGN_BUTTONt(n, s) S9xMapButton (n, cmd = S9xGetCommandT(s), true)
#define ASSIGN_POINTRf(n, s) S9xMapPointer(n, cmd = S9xGetCommandT(s), false)
#define ASSIGN_POINTRt(n, s) S9xMapPointer(n, cmd = S9xGetCommandT(s), true)
#define KeyIsPressed(km, k) (1 & (((unsigned char *) km) [(k) >> 3] >> ((k) & 7)))
void S9xSetupDefaultKeymap (void)
{
s9xcommand_t cmd;
ASSIGN_BUTTONf(kMacCMapPad1PX, "Joypad1 X");
ASSIGN_BUTTONf(kMacCMapPad1PA, "Joypad1 A");
ASSIGN_BUTTONf(kMacCMapPad1PB, "Joypad1 B");
ASSIGN_BUTTONf(kMacCMapPad1PY, "Joypad1 Y");
ASSIGN_BUTTONf(kMacCMapPad1PL, "Joypad1 L");
ASSIGN_BUTTONf(kMacCMapPad1PR, "Joypad1 R");
ASSIGN_BUTTONf(kMacCMapPad1PSelect, "Joypad1 Select");
ASSIGN_BUTTONf(kMacCMapPad1PStart, "Joypad1 Start");
ASSIGN_BUTTONf(kMacCMapPad1PUp, "Joypad1 Up");
ASSIGN_BUTTONf(kMacCMapPad1PDown, "Joypad1 Down");
ASSIGN_BUTTONf(kMacCMapPad1PLeft, "Joypad1 Left");
ASSIGN_BUTTONf(kMacCMapPad1PRight, "Joypad1 Right");
ASSIGN_BUTTONf(kMacCMapPad2PX, "Joypad2 X");
ASSIGN_BUTTONf(kMacCMapPad2PA, "Joypad2 A");
ASSIGN_BUTTONf(kMacCMapPad2PB, "Joypad2 B");
ASSIGN_BUTTONf(kMacCMapPad2PY, "Joypad2 Y");
ASSIGN_BUTTONf(kMacCMapPad2PL, "Joypad2 L");
ASSIGN_BUTTONf(kMacCMapPad2PR, "Joypad2 R");
ASSIGN_BUTTONf(kMacCMapPad2PSelect, "Joypad2 Select");
ASSIGN_BUTTONf(kMacCMapPad2PStart, "Joypad2 Start");
ASSIGN_BUTTONf(kMacCMapPad2PUp, "Joypad2 Up");
ASSIGN_BUTTONf(kMacCMapPad2PDown, "Joypad2 Down");
ASSIGN_BUTTONf(kMacCMapPad2PLeft, "Joypad2 Left");
ASSIGN_BUTTONf(kMacCMapPad2PRight, "Joypad2 Right");
ASSIGN_BUTTONf(kMacCMapPad3PX, "Joypad3 X");
ASSIGN_BUTTONf(kMacCMapPad3PA, "Joypad3 A");
ASSIGN_BUTTONf(kMacCMapPad3PB, "Joypad3 B");
ASSIGN_BUTTONf(kMacCMapPad3PY, "Joypad3 Y");
ASSIGN_BUTTONf(kMacCMapPad3PL, "Joypad3 L");
ASSIGN_BUTTONf(kMacCMapPad3PR, "Joypad3 R");
ASSIGN_BUTTONf(kMacCMapPad3PSelect, "Joypad3 Select");
ASSIGN_BUTTONf(kMacCMapPad3PStart, "Joypad3 Start");
ASSIGN_BUTTONf(kMacCMapPad3PUp, "Joypad3 Up");
ASSIGN_BUTTONf(kMacCMapPad3PDown, "Joypad3 Down");
ASSIGN_BUTTONf(kMacCMapPad3PLeft, "Joypad3 Left");
ASSIGN_BUTTONf(kMacCMapPad3PRight, "Joypad3 Right");
ASSIGN_BUTTONf(kMacCMapPad4PX, "Joypad4 X");
ASSIGN_BUTTONf(kMacCMapPad4PA, "Joypad4 A");
ASSIGN_BUTTONf(kMacCMapPad4PB, "Joypad4 B");
ASSIGN_BUTTONf(kMacCMapPad4PY, "Joypad4 Y");
ASSIGN_BUTTONf(kMacCMapPad4PL, "Joypad4 L");
ASSIGN_BUTTONf(kMacCMapPad4PR, "Joypad4 R");
ASSIGN_BUTTONf(kMacCMapPad4PSelect, "Joypad4 Select");
ASSIGN_BUTTONf(kMacCMapPad4PStart, "Joypad4 Start");
ASSIGN_BUTTONf(kMacCMapPad4PUp, "Joypad4 Up");
ASSIGN_BUTTONf(kMacCMapPad4PDown, "Joypad4 Down");
ASSIGN_BUTTONf(kMacCMapPad4PLeft, "Joypad4 Left");
ASSIGN_BUTTONf(kMacCMapPad4PRight, "Joypad4 Right");
ASSIGN_BUTTONf(kMacCMapPad5PX, "Joypad5 X");
ASSIGN_BUTTONf(kMacCMapPad5PA, "Joypad5 A");
ASSIGN_BUTTONf(kMacCMapPad5PB, "Joypad5 B");
ASSIGN_BUTTONf(kMacCMapPad5PY, "Joypad5 Y");
ASSIGN_BUTTONf(kMacCMapPad5PL, "Joypad5 L");
ASSIGN_BUTTONf(kMacCMapPad5PR, "Joypad5 R");
ASSIGN_BUTTONf(kMacCMapPad5PSelect, "Joypad5 Select");
ASSIGN_BUTTONf(kMacCMapPad5PStart, "Joypad5 Start");
ASSIGN_BUTTONf(kMacCMapPad5PUp, "Joypad5 Up");
ASSIGN_BUTTONf(kMacCMapPad5PDown, "Joypad5 Down");
ASSIGN_BUTTONf(kMacCMapPad5PLeft, "Joypad5 Left");
ASSIGN_BUTTONf(kMacCMapPad5PRight, "Joypad5 Right");
ASSIGN_BUTTONf(kMacCMapPad6PX, "Joypad6 X");
ASSIGN_BUTTONf(kMacCMapPad6PA, "Joypad6 A");
ASSIGN_BUTTONf(kMacCMapPad6PB, "Joypad6 B");
ASSIGN_BUTTONf(kMacCMapPad6PY, "Joypad6 Y");
ASSIGN_BUTTONf(kMacCMapPad6PL, "Joypad6 L");
ASSIGN_BUTTONf(kMacCMapPad6PR, "Joypad6 R");
ASSIGN_BUTTONf(kMacCMapPad6PSelect, "Joypad6 Select");
ASSIGN_BUTTONf(kMacCMapPad6PStart, "Joypad6 Start");
ASSIGN_BUTTONf(kMacCMapPad6PUp, "Joypad6 Up");
ASSIGN_BUTTONf(kMacCMapPad6PDown, "Joypad6 Down");
ASSIGN_BUTTONf(kMacCMapPad6PLeft, "Joypad6 Left");
ASSIGN_BUTTONf(kMacCMapPad6PRight, "Joypad6 Right");
ASSIGN_BUTTONf(kMacCMapPad7PX, "Joypad7 X");
ASSIGN_BUTTONf(kMacCMapPad7PA, "Joypad7 A");
ASSIGN_BUTTONf(kMacCMapPad7PB, "Joypad7 B");
ASSIGN_BUTTONf(kMacCMapPad7PY, "Joypad7 Y");
ASSIGN_BUTTONf(kMacCMapPad7PL, "Joypad7 L");
ASSIGN_BUTTONf(kMacCMapPad7PR, "Joypad7 R");
ASSIGN_BUTTONf(kMacCMapPad7PSelect, "Joypad7 Select");
ASSIGN_BUTTONf(kMacCMapPad7PStart, "Joypad7 Start");
ASSIGN_BUTTONf(kMacCMapPad7PUp, "Joypad7 Up");
ASSIGN_BUTTONf(kMacCMapPad7PDown, "Joypad7 Down");
ASSIGN_BUTTONf(kMacCMapPad7PLeft, "Joypad7 Left");
ASSIGN_BUTTONf(kMacCMapPad7PRight, "Joypad7 Right");
ASSIGN_BUTTONf(kMacCMapPad8PX, "Joypad8 X");
ASSIGN_BUTTONf(kMacCMapPad8PA, "Joypad8 A");
ASSIGN_BUTTONf(kMacCMapPad8PB, "Joypad8 B");
ASSIGN_BUTTONf(kMacCMapPad8PY, "Joypad8 Y");
ASSIGN_BUTTONf(kMacCMapPad8PL, "Joypad8 L");
ASSIGN_BUTTONf(kMacCMapPad8PR, "Joypad8 R");
ASSIGN_BUTTONf(kMacCMapPad8PSelect, "Joypad8 Select");
ASSIGN_BUTTONf(kMacCMapPad8PStart, "Joypad8 Start");
ASSIGN_BUTTONf(kMacCMapPad8PUp, "Joypad8 Up");
ASSIGN_BUTTONf(kMacCMapPad8PDown, "Joypad8 Down");
ASSIGN_BUTTONf(kMacCMapPad8PLeft, "Joypad8 Left");
ASSIGN_BUTTONf(kMacCMapPad8PRight, "Joypad8 Right");
ASSIGN_BUTTONt(kMacCMapMouse1PL, "Mouse1 L");
ASSIGN_BUTTONt(kMacCMapMouse1PR, "Mouse1 R");
ASSIGN_BUTTONt(kMacCMapMouse2PL, "Mouse2 L");
ASSIGN_BUTTONt(kMacCMapMouse2PR, "Mouse2 R");
ASSIGN_BUTTONt(kMacCMapScopeOffscreen, "Superscope AimOffscreen");
ASSIGN_BUTTONt(kMacCMapScopeFire, "Superscope Fire");
ASSIGN_BUTTONt(kMacCMapScopeCursor, "Superscope Cursor");
ASSIGN_BUTTONt(kMacCMapScopeTurbo, "Superscope ToggleTurbo");
ASSIGN_BUTTONt(kMacCMapScopePause, "Superscope Pause");
ASSIGN_BUTTONt(kMacCMapLGun1Offscreen, "Justifier1 AimOffscreen");
ASSIGN_BUTTONt(kMacCMapLGun1Trigger, "Justifier1 Trigger");
ASSIGN_BUTTONt(kMacCMapLGun1Start, "Justifier1 Start");
ASSIGN_BUTTONt(kMacCMapLGun2Offscreen, "Justifier2 AimOffscreen");
ASSIGN_BUTTONt(kMacCMapLGun2Trigger, "Justifier2 Trigger");
ASSIGN_BUTTONt(kMacCMapLGun2Start, "Justifier2 Start");
ASSIGN_POINTRt(kMacCMapMouse1Pointer, "Pointer Mouse1");
ASSIGN_POINTRt(kMacCMapMouse2Pointer, "Pointer Mouse2");
ASSIGN_POINTRt(kMacCMapSuperscopePointer, "Pointer Superscope");
ASSIGN_POINTRt(kMacCMapJustifier1Pointer, "Pointer Justifier1");
ASSIGN_POINTRf(PseudoPointerBase, "Pointer Justifier2");
ASSIGN_BUTTONf(kMacCMapPseudoPtrBase + 0, "ButtonToPointer 1u Med");
ASSIGN_BUTTONf(kMacCMapPseudoPtrBase + 1, "ButtonToPointer 1d Med");
ASSIGN_BUTTONf(kMacCMapPseudoPtrBase + 2, "ButtonToPointer 1l Med");
ASSIGN_BUTTONf(kMacCMapPseudoPtrBase + 3, "ButtonToPointer 1r Med");
}
bool S9xPollButton (uint32 id, bool *pressed)
{
#define kmControlKey 0x3B
KeyMap keys;
GetKeys(keys);
*pressed = false;
if (id & k_MO) // mouse
{
switch (id & 0xFF)
{
case 0: *pressed = ISpKeyIsPressed(kISpMouseL); break;
case 1: *pressed = ISpKeyIsPressed(kISpMouseR);
}
}
else
if (id & k_SS) // superscope
{
switch (id & 0xFF)
{
case 0: *pressed = ISpKeyIsPressed(kISpOffScreen) | KeyIsPressed(keys, keyCode[kKeyOffScreen]); break;
case 2: *pressed = ISpKeyIsPressed(kISpScopeC) | KeyIsPressed(keys, keyCode[kKeyScopeCursor]); break;
case 3: *pressed = ISpKeyIsPressed(kISpScopeT) | KeyIsPressed(keys, keyCode[kKeyScopeTurbo]); break;
case 4: *pressed = ISpKeyIsPressed(kISpScopeP) | KeyIsPressed(keys, keyCode[kKeyScopePause]); break;
case 1: *pressed = ISpKeyIsPressed(kISpMouseL);
}
}
else
if (id & k_LG) // justifier
{
if (id & k_C1)
{
switch (id & 0xFF)
{
case 0: *pressed = ISpKeyIsPressed(kISpOffScreen) | KeyIsPressed(keys, keyCode[kKeyOffScreen]); break;
case 1: *pressed = ISpKeyIsPressed(kISpMouseL); break;
case 2: *pressed = ISpKeyIsPressed(kISpMouseR);
}
}
else
{
switch (id & 0xFF)
{
case 0: *pressed = ISpKeyIsPressed(kISp2PStart) | KeyIsPressed(keys, keyCode[k2PStart]); break;
case 1: *pressed = ISpKeyIsPressed(kISp2PB) | KeyIsPressed(keys, keyCode[k2PB]); break;
case 2: *pressed = ISpKeyIsPressed(kISp2PA) | KeyIsPressed(keys, keyCode[k2PA]);
}
}
}
return (true);
}
bool S9xPollPointer (uint32 id, int16 *x, int16 *y)
{
if (id & k_PT)
{
if ((id & k_MO) && fullscreen)
GetGameScreenPointer(x, y, true);
else
GetGameScreenPointer(x, y, false);
}
else
*x = *y = 0;
return (true);
}
bool S9xPollAxis (uint32 id, int16 *value)
{
return (false);
}
s9xcommand_t S9xGetPortCommandT (const char *name)
{
s9xcommand_t cmd;
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memset(&cmd, 0, sizeof(cmd));
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cmd.type = S9xBadMapping;
return (cmd);
}
char * S9xGetPortCommandName (s9xcommand_t command)
{
static char str[] = "PortCommand";
return (str);
}
void S9xHandlePortCommand (s9xcommand_t cmd, int16 data1, int16 data2)
{
return;
}
bool8 S9xMapInput (const char *name, s9xcommand_t *cmd)
{
return (true);
}
void ControlPadFlagsToS9xReportButtons (int n, uint32 p)
{
uint32 base = k_HD | k_BT | k_JP | (0x100 << n);
S9xReportButton(base + 0, (p & 0x0040));
S9xReportButton(base + 1, (p & 0x0080));
S9xReportButton(base + 2, (p & 0x8000));
S9xReportButton(base + 3, (p & 0x4000));
S9xReportButton(base + 4, (p & 0x0020));
S9xReportButton(base + 5, (p & 0x0010));
S9xReportButton(base + 6, (p & 0x2000));
S9xReportButton(base + 7, (p & 0x1000));
S9xReportButton(base + 8, (p & 0x0800));
S9xReportButton(base + 9, (p & 0x0400));
S9xReportButton(base + 10, (p & 0x0200));
S9xReportButton(base + 11, (p & 0x0100));
}
void ControlPadFlagsToS9xPseudoPointer (uint32 p)
{
// prevent screwiness caused by trying to move the pointer left+right or up+down
if ((p & 0x0c00) == 0x0c00) p &= ~0x0c00;
if ((p & 0x0300) == 0x0300) p &= ~0x0300;
// checks added to prevent a lack of right/down movement from breaking left/up movement
if (!(p & 0x0400))
S9xReportButton(kMacCMapPseudoPtrBase + 0, (p & 0x0800));
if (!(p & 0x0800))
S9xReportButton(kMacCMapPseudoPtrBase + 1, (p & 0x0400));
if (!(p & 0x0100))
S9xReportButton(kMacCMapPseudoPtrBase + 2, (p & 0x0200));
if (!(p & 0x0200))
S9xReportButton(kMacCMapPseudoPtrBase + 3, (p & 0x0100));
}