snes9x/common/video/wgl_context.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include <cstdlib>
#include <cstdio>
#include "wgl_context.hpp"
WGLContext::WGLContext()
{
hwnd = nullptr;
hdc = nullptr;
hglrc = nullptr;
version_major = -1;
version_minor = -1;
}
WGLContext::~WGLContext()
{
deinit();
}
void WGLContext::deinit()
{
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wglMakeCurrent(nullptr, nullptr);
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if (hglrc)
wglDeleteContext(hglrc);
if (hdc)
ReleaseDC(hwnd, hdc);
}
bool WGLContext::attach(HWND target)
{
hwnd = target;
hdc = GetDC(hwnd);
PIXELFORMATDESCRIPTOR pfd{};
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
auto pfdIndex = ChoosePixelFormat(hdc, &pfd);
if (!pfdIndex)
return false;
if (!SetPixelFormat(hdc, pfdIndex, &pfd))
{
// Shouldn't happen
}
return true;
}
bool WGLContext::create_context()
{
hglrc = wglCreateContext(hdc);
if (!hglrc)
return false;
if (!wglMakeCurrent(hdc, hglrc))
return false;
gladLoaderLoadWGL(hdc);
resize();
return true;
}
void WGLContext::resize()
{
RECT rect;
GetClientRect(hwnd, &rect);
this->width = rect.right - rect.left;
this->height = rect.bottom - rect.top;
make_current();
}
void WGLContext::swap_buffers()
{
SwapBuffers(hdc);
}
bool WGLContext::ready()
{
return true;
}
void WGLContext::make_current()
{
wglMakeCurrent(hdc, hglrc);
}
void WGLContext::swap_interval(int frames)
{
wglSwapIntervalEXT(frames);
}