2010-09-25 15:46:12 +00:00
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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2011-04-11 19:51:20 +00:00
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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2010-09-25 15:46:12 +00:00
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(c) Copyright 2006 - 2007 nitsuja
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2009 - 2017 BearOso,
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2010-09-25 15:46:12 +00:00
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OV2
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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2016-10-15 16:31:26 +00:00
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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2016-10-07 17:47:07 +00:00
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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2010-09-25 15:46:12 +00:00
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2004 - 2017 BearOso
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2010-09-25 15:46:12 +00:00
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2009 - 2017 OV2
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2010-09-25 15:46:12 +00:00
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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2011-04-11 19:51:20 +00:00
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(c) Copyright 2001 - 2011 zones
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2010-09-25 15:46:12 +00:00
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2016-10-15 16:31:26 +00:00
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Libretro port
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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2016-10-15 16:31:26 +00:00
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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2011-04-10 13:44:28 +00:00
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(c) Copyright 2001 - 2011 zones
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2016-10-15 16:31:26 +00:00
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Libretro port
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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2016-10-15 16:31:26 +00:00
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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***********************************************************************************/
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#ifndef _mac_controls_h_
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#define _mac_controls_h_
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enum
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{
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k_HD = 0x80000000,
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k_JP = 0x01000000,
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k_MO = 0x02000000,
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k_SS = 0x04000000,
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k_LG = 0x08000000,
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k_BT = 0x00100000,
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k_PT = 0x00200000,
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k_PS = 0x00400000,
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k_C1 = 0x00000100,
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k_C2 = 0x00000200,
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k_C3 = 0x00000400,
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k_C4 = 0x00000800,
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k_C5 = 0x00001000,
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k_C6 = 0x00002000,
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k_C7 = 0x00004000,
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k_C8 = 0x00008000
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};
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enum
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{
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kMacCMapPad1PX = k_HD | k_BT | k_JP | k_C1,
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kMacCMapPad1PA,
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kMacCMapPad1PB,
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kMacCMapPad1PY,
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kMacCMapPad1PL,
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kMacCMapPad1PR,
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kMacCMapPad1PSelect,
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kMacCMapPad1PStart,
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kMacCMapPad1PUp,
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kMacCMapPad1PDown,
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kMacCMapPad1PLeft,
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kMacCMapPad1PRight,
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kMacCMapPad2PX = k_HD | k_BT | k_JP | k_C2,
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kMacCMapPad2PA,
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kMacCMapPad2PB,
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kMacCMapPad2PY,
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kMacCMapPad2PL,
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kMacCMapPad2PR,
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kMacCMapPad2PSelect,
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kMacCMapPad2PStart,
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kMacCMapPad2PUp,
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kMacCMapPad2PDown,
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kMacCMapPad2PLeft,
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kMacCMapPad2PRight,
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kMacCMapPad3PX = k_HD | k_BT | k_JP | k_C3,
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kMacCMapPad3PA,
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kMacCMapPad3PB,
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kMacCMapPad3PY,
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kMacCMapPad3PL,
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kMacCMapPad3PR,
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kMacCMapPad3PSelect,
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kMacCMapPad3PStart,
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kMacCMapPad3PUp,
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kMacCMapPad3PDown,
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kMacCMapPad3PLeft,
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kMacCMapPad3PRight,
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kMacCMapPad4PX = k_HD | k_BT | k_JP | k_C4,
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kMacCMapPad4PA,
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kMacCMapPad4PB,
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kMacCMapPad4PY,
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kMacCMapPad4PL,
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kMacCMapPad4PR,
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kMacCMapPad4PSelect,
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kMacCMapPad4PStart,
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kMacCMapPad4PUp,
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kMacCMapPad4PDown,
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kMacCMapPad4PLeft,
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kMacCMapPad4PRight,
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kMacCMapPad5PX = k_HD | k_BT | k_JP | k_C5,
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kMacCMapPad5PA,
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kMacCMapPad5PB,
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kMacCMapPad5PY,
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kMacCMapPad5PL,
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kMacCMapPad5PR,
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kMacCMapPad5PSelect,
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kMacCMapPad5PStart,
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kMacCMapPad5PUp,
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kMacCMapPad5PDown,
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kMacCMapPad5PLeft,
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kMacCMapPad5PRight,
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kMacCMapPad6PX = k_HD | k_BT | k_JP | k_C6,
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kMacCMapPad6PA,
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kMacCMapPad6PB,
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kMacCMapPad6PY,
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kMacCMapPad6PL,
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kMacCMapPad6PR,
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kMacCMapPad6PSelect,
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kMacCMapPad6PStart,
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kMacCMapPad6PUp,
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kMacCMapPad6PDown,
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kMacCMapPad6PLeft,
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kMacCMapPad6PRight,
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kMacCMapPad7PX = k_HD | k_BT | k_JP | k_C7,
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kMacCMapPad7PA,
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kMacCMapPad7PB,
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kMacCMapPad7PY,
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kMacCMapPad7PL,
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kMacCMapPad7PR,
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kMacCMapPad7PSelect,
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kMacCMapPad7PStart,
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kMacCMapPad7PUp,
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kMacCMapPad7PDown,
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kMacCMapPad7PLeft,
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kMacCMapPad7PRight,
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kMacCMapPad8PX = k_HD | k_BT | k_JP | k_C8,
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kMacCMapPad8PA,
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kMacCMapPad8PB,
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kMacCMapPad8PY,
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kMacCMapPad8PL,
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kMacCMapPad8PR,
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kMacCMapPad8PSelect,
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kMacCMapPad8PStart,
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kMacCMapPad8PUp,
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kMacCMapPad8PDown,
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kMacCMapPad8PLeft,
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kMacCMapPad8PRight,
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kMacCMapMouse1PL = k_HD | k_BT | k_MO | k_C1,
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kMacCMapMouse1PR,
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kMacCMapMouse2PL = k_HD | k_BT | k_MO | k_C2,
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kMacCMapMouse2PR,
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kMacCMapScopeOffscreen = k_HD | k_BT | k_SS | k_C1,
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kMacCMapScopeFire,
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kMacCMapScopeCursor,
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kMacCMapScopeTurbo,
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kMacCMapScopePause,
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kMacCMapLGun1Offscreen = k_HD | k_BT | k_LG | k_C1,
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kMacCMapLGun1Trigger,
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kMacCMapLGun1Start,
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kMacCMapLGun2Offscreen = k_HD | k_BT | k_LG | k_C2,
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kMacCMapLGun2Trigger,
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kMacCMapLGun2Start,
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kMacCMapMouse1Pointer = k_HD | k_PT | k_MO | k_C1,
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kMacCMapMouse2Pointer = k_HD | k_PT | k_MO | k_C2,
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kMacCMapSuperscopePointer = k_HD | k_PT | k_SS | k_C1,
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kMacCMapJustifier1Pointer = k_HD | k_PT | k_LG | k_C1,
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kMacCMapPseudoPtrBase = k_HD | k_PS | k_LG | k_C2 // for Justifier 2P
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};
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void ControlPadFlagsToS9xReportButtons (int, uint32);
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void ControlPadFlagsToS9xPseudoPointer (uint32);
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#endif
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