snes9x/display.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef _DISPLAY_H_
#define _DISPLAY_H_
#include "snes9x.h"
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void S9xUsage (void);
char * S9xParseArgs (char **, int);
void S9xParseArgsForCheats (char **, int);
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void S9xLoadConfigFiles (char **, int);
void S9xSetInfoString (const char *);
// Routines the port has to implement even if it doesn't use them
void S9xPutImage (int, int);
void S9xInitDisplay (int, char **);
void S9xDeinitDisplay (void);
void S9xTextMode (void);
void S9xGraphicsMode (void);
void S9xToggleSoundChannel (int);
bool8 S9xOpenSnapshotFile (const char *, bool8, STREAM *);
void S9xCloseSnapshotFile (STREAM);
const char * S9xStringInput (const char *);
// Routines the port has to implement if it uses command-line
void S9xExtraUsage (void);
void S9xParseArg (char **, int &, int);
// Routines the port may implement as needed
void S9xExtraDisplayUsage (void);
void S9xParseDisplayArg (char **, int &, int);
void S9xSetTitle (const char *);
void S9xInitInputDevices (void);
void S9xProcessEvents (bool8);
const char * S9xSelectFilename (const char *, const char *, const char *, const char *);
#endif