2010-09-25 15:46:12 +00:00
|
|
|
/***********************************************************************************
|
|
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
2011-04-11 19:51:20 +00:00
|
|
|
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
|
2017-11-17 22:00:58 +00:00
|
|
|
(c) Copyright 2009 - 2017 BearOso,
|
2010-09-25 15:46:12 +00:00
|
|
|
OV2
|
|
|
|
|
2017-11-17 22:00:58 +00:00
|
|
|
(c) Copyright 2017 qwertymodo
|
|
|
|
|
|
|
|
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
|
2016-10-15 16:31:26 +00:00
|
|
|
Daniel De Matteis
|
|
|
|
(Under no circumstances will commercial rights be given)
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
BS-X C emulator code
|
|
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
|
|
zones
|
|
|
|
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
|
|
Nach,
|
|
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
|
|
|
|
C4 C++ code
|
|
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
|
|
Nach
|
|
|
|
|
|
|
|
DSP-1 emulator code
|
|
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
|
|
Gary Henderson,
|
|
|
|
Ivar (ivar@snes9x.com),
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
|
|
|
|
DSP-2 emulator code
|
|
|
|
(c) Copyright 2003 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
|
|
Matthew Kendora,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
DSP-3 emulator code
|
|
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lancer,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
DSP-4 emulator code
|
|
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Nach,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
OBC1 emulator code
|
|
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
|
|
pagefault (pagefault@zsnes.com),
|
|
|
|
Kris Bleakley
|
|
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
|
|
zsKnight,
|
|
|
|
John Weidman,
|
|
|
|
Dark Force
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
|
|
(c) Copyright 2009 byuu,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
S-DD1 C emulator code
|
|
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
|
|
Andreas Naive,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
S-RTC C emulator code
|
|
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
ST010 C++ emulator code
|
|
|
|
(c) Copyright 2003 Feather,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora
|
|
|
|
|
|
|
|
Super FX x86 assembler emulator code
|
|
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
|
|
pagefault,
|
|
|
|
zsKnight
|
|
|
|
|
|
|
|
Super FX C emulator code
|
|
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
|
|
Gary Henderson,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
|
|
|
|
Sound emulator code used in 1.52+
|
|
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
|
2016-10-07 17:47:07 +00:00
|
|
|
S-SMP emulator code used in 1.54+
|
|
|
|
(c) Copyright 2016 byuu
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
SH assembler code partly based on x86 assembler code
|
|
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
|
|
|
|
2xSaI filter
|
|
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
|
|
|
|
NTSC filter
|
|
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
|
|
|
|
GTK+ GUI code
|
2017-11-17 22:00:58 +00:00
|
|
|
(c) Copyright 2004 - 2017 BearOso
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Win32 GUI code
|
|
|
|
(c) Copyright 2003 - 2006 blip,
|
|
|
|
funkyass,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
nitsuja
|
2017-11-17 22:00:58 +00:00
|
|
|
(c) Copyright 2009 - 2017 OV2
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Mac OS GUI code
|
|
|
|
(c) Copyright 1998 - 2001 John Stiles
|
2011-04-11 19:51:20 +00:00
|
|
|
(c) Copyright 2001 - 2011 zones
|
2010-09-25 15:46:12 +00:00
|
|
|
|
2016-10-15 16:31:26 +00:00
|
|
|
Libretro port
|
2017-11-17 22:00:58 +00:00
|
|
|
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
|
2016-10-15 16:31:26 +00:00
|
|
|
Daniel De Matteis
|
|
|
|
(Under no circumstances will commercial rights be given)
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
|
|
individual files.
|
|
|
|
|
|
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
|
|
fee, providing that this license information and copyright notice appear
|
|
|
|
with all copies and any derived work.
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
|
|
in future versions.
|
|
|
|
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
|
|
***********************************************************************************/
|
|
|
|
|
|
|
|
#include "IS9xSoundOutput.h"
|
|
|
|
#include "../snes9x.h"
|
|
|
|
#include "../apu/apu.h"
|
|
|
|
#include "wsnes9x.h"
|
|
|
|
#include "CDirectSound.h"
|
|
|
|
#include "CXAudio2.h"
|
|
|
|
#include "win32_sound.h"
|
|
|
|
|
|
|
|
#define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
|
|
|
|
|
|
|
|
// available sound output methods
|
|
|
|
CDirectSound S9xDirectSound;
|
|
|
|
CXAudio2 S9xXAudio2;
|
|
|
|
|
|
|
|
// Interface used to access the sound output
|
|
|
|
IS9xSoundOutput *S9xSoundOutput = &S9xXAudio2;
|
|
|
|
|
|
|
|
/* ReInitSound
|
|
|
|
reinitializes the sound core with current settings
|
|
|
|
IN:
|
|
|
|
mode - 0 disables sound output, 1 enables
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool ReInitSound()
|
|
|
|
{
|
2011-02-12 15:32:53 +00:00
|
|
|
if (GUI.AVIOut)
|
|
|
|
return false;
|
2010-09-25 15:46:12 +00:00
|
|
|
Settings.SoundInputRate = CLAMP(Settings.SoundInputRate,8000, 48000);
|
|
|
|
Settings.SoundPlaybackRate = CLAMP(Settings.SoundPlaybackRate,8000, 48000);
|
|
|
|
S9xSetSoundMute(GUI.Mute);
|
|
|
|
if(S9xSoundOutput)
|
|
|
|
S9xSoundOutput->DeInitSoundOutput();
|
2011-02-12 15:32:53 +00:00
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
return S9xInitSound(GUI.SoundBufferSize,0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CloseSoundDevice() {
|
|
|
|
S9xSoundOutput->DeInitSoundOutput();
|
|
|
|
S9xSetSamplesAvailableCallback(NULL,NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* S9xOpenSoundDevice
|
|
|
|
called by S9xInitSound - initializes the currently selected sound output and
|
|
|
|
applies the current sound settings
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool8 S9xOpenSoundDevice ()
|
|
|
|
{
|
2010-10-04 15:33:42 +00:00
|
|
|
S9xSetSamplesAvailableCallback (NULL, NULL);
|
2010-09-25 15:46:12 +00:00
|
|
|
// point the interface to the correct output object
|
|
|
|
switch(GUI.SoundDriver) {
|
|
|
|
case WIN_SNES9X_DIRECT_SOUND_DRIVER:
|
|
|
|
S9xSoundOutput = &S9xDirectSound;
|
2017-11-28 19:48:12 +00:00
|
|
|
Settings.DynamicRateControl = false;
|
2010-09-25 15:46:12 +00:00
|
|
|
break;
|
2010-09-25 17:35:19 +00:00
|
|
|
case WIN_XAUDIO2_SOUND_DRIVER:
|
2010-09-25 15:46:12 +00:00
|
|
|
S9xSoundOutput = &S9xXAudio2;
|
|
|
|
break;
|
|
|
|
default: // we default to DirectSound
|
|
|
|
GUI.SoundDriver = WIN_SNES9X_DIRECT_SOUND_DRIVER;
|
|
|
|
S9xSoundOutput = &S9xDirectSound;
|
|
|
|
}
|
|
|
|
if(!S9xSoundOutput->InitSoundOutput())
|
|
|
|
return false;
|
2010-10-04 15:33:42 +00:00
|
|
|
|
|
|
|
if(!S9xSoundOutput->SetupSound())
|
|
|
|
return false;
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
S9xSetSamplesAvailableCallback (S9xSoundCallback, NULL);
|
2010-10-04 15:33:42 +00:00
|
|
|
return true;
|
2010-09-25 15:46:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* S9xSoundCallback
|
|
|
|
called by the sound core to process generated samples
|
|
|
|
*/
|
|
|
|
void S9xSoundCallback(void *data)
|
2017-11-24 23:10:44 +00:00
|
|
|
{
|
|
|
|
static double last_volume = 1.0;
|
|
|
|
|
|
|
|
// only try to change volume if we actually need to switch it
|
|
|
|
double current_volume = (Settings.TurboMode ? GUI.VolumeTurbo : GUI.VolumeRegular) / 100.;
|
|
|
|
if (last_volume != current_volume) {
|
|
|
|
S9xSoundOutput->SetVolume(current_volume);
|
|
|
|
last_volume = current_volume;
|
|
|
|
}
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
S9xSoundOutput->ProcessSound();
|
2010-09-25 17:35:19 +00:00
|
|
|
}
|