2010-09-25 15:46:12 +00:00
|
|
|
/***********************************************************************************
|
|
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
|
|
|
|
(c) Copyright 2009 - 2010 BearOso,
|
|
|
|
OV2
|
|
|
|
|
|
|
|
|
|
|
|
BS-X C emulator code
|
|
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
|
|
zones
|
|
|
|
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
|
|
Nach,
|
|
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
|
|
|
|
C4 C++ code
|
|
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
|
|
Nach
|
|
|
|
|
|
|
|
DSP-1 emulator code
|
|
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
|
|
Gary Henderson,
|
|
|
|
Ivar (ivar@snes9x.com),
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
|
|
|
|
DSP-2 emulator code
|
|
|
|
(c) Copyright 2003 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
|
|
Matthew Kendora,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
DSP-3 emulator code
|
|
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lancer,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
DSP-4 emulator code
|
|
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Nach,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
OBC1 emulator code
|
|
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
|
|
pagefault (pagefault@zsnes.com),
|
|
|
|
Kris Bleakley
|
|
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
|
|
zsKnight,
|
|
|
|
John Weidman,
|
|
|
|
Dark Force
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
|
|
(c) Copyright 2009 byuu,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
S-DD1 C emulator code
|
|
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
|
|
Andreas Naive,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
S-RTC C emulator code
|
|
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
ST010 C++ emulator code
|
|
|
|
(c) Copyright 2003 Feather,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora
|
|
|
|
|
|
|
|
Super FX x86 assembler emulator code
|
|
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
|
|
pagefault,
|
|
|
|
zsKnight
|
|
|
|
|
|
|
|
Super FX C emulator code
|
|
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
|
|
Gary Henderson,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
|
|
|
|
Sound emulator code used in 1.52+
|
|
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
|
|
|
|
2xSaI filter
|
|
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
|
|
|
|
NTSC filter
|
|
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
|
|
|
|
GTK+ GUI code
|
|
|
|
(c) Copyright 2004 - 2010 BearOso
|
|
|
|
|
|
|
|
Win32 GUI code
|
|
|
|
(c) Copyright 2003 - 2006 blip,
|
|
|
|
funkyass,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
nitsuja
|
|
|
|
(c) Copyright 2009 - 2010 OV2
|
|
|
|
|
|
|
|
Mac OS GUI code
|
|
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
|
|
(c) Copyright 2001 - 2010 zones
|
|
|
|
|
|
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
|
|
individual files.
|
|
|
|
|
|
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
|
|
fee, providing that this license information and copyright notice appear
|
|
|
|
with all copies and any derived work.
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
|
|
in future versions.
|
|
|
|
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
|
|
***********************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#include "CXAudio2.h"
|
|
|
|
#include "../snes9x.h"
|
|
|
|
#include "../apu/apu.h"
|
|
|
|
#include "wsnes9x.h"
|
|
|
|
#include <process.h>
|
|
|
|
#include <Dxerr.h>
|
|
|
|
|
|
|
|
/* CXAudio2
|
|
|
|
Implements audio output through XAudio2.
|
|
|
|
Basic idea: one master voice and one source voice are created;
|
|
|
|
the source voice consumes buffers queued by PushBuffer, plays them through
|
|
|
|
the master voice and calls OnBufferEnd after each buffer.
|
|
|
|
ProcessSound copies new samples into the buffer and queues them for playback.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Construction/Destruction
|
|
|
|
*/
|
|
|
|
CXAudio2::CXAudio2(void)
|
|
|
|
{
|
|
|
|
pXAudio2 = NULL;
|
|
|
|
pSourceVoice = NULL;
|
|
|
|
pMasterVoice = NULL;
|
|
|
|
|
|
|
|
sum_bufferSize = singleBufferBytes \
|
|
|
|
= singleBufferSamples = blockCount = 0;
|
|
|
|
soundBuffer = NULL;
|
|
|
|
initDone = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CXAudio2::~CXAudio2(void)
|
|
|
|
{
|
|
|
|
DeInitXAudio2();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::InitXAudio2
|
|
|
|
initializes the XAudio2 object
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool CXAudio2::InitXAudio2(void)
|
|
|
|
{
|
|
|
|
if(initDone)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
HRESULT hr;
|
|
|
|
if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
|
|
|
|
DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
|
|
|
|
MessageBox (GUI.hWnd, TEXT("\
|
|
|
|
Unable to initialize XAudio2. You will not be able to hear any\n\
|
|
|
|
sound effects or music while playing.\n\n\
|
2010-09-25 17:35:19 +00:00
|
|
|
This is usually caused by not having a recent DirectX release installed."),
|
2010-09-25 15:46:12 +00:00
|
|
|
TEXT("Snes9X - Unable to Initialize XAudio2"),
|
|
|
|
MB_OK | MB_ICONWARNING);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
initDone = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::InitVoices
|
|
|
|
initializes the voice objects with the current audio settings
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool CXAudio2::InitVoices(void)
|
|
|
|
{
|
|
|
|
HRESULT hr;
|
|
|
|
if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
|
|
|
|
Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
|
|
|
|
DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
WAVEFORMATEX wfx;
|
|
|
|
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
|
|
|
wfx.nChannels = Settings.Stereo ? 2 : 1;
|
|
|
|
wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
|
|
|
|
wfx.nBlockAlign = (Settings.SixteenBitSound ? 2 : 1) * (Settings.Stereo ? 2 : 1);
|
|
|
|
wfx.wBitsPerSample = Settings.SixteenBitSound ? 16 : 8;
|
|
|
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
|
|
|
wfx.cbSize = 0;
|
|
|
|
|
|
|
|
if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
|
|
|
|
XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) {
|
|
|
|
DXTRACE_ERR_MSGBOX(TEXT("Unable to create source voice."),hr);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::DeInitXAudio2
|
|
|
|
deinitializes all objects
|
|
|
|
*/
|
|
|
|
void CXAudio2::DeInitXAudio2(void)
|
|
|
|
{
|
|
|
|
initDone = false;
|
|
|
|
DeInitVoices();
|
|
|
|
if(pXAudio2) {
|
|
|
|
pXAudio2->Release();
|
|
|
|
pXAudio2 = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::DeInitVoices
|
|
|
|
deinitializes the voice objects and buffers
|
|
|
|
*/
|
|
|
|
void CXAudio2::DeInitVoices(void)
|
|
|
|
{
|
|
|
|
if(pSourceVoice) {
|
|
|
|
StopPlayback();
|
|
|
|
pSourceVoice->DestroyVoice();
|
|
|
|
pSourceVoice = NULL;
|
|
|
|
}
|
|
|
|
if(pMasterVoice) {
|
|
|
|
pMasterVoice->DestroyVoice();
|
|
|
|
pMasterVoice = NULL;
|
|
|
|
}
|
|
|
|
if(soundBuffer) {
|
|
|
|
delete [] soundBuffer;
|
|
|
|
soundBuffer = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::OnBufferEnd
|
|
|
|
callback function called by the source voice
|
|
|
|
IN:
|
|
|
|
pBufferContext - unused
|
|
|
|
*/
|
|
|
|
void CXAudio2::OnBufferEnd(void *pBufferContext)
|
|
|
|
{
|
|
|
|
InterlockedDecrement(&bufferCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::PushBuffer
|
|
|
|
pushes one buffer onto the source voice playback queue
|
|
|
|
IN:
|
|
|
|
AudioBytes - size of the buffer
|
|
|
|
pAudioData - pointer to the buffer
|
|
|
|
pContext - context passed to the callback, currently unused
|
|
|
|
*/
|
|
|
|
void CXAudio2::PushBuffer(UINT32 AudioBytes,BYTE *pAudioData,void *pContext)
|
|
|
|
{
|
|
|
|
XAUDIO2_BUFFER xa2buffer={0};
|
|
|
|
xa2buffer.AudioBytes=AudioBytes;
|
|
|
|
xa2buffer.pAudioData=pAudioData;
|
|
|
|
xa2buffer.pContext=pContext;
|
|
|
|
InterlockedIncrement(&bufferCount);
|
|
|
|
pSourceVoice->SubmitSourceBuffer(&xa2buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::SetupSound
|
|
|
|
applies current sound settings by recreating the voice objects and buffers
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool CXAudio2::SetupSound()
|
|
|
|
{
|
|
|
|
if(!initDone)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
DeInitVoices();
|
|
|
|
|
|
|
|
blockCount = 8;
|
|
|
|
UINT32 blockTime = GUI.SoundBufferSize / blockCount;
|
|
|
|
|
|
|
|
singleBufferSamples = (Settings.SoundPlaybackRate * blockTime * (Settings.Stereo ? 2 : 1)) / 1000;
|
|
|
|
singleBufferBytes = singleBufferSamples * (Settings.SixteenBitSound ? 2 : 1);
|
|
|
|
sum_bufferSize = singleBufferBytes * blockCount;
|
|
|
|
|
|
|
|
if (InitVoices())
|
|
|
|
{
|
|
|
|
soundBuffer = new uint8[sum_bufferSize];
|
|
|
|
writeOffset = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DeInitVoices();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bufferCount = 0;
|
|
|
|
|
|
|
|
BeginPlayback();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CXAudio2::BeginPlayback()
|
|
|
|
{
|
|
|
|
pSourceVoice->Start(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CXAudio2::StopPlayback()
|
|
|
|
{
|
|
|
|
pSourceVoice->Stop(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::ProcessSound
|
|
|
|
The mixing function called by the sound core when new samples are available.
|
|
|
|
SoundBuffer is divided into blockCount blocks. If there are enought available samples and a free block,
|
|
|
|
the block is filled and queued to the source voice. bufferCount is increased by pushbuffer and decreased by
|
|
|
|
the OnBufferComplete callback.
|
|
|
|
*/
|
|
|
|
void CXAudio2::ProcessSound()
|
|
|
|
{
|
|
|
|
S9xFinalizeSamples();
|
|
|
|
|
|
|
|
if(!initDone)
|
|
|
|
return;
|
|
|
|
|
|
|
|
BYTE * curBuffer;
|
|
|
|
|
|
|
|
UINT32 availableSamples;
|
|
|
|
UINT32 availableBytes;
|
|
|
|
|
|
|
|
availableSamples = S9xGetSampleCount();
|
|
|
|
availableBytes = availableSamples * (Settings.SixteenBitSound ? 2 : 1);
|
|
|
|
|
|
|
|
while(availableSamples > singleBufferSamples && bufferCount < blockCount) {
|
|
|
|
curBuffer = soundBuffer + writeOffset;
|
|
|
|
S9xMixSamples(curBuffer,singleBufferSamples);
|
|
|
|
PushBuffer(singleBufferBytes,curBuffer,NULL);
|
|
|
|
writeOffset+=singleBufferBytes;
|
|
|
|
writeOffset%=sum_bufferSize;
|
|
|
|
}
|
2010-09-25 17:35:19 +00:00
|
|
|
}
|