snes9x/gtk/src/gtk_sound_driver_alsa.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include "gtk_sound_driver_alsa.h"
#include "gtk_s9x.h"
#include "snes9x.h"
#include "apu/apu.h"
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#include <fcntl.h>
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#include <sys/ioctl.h>
#include <sys/time.h>
S9xAlsaSoundDriver::S9xAlsaSoundDriver()
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{
pcm = {};
sound_buffer.clear();
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}
void S9xAlsaSoundDriver::init()
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{
}
void S9xAlsaSoundDriver::terminate()
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{
stop();
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S9xSetSamplesAvailableCallback(nullptr, nullptr);
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if (pcm)
{
snd_pcm_drain(pcm);
snd_pcm_close(pcm);
pcm = nullptr;
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}
sound_buffer.clear();
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}
void S9xAlsaSoundDriver::start()
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{
}
void S9xAlsaSoundDriver::stop()
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{
}
bool S9xAlsaSoundDriver::open_device()
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{
int err;
unsigned int periods = 8;
unsigned int buffer_size = gui_config->sound_buffer_size * 1000;
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snd_pcm_sw_params_t *sw_params;
snd_pcm_hw_params_t *hw_params;
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snd_pcm_uframes_t alsa_buffer_size, alsa_period_size;
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unsigned int min = 0;
unsigned int max = 0;
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printf("ALSA sound driver initializing...\n");
printf(" --> (Device: default)...\n");
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err = snd_pcm_open(&pcm, "default", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
if (err < 0)
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{
goto fail;
}
printf(" --> (16-bit Stereo, %dhz, %d ms)...\n",
Settings.SoundPlaybackRate,
gui_config->sound_buffer_size);
snd_pcm_hw_params_alloca(&hw_params);
snd_pcm_hw_params_any(pcm, hw_params);
snd_pcm_hw_params_set_format(pcm, hw_params, SND_PCM_FORMAT_S16);
snd_pcm_hw_params_set_access(pcm, hw_params, SND_PCM_ACCESS_RW_INTERLEAVED);
snd_pcm_hw_params_set_rate_resample(pcm, hw_params, 0);
snd_pcm_hw_params_set_channels(pcm, hw_params, 2);
snd_pcm_hw_params_get_rate_min(hw_params, &min, nullptr);
snd_pcm_hw_params_get_rate_max(hw_params, &max, nullptr);
printf(" --> Available rates: %d to %d\n", min, max);
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if (Settings.SoundPlaybackRate > max && Settings.SoundPlaybackRate < min)
{
printf(" Rate %d not available. Using %d instead.\n", Settings.SoundPlaybackRate, max);
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Settings.SoundPlaybackRate = max;
}
snd_pcm_hw_params_set_rate_near(pcm, hw_params, &Settings.SoundPlaybackRate, nullptr);
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snd_pcm_hw_params_get_buffer_time_min(hw_params, &min, nullptr);
snd_pcm_hw_params_get_buffer_time_max(hw_params, &max, nullptr);
printf(" --> Available buffer sizes: %dms to %dms\n", min / 1000, max / 1000);
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if (buffer_size < min && buffer_size > max)
{
printf(" Buffer size %dms not available. Using %d instead.\n", buffer_size / 1000, (min + max) / 2000);
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buffer_size = (min + max) / 2;
}
snd_pcm_hw_params_set_buffer_time_near(pcm, hw_params, &buffer_size, nullptr);
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snd_pcm_hw_params_get_periods_min(hw_params, &min, nullptr);
snd_pcm_hw_params_get_periods_max(hw_params, &max, nullptr);
printf(" --> Period ranges: %d to %d blocks\n", min, max);
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if (periods > max)
{
periods = max;
}
snd_pcm_hw_params_set_periods_near(pcm, hw_params, &periods, nullptr);
if ((err = snd_pcm_hw_params(pcm, hw_params)) < 0)
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{
printf(" Hardware parameter set failed.\n");
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goto close_fail;
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}
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snd_pcm_sw_params_alloca(&sw_params);
snd_pcm_sw_params_current(pcm, sw_params);
snd_pcm_get_params(pcm, &alsa_buffer_size, &alsa_period_size);
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/* Don't start until we're [nearly] full */
snd_pcm_sw_params_set_start_threshold(pcm, sw_params, (alsa_buffer_size / 2));
err = snd_pcm_sw_params(pcm, sw_params);
output_buffer_size = snd_pcm_frames_to_bytes(pcm, alsa_buffer_size);
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if (err < 0)
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{
printf(" Software parameter set failed.\n");
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goto close_fail;
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}
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printf("OK\n");
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S9xSetSamplesAvailableCallback([](void *userdata) {
((decltype(this)) userdata)->samples_available();;
}, this);
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return true;
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close_fail:
snd_pcm_drain(pcm);
snd_pcm_close(pcm);
pcm = nullptr;
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fail:
printf("Failed: %s\n", snd_strerror(err));
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return false;
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}
void S9xAlsaSoundDriver::samples_available()
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{
snd_pcm_sframes_t frames_written, frames;
size_t bytes;
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frames = snd_pcm_avail(pcm);
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if (frames < 0)
{
frames = snd_pcm_recover(pcm, frames, 1);
return;
}
int snes_frames_available = S9xGetSampleCount() >> 1;
if (Settings.DynamicRateControl && !Settings.SoundSync)
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (frames < snes_frames_available)
{
S9xClearSamples();
return;
}
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}
if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute)
{
snd_pcm_nonblock(pcm, 0);
frames = snes_frames_available;
}
else
{
snd_pcm_nonblock(pcm, 1);
frames = MIN(frames, snes_frames_available);
}
bytes = snd_pcm_frames_to_bytes(pcm, frames);
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if (bytes <= 0)
return;
if (sound_buffer.size() < bytes)
sound_buffer.resize(bytes);
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S9xMixSamples(sound_buffer.data(), frames * 2);
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frames_written = 0;
while (frames_written < frames)
{
int result;
result = snd_pcm_writei(pcm,
&sound_buffer[snd_pcm_frames_to_bytes(pcm, frames_written)],
frames - frames_written);
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if (result < 0)
{
result = snd_pcm_recover(pcm, result, 1);
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if (result < 0)
{
break;
}
}
else
{
frames_written += result;
}
}
if (Settings.DynamicRateControl)
{
frames = snd_pcm_avail(pcm);
S9xUpdateDynamicRate(snd_pcm_frames_to_bytes(pcm, frames),
output_buffer_size);
}
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}