mirror of https://github.com/snes9xgit/snes9x.git
1464 lines
42 KiB
C++
1464 lines
42 KiB
C++
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#ifdef NETPLAY_SUPPORT
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#ifdef _DEBUG
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#define NP_DEBUG 1
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <memory.h>
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#include <sys/types.h>
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#ifdef __WIN32__
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#include <winsock.h>
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#include <process.h>
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#include "win32/wsnes9x.h"
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#define ioctl ioctlsocket
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#define close closesocket
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#define read(a,b,c) recv(a, b, c, 0)
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#define write(a,b,c) send(a, b, c, 0)
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#define gettimeofday(a,b) S9xGetTimeOfDay (a)
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#define exit(a) _endthread()
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void S9xGetTimeOfDay (struct timeval *n);
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#else
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#include <unistd.h>
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#include <sys/time.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#include <sys/param.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <signal.h>
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#ifdef __SVR4
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#include <sys/stropts.h>
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#endif
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#endif // !__WIN32__
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#include "snes9x.h"
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#include "memmap.h"
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#include "snapshot.h"
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#include "netplay.h"
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#ifdef __WIN32__
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#define NP_ONE_CLIENT 1
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#else
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#define NP_ONE_CLIENT 0
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#endif
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struct SNPServer NPServer;
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extern unsigned long START;
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void S9xNPSendToAllClients (uint8 *data, int len);
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bool8 S9xNPLoadFreezeFile (const char *fname, uint8 *&data, uint32 &len);
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void S9xNPSendFreezeFile (int c, uint8 *data, uint32 len);
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void S9xNPNoClientReady (int start_index = NP_ONE_CLIENT);
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void S9xNPRecomputePause ();
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void S9xNPWaitForEmulationToComplete ();
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void S9xNPSendROMImageToAllClients ();
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bool8 S9xNPSendROMImageToClient (int client);
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void S9xNPSendSRAMToClient (int c);
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void S9xNPSendSRAMToAllClients ();
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void S9xNPSyncClient (int);
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void S9xNPSendROMLoadRequest (const char *filename);
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void S9xNPSendFreezeFileToAllClients (const char *filename);
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void S9xNPStopServer ();
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void S9xNPShutdownClient (int c, bool8 report_error = FALSE)
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{
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if (NPServer.Clients [c].Connected)
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{
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NPServer.Clients [c].Connected = FALSE;
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NPServer.Clients [c].SaidHello = FALSE;
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close (NPServer.Clients [c].Socket);
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#ifdef NP_DEBUG
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printf ("SERVER: Player %d disconnecting @%ld\n", c + 1, S9xGetMilliTime () - START);
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#endif
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if (report_error)
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{
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sprintf (NetPlay.ErrorMsg,
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"Player %d on '%s' has disconnected.", c + 1,
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NPServer.Clients [c].HostName);
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S9xNPSetWarning (NetPlay.ErrorMsg);
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}
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if (NPServer.Clients [c].HostName)
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{
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free ((char *) NPServer.Clients [c].HostName);
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NPServer.Clients [c].HostName = NULL;
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}
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if (NPServer.Clients [c].ROMName)
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{
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free ((char *) NPServer.Clients [c].ROMName);
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NPServer.Clients [c].ROMName = NULL;
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}
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if (NPServer.Clients [c].Who)
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{
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free ((char *) NPServer.Clients [c].Who);
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NPServer.Clients [c].Who = NULL;
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}
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NPServer.Joypads [c] = 0;
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NPServer.NumClients--;
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S9xNPRecomputePause ();
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}
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}
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static bool8 S9xNPSGetData (int socket, uint8 *data, int length)
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{
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int len = length;
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uint8 *ptr = data;
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do
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{
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int num_bytes = len;
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// Read the data in small chunks, allowing this thread to spot an
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// abort request from another thread.
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if (num_bytes > 512)
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num_bytes = 512;
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int got = read (socket, (char *) ptr, num_bytes);
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if (got < 0)
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{
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if (errno == EINTR
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#ifdef EAGAIN
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|| errno == EAGAIN
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#endif
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#ifdef EWOULDBLOCK
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|| errno == EWOULDBLOCK
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#endif
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#ifdef WSAEWOULDBLOCK
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|| errno == WSAEWOULDBLOCK
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#endif
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)
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continue;
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#ifdef WSAEMSGSIZE
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if (errno != WSAEMSGSIZE)
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return (FALSE);
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else
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{
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got = num_bytes;
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#ifdef NP_DEBUG
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printf ("SERVER: WSAEMSGSIZE, actual bytes %d while receiving data @%d\n", got, S9xGetMilliTime () - START);
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#endif
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}
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#else
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return (FALSE);
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#endif
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}
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else
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if (got == 0)
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return (FALSE);
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len -= got;
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ptr += got;
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} while (len > 0);
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return (TRUE);
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}
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static bool8 S9xNPSSendData (int fd, const uint8 *data, int length)
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{
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int Percent = 0;
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int len = length;
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int chunk = length / 50;
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if (chunk < 1024)
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chunk = 1024;
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do
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{
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int num_bytes = len;
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// Write the data in small chunks, allowing this thread to spot an
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// abort request from another thread.
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if (num_bytes > chunk)
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num_bytes = chunk;
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int sent;
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sent = write (fd, (char *) data, len);
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if (sent < 0)
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{
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if (errno == EINTR
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#ifdef EAGAIN
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|| errno == EAGAIN
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#endif
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#ifdef EWOULDBLOCK
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|| errno == EWOULDBLOCK
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#endif
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)
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{
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#ifdef NP_DEBUG
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printf ("SERVER: EINTR, EAGAIN or EWOULDBLOCK while sending data @%ld\n", S9xGetMilliTime () - START);
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#endif
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continue;
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}
|
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return (FALSE);
|
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}
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else
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if (sent == 0)
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return (FALSE);
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len -= sent;
|
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data += sent;
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if (length > 1024)
|
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{
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Percent = (uint8) (((length - len) * 100) / length);
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#ifdef __WIN32__
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PostMessage (GUI.hWnd, WM_USER, Percent, Percent);
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Sleep (0);
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#endif
|
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}
|
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} while (len > 0);
|
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return (TRUE);
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}
|
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void S9xNPSendHeartBeat ()
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{
|
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int len = 3;
|
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uint8 data [3 + 4 * 5];
|
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uint8 *ptr = data;
|
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int n;
|
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|
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for (n = NP_MAX_CLIENTS - 1; n >= 0; n--)
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{
|
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if (NPServer.Clients [n].SaidHello)
|
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break;
|
||
|
}
|
||
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|
||
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if (n >= 0)
|
||
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{
|
||
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bool8 Paused = NPServer.Paused != 0;
|
||
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|
||
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NPServer.FrameCount++;
|
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*ptr++ = NP_SERV_MAGIC;
|
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*ptr++ = 0; // Individual client sequence number will get placed here
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||
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*ptr++ = NP_SERV_JOYPAD | (n << 6) | ((Paused != 0) << 5);
|
||
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WRITE_LONG (ptr, NPServer.FrameCount);
|
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len += 4;
|
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ptr += 4;
|
||
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|
||
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int i;
|
||
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|
||
|
for (i = 0; i <= n; i++)
|
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{
|
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WRITE_LONG (ptr, NPServer.Joypads [i]);
|
||
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len += 4;
|
||
|
ptr += 4;
|
||
|
}
|
||
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|
||
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S9xNPSendToAllClients (data, len);
|
||
|
}
|
||
|
}
|
||
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|
||
|
void S9xNPSendToAllClients (uint8 *data, int len)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if (NPServer.Clients [i].SaidHello)
|
||
|
{
|
||
|
data [1] = NPServer.Clients [i].SendSequenceNum++;
|
||
|
if (!S9xNPSSendData (NPServer.Clients [i].Socket, data, len))
|
||
|
S9xNPShutdownClient (i, TRUE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
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|
||
|
void S9xNPProcessClient (int c)
|
||
|
{
|
||
|
uint8 header [7];
|
||
|
uint8 *data;
|
||
|
uint32 len;
|
||
|
uint8 *ptr;
|
||
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|
||
|
if (!S9xNPSGetData (NPServer.Clients [c].Socket, header, 7))
|
||
|
{
|
||
|
S9xNPSetWarning ("SERVER: Failed to get message header from client.\n");
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
return;
|
||
|
}
|
||
|
if (header [0] != NP_CLNT_MAGIC)
|
||
|
{
|
||
|
S9xNPSetWarning ("SERVER: Bad header magic value received from client.\n");
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (header [1] != NPServer.Clients [c].ReceiveSequenceNum)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Messages lost from '%s', expected %d, got %d\n",
|
||
|
NPServer.Clients [c].HostName ?
|
||
|
NPServer.Clients [c].HostName : "Unknown",
|
||
|
NPServer.Clients [c].ReceiveSequenceNum,
|
||
|
header [1]);
|
||
|
#endif
|
||
|
sprintf (NetPlay.WarningMsg,
|
||
|
"SERVER: Messages lost from '%s', expected %d, got %d\n",
|
||
|
NPServer.Clients [c].HostName ?
|
||
|
NPServer.Clients [c].HostName : "Unknown",
|
||
|
NPServer.Clients [c].ReceiveSequenceNum,
|
||
|
header [1]);
|
||
|
NPServer.Clients [c].ReceiveSequenceNum = header [1] + 1;
|
||
|
S9xNPSetWarning (NetPlay.WarningMsg);
|
||
|
}
|
||
|
else
|
||
|
NPServer.Clients [c].ReceiveSequenceNum++;
|
||
|
|
||
|
len = READ_LONG (&header [3]);
|
||
|
|
||
|
switch (header [2] & 0x3f)
|
||
|
{
|
||
|
case NP_CLNT_HELLO:
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Got HELLO from client @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
S9xNPSetAction ("Got HELLO from client...", TRUE);
|
||
|
if (len > 0x10000)
|
||
|
{
|
||
|
S9xNPSetWarning ("SERVER: Client HELLO message length error.");
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
return;
|
||
|
}
|
||
|
data = new uint8 [len - 7];
|
||
|
if (!S9xNPSGetData (NPServer.Clients [c].Socket, data, len - 7))
|
||
|
{
|
||
|
S9xNPSetWarning ("SERVER: Failed to get HELLO message content from client.");
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (NPServer.NumClients <= NP_ONE_CLIENT)
|
||
|
{
|
||
|
NPServer.FrameTime = READ_LONG (data);
|
||
|
strncpy (NPServer.ROMName, (char *) &data [4], 29);
|
||
|
NPServer.ROMName [29] = 0;
|
||
|
}
|
||
|
|
||
|
NPServer.Clients [c].ROMName = strdup ((char *) &data [4]);
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Client is playing: %s, Frame Time: %d @%ld\n", data + 4, READ_LONG (data), S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
|
||
|
NPServer.Clients [c].SendSequenceNum = 0;
|
||
|
|
||
|
len = 7 + 1 + 1 + 4 + strlen (NPServer.ROMName) + 1;
|
||
|
|
||
|
delete data;
|
||
|
ptr = data = new uint8 [len];
|
||
|
*ptr++ = NP_SERV_MAGIC;
|
||
|
*ptr++ = NPServer.Clients [c].SendSequenceNum++;
|
||
|
|
||
|
if (NPServer.SendROMImageOnConnect &&
|
||
|
NPServer.NumClients > NP_ONE_CLIENT)
|
||
|
*ptr++ = NP_SERV_HELLO | 0x80;
|
||
|
else
|
||
|
*ptr++ = NP_SERV_HELLO;
|
||
|
WRITE_LONG (ptr, len);
|
||
|
ptr += 4;
|
||
|
*ptr++ = NP_VERSION;
|
||
|
*ptr++ = c + 1;
|
||
|
WRITE_LONG (ptr, NPServer.FrameCount);
|
||
|
ptr += 4;
|
||
|
strcpy ((char *) ptr, NPServer.ROMName);
|
||
|
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Sending welcome information to client @%ld...\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
S9xNPSetAction ("SERVER: Sending welcome information to new client...", TRUE);
|
||
|
if (!S9xNPSSendData (NPServer.Clients [c].Socket, data, len))
|
||
|
{
|
||
|
S9xNPSetWarning ("SERVER: Failed to send welcome message to client.");
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
return;
|
||
|
}
|
||
|
delete data;
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Waiting for a response from the client @%ld...\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
S9xNPSetAction ("SERVER: Waiting for a response from the client...", TRUE);
|
||
|
break;
|
||
|
|
||
|
case NP_CLNT_LOADED_ROM:
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Client %d loaded requested ROM @%ld...\n", c, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
NPServer.Clients [c].SaidHello = TRUE;
|
||
|
NPServer.Clients [c].Ready = FALSE;
|
||
|
NPServer.Clients [c].Paused = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
|
||
|
if (NPServer.SyncByReset)
|
||
|
{
|
||
|
S9xNPServerAddTask (NP_SERVER_SEND_SRAM, (void *) c);
|
||
|
S9xNPServerAddTask (NP_SERVER_RESET_ALL, 0);
|
||
|
}
|
||
|
else
|
||
|
S9xNPServerAddTask (NP_SERVER_SYNC_CLIENT, (void *) c);
|
||
|
break;
|
||
|
|
||
|
case NP_CLNT_RECEIVED_ROM_IMAGE:
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Client %d received ROM image @%ld...\n", c, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
NPServer.Clients [c].SaidHello = TRUE;
|
||
|
NPServer.Clients [c].Ready = FALSE;
|
||
|
NPServer.Clients [c].Paused = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
|
||
|
if (NPServer.SyncByReset)
|
||
|
{
|
||
|
S9xNPServerAddTask (NP_SERVER_SEND_SRAM, (void *) c);
|
||
|
S9xNPServerAddTask (NP_SERVER_RESET_ALL, 0);
|
||
|
}
|
||
|
else
|
||
|
S9xNPServerAddTask (NP_SERVER_SYNC_CLIENT, (void *) c);
|
||
|
|
||
|
break;
|
||
|
|
||
|
case NP_CLNT_WAITING_FOR_ROM_IMAGE:
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Client %d waiting for ROM image @%ld...\n", c, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
NPServer.Clients [c].SaidHello = TRUE;
|
||
|
NPServer.Clients [c].Ready = FALSE;
|
||
|
NPServer.Clients [c].Paused = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
S9xNPSendROMImageToClient (c);
|
||
|
break;
|
||
|
|
||
|
case NP_CLNT_READY:
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Client %d ready @%ld...\n", c, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
if (NPServer.Clients [c].SaidHello)
|
||
|
{
|
||
|
NPServer.Clients [c].Paused = FALSE;
|
||
|
NPServer.Clients [c].Ready = TRUE;
|
||
|
|
||
|
S9xNPRecomputePause ();
|
||
|
break;
|
||
|
}
|
||
|
NPServer.Clients [c].SaidHello = TRUE;
|
||
|
NPServer.Clients [c].Ready = TRUE;
|
||
|
NPServer.Clients [c].Paused = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
|
||
|
//printf ("SERVER: SaidHello = TRUE, SeqNum = %d @%d\n", NPServer.Clients [c].SendSequenceNum, S9xGetMilliTime () - START);
|
||
|
if (NPServer.NumClients > NP_ONE_CLIENT)
|
||
|
{
|
||
|
if (!NPServer.SendROMImageOnConnect)
|
||
|
{
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
|
||
|
if (NPServer.SyncByReset)
|
||
|
{
|
||
|
S9xNPServerAddTask (NP_SERVER_SEND_SRAM, (void *) c);
|
||
|
S9xNPServerAddTask (NP_SERVER_RESET_ALL, 0);
|
||
|
}
|
||
|
else
|
||
|
#ifdef __WIN32__
|
||
|
S9xNPServerAddTask (NP_SERVER_SYNC_CLIENT, (void *) c);
|
||
|
#else
|
||
|
/* We need to resync all clients on new player connect as we don't have a 'reference game' */
|
||
|
S9xNPServerAddTask (NP_SERVER_SYNC_ALL, (void *) c);
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NPServer.Clients [c].Ready = TRUE;
|
||
|
S9xNPRecomputePause ();
|
||
|
}
|
||
|
break;
|
||
|
case NP_CLNT_JOYPAD:
|
||
|
NPServer.Joypads [c] = len;
|
||
|
break;
|
||
|
case NP_CLNT_PAUSE:
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Client %d Paused: %s @%ld\n", c, (header [2] & 0x80) ? "YES" : "NO", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
NPServer.Clients [c].Paused = (header [2] & 0x80) != 0;
|
||
|
if (NPServer.Clients [c].Paused)
|
||
|
sprintf (NetPlay.WarningMsg, "SERVER: Client %d has paused.", c + 1);
|
||
|
else
|
||
|
sprintf (NetPlay.WarningMsg, "SERVER: Client %d has resumed.", c + 1);
|
||
|
S9xNPSetWarning (NetPlay.WarningMsg);
|
||
|
S9xNPRecomputePause ();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S9xNPAcceptClient (int Listen, bool8 block)
|
||
|
{
|
||
|
struct sockaddr_in remote_address;
|
||
|
struct linger val2;
|
||
|
struct hostent *host;
|
||
|
int new_fd;
|
||
|
int i;
|
||
|
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: attempting to accept new client connection @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
S9xNPSetAction ("SERVER: Attempting to accept client connection...", TRUE);
|
||
|
memset (&remote_address, 0, sizeof (remote_address));
|
||
|
socklen_t len = sizeof (remote_address);
|
||
|
|
||
|
new_fd = accept (Listen, (struct sockaddr *)&remote_address, &len);
|
||
|
|
||
|
S9xNPSetAction ("Setting socket options...", TRUE);
|
||
|
val2.l_onoff = 1;
|
||
|
val2.l_linger = 0;
|
||
|
if (setsockopt (new_fd, SOL_SOCKET, SO_LINGER,
|
||
|
(char *) &val2, sizeof (val2)) < 0)
|
||
|
{
|
||
|
S9xNPSetError ("Setting socket options failed.");
|
||
|
close (new_fd);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if (!NPServer.Clients [i].Connected)
|
||
|
{
|
||
|
NPServer.NumClients++;
|
||
|
NPServer.Clients [i].Socket = new_fd;
|
||
|
NPServer.Clients [i].SendSequenceNum = 0;
|
||
|
NPServer.Clients [i].ReceiveSequenceNum = 0;
|
||
|
NPServer.Clients [i].Connected = TRUE;
|
||
|
NPServer.Clients [i].SaidHello = FALSE;
|
||
|
NPServer.Clients [i].Paused = FALSE;
|
||
|
NPServer.Clients [i].Ready = FALSE;
|
||
|
NPServer.Clients [i].ROMName = NULL;
|
||
|
NPServer.Clients [i].HostName = NULL;
|
||
|
NPServer.Clients [i].Who = NULL;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (i >= NP_MAX_CLIENTS)
|
||
|
{
|
||
|
S9xNPSetError ("SERVER: Maximum number of NetPlay Clients have already connected.");
|
||
|
close (new_fd);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (remote_address.sin_family == AF_INET)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Looking up new client's hostname @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
S9xNPSetAction ("SERVER: Looking up new client's hostname...", TRUE);
|
||
|
host = gethostbyaddr ((char *) &remote_address.sin_addr,
|
||
|
sizeof (remote_address.sin_addr), AF_INET);
|
||
|
|
||
|
if (host)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: resolved new client's hostname (%s) @%ld\n", host->h_name, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
sprintf (NetPlay.WarningMsg, "SERVER: Player %d on %s has connected.", i + 1, host->h_name);
|
||
|
NPServer.Clients [i].HostName = strdup (host->h_name);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char *ip = inet_ntoa (remote_address.sin_addr);
|
||
|
if (ip)
|
||
|
NPServer.Clients [i].HostName = strdup (ip);
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: couldn't resolve new client's hostname (%s) @%ld\n", ip ? ip : "Unknown", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
sprintf (NetPlay.WarningMsg, "SERVER: Player %d on %s has connected.", i + 1, ip ? ip : "Unknown");
|
||
|
}
|
||
|
S9xNPSetWarning (NetPlay.WarningMsg);
|
||
|
}
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: waiting for HELLO message from new client @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
S9xNPSetAction ("SERVER: Waiting for HELLO message from new client...");
|
||
|
}
|
||
|
|
||
|
static bool8 server_continue = TRUE;
|
||
|
|
||
|
static bool8 S9xNPServerInit (int port)
|
||
|
{
|
||
|
struct sockaddr_in address;
|
||
|
int i;
|
||
|
int val;
|
||
|
|
||
|
if (!S9xNPInitialise ())
|
||
|
return (FALSE);
|
||
|
|
||
|
for (i = 0; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
NPServer.Clients [i].SendSequenceNum = 0;
|
||
|
NPServer.Clients [i].ReceiveSequenceNum = 0;
|
||
|
NPServer.Clients [i].Connected = FALSE;
|
||
|
NPServer.Clients [i].SaidHello = FALSE;
|
||
|
NPServer.Clients [i].Paused = FALSE;
|
||
|
NPServer.Clients [i].Ready = FALSE;
|
||
|
NPServer.Clients [i].Socket = 0;
|
||
|
NPServer.Clients [i].ROMName = NULL;
|
||
|
NPServer.Clients [i].HostName = NULL;
|
||
|
NPServer.Clients [i].Who = NULL;
|
||
|
NPServer.Joypads [i] = 0;
|
||
|
}
|
||
|
|
||
|
NPServer.NumClients = 0;
|
||
|
NPServer.FrameCount = 0;
|
||
|
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Creating socket @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
if ((NPServer.Socket = socket (AF_INET, SOCK_STREAM, 0)) < 0)
|
||
|
{
|
||
|
S9xNPSetError ("NetPlay Server: Can't create listening socket.");
|
||
|
return (FALSE);
|
||
|
}
|
||
|
|
||
|
val = 1;
|
||
|
setsockopt (NPServer.Socket, SOL_SOCKET, SO_REUSEADDR,
|
||
|
(char *)&val, sizeof (val));
|
||
|
|
||
|
memset (&address, 0, sizeof (address));
|
||
|
address.sin_family = AF_INET;
|
||
|
address.sin_addr.s_addr = htonl (INADDR_ANY);
|
||
|
address.sin_port = htons (port);
|
||
|
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Binding socket to address and port @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
if (bind (NPServer.Socket, (struct sockaddr *) &address, sizeof (address)) < 0)
|
||
|
{
|
||
|
S9xNPSetError ("NetPlay Server: Can't bind socket to port number.\nPort already in use?");
|
||
|
return (FALSE);
|
||
|
}
|
||
|
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Getting socket to listen @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
if (listen (NPServer.Socket, NP_MAX_CLIENTS) < 0)
|
||
|
{
|
||
|
S9xNPSetError ("NetPlay Server: Can't get new socket to listen.");
|
||
|
return (FALSE);
|
||
|
}
|
||
|
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Init complete @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
return (TRUE);
|
||
|
}
|
||
|
|
||
|
void S9xNPSendServerPause (bool8 paused)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Pause - %s @%ld\n", paused ? "YES" : "NO", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
uint8 pause [7];
|
||
|
uint8 *ptr = pause;
|
||
|
*ptr++ = NP_SERV_MAGIC;
|
||
|
*ptr++ = 0;
|
||
|
*ptr++ = NP_SERV_PAUSE | (paused ? 0x20 : 0);
|
||
|
WRITE_LONG (ptr, NPServer.FrameCount);
|
||
|
S9xNPSendToAllClients (pause, 7);
|
||
|
}
|
||
|
|
||
|
void S9xNPServerLoop (void *)
|
||
|
{
|
||
|
#ifdef __WIN32__
|
||
|
BOOL success = FALSE;
|
||
|
#else
|
||
|
bool8 success = FALSE;
|
||
|
static struct timeval next1 = {0, 0};
|
||
|
struct timeval now;
|
||
|
#endif
|
||
|
|
||
|
int pausedState = -1, newPausedState = -1;
|
||
|
|
||
|
while (server_continue)
|
||
|
{
|
||
|
fd_set read_fds;
|
||
|
struct timeval timeout;
|
||
|
int res;
|
||
|
int i;
|
||
|
|
||
|
int max_fd = NPServer.Socket;
|
||
|
|
||
|
#ifdef __WIN32__
|
||
|
Sleep (0);
|
||
|
#endif
|
||
|
|
||
|
if (success && !(Settings.Paused && !Settings.FrameAdvance) && !Settings.StopEmulation &&
|
||
|
!Settings.ForcedPause && !NPServer.Paused)
|
||
|
{
|
||
|
S9xNPSendHeartBeat ();
|
||
|
newPausedState = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
newPausedState = 1;
|
||
|
}
|
||
|
|
||
|
if(pausedState != newPausedState)
|
||
|
{
|
||
|
pausedState = newPausedState;
|
||
|
// S9xNPSendServerPause(pausedState); // XXX: doesn't seem to work yet...
|
||
|
}
|
||
|
|
||
|
do
|
||
|
{
|
||
|
FD_ZERO (&read_fds);
|
||
|
FD_SET (NPServer.Socket, &read_fds);
|
||
|
for (i = 0; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if (NPServer.Clients [i].Connected)
|
||
|
{
|
||
|
FD_SET (NPServer.Clients [i].Socket, &read_fds);
|
||
|
if (NPServer.Clients [i].Socket > max_fd)
|
||
|
max_fd = NPServer.Clients [i].Socket;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
timeout.tv_sec = 0;
|
||
|
timeout.tv_usec = 1000;
|
||
|
res = select (max_fd + 1, &read_fds, NULL, NULL, &timeout);
|
||
|
|
||
|
if (res > 0)
|
||
|
{
|
||
|
if (FD_ISSET (NPServer.Socket, &read_fds))
|
||
|
S9xNPAcceptClient (NPServer.Socket, FALSE);
|
||
|
|
||
|
for (i = 0; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if (NPServer.Clients [i].Connected &&
|
||
|
FD_ISSET (NPServer.Clients [i].Socket, &read_fds))
|
||
|
{
|
||
|
S9xNPProcessClient (i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} while (res > 0);
|
||
|
|
||
|
#ifdef __WIN32__
|
||
|
success = WaitForSingleObject (GUI.ServerTimerSemaphore, 200) == WAIT_OBJECT_0;
|
||
|
#else
|
||
|
while (gettimeofday (&now, NULL) < 0) ;
|
||
|
|
||
|
/* If there is no known "next" frame, initialize it now */
|
||
|
if (next1.tv_sec == 0) { next1 = now; ++next1.tv_usec; }
|
||
|
|
||
|
success=FALSE;
|
||
|
|
||
|
if (timercmp(&next1, &now, >))
|
||
|
{
|
||
|
/* If we're ahead of time, sleep a while */
|
||
|
unsigned timeleft =
|
||
|
(next1.tv_sec - now.tv_sec) * 1000000
|
||
|
+ next1.tv_usec - now.tv_usec;
|
||
|
usleep(timeleft<(200*1000)?timeleft:(200*1000));
|
||
|
}
|
||
|
|
||
|
if (!timercmp(&next1, &now, >))
|
||
|
{
|
||
|
|
||
|
/* Calculate the timestamp of the next frame. */
|
||
|
next1.tv_usec += Settings.FrameTime;
|
||
|
if (next1.tv_usec >= 1000000)
|
||
|
{
|
||
|
next1.tv_sec += next1.tv_usec / 1000000;
|
||
|
next1.tv_usec %= 1000000;
|
||
|
}
|
||
|
success=TRUE;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
while (NPServer.TaskHead != NPServer.TaskTail)
|
||
|
{
|
||
|
void *task_data = NPServer.TaskQueue [NPServer.TaskHead].Data;
|
||
|
|
||
|
#if defined(NP_DEBUG) && NP_DEBUG == 2
|
||
|
printf ("SERVER: task %d @%ld\n", NPServer.TaskQueue [NPServer.TaskHead].Task, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
|
||
|
switch (NPServer.TaskQueue [NPServer.TaskHead].Task)
|
||
|
{
|
||
|
case NP_SERVER_SEND_ROM_IMAGE:
|
||
|
S9xNPSendROMImageToAllClients ();
|
||
|
break;
|
||
|
case NP_SERVER_SYNC_CLIENT:
|
||
|
NPServer.Clients [(pint) task_data].Ready = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
S9xNPSyncClient ((pint) task_data);
|
||
|
break;
|
||
|
case NP_SERVER_SYNC_ALL:
|
||
|
S9xNPSyncClients ();
|
||
|
break;
|
||
|
case NP_SERVER_SEND_FREEZE_FILE_ALL:
|
||
|
S9xNPSendFreezeFileToAllClients ((char *) task_data);
|
||
|
free ((char *) task_data);
|
||
|
break;
|
||
|
case NP_SERVER_SEND_ROM_LOAD_REQUEST_ALL:
|
||
|
S9xNPSendROMLoadRequest ((char *) task_data);
|
||
|
free ((char *) task_data);
|
||
|
break;
|
||
|
case NP_SERVER_RESET_ALL:
|
||
|
S9xNPNoClientReady (0);
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
S9xNPSetAction ("SERVER: Sending RESET to all clients...", TRUE);
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Sending RESET to all clients @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
{
|
||
|
uint8 reset [7];
|
||
|
uint8 *ptr;
|
||
|
|
||
|
ptr = reset;
|
||
|
*ptr++ = NP_SERV_MAGIC;
|
||
|
*ptr++ = 0;
|
||
|
*ptr++ = NP_SERV_RESET;
|
||
|
WRITE_LONG (ptr, NPServer.FrameCount);
|
||
|
S9xNPSendToAllClients (reset, 7);
|
||
|
}
|
||
|
S9xNPSetAction ("", TRUE);
|
||
|
break;
|
||
|
case NP_SERVER_SEND_SRAM:
|
||
|
NPServer.Clients [(pint) task_data].Ready = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
S9xNPSendSRAMToClient ((pint) task_data);
|
||
|
break;
|
||
|
|
||
|
case NP_SERVER_SEND_SRAM_ALL:
|
||
|
S9xNPNoClientReady ();
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
S9xNPSendSRAMToAllClients ();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
S9xNPSetError ("SERVER: *** Unknown task ***\n");
|
||
|
break;
|
||
|
}
|
||
|
NPServer.TaskHead = (NPServer.TaskHead + 1) % NP_MAX_TASKS;
|
||
|
}
|
||
|
}
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Server thread exiting @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
S9xNPStopServer ();
|
||
|
}
|
||
|
|
||
|
bool8 S9xNPStartServer (int port)
|
||
|
{
|
||
|
static int p;
|
||
|
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Starting server on port %d @%ld\n", port, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
p = port;
|
||
|
server_continue = TRUE;
|
||
|
if (S9xNPServerInit (port))
|
||
|
#ifdef __WIN32__
|
||
|
return (_beginthread (S9xNPServerLoop, 0, &p) != (uintptr_t)(~0));
|
||
|
#else
|
||
|
S9xNPServerLoop(NULL);
|
||
|
return (TRUE);
|
||
|
#endif
|
||
|
|
||
|
return (FALSE);
|
||
|
}
|
||
|
|
||
|
void S9xNPStopServer ()
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Stopping server @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
server_continue = FALSE;
|
||
|
close (NPServer.Socket);
|
||
|
|
||
|
for (int i = 0; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if (NPServer.Clients [i].Connected)
|
||
|
S9xNPShutdownClient(i, FALSE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef __WIN32__
|
||
|
void S9xGetTimeOfDay (struct timeval *n)
|
||
|
{
|
||
|
unsigned long t = S9xGetMilliTime ();
|
||
|
|
||
|
n->tv_sec = t / 1000;
|
||
|
n->tv_usec = (t % 1000) * 1000;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void S9xNPSendROMImageToAllClients ()
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
|
||
|
int c;
|
||
|
|
||
|
for (c = NP_ONE_CLIENT; c < NP_MAX_CLIENTS; c++)
|
||
|
{
|
||
|
if (NPServer.Clients [c].SaidHello)
|
||
|
S9xNPSendROMImageToClient (c);
|
||
|
}
|
||
|
|
||
|
if (NPServer.SyncByReset)
|
||
|
{
|
||
|
S9xNPServerAddTask (NP_SERVER_SEND_SRAM_ALL, 0);
|
||
|
S9xNPServerAddTask (NP_SERVER_RESET_ALL, 0);
|
||
|
}
|
||
|
else
|
||
|
S9xNPSyncClient (-1);
|
||
|
}
|
||
|
|
||
|
bool8 S9xNPSendROMImageToClient (int c)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Sending ROM image to player %d @%ld\n", c + 1, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
sprintf (NetPlay.ActionMsg, "Sending ROM image to player %d...", c + 1);
|
||
|
S9xNPSetAction (NetPlay.ActionMsg, TRUE);
|
||
|
|
||
|
uint8 header [7 + 1 + 4];
|
||
|
uint8 *ptr = header;
|
||
|
int len = sizeof (header) + Memory.CalculatedSize +
|
||
|
strlen (Memory.ROMFilename) + 1;
|
||
|
*ptr++ = NP_SERV_MAGIC;
|
||
|
*ptr++ = NPServer.Clients [c].SendSequenceNum++;
|
||
|
*ptr++ = NP_SERV_ROM_IMAGE;
|
||
|
WRITE_LONG (ptr, len);
|
||
|
ptr += 4;
|
||
|
*ptr++ = Memory.HiROM;
|
||
|
WRITE_LONG (ptr, Memory.CalculatedSize);
|
||
|
|
||
|
if (!S9xNPSSendData (NPServer.Clients [c].Socket, header, sizeof (header)) ||
|
||
|
!S9xNPSSendData (NPServer.Clients [c].Socket, Memory.ROM,
|
||
|
Memory.CalculatedSize) ||
|
||
|
!S9xNPSSendData (NPServer.Clients [c].Socket, (uint8 *) Memory.ROMFilename,
|
||
|
strlen (Memory.ROMFilename) + 1))
|
||
|
{
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
return (FALSE);
|
||
|
}
|
||
|
return (TRUE);
|
||
|
}
|
||
|
|
||
|
void S9xNPSyncClients ()
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
S9xNPSyncClient (-1);
|
||
|
}
|
||
|
|
||
|
void S9xNPSyncClient (int client)
|
||
|
{
|
||
|
#ifdef HAVE_MKSTEMP
|
||
|
char fname[] = "/tmp/snes9x_fztmpXXXXXX";
|
||
|
int fd=-1;
|
||
|
#else
|
||
|
char fname [L_tmpnam];
|
||
|
#endif
|
||
|
|
||
|
S9xNPWaitForEmulationToComplete ();
|
||
|
|
||
|
S9xNPSetAction ("SERVER: Freezing game...", TRUE);
|
||
|
#ifdef HAVE_MKSTEMP
|
||
|
if ( ((fd=mkstemp(fname)) >= 0) && S9xFreezeGame(fname) )
|
||
|
#else
|
||
|
if ( tmpnam(fname) && S9xFreezeGame(fname) )
|
||
|
#endif
|
||
|
{
|
||
|
uint8 *data;
|
||
|
uint32 len;
|
||
|
|
||
|
S9xNPSetAction ("SERVER: Loading freeze file...", TRUE);
|
||
|
if (S9xNPLoadFreezeFile (fname, data, len))
|
||
|
{
|
||
|
int c;
|
||
|
|
||
|
if (client < 0)
|
||
|
{
|
||
|
for (c = NP_ONE_CLIENT; c < NP_MAX_CLIENTS; c++)
|
||
|
{
|
||
|
if (NPServer.Clients [c].SaidHello)
|
||
|
{
|
||
|
NPServer.Clients [c].Ready = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
S9xNPSendFreezeFile (c, data, len);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NPServer.Clients [client].Ready = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
S9xNPSendFreezeFile (client, data, len);
|
||
|
}
|
||
|
delete data;
|
||
|
}
|
||
|
remove (fname);
|
||
|
}
|
||
|
#ifdef HAVE_MKSTEMP
|
||
|
if (fd != -1)
|
||
|
close(fd);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool8 S9xNPLoadFreezeFile (const char *fname, uint8 *&data, uint32 &len)
|
||
|
{
|
||
|
FILE *ff;
|
||
|
|
||
|
if ((ff = fopen (fname, "rb")))
|
||
|
{
|
||
|
fseek (ff, 0, SEEK_END);
|
||
|
len = ftell (ff);
|
||
|
fseek (ff, 0, SEEK_SET);
|
||
|
|
||
|
data = new uint8 [len];
|
||
|
bool8 ok = (fread (data, 1, len, ff) == len);
|
||
|
fclose (ff);
|
||
|
|
||
|
return (ok);
|
||
|
}
|
||
|
return (FALSE);
|
||
|
}
|
||
|
|
||
|
void S9xNPSendFreezeFile (int c, uint8 *data, uint32 len)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Sending freeze file to player %d @%ld\n", c + 1, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
|
||
|
sprintf (NetPlay.ActionMsg, "SERVER: Sending freeze-file to player %d...", c + 1);
|
||
|
S9xNPSetAction (NetPlay.ActionMsg, TRUE);
|
||
|
uint8 header [7 + 4];
|
||
|
uint8 *ptr = header;
|
||
|
|
||
|
*ptr++ = NP_SERV_MAGIC;
|
||
|
*ptr++ = NPServer.Clients [c].SendSequenceNum++;
|
||
|
*ptr++ = NP_SERV_FREEZE_FILE;
|
||
|
WRITE_LONG (ptr, len + 7 + 4);
|
||
|
ptr += 4;
|
||
|
WRITE_LONG (ptr, NPServer.FrameCount);
|
||
|
|
||
|
if (!S9xNPSSendData (NPServer.Clients [c].Socket, header, 7 + 4) ||
|
||
|
!S9xNPSSendData (NPServer.Clients [c].Socket, data, len))
|
||
|
{
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
}
|
||
|
S9xNPSetAction ("", TRUE);
|
||
|
}
|
||
|
|
||
|
void S9xNPRecomputePause ()
|
||
|
{
|
||
|
int c;
|
||
|
|
||
|
for (c = 0; c < NP_MAX_CLIENTS; c++)
|
||
|
{
|
||
|
if (NPServer.Clients [c].SaidHello &&
|
||
|
(!NPServer.Clients [c].Ready || NPServer.Clients [c].Paused))
|
||
|
{
|
||
|
#if defined(NP_DEBUG) && NP_DEBUG == 2
|
||
|
printf ("SERVER: Paused because of client %d (%d,%d) @%ld\n", c, NPServer.Clients [c].Ready, NPServer.Clients [c].Paused, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
NPServer.Paused = TRUE;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
#if defined(NP_DEBUG) && NP_DEBUG == 2
|
||
|
printf ("SERVER: not paused @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
NPServer.Paused = FALSE;
|
||
|
}
|
||
|
|
||
|
void S9xNPNoClientReady (int start_index)
|
||
|
{
|
||
|
int c;
|
||
|
|
||
|
for (c = start_index; c < NP_MAX_CLIENTS; c++)
|
||
|
NPServer.Clients [c].Ready = FALSE;
|
||
|
S9xNPRecomputePause ();
|
||
|
}
|
||
|
|
||
|
void S9xNPSendROMLoadRequest (const char *filename)
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
|
||
|
int len = 7 + strlen (filename) + 1;
|
||
|
uint8 *data = new uint8 [len];
|
||
|
uint8 *ptr = data;
|
||
|
*ptr++ = NP_SERV_MAGIC;
|
||
|
*ptr++ = 0;
|
||
|
*ptr++ = NP_SERV_LOAD_ROM;
|
||
|
WRITE_LONG (ptr, len);
|
||
|
ptr += 4;
|
||
|
strcpy ((char *) ptr, filename);
|
||
|
|
||
|
for (int i = NP_ONE_CLIENT; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if (NPServer.Clients [i].SaidHello)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Sending load ROM requesting to player %d @%ld\n", i + 1, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
sprintf (NetPlay.WarningMsg, "SERVER: sending ROM load request to player %d...", i + 1);
|
||
|
S9xNPSetAction (NetPlay.WarningMsg, TRUE);
|
||
|
data [1] = NPServer.Clients [i].SendSequenceNum++;
|
||
|
if (!S9xNPSSendData (NPServer.Clients [i].Socket, data, len))
|
||
|
{
|
||
|
S9xNPShutdownClient (i, TRUE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
delete data;
|
||
|
}
|
||
|
|
||
|
void S9xNPSendSRAMToAllClients ()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = NP_ONE_CLIENT; i < NP_MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if (NPServer.Clients [i].SaidHello)
|
||
|
S9xNPSendSRAMToClient (i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S9xNPSendSRAMToClient (int c)
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: Sending S-RAM data to player %d @%ld\n", c + 1, S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
uint8 sram [7];
|
||
|
int SRAMSize = Memory.SRAMSize ?
|
||
|
(1 << (Memory.SRAMSize + 3)) * 128 : 0;
|
||
|
if (SRAMSize > 0x10000)
|
||
|
SRAMSize = 0x10000;
|
||
|
int len = 7 + SRAMSize;
|
||
|
|
||
|
sprintf (NetPlay.ActionMsg, "SERVER: Sending S-RAM to player %d...", c + 1);
|
||
|
S9xNPSetAction (NetPlay.ActionMsg, TRUE);
|
||
|
|
||
|
uint8 *ptr = sram;
|
||
|
*ptr++ = NP_SERV_MAGIC;
|
||
|
*ptr++ = NPServer.Clients [c].SendSequenceNum++;
|
||
|
*ptr++ = NP_SERV_SRAM_DATA;
|
||
|
WRITE_LONG (ptr, len);
|
||
|
if (!S9xNPSSendData (NPServer.Clients [c].Socket,
|
||
|
sram, sizeof (sram)) ||
|
||
|
(len > 7 &&
|
||
|
!S9xNPSSendData (NPServer.Clients [c].Socket,
|
||
|
Memory.SRAM, len - 7)))
|
||
|
{
|
||
|
S9xNPShutdownClient (c, TRUE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S9xNPSendFreezeFileToAllClients (const char *filename)
|
||
|
{
|
||
|
uint8 *data;
|
||
|
uint32 len;
|
||
|
|
||
|
if (NPServer.NumClients > NP_ONE_CLIENT && S9xNPLoadFreezeFile (filename, data, len))
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
|
||
|
for (int c = NP_ONE_CLIENT; c < NP_MAX_CLIENTS; c++)
|
||
|
{
|
||
|
if (NPServer.Clients [c].SaidHello)
|
||
|
S9xNPSendFreezeFile (c, data, len);
|
||
|
}
|
||
|
delete data;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S9xNPServerAddTask (uint32 task, void *data)
|
||
|
{
|
||
|
NPServer.TaskQueue [NPServer.TaskTail].Task = task;
|
||
|
NPServer.TaskQueue [NPServer.TaskTail].Data = data;
|
||
|
|
||
|
NPServer.TaskTail = (NPServer.TaskTail + 1) % NP_MAX_TASKS;
|
||
|
}
|
||
|
|
||
|
void S9xNPReset ()
|
||
|
{
|
||
|
S9xNPNoClientReady (0);
|
||
|
S9xNPServerAddTask (NP_SERVER_RESET_ALL, 0);
|
||
|
}
|
||
|
|
||
|
void S9xNPWaitForEmulationToComplete ()
|
||
|
{
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: WaitForEmulationToComplete start @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
|
||
|
while (!NetPlay.PendingWait4Sync && NetPlay.Connected &&
|
||
|
!Settings.ForcedPause && !Settings.StopEmulation &&
|
||
|
!(Settings.Paused && !Settings.FrameAdvance))
|
||
|
{
|
||
|
#ifdef __WIN32__
|
||
|
Sleep (40);
|
||
|
#endif
|
||
|
}
|
||
|
#ifdef NP_DEBUG
|
||
|
printf ("SERVER: WaitForEmulationToComplete end @%ld\n", S9xGetMilliTime () - START);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void S9xNPServerQueueSyncAll ()
|
||
|
{
|
||
|
if (Settings.NetPlay && Settings.NetPlayServer &&
|
||
|
NPServer.NumClients > NP_ONE_CLIENT)
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
S9xNPDiscardHeartbeats ();
|
||
|
S9xNPServerAddTask (NP_SERVER_SYNC_ALL, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S9xNPServerQueueSendingROMImage ()
|
||
|
{
|
||
|
if (Settings.NetPlay && Settings.NetPlayServer &&
|
||
|
NPServer.NumClients > NP_ONE_CLIENT)
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
S9xNPDiscardHeartbeats ();
|
||
|
S9xNPServerAddTask (NP_SERVER_SEND_ROM_IMAGE, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S9xNPServerQueueSendingFreezeFile (const char *filename)
|
||
|
{
|
||
|
if (Settings.NetPlay && Settings.NetPlayServer &&
|
||
|
NPServer.NumClients > NP_ONE_CLIENT)
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
S9xNPDiscardHeartbeats ();
|
||
|
S9xNPServerAddTask (NP_SERVER_SEND_FREEZE_FILE_ALL,
|
||
|
(void *) strdup (filename));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S9xNPServerQueueSendingLoadROMRequest (const char *filename)
|
||
|
{
|
||
|
if (Settings.NetPlay && Settings.NetPlayServer &&
|
||
|
NPServer.NumClients > NP_ONE_CLIENT)
|
||
|
{
|
||
|
S9xNPNoClientReady ();
|
||
|
S9xNPDiscardHeartbeats ();
|
||
|
S9xNPServerAddTask (NP_SERVER_SEND_ROM_LOAD_REQUEST_ALL,
|
||
|
(void *) strdup (filename));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef __WIN32__
|
||
|
uint32 S9xGetMilliTime ()
|
||
|
{
|
||
|
static bool8 first = TRUE;
|
||
|
static long start_sec;
|
||
|
struct timeval tv;
|
||
|
|
||
|
gettimeofday (&tv, NULL);
|
||
|
if (first)
|
||
|
{
|
||
|
start_sec = tv.tv_sec;
|
||
|
first = FALSE;
|
||
|
}
|
||
|
return ((uint32) ((tv.tv_sec - start_sec) * 1000 + tv.tv_usec / 1000));
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|