2010-09-25 15:46:12 +00:00
|
|
|
/***********************************************************************************
|
|
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
2011-04-11 19:51:20 +00:00
|
|
|
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
|
2016-10-02 01:03:03 +00:00
|
|
|
(c) Copyright 2009 - 2016 BearOso,
|
2010-09-25 15:46:12 +00:00
|
|
|
OV2
|
|
|
|
|
|
|
|
|
|
|
|
BS-X C emulator code
|
|
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
|
|
zones
|
|
|
|
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
|
|
Nach,
|
|
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
|
|
|
|
C4 C++ code
|
|
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
|
|
Nach
|
|
|
|
|
|
|
|
DSP-1 emulator code
|
|
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
|
|
Gary Henderson,
|
|
|
|
Ivar (ivar@snes9x.com),
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
|
|
|
|
DSP-2 emulator code
|
|
|
|
(c) Copyright 2003 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
|
|
Matthew Kendora,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
DSP-3 emulator code
|
|
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lancer,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
DSP-4 emulator code
|
|
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Nach,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
OBC1 emulator code
|
|
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
|
|
pagefault (pagefault@zsnes.com),
|
|
|
|
Kris Bleakley
|
|
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
|
|
zsKnight,
|
|
|
|
John Weidman,
|
|
|
|
Dark Force
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
|
|
(c) Copyright 2009 byuu,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
S-DD1 C emulator code
|
|
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
|
|
Andreas Naive,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
S-RTC C emulator code
|
|
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
ST010 C++ emulator code
|
|
|
|
(c) Copyright 2003 Feather,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora
|
|
|
|
|
|
|
|
Super FX x86 assembler emulator code
|
|
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
|
|
pagefault,
|
|
|
|
zsKnight
|
|
|
|
|
|
|
|
Super FX C emulator code
|
|
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
|
|
Gary Henderson,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
|
|
|
|
Sound emulator code used in 1.52+
|
|
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
|
2016-10-07 17:47:07 +00:00
|
|
|
S-SMP emulator code used in 1.54+
|
|
|
|
(c) Copyright 2016 byuu
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
SH assembler code partly based on x86 assembler code
|
|
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
|
|
|
|
2xSaI filter
|
|
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
|
|
|
|
NTSC filter
|
|
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
|
|
|
|
GTK+ GUI code
|
2016-10-02 01:03:03 +00:00
|
|
|
(c) Copyright 2004 - 2016 BearOso
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Win32 GUI code
|
|
|
|
(c) Copyright 2003 - 2006 blip,
|
|
|
|
funkyass,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
nitsuja
|
2016-10-07 17:53:18 +00:00
|
|
|
(c) Copyright 2009 - 2016 OV2
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Mac OS GUI code
|
|
|
|
(c) Copyright 1998 - 2001 John Stiles
|
2011-04-11 19:51:20 +00:00
|
|
|
(c) Copyright 2001 - 2011 zones
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
|
|
individual files.
|
|
|
|
|
|
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
|
|
fee, providing that this license information and copyright notice appear
|
|
|
|
with all copies and any derived work.
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
|
|
in future versions.
|
|
|
|
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
|
|
***********************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef _SPC7110_H_
|
|
|
|
#define _SPC7110_H_
|
|
|
|
|
|
|
|
#define SPC7110_DECOMP_BUFFER_SIZE 64
|
|
|
|
|
|
|
|
// for snapshot only
|
|
|
|
struct SSPC7110Snapshot
|
|
|
|
{
|
|
|
|
uint8 r4801;
|
|
|
|
uint8 r4802;
|
|
|
|
uint8 r4803;
|
|
|
|
uint8 r4804;
|
|
|
|
uint8 r4805;
|
|
|
|
uint8 r4806;
|
|
|
|
uint8 r4807;
|
|
|
|
uint8 r4808;
|
|
|
|
uint8 r4809;
|
|
|
|
uint8 r480a;
|
|
|
|
uint8 r480b;
|
|
|
|
uint8 r480c;
|
|
|
|
|
|
|
|
uint8 r4811;
|
|
|
|
uint8 r4812;
|
|
|
|
uint8 r4813;
|
|
|
|
uint8 r4814;
|
|
|
|
uint8 r4815;
|
|
|
|
uint8 r4816;
|
|
|
|
uint8 r4817;
|
|
|
|
uint8 r4818;
|
|
|
|
|
|
|
|
uint8 r481x;
|
|
|
|
|
|
|
|
bool8 r4814_latch; // bool
|
|
|
|
bool8 r4815_latch; // bool
|
|
|
|
|
|
|
|
uint8 r4820;
|
|
|
|
uint8 r4821;
|
|
|
|
uint8 r4822;
|
|
|
|
uint8 r4823;
|
|
|
|
uint8 r4824;
|
|
|
|
uint8 r4825;
|
|
|
|
uint8 r4826;
|
|
|
|
uint8 r4827;
|
|
|
|
uint8 r4828;
|
|
|
|
uint8 r4829;
|
|
|
|
uint8 r482a;
|
|
|
|
uint8 r482b;
|
|
|
|
uint8 r482c;
|
|
|
|
uint8 r482d;
|
|
|
|
uint8 r482e;
|
|
|
|
uint8 r482f;
|
|
|
|
|
|
|
|
uint8 r4830;
|
|
|
|
uint8 r4831;
|
|
|
|
uint8 r4832;
|
|
|
|
uint8 r4833;
|
|
|
|
uint8 r4834;
|
|
|
|
|
|
|
|
uint32 dx_offset; // unsigned
|
|
|
|
uint32 ex_offset; // unsigned
|
|
|
|
uint32 fx_offset; // unsigned
|
|
|
|
|
|
|
|
uint8 r4840;
|
|
|
|
uint8 r4841;
|
|
|
|
uint8 r4842;
|
|
|
|
|
|
|
|
int32 rtc_state; // enum RTC_State
|
|
|
|
int32 rtc_mode; // enum RTC_Mode
|
|
|
|
uint32 rtc_index; // unsigned
|
|
|
|
|
|
|
|
uint32 decomp_mode; // unsigned
|
|
|
|
uint32 decomp_offset; // unsigned
|
|
|
|
|
|
|
|
uint8 decomp_buffer[SPC7110_DECOMP_BUFFER_SIZE];
|
|
|
|
|
|
|
|
uint32 decomp_buffer_rdoffset; // unsigned
|
|
|
|
uint32 decomp_buffer_wroffset; // unsigned
|
|
|
|
uint32 decomp_buffer_length; // unsigned
|
|
|
|
|
|
|
|
struct ContextState
|
|
|
|
{
|
|
|
|
uint8 index;
|
|
|
|
uint8 invert;
|
|
|
|
} context[32];
|
|
|
|
};
|
|
|
|
|
|
|
|
extern struct SSPC7110Snapshot s7snap;
|
|
|
|
|
|
|
|
void S9xInitSPC7110 (void);
|
|
|
|
void S9xResetSPC7110 (void);
|
|
|
|
void S9xSPC7110PreSaveState (void);
|
|
|
|
void S9xSPC7110PostLoadState (int);
|
|
|
|
void S9xSetSPC7110 (uint8, uint16);
|
|
|
|
uint8 S9xGetSPC7110 (uint16);
|
|
|
|
uint8 S9xGetSPC7110Byte (uint32);
|
|
|
|
uint8 * S9xGetBasePointerSPC7110 (uint32);
|
|
|
|
|
|
|
|
#endif
|