snes9x/vulkan/vulkan_simple_output.hpp

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#pragma once
#include "vulkan_context.hpp"
#include "vulkan_texture.hpp"
namespace Vulkan
{
class SimpleOutput
{
public:
SimpleOutput(Vulkan::Context *context, vk::Format format);
~SimpleOutput();
bool do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
bool do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
void set_filter(bool on);
private:
2023-07-03 22:19:54 +00:00
const int queue_size = 3;
int current_frame = 0;
void create_pipeline();
void create_objects();
Context *context;
vk::Device device;
Vulkan::Swapchain *swapchain;
vk::UniqueDescriptorSetLayout descriptor_set_layout;
vk::UniquePipelineLayout pipeline_layout;
vk::UniquePipeline pipeline;
vk::Sampler linear_sampler;
vk::Sampler nearest_sampler;
vk::Format format;
std::vector<Vulkan::Texture> textures;
std::vector<vk::UniqueDescriptorSet> descriptors;
bool filter = true;
};
} // namespace Vulkan