2010-09-25 15:46:12 +00:00
|
|
|
/***********************************************************************************
|
|
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
2011-04-11 19:51:20 +00:00
|
|
|
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
|
2016-10-02 01:03:03 +00:00
|
|
|
(c) Copyright 2009 - 2016 BearOso,
|
2010-09-25 15:46:12 +00:00
|
|
|
OV2
|
|
|
|
|
|
|
|
|
|
|
|
BS-X C emulator code
|
|
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
|
|
zones
|
|
|
|
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
|
|
Nach,
|
|
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
|
|
|
|
C4 C++ code
|
|
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
|
|
Nach
|
|
|
|
|
|
|
|
DSP-1 emulator code
|
|
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
|
|
Gary Henderson,
|
|
|
|
Ivar (ivar@snes9x.com),
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
|
|
|
|
DSP-2 emulator code
|
|
|
|
(c) Copyright 2003 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
|
|
Matthew Kendora,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
DSP-3 emulator code
|
|
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lancer,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
DSP-4 emulator code
|
|
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Nach,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
OBC1 emulator code
|
|
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
|
|
pagefault (pagefault@zsnes.com),
|
|
|
|
Kris Bleakley
|
|
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
|
|
zsKnight,
|
|
|
|
John Weidman,
|
|
|
|
Dark Force
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
|
|
(c) Copyright 2009 byuu,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
S-DD1 C emulator code
|
|
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
|
|
Andreas Naive,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
S-RTC C emulator code
|
|
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
ST010 C++ emulator code
|
|
|
|
(c) Copyright 2003 Feather,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora
|
|
|
|
|
|
|
|
Super FX x86 assembler emulator code
|
|
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
|
|
pagefault,
|
|
|
|
zsKnight
|
|
|
|
|
|
|
|
Super FX C emulator code
|
|
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
|
|
Gary Henderson,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
|
|
|
|
Sound emulator code used in 1.52+
|
|
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
|
2016-10-07 17:47:07 +00:00
|
|
|
S-SMP emulator code used in 1.54+
|
|
|
|
(c) Copyright 2016 byuu
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
SH assembler code partly based on x86 assembler code
|
|
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
|
|
|
|
2xSaI filter
|
|
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
|
|
|
|
NTSC filter
|
|
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
|
|
|
|
GTK+ GUI code
|
2016-10-02 01:03:03 +00:00
|
|
|
(c) Copyright 2004 - 2016 BearOso
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Win32 GUI code
|
|
|
|
(c) Copyright 2003 - 2006 blip,
|
|
|
|
funkyass,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
nitsuja
|
2016-10-07 17:53:18 +00:00
|
|
|
(c) Copyright 2009 - 2016 OV2
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Mac OS GUI code
|
|
|
|
(c) Copyright 1998 - 2001 John Stiles
|
2011-04-11 19:51:20 +00:00
|
|
|
(c) Copyright 2001 - 2011 zones
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
|
|
individual files.
|
|
|
|
|
|
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
|
|
fee, providing that this license information and copyright notice appear
|
|
|
|
with all copies and any derived work.
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
|
|
in future versions.
|
|
|
|
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
|
|
***********************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#include <ctype.h>
|
|
|
|
#include "snes9x.h"
|
|
|
|
#include "memmap.h"
|
|
|
|
#include "cheats.h"
|
|
|
|
|
|
|
|
#define WRAM_BITS ALL_BITS
|
|
|
|
#define SRAM_BITS ALL_BITS + (0x20000 >> 5)
|
|
|
|
#define IRAM_BITS ALL_BITS + (0x30000 >> 5)
|
|
|
|
|
|
|
|
#define BIT_CLEAR(a, v) (a)[(v) >> 5] &= ~(1 << ((v) & 31))
|
|
|
|
|
|
|
|
#define TEST_BIT(a, v) ((a)[(v) >> 5] & (1 << ((v) & 31)))
|
|
|
|
|
|
|
|
#define _S9XCHTC(c, a, b) \
|
|
|
|
((c) == S9X_LESS_THAN ? (a) < (b) : \
|
|
|
|
(c) == S9X_GREATER_THAN ? (a) > (b) : \
|
|
|
|
(c) == S9X_LESS_THAN_OR_EQUAL ? (a) <= (b) : \
|
|
|
|
(c) == S9X_GREATER_THAN_OR_EQUAL ? (a) >= (b) : \
|
|
|
|
(c) == S9X_EQUAL ? (a) == (b) : \
|
|
|
|
(a) != (b))
|
|
|
|
|
|
|
|
#define _S9XCHTD(s, m, o) \
|
|
|
|
((s) == S9X_8_BITS ? ((uint8) (*((m) + (o)))) : \
|
|
|
|
(s) == S9X_16_BITS ? ((uint16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
|
|
|
|
(s) == S9X_24_BITS ? ((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16))) : \
|
|
|
|
((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
|
|
|
|
|
|
|
|
#define _S9XCHTDS(s, m, o) \
|
|
|
|
((s) == S9X_8_BITS ? ((int8) (*((m) + (o)))) : \
|
|
|
|
(s) == S9X_16_BITS ? ((int16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
|
|
|
|
(s) == S9X_24_BITS ? (((int32) ((*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16)) << 8)) >> 8): \
|
|
|
|
((int32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
|
|
|
|
|
|
|
|
static bool8 S9xAllHex (const char *, int);
|
|
|
|
|
|
|
|
|
|
|
|
static bool8 S9xAllHex (const char *code, int len)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < len; i++)
|
|
|
|
if ((code[i] < '0' || code[i] > '9') && (code[i] < 'a' || code[i] > 'f') && (code[i] < 'A' || code[i] > 'F'))
|
|
|
|
return (FALSE);
|
|
|
|
|
|
|
|
return (TRUE);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char * S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte)
|
|
|
|
{
|
|
|
|
uint32 data = 0;
|
|
|
|
|
|
|
|
if (strlen(code) != 8 || !S9xAllHex(code, 8) || sscanf(code, "%x", &data) != 1)
|
|
|
|
return ("Invalid Pro Action Replay code - should be 8 hex digits in length.");
|
|
|
|
|
|
|
|
address = data >> 8;
|
|
|
|
byte = (uint8) data;
|
|
|
|
|
|
|
|
return (NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char * S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram, uint8 &num_bytes, uint8 bytes[3])
|
|
|
|
{
|
|
|
|
char tmp[15];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (strlen(code) != 14)
|
|
|
|
return ("Invalid Gold Finger code - should be 14 hex digits in length.");
|
|
|
|
|
|
|
|
strncpy(tmp, code, 5);
|
|
|
|
tmp[5] = 0;
|
|
|
|
if (sscanf(tmp, "%x", &address) != 1)
|
|
|
|
return ("Invalid Gold Finger code.");
|
|
|
|
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
unsigned int byte;
|
|
|
|
|
|
|
|
strncpy(tmp, code + 5 + i * 2, 2);
|
|
|
|
tmp[2] = 0;
|
|
|
|
if (sscanf(tmp, "%x", &byte) != 1)
|
|
|
|
break;
|
|
|
|
bytes[i] = (uint8) byte;
|
|
|
|
}
|
|
|
|
|
|
|
|
num_bytes = i;
|
|
|
|
sram = code[13] == '1';
|
|
|
|
|
|
|
|
return (NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char * S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte)
|
|
|
|
{
|
|
|
|
char new_code[12];
|
|
|
|
|
|
|
|
if (strlen(code) != 9 || *(code + 4) != '-' || !S9xAllHex(code, 4) || !S9xAllHex(code + 5, 4))
|
|
|
|
return ("Invalid Game Genie(tm) code - should be 'xxxx-xxxx'.");
|
|
|
|
|
|
|
|
strcpy(new_code, "0x");
|
|
|
|
strncpy(new_code + 2, code, 4);
|
|
|
|
strcpy(new_code + 6, code + 5);
|
|
|
|
|
|
|
|
static const char *real_hex = "0123456789ABCDEF";
|
|
|
|
static const char *genie_hex = "DF4709156BC8A23E";
|
|
|
|
|
|
|
|
for (int i = 2; i < 10; i++)
|
|
|
|
{
|
|
|
|
if (islower(new_code[i]))
|
|
|
|
new_code[i] = toupper(new_code[i]);
|
|
|
|
|
|
|
|
int j;
|
|
|
|
for (j = 0; j < 16; j++)
|
|
|
|
{
|
|
|
|
if (new_code[i] == genie_hex[j])
|
|
|
|
{
|
|
|
|
new_code[i] = real_hex[j];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (j == 16)
|
|
|
|
return ("Invalid hex-character in Game Genie(tm) code.");
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32 data = 0;
|
|
|
|
sscanf(new_code, "%x", &data);
|
|
|
|
byte = (uint8) (data >> 24);
|
|
|
|
address = data & 0xffffff;
|
|
|
|
address = ((address & 0x003c00) << 10) +
|
|
|
|
((address & 0x00003c) << 14) +
|
|
|
|
((address & 0xf00000) >> 8) +
|
|
|
|
((address & 0x000003) << 10) +
|
|
|
|
((address & 0x00c000) >> 6) +
|
|
|
|
((address & 0x0f0000) >> 12) +
|
|
|
|
((address & 0x0003c0) >> 6);
|
|
|
|
|
|
|
|
return (NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
void S9xStartCheatSearch (SCheatData *d)
|
|
|
|
{
|
|
|
|
memmove(d->CWRAM, d->RAM, 0x20000);
|
|
|
|
memmove(d->CSRAM, d->SRAM, 0x10000);
|
|
|
|
memmove(d->CIRAM, &d->FillRAM[0x3000], 0x2000);
|
|
|
|
memset((char *) d->ALL_BITS, 0xff, 0x32000 >> 3);
|
|
|
|
}
|
|
|
|
|
|
|
|
void S9xSearchForChange (SCheatData *d, S9xCheatComparisonType cmp, S9xCheatDataSize size, bool8 is_signed, bool8 update)
|
|
|
|
{
|
|
|
|
int l, i;
|
|
|
|
|
|
|
|
switch (size)
|
|
|
|
{
|
|
|
|
case S9X_8_BITS: l = 0; break;
|
|
|
|
case S9X_16_BITS: l = 1; break;
|
|
|
|
case S9X_24_BITS: l = 2; break;
|
|
|
|
default:
|
|
|
|
case S9X_32_BITS: l = 3; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_signed)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 0x20000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->RAM, i), _S9XCHTDS(size, d->CWRAM, i)))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CWRAM[i] = d->RAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x10000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->SRAM, i), _S9XCHTDS(size, d->CSRAM, i)))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CSRAM[i] = d->SRAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x2000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->FillRAM + 0x3000, i), _S9XCHTDS(size, d->CIRAM, i)))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CIRAM[i] = d->FillRAM[i + 0x3000];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->IRAM_BITS, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < 0x20000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->RAM, i), _S9XCHTD(size, d->CWRAM, i)))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CWRAM[i] = d->RAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x10000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->SRAM, i), _S9XCHTD(size, d->CSRAM, i)))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CSRAM[i] = d->SRAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x2000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->FillRAM + 0x3000, i), _S9XCHTD(size, d->CIRAM, i)))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CIRAM[i] = d->FillRAM[i + 0x3000];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->IRAM_BITS, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0x20000 - l; i < 0x20000; i++)
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
|
|
|
|
for (i = 0x10000 - l; i < 0x10000; i++)
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void S9xSearchForValue (SCheatData *d, S9xCheatComparisonType cmp, S9xCheatDataSize size, uint32 value, bool8 is_signed, bool8 update)
|
|
|
|
{
|
|
|
|
int l, i;
|
|
|
|
|
|
|
|
switch (size)
|
|
|
|
{
|
|
|
|
case S9X_8_BITS: l = 0; break;
|
|
|
|
case S9X_16_BITS: l = 1; break;
|
|
|
|
case S9X_24_BITS: l = 2; break;
|
|
|
|
default:
|
|
|
|
case S9X_32_BITS: l = 3; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_signed)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 0x20000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->RAM, i), (int32) value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CWRAM[i] = d->RAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x10000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->SRAM, i), (int32) value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CSRAM[i] = d->SRAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x2000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->FillRAM + 0x3000, i), (int32) value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CIRAM[i] = d->FillRAM[i + 0x3000];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->IRAM_BITS, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < 0x20000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->RAM, i), value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CWRAM[i] = d->RAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x10000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->SRAM, i), value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CSRAM[i] = d->SRAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x2000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->FillRAM + 0x3000, i), value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CIRAM[i] = d->FillRAM[i + 0x3000];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->IRAM_BITS, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0x20000 - l; i < 0x20000; i++)
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
|
|
|
|
for (i = 0x10000 - l; i < 0x10000; i++)
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void S9xSearchForAddress (SCheatData *d, S9xCheatComparisonType cmp, S9xCheatDataSize size, uint32 value, bool8 update)
|
|
|
|
{
|
|
|
|
int l, i;
|
|
|
|
|
|
|
|
switch (size)
|
|
|
|
{
|
|
|
|
case S9X_8_BITS: l = 0; break;
|
|
|
|
case S9X_16_BITS: l = 1; break;
|
|
|
|
case S9X_24_BITS: l = 2; break;
|
|
|
|
default:
|
|
|
|
case S9X_32_BITS: l = 3; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x20000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, i, (int32) value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CWRAM[i] = d->RAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x10000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, i + 0x20000, (int32) value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CSRAM[i] = d->SRAM[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x2000 - l; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, i + 0x30000, (int32) value))
|
|
|
|
{
|
|
|
|
if (update)
|
|
|
|
d->CIRAM[i] = d->FillRAM[i + 0x3000];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
BIT_CLEAR(d->IRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0x20000 - l; i < 0x20000; i++)
|
|
|
|
BIT_CLEAR(d->WRAM_BITS, i);
|
|
|
|
|
|
|
|
for (i = 0x10000 - l; i < 0x10000; i++)
|
|
|
|
BIT_CLEAR(d->SRAM_BITS, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void S9xOutputCheatSearchResults (SCheatData *d)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < 0x20000; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->WRAM_BITS, i))
|
|
|
|
printf("WRAM: %05x: %02x\n", i, d->RAM[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x10000; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->SRAM_BITS, i))
|
|
|
|
printf("SRAM: %04x: %02x\n", i, d->SRAM[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 0x2000; i++)
|
|
|
|
{
|
|
|
|
if (TEST_BIT(d->IRAM_BITS, i))
|
|
|
|
printf("IRAM: %05x: %02x\n", i, d->FillRAM[i + 0x3000]);
|
|
|
|
}
|
|
|
|
}
|