snes9x/apu/resampler.h

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/* Simple resampler based on bsnes's ruby audio library */
#ifndef __RESAMPLER_H
#define __RESAMPLER_H
#include "ring_buffer.h"
class Resampler : public ring_buffer
{
public:
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virtual void clear (void) = 0;
virtual void time_ratio (double) = 0;
virtual void read (short *, int) = 0;
virtual int avail (void) = 0;
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Resampler (int num_samples) : ring_buffer (num_samples << 1)
{
}
virtual ~Resampler ()
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{
}
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inline bool
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push (short *src, int num_samples)
{
if (max_write () < num_samples)
return false;
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!num_samples || ring_buffer::push ((unsigned char *) src, num_samples << 1);
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return true;
}
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inline int
space_empty (void) const
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{
return buffer_size - size;
}
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inline int
space_filled (void) const
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{
return size;
}
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inline int
max_write (void) const
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{
return space_empty () >> 1;
}
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inline void
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resize (int num_samples)
{
ring_buffer::resize (num_samples << 1);
}
};
#endif /* __RESAMPLER_H */