2010-09-25 15:46:12 +00:00
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#ifndef __GTK_DISPLAY_DRIVER_OPENGL_H
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#define __GTK_DISPLAY_DRIVER_OPENGL_H
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#include "gtk_s9x.h"
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#include "gtk_display_driver.h"
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2018-05-08 22:52:40 +00:00
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#include <epoxy/gl.h>
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#include <epoxy/glx.h>
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2010-09-25 15:46:12 +00:00
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2018-05-10 23:47:55 +00:00
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#include "shaders/CGLCG.h"
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#include "shaders/glsl.h"
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2018-05-08 21:56:18 +00:00
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2010-09-25 15:46:12 +00:00
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#define PBO_FMT_16 0
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#define PBO_FMT_24 1
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#define PBO_FMT_32 2
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#define BUFFER_OFFSET(i) ((char *) NULL + (i))
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#ifdef __BIG_ENDIAN__
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/* We have to reverse the bytes on MSB systems. This can be slow */
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/* GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 */
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#define PBO_BGRA_NATIVE_ORDER 0x8367
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#else
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#define PBO_BGRA_NATIVE_ORDER GL_UNSIGNED_BYTE
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#endif
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2018-05-04 19:28:50 +00:00
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#define PBO_GET_FORMAT(x) (((x) == PBO_FMT_32) ? GL_BGRA : GL_RGB)
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#define PBO_GET_PACKING(x) (((x) == PBO_FMT_16) ? GL_UNSIGNED_SHORT_5_6_5 : (((x) == PBO_FMT_24) ? GL_UNSIGNED_BYTE : PBO_BGRA_NATIVE_ORDER))
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2010-09-25 15:46:12 +00:00
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class S9xOpenGLDisplayDriver : public S9xDisplayDriver
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{
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public:
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S9xOpenGLDisplayDriver (Snes9xWindow *window, Snes9xConfig *config);
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void refresh (int width, int height);
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int init (void);
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void deinit (void);
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void clear_buffers (void);
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2018-05-04 22:12:22 +00:00
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void update (int width, int height, int yoffset);
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2010-09-25 15:46:12 +00:00
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uint16 *get_next_buffer (void);
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uint16 *get_current_buffer (void);
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void push_buffer (uint16 *src);
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void reconfigure (int width, int height);
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2018-05-12 20:07:07 +00:00
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void *get_parameters (void);
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2010-09-25 15:46:12 +00:00
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static int query_availability (void);
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private:
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2010-09-26 09:19:15 +00:00
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int opengl_defaults (void);
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2010-09-25 15:46:12 +00:00
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void swap_control (int enable);
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void gl_swap (void);
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2018-05-08 22:56:13 +00:00
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int pbos_available (void);
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int shaders_available (void);
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2010-10-22 02:18:56 +00:00
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int load_shaders (const char *);
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2010-09-25 15:46:12 +00:00
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void update_texture_size (int width, int height);
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2010-09-26 09:19:15 +00:00
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int init_glx (void);
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void create_window (int width, int height);
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void resize_window (int width, int height);
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GLint texture_width;
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GLint texture_height;
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GLfloat vertices[8];
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GLfloat texcoords[8];
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GLuint texmap;
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GLuint pbo;
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GLuint program;
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GLuint fragment_shader;
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GLuint vertex_shader;
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2010-09-25 15:46:12 +00:00
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2010-09-26 09:19:15 +00:00
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int dyn_resizing;
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int using_pbos;
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int using_shaders;
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int initialized;
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2010-09-25 15:46:12 +00:00
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2018-05-08 21:56:18 +00:00
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int using_cg_shaders;
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CGcontext cg_context;
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CGLCG *cg_shader;
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2018-05-10 23:47:55 +00:00
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int using_glsl_shaders;
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GLSLShader *glsl_shader;
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2010-09-26 09:19:15 +00:00
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Display *display;
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Window xwindow;
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Colormap xcolormap;
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XVisualInfo *vi;
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GdkWindow *gdk_window;
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GLXContext glx_context;
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int output_window_width;
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int output_window_height;
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2010-09-25 15:46:12 +00:00
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};
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#endif /* __GTK_DISPLAY_DRIVER_OPENGL_H */
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