snes9x/gtk/src/gtk_display_driver_opengl.h

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#ifndef __GTK_DISPLAY_DRIVER_OPENGL_H
#define __GTK_DISPLAY_DRIVER_OPENGL_H
#include "gtk_s9x.h"
#include "gtk_display_driver.h"
#include <GL/gl.h>
#include <GL/glx.h>
#define PBO_FMT_16 0
#define PBO_FMT_24 1
#define PBO_FMT_32 2
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_WRITE_ONLY 0x88B9
#define GL_STREAM_DRAW 0x88E0
#define GL_TEXTURE_RECTANGLE 0x84F5
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#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
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#define BUFFER_OFFSET(i) ((char *) NULL + (i))
#ifdef __BIG_ENDIAN__
/* We have to reverse the bytes on MSB systems. This can be slow */
/* GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 */
#define PBO_BGRA_NATIVE_ORDER 0x8367
#else
#define PBO_BGRA_NATIVE_ORDER GL_UNSIGNED_BYTE
#endif
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#define PBO_GET_FORMAT(x) (((x) == PBO_FMT_16 || (x) == PBO_FMT_32) ? GL_BGRA : GL_RGB)
#define PBO_GET_PACKING(x) (((x) == PBO_FMT_16) ? GL_UNSIGNED_SHORT_1_5_5_5_REV : (((x) == PBO_FMT_24) ? GL_UNSIGNED_BYTE : PBO_BGRA_NATIVE_ORDER))
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/* The following are procedure pointer types.
* These aren't necessarily guaranteed to be in GL 1.1 */
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typedef void (*gl_proc) (void);
typedef gl_proc (*getProcAddressProc) (const GLubyte *name);
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typedef GLint (*glSwapIntervalProc) (GLint interval);
/* Procedures for pixel buffer objects */
typedef void (*glGenBuffersProc) (GLsizei n, GLuint *buffers);
typedef void (*glDeleteBuffersProc) (GLsizei n, const GLuint *buffers);
typedef void (*glBindBufferProc) (GLenum target, GLuint buffer);
typedef void (*glBufferDataProc) (GLenum target,
GLsizeiptr size,
const GLvoid *data,
GLenum usage);
typedef void (*glBufferSubDataProc) (GLenum target,
GLintptr offset,
GLsizeiptr size,
const GLvoid *data);
typedef GLvoid *(*glMapBufferProc) (GLenum target, GLenum access);
typedef GLboolean (*glUnmapBufferProc) (GLenum target);
/* Procedures for GLSL */
typedef GLuint (*glCreateProgramProc) (void);
typedef GLuint (*glCreateShaderProc) (GLenum type);
typedef void (*glCompileShaderProc) (GLuint shader);
typedef void (*glDeleteShaderProc) (GLuint shader);
typedef void (*glDeleteProgramProc) (GLuint program);
typedef void (*glAttachShaderProc) (GLuint program, GLuint shader);
typedef void (*glDetachShaderProc) (GLuint program, GLuint shader);
typedef void (*glLinkProgramProc) (GLuint program);
typedef void (*glUseProgramProc) (GLuint program);
typedef void (*glShaderSourceProc) (GLuint shader,
GLsizei count,
const GLchar* *string,
const GLint *length);
typedef GLint (*glGetUniformLocationProc) (GLuint program,
const GLchar *name);
typedef void (*glUniform2fvProc) (GLint location,
GLsizei count,
const GLfloat *value);
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class S9xOpenGLDisplayDriver : public S9xDisplayDriver
{
public:
S9xOpenGLDisplayDriver (Snes9xWindow *window, Snes9xConfig *config);
void refresh (int width, int height);
int init (void);
void deinit (void);
void clear_buffers (void);
void update (int width, int height);
uint16 *get_next_buffer (void);
uint16 *get_current_buffer (void);
void push_buffer (uint16 *src);
void reconfigure (int width, int height);
static int query_availability (void);
private:
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int opengl_defaults (void);
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void swap_control (int enable);
void gl_swap (void);
int load_pixel_buffer_functions (void);
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int load_shader_functions (void);
int load_shaders (const char *);
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gl_proc get_aliased_extension (const char **name);
void update_texture_size (int width, int height);
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int init_glx (void);
void create_window (int width, int height);
void resize_window (int width, int height);
getProcAddressProc glGetProcAddress;
glGenBuffersProc glGenBuffers;
glBindBufferProc glBindBuffer;
glBufferDataProc glBufferData;
glBufferSubDataProc glBufferSubData;
glMapBufferProc glMapBuffer;
glUnmapBufferProc glUnmapBuffer;
glDeleteBuffersProc glDeleteBuffers;
glCreateProgramProc glCreateProgram;
glCreateShaderProc glCreateShader;
glCompileShaderProc glCompileShader;
glDeleteShaderProc glDeleteShader;
glDeleteProgramProc glDeleteProgram;
glAttachShaderProc glAttachShader;
glDetachShaderProc glDetachShader;
glLinkProgramProc glLinkProgram;
glUseProgramProc glUseProgram;
glShaderSourceProc glShaderSource;
glGetUniformLocationProc glGetUniformLocation;
glUniform2fvProc glUniform2fv;
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GLint texture_width;
GLint texture_height;
GLfloat vertices[8];
GLfloat texcoords[8];
GLuint texmap;
GLuint pbo;
GLenum tex_target;
GLuint program;
GLuint fragment_shader;
GLuint vertex_shader;
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int dyn_resizing;
int using_pbos;
int using_shaders;
int initialized;
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Display *display;
Window xwindow;
Colormap xcolormap;
XVisualInfo *vi;
GdkWindow *gdk_window;
GLXContext glx_context;
int output_window_width;
int output_window_height;
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};
#endif /* __GTK_DISPLAY_DRIVER_OPENGL_H */