snes9x/win32/InputCustom.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
2010-09-25 15:46:12 +00:00
#ifdef __MINGW32__
#define _WIN32_IE 0x0501
#define _WIN32_WINNT 0x0501
#endif
#define STRICT
#include <windows.h>
#include <io.h>
#if (((defined(_MSC_VER) && _MSC_VER >= 1300)) || defined(__MINGW32__))
// both MINGW and VS.NET use fstream instead of fstream.h which is deprecated
#include <fstream>
using namespace std;
#else
// for VC++ 6
#include <fstream.h>
#endif
#include "InputCustom.h"
#include "wsnes9x.h"
#include "wlanguage.h"
static TCHAR szClassName[] = _T("InputCustom");
static TCHAR szHotkeysClassName[] = _T("InputCustomHot");
static LRESULT CALLBACK InputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK HotInputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern SJoyState JoystickF [16];
HWND funky;
//WPARAM tid;
void JoystickChanged( short ID, short Movement)
{
// don't allow two changes to happen too close together in time
{
static bool first = true;
static DWORD lastTime = 0;
if(first || timeGetTime() - lastTime > 300) // 0.3 seconds
{
first = false;
lastTime = timeGetTime();
}
else
{
return; // too soon after last change
}
}
WORD JoyKey;
JoyKey = 0x8000;
JoyKey |= (WORD)(ID << 8);
JoyKey |= Movement;
SendMessage(funky,WM_USER+45,JoyKey,0);
// KillTimer(funky,tid);
}
int FunkyNormalize(int cur, int min, int max)
{
int Result = 0;
if ((max - min) == 0)
return (Result);
Result = cur - min;
Result = (Result * 200) / (max - min);
Result -= 100;
return Result;
}
void CheckAxis (short joy, short control, int val,
int min, int max,
bool &first, bool &second)
{
if (FunkyNormalize (val, min, max) < -S9X_JOY_NEUTRAL)
{
second = false;
if (!first)
{
JoystickChanged (joy, control);
first = true;
}
}
else
first = false;
if (FunkyNormalize (val, min, max) > S9X_JOY_NEUTRAL)
{
first = false;
if (!second)
{
JoystickChanged (joy, (short) (control + 1));
second = true;
}
}
else
second = false;
}
void FunkyJoyStickTimer()
{
JOYINFOEX jie;
for (short C = 0; C != 16; C ++)
{
jie.dwSize = sizeof( jie);
jie.dwFlags = JOY_RETURNALL;
if (joyGetPosEx (JOYSTICKID1 + C, &jie) != JOYERR_NOERROR)
continue;
CheckAxis (C, 0, jie.dwXpos,
JoystickF[C].Caps.wXmin, JoystickF[C].Caps.wXmax,
JoystickF[C].Left, JoystickF[C].Right);
CheckAxis (C, 2, jie.dwYpos,
JoystickF[C].Caps.wYmin, JoystickF[C].Caps.wYmax,
JoystickF[C].Up, JoystickF[C].Down);
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASZ)
{
CheckAxis (C, 41, jie.dwZpos,
JoystickF[C].Caps.wZmin, JoystickF[C].Caps.wZmax,
JoystickF[C].ZUp, JoystickF[C].ZDown);
}
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASR)
{
CheckAxis (C, 43, jie.dwRpos,
JoystickF[C].Caps.wRmin, JoystickF[C].Caps.wRmax,
JoystickF[C].RUp, JoystickF[C].RDown);
}
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASU)
{
CheckAxis (C, 45, jie.dwUpos,
JoystickF[C].Caps.wUmin, JoystickF[C].Caps.wUmax,
JoystickF[C].UUp, JoystickF[C].UDown);
}
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASV)
{
CheckAxis (C, 47, jie.dwVpos,
JoystickF[C].Caps.wVmin, JoystickF[C].Caps.wVmax,
JoystickF[C].VUp, JoystickF[C].VDown);
}
switch (jie.dwPOV)
{
case JOY_POVBACKWARD:
if( !JoystickF[C].PovDown)
{ JoystickChanged( C, 7); }
JoystickF[C].PovDown = true;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case 4500:
if( !JoystickF[C].PovUpRight)
{ JoystickChanged( C, 52); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = true;
break;
case 13500:
if( !JoystickF[C].PovDnRight)
{ JoystickChanged( C, 50); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = true;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case 22500:
if( !JoystickF[C].PovDnLeft)
{ JoystickChanged( C, 49); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = true;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case 31500:
if( !JoystickF[C].PovUpLeft)
{ JoystickChanged( C, 51); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = true;
JoystickF[C].PovUpRight = false;
break;
case JOY_POVFORWARD:
if( !JoystickF[C].PovUp)
{ JoystickChanged( C, 6); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = true;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case JOY_POVLEFT:
if( !JoystickF[C].PovLeft)
{ JoystickChanged( C, 4); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = true;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case JOY_POVRIGHT:
if( !JoystickF[C].PovRight)
{ JoystickChanged( C, 5); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = true;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
default:
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
}
for( short B = 0; B != 32; B ++, jie.dwButtons >>= 1)
if( (jie.dwButtons&1))
{
if( !JoystickF[C].Button[B])
{
JoystickChanged( C, (short)(8+B));
JoystickF[C].Button[B] = true;
}
}
else
{ JoystickF[C].Button[B] = false; }
}
}
void TranslateKey(WORD keyz,char *out)
{
// sprintf(out,"%d",keyz);
// return;
char temp[128];
if(keyz&0x8000)
{
sprintf(out,GAMEDEVICE_JOYNUMPREFIX,((keyz>>8)&0xF));
switch(keyz&0xFF)
{
case 0: strcat(out,GAMEDEVICE_XNEG); break;
case 1: strcat(out,GAMEDEVICE_XPOS); break;
case 2: strcat(out,GAMEDEVICE_YPOS); break;
case 3: strcat(out,GAMEDEVICE_YNEG); break;
case 4: strcat(out,GAMEDEVICE_POVLEFT); break;
case 5: strcat(out,GAMEDEVICE_POVRIGHT); break;
case 6: strcat(out,GAMEDEVICE_POVUP); break;
case 7: strcat(out,GAMEDEVICE_POVDOWN); break;
case 49: strcat(out,GAMEDEVICE_POVDNLEFT); break;
case 50: strcat(out,GAMEDEVICE_POVDNRIGHT); break;
case 51: strcat(out,GAMEDEVICE_POVUPLEFT); break;
case 52: strcat(out,GAMEDEVICE_POVUPRIGHT); break;
case 41: strcat(out,GAMEDEVICE_ZPOS); break;
case 42: strcat(out,GAMEDEVICE_ZNEG); break;
case 43: strcat(out,GAMEDEVICE_RPOS); break;
case 44: strcat(out,GAMEDEVICE_RNEG); break;
case 45: strcat(out,GAMEDEVICE_UPOS); break;
case 46: strcat(out,GAMEDEVICE_UNEG); break;
case 47: strcat(out,GAMEDEVICE_VPOS); break;
case 48: strcat(out,GAMEDEVICE_VNEG); break;
default:
if ((keyz & 0xff) > 40)
{
sprintf(temp,GAMEDEVICE_JOYBUTPREFIX,keyz&0xFF);
strcat(out,temp);
break;
}
sprintf(temp,GAMEDEVICE_BUTTON,(keyz&0xFF)-8);
strcat(out,temp);
break;
}
return;
}
sprintf(out,GAMEDEVICE_KEY,keyz);
if((keyz>='0' && keyz<='9')||(keyz>='A' &&keyz<='Z'))
{
sprintf(out,"%c",keyz);
return;
}
if( keyz >= VK_NUMPAD0 && keyz <= VK_NUMPAD9)
{
sprintf(out,GAMEDEVICE_NUMPADPREFIX,'0'+(keyz-VK_NUMPAD0));
return ;
}
switch(keyz)
{
case 0: sprintf(out,GAMEDEVICE_DISABLED); break;
case VK_TAB: sprintf(out,GAMEDEVICE_VK_TAB); break;
case VK_BACK: sprintf(out,GAMEDEVICE_VK_BACK); break;
case VK_CLEAR: sprintf(out,GAMEDEVICE_VK_CLEAR); break;
case VK_RETURN: sprintf(out,GAMEDEVICE_VK_RETURN); break;
case VK_LSHIFT: sprintf(out,GAMEDEVICE_VK_LSHIFT); break;
case VK_RSHIFT: sprintf(out,GAMEDEVICE_VK_RSHIFT); break;
case VK_LCONTROL: sprintf(out,GAMEDEVICE_VK_LCONTROL); break;
case VK_RCONTROL: sprintf(out,GAMEDEVICE_VK_RCONTROL); break;
case VK_LMENU: sprintf(out,GAMEDEVICE_VK_LMENU); break;
case VK_RMENU: sprintf(out,GAMEDEVICE_VK_RMENU); break;
case VK_PAUSE: sprintf(out,GAMEDEVICE_VK_PAUSE); break;
case VK_CANCEL: sprintf(out,GAMEDEVICE_VK_PAUSE); break; // the Pause key can resolve to either "Pause" or "Cancel" depending on when it's pressed
case VK_CAPITAL: sprintf(out,GAMEDEVICE_VK_CAPITAL); break;
case VK_ESCAPE: sprintf(out,GAMEDEVICE_VK_ESCAPE); break;
case VK_SPACE: sprintf(out,GAMEDEVICE_VK_SPACE); break;
case VK_PRIOR: sprintf(out,GAMEDEVICE_VK_PRIOR); break;
case VK_NEXT: sprintf(out,GAMEDEVICE_VK_NEXT); break;
case VK_HOME: sprintf(out,GAMEDEVICE_VK_HOME); break;
case VK_END: sprintf(out,GAMEDEVICE_VK_END); break;
case VK_LEFT: sprintf(out,GAMEDEVICE_VK_LEFT ); break;
case VK_RIGHT: sprintf(out,GAMEDEVICE_VK_RIGHT); break;
case VK_UP: sprintf(out,GAMEDEVICE_VK_UP); break;
case VK_DOWN: sprintf(out,GAMEDEVICE_VK_DOWN); break;
case VK_SELECT: sprintf(out,GAMEDEVICE_VK_SELECT); break;
case VK_PRINT: sprintf(out,GAMEDEVICE_VK_PRINT); break;
case VK_EXECUTE: sprintf(out,GAMEDEVICE_VK_EXECUTE); break;
case VK_SNAPSHOT: sprintf(out,GAMEDEVICE_VK_SNAPSHOT); break;
case VK_INSERT: sprintf(out,GAMEDEVICE_VK_INSERT); break;
case VK_DELETE: sprintf(out,GAMEDEVICE_VK_DELETE); break;
case VK_HELP: sprintf(out,GAMEDEVICE_VK_HELP); break;
case VK_LWIN: sprintf(out,GAMEDEVICE_VK_LWIN); break;
case VK_RWIN: sprintf(out,GAMEDEVICE_VK_RWIN); break;
case VK_APPS: sprintf(out,GAMEDEVICE_VK_APPS); break;
case VK_MULTIPLY: sprintf(out,GAMEDEVICE_VK_MULTIPLY); break;
case VK_ADD: sprintf(out,GAMEDEVICE_VK_ADD); break;
case VK_SEPARATOR: sprintf(out,GAMEDEVICE_VK_SEPARATOR); break;
case /*VK_OEM_1*/0xBA: sprintf(out,GAMEDEVICE_VK_OEM_1); break;
case /*VK_OEM_2*/0xBF: sprintf(out,GAMEDEVICE_VK_OEM_2); break;
case /*VK_OEM_3*/0xC0: sprintf(out,GAMEDEVICE_VK_OEM_3); break;
case /*VK_OEM_4*/0xDB: sprintf(out,GAMEDEVICE_VK_OEM_4); break;
case /*VK_OEM_5*/0xDC: sprintf(out,GAMEDEVICE_VK_OEM_5); break;
case /*VK_OEM_6*/0xDD: sprintf(out,GAMEDEVICE_VK_OEM_6); break;
case /*VK_OEM_7*/0xDE: sprintf(out,GAMEDEVICE_VK_OEM_7); break;
case /*VK_OEM_COMMA*/0xBC: sprintf(out,GAMEDEVICE_VK_OEM_COMMA );break;
case /*VK_OEM_PERIOD*/0xBE: sprintf(out,GAMEDEVICE_VK_OEM_PERIOD);break;
case VK_SUBTRACT: sprintf(out,GAMEDEVICE_VK_SUBTRACT); break;
case VK_DECIMAL: sprintf(out,GAMEDEVICE_VK_DECIMAL); break;
case VK_DIVIDE: sprintf(out,GAMEDEVICE_VK_DIVIDE); break;
case VK_NUMLOCK: sprintf(out,GAMEDEVICE_VK_NUMLOCK); break;
case VK_SCROLL: sprintf(out,GAMEDEVICE_VK_SCROLL); break;
case /*VK_OEM_MINUS*/0xBD: sprintf(out,GAMEDEVICE_VK_OEM_MINUS); break;
case /*VK_OEM_PLUS*/0xBB: sprintf(out,GAMEDEVICE_VK_OEM_PLUS); break;
case VK_SHIFT: sprintf(out,GAMEDEVICE_VK_SHIFT); break;
case VK_CONTROL: sprintf(out,GAMEDEVICE_VK_CONTROL); break;
case VK_MENU: sprintf(out,GAMEDEVICE_VK_MENU); break;
case VK_F1: sprintf(out,GAMEDEVICE_VK_F1); break;
case VK_F2: sprintf(out,GAMEDEVICE_VK_F2); break;
case VK_F3: sprintf(out,GAMEDEVICE_VK_F3); break;
case VK_F4: sprintf(out,GAMEDEVICE_VK_F4); break;
case VK_F5: sprintf(out,GAMEDEVICE_VK_F5); break;
case VK_F6: sprintf(out,GAMEDEVICE_VK_F6); break;
case VK_F7: sprintf(out,GAMEDEVICE_VK_F7); break;
case VK_F8: sprintf(out,GAMEDEVICE_VK_F8); break;
case VK_F9: sprintf(out,GAMEDEVICE_VK_F9); break;
case VK_F10: sprintf(out,GAMEDEVICE_VK_F10); break;
case VK_F11: sprintf(out,GAMEDEVICE_VK_F11); break;
case VK_F12: sprintf(out,GAMEDEVICE_VK_F12); break;
}
return ;
}
bool IsReserved (WORD Key, int modifiers)
{
// keys that do other stuff in Windows
if(Key == VK_CAPITAL || Key == VK_NUMLOCK || Key == VK_SCROLL || Key == VK_SNAPSHOT
|| Key == VK_LWIN || Key == VK_RWIN || Key == VK_APPS || Key == /*VK_SLEEP*/0x5F
|| (Key == VK_F4 && (modifiers & CUSTKEY_ALT_MASK) != 0)) // alt-f4 (behaves unlike accelerators)
return true;
// menu shortcuts (accelerators) -- TODO: should somehow parse GUI.Accelerators for this information
if(modifiers == CUSTKEY_CTRL_MASK
&& (Key == 'O')
|| modifiers == CUSTKEY_ALT_MASK
&& (Key == VK_F5 || Key == VK_F7 || Key == VK_F8 || Key == VK_F9
|| Key == 'R' || Key == 'T' || Key == /*VK_OEM_4*/0xDB || Key == /*VK_OEM_6*/0xDD
|| Key == 'E' || Key == 'A' || Key == VK_RETURN || Key == VK_DELETE))
return true;
return false;
}
int GetNumHotKeysAssignedTo (WORD Key, int modifiers)
{
int count = 0;
{
#define MATCHES_KEY(k) \
(modifiers == CustomKeys.k.modifiers \
&& Key != 0 && Key != VK_ESCAPE \
&& (Key == CustomKeys.k.key \
|| (Key == VK_SHIFT && (CustomKeys.k.modifiers & CUSTKEY_SHIFT_MASK) != 0) \
|| (Key == VK_MENU && (CustomKeys.k.modifiers & CUSTKEY_ALT_MASK) != 0) \
|| (Key == VK_CONTROL && (CustomKeys.k.modifiers & CUSTKEY_CTRL_MASK) != 0) \
|| (CustomKeys.k.key == VK_SHIFT) \
|| (CustomKeys.k.key == VK_MENU) \
|| (CustomKeys.k.key == VK_CONTROL)))
if(MATCHES_KEY(SpeedUp)) count++;
if(MATCHES_KEY(SpeedDown)) count++;
if(MATCHES_KEY(Pause)) count++;
if(MATCHES_KEY(FrameAdvance)) count++;
if(MATCHES_KEY(SkipUp)) count++;
if(MATCHES_KEY(SkipDown)) count++;
if(MATCHES_KEY(ScopeTurbo)) count++;
if(MATCHES_KEY(ScopePause)) count++;
if(MATCHES_KEY(FrameCount)) count++;
if(MATCHES_KEY(ReadOnly)) count++;
for(int i = 0 ; i < 10 ; i++) {
if(MATCHES_KEY(Save[i])) count++;
if(MATCHES_KEY(Load[i])) count++;
if(MATCHES_KEY(SelectSave[i])) count++;
}
if(MATCHES_KEY(FastForward)) count++;
if(MATCHES_KEY(ShowPressed)) count++;
if(MATCHES_KEY(SaveScreenShot)) count++;
if(MATCHES_KEY(SlotPlus)) count++;
if(MATCHES_KEY(SlotMinus)) count++;
if(MATCHES_KEY(SlotSave)) count++;
if(MATCHES_KEY(SlotLoad)) count++;
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if(MATCHES_KEY(DialogSave)) count++;
if(MATCHES_KEY(DialogLoad)) count++;
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if(MATCHES_KEY(BGL1)) count++;
if(MATCHES_KEY(BGL2)) count++;
if(MATCHES_KEY(BGL3)) count++;
if(MATCHES_KEY(BGL4)) count++;
if(MATCHES_KEY(BGL5)) count++;
if(MATCHES_KEY(ClippingWindows)) count++;
if(MATCHES_KEY(Transparency)) count++;
if(MATCHES_KEY(JoypadSwap)) count++;
if(MATCHES_KEY(SwitchControllers)) count++;
if(MATCHES_KEY(TurboA)) count++;
if(MATCHES_KEY(TurboB)) count++;
if(MATCHES_KEY(TurboY)) count++;
if(MATCHES_KEY(TurboX)) count++;
if(MATCHES_KEY(TurboL)) count++;
if(MATCHES_KEY(TurboR)) count++;
if(MATCHES_KEY(TurboStart)) count++;
if(MATCHES_KEY(TurboSelect)) count++;
if(MATCHES_KEY(TurboLeft)) count++;
if(MATCHES_KEY(TurboUp)) count++;
if(MATCHES_KEY(TurboRight)) count++;
if(MATCHES_KEY(TurboDown)) count++;
if(MATCHES_KEY(ResetGame)) count++;
if(MATCHES_KEY(ToggleCheats)) count++;
if(MATCHES_KEY(QuitS9X)) count++;
if(MATCHES_KEY(Rewind)) count++;
if(MATCHES_KEY(SaveFileSelect)) count++;
if(MATCHES_KEY(LoadFileSelect)) count++;
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if(MATCHES_KEY(Mute)) count++;
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if(MATCHES_KEY(ToggleBackdrop)) count++;
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#undef MATCHES_KEY
}
return count;
}
int GetNumButtonsAssignedTo (WORD Key)
{
int count = 0;
for(int J = 0; J < 5*2; J++)
{
// don't want to report conflicts with disabled keys
if(!Joypad[J%5].Enabled || Key == 0 || Key == VK_ESCAPE)
continue;
if(Key == Joypad[J].Left) count++;
if(Key == Joypad[J].Right) count++;
if(Key == Joypad[J].Left_Up) count++;
if(Key == Joypad[J].Left_Down) count++;
if(Key == Joypad[J].Right_Up) count++;
if(Key == Joypad[J].Right_Down) count++;
if(Key == Joypad[J].Up) count++;
if(Key == Joypad[J].Down) count++;
if(Key == Joypad[J].Start) count++;
if(Key == Joypad[J].Select) count++;
if(Key == Joypad[J].A) count++;
if(Key == Joypad[J].B) count++;
if(Key == Joypad[J].X) count++;
if(Key == Joypad[J].Y) count++;
if(Key == Joypad[J].L) count++;
if(Key == Joypad[J].R) count++;
}
return count;
}
COLORREF CheckButtonKey( WORD Key)
{
COLORREF red,magenta,blue,white;
red =RGB(255,0,0);
magenta =RGB(255,0,255);
blue = RGB(0,0,255);
white = RGB(255,255,255);
// Check for conflict with reserved windows keys
if(IsReserved(Key,0))
return red;
// Check for conflict with Snes9X hotkeys
if(GetNumHotKeysAssignedTo(Key,0) > 0)
return magenta;
// Check for duplicate button keys
if(GetNumButtonsAssignedTo(Key) > 1)
return blue;
return white;
}
COLORREF CheckHotKey( WORD Key, int modifiers)
{
COLORREF red,magenta,blue,white;
red =RGB(255,0,0);
magenta =RGB(255,0,255);
blue = RGB(0,0,255);
white = RGB(255,255,255);
// Check for conflict with reserved windows keys
if(IsReserved(Key,modifiers))
return red;
// Check for conflict with button keys
if(modifiers == 0 && GetNumButtonsAssignedTo(Key) > 0)
return magenta;
// Check for duplicate Snes9X hotkeys
if(GetNumHotKeysAssignedTo(Key,modifiers) > 1)
return blue;
return white;
}
void InitInputCustomControl()
{
WNDCLASSEX wc;
wc.cbSize = sizeof(wc);
wc.lpszClassName = szClassName;
wc.hInstance = GetModuleHandle(0);
wc.lpfnWndProc = InputCustomWndProc;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hIcon = 0;
wc.lpszMenuName = 0;
wc.hbrBackground = (HBRUSH)GetSysColorBrush(COLOR_BTNFACE);
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = sizeof(InputCust *);
wc.hIconSm = 0;
RegisterClassEx(&wc);
}
void InitKeyCustomControl()
{
WNDCLASSEX wc;
wc.cbSize = sizeof(wc);
wc.lpszClassName = szHotkeysClassName;
wc.hInstance = GetModuleHandle(0);
wc.lpfnWndProc = HotInputCustomWndProc;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hIcon = 0;
wc.lpszMenuName = 0;
wc.hbrBackground = (HBRUSH)GetSysColorBrush(COLOR_BTNFACE);
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = sizeof(InputCust *);
wc.hIconSm = 0;
RegisterClassEx(&wc);
}
HWND CreateInputCustom(HWND hwndParent)
{
HWND hwndCtrl;
hwndCtrl = CreateWindowEx(
WS_EX_CLIENTEDGE, // give it a standard border
szClassName,
_T("A custom control"),
WS_VISIBLE | WS_CHILD,
0, 0, 100, 100,
hwndParent,
NULL, GetModuleHandle(0), NULL
);
return hwndCtrl;
}
InputCust * GetInputCustom(HWND hwnd)
{
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return (InputCust *)GetWindowLongPtr(hwnd, 0);
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}
void SetInputCustom(HWND hwnd, InputCust *icp)
{
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SetWindowLongPtr(hwnd, 0, (LONG_PTR)icp);
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}
LRESULT InputCustom_OnPaint(InputCust *ccp, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
HANDLE hOldFont;
TCHAR szText[200];
RECT rect;
SIZE sz;
int x,y;
// Get a device context for this window
hdc = BeginPaint(ccp->hwnd, &ps);
// Set the font we are going to use
hOldFont = SelectObject(hdc, ccp->hFont);
// Set the text colours
SetTextColor(hdc, ccp->crForeGnd);
SetBkColor (hdc, ccp->crBackGnd);
// Find the text to draw
GetWindowText(ccp->hwnd, szText, sizeof(szText));
// Work out where to draw
GetClientRect(ccp->hwnd, &rect);
// Find out how big the text will be
GetTextExtentPoint32(hdc, szText, lstrlen(szText), &sz);
// Center the text
x = (rect.right - sz.cx) / 2;
y = (rect.bottom - sz.cy) / 2;
// Draw the text
ExtTextOut(hdc, x, y, ETO_OPAQUE, &rect, szText, lstrlen(szText), 0);
// Restore the old font when we have finished
SelectObject(hdc, hOldFont);
// Release the device context
EndPaint(ccp->hwnd, &ps);
return 0;
}
static LRESULT CALLBACK InputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
// retrieve the custom structure POINTER for THIS window
InputCust *icp = GetInputCustom(hwnd);
HWND pappy = (HWND__ *)GetWindowLongPtr(hwnd,GWLP_HWNDPARENT);
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funky= hwnd;
static HWND selectedItem = NULL;
char temp[100];
COLORREF col;
switch(msg)
{
case WM_GETDLGCODE:
return DLGC_WANTARROWS|DLGC_WANTALLKEYS|DLGC_WANTCHARS;
break;
case WM_NCCREATE:
// Allocate a new CustCtrl structure for this window.
icp = (InputCust *) malloc( sizeof(InputCust) );
// Failed to allocate, stop window creation.
if(icp == NULL) return FALSE;
// Initialize the CustCtrl structure.
icp->hwnd = hwnd;
icp->crForeGnd = GetSysColor(COLOR_WINDOWTEXT);
icp->crBackGnd = GetSysColor(COLOR_WINDOW);
icp->hFont = (HFONT__ *) GetStockObject(DEFAULT_GUI_FONT);
// Assign the window text specified in the call to CreateWindow.
SetWindowText(hwnd, ((CREATESTRUCT *)lParam)->lpszName);
// Attach custom structure to this window.
SetInputCustom(hwnd, icp);
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
selectedItem = NULL;
SetTimer(hwnd,777,125,NULL);
// Continue with window creation.
return TRUE;
// Clean up when the window is destroyed.
case WM_NCDESTROY:
free(icp);
break;
case WM_PAINT:
return InputCustom_OnPaint(icp,wParam,lParam);
break;
case WM_ERASEBKGND:
return 1;
case WM_USER+45:
case WM_KEYDOWN:
{
UINT scancode = (lParam & 0x00ff0000) >> 16;
int extended = (lParam & 0x01000000) != 0;
switch (wParam) {
case VK_SHIFT:
wParam = MapVirtualKey(scancode, MAPVK_VSC_TO_VK_EX);
break;
case VK_CONTROL:
wParam = extended ? VK_RCONTROL : VK_LCONTROL;
break;
case VK_MENU:
wParam = extended ? VK_RMENU : VK_LMENU;
break;
default:
break;
}
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TranslateKey(wParam, temp);
col = CheckButtonKey(wParam);
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icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd, _tFromChar(temp));
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy, WM_USER + 43, wParam, (LPARAM)hwnd);
break;
}
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case WM_USER+44:
TranslateKey(wParam,temp);
if(IsWindowEnabled(hwnd))
{
col = CheckButtonKey(wParam);
}
else
{
col = RGB( 192,192,192);
}
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
break;
case WM_SETFOCUS:
{
selectedItem = hwnd;
col = RGB( 0,255,0);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
// tid = wParam;
break;
}
case WM_KILLFOCUS:
{
selectedItem = NULL;
SendMessage(pappy,WM_USER+46,wParam,(LPARAM)hwnd); // refresh fields on deselect
break;
}
case WM_TIMER:
if(hwnd == selectedItem)
{
FunkyJoyStickTimer();
}
SetTimer(hwnd,777,125,NULL);
break;
case WM_LBUTTONDOWN:
SetFocus(hwnd);
break;
case WM_ENABLE:
COLORREF col;
if(wParam)
{
col = RGB( 255,255,255);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
else
{
col = RGB( 192,192,192);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
return true;
default:
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
static void TranslateKeyWithModifiers(int wParam, int modifiers, char * outStr)
{
// if the key itself is a modifier, special case output:
if(wParam == VK_SHIFT)
strcpy(outStr, "Shift");
else if(wParam == VK_MENU)
strcpy(outStr, "Alt");
else if(wParam == VK_CONTROL)
strcpy(outStr, "Control");
else
{
// otherwise, prepend the modifier(s)
if(wParam != VK_ESCAPE && wParam != 0)
{
if((modifiers & CUSTKEY_CTRL_MASK) != 0)
{
sprintf(outStr,HOTKEYS_CONTROL_MOD);
outStr += strlen(HOTKEYS_CONTROL_MOD);
}
if((modifiers & CUSTKEY_ALT_MASK) != 0)
{
sprintf(outStr,HOTKEYS_ALT_MOD);
outStr += strlen(HOTKEYS_ALT_MOD);
}
if((modifiers & CUSTKEY_SHIFT_MASK) != 0)
{
sprintf(outStr,HOTKEYS_SHIFT_MOD);
outStr += strlen(HOTKEYS_SHIFT_MOD);
}
}
// and append the translated non-modifier key
TranslateKey(wParam,outStr);
}
}
static bool keyPressLock = false;
static LRESULT CALLBACK HotInputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
// retrieve the custom structure POINTER for THIS window
InputCust *icp = GetInputCustom(hwnd);
HWND pappy = (HWND__ *)GetWindowLongPtr(hwnd,GWLP_HWNDPARENT);
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funky= hwnd;
static HWND selectedItem = NULL;
char temp[100];
COLORREF col;
switch(msg)
{
case WM_GETDLGCODE:
return DLGC_WANTARROWS|DLGC_WANTALLKEYS|DLGC_WANTCHARS;
break;
case WM_NCCREATE:
// Allocate a new CustCtrl structure for this window.
icp = (InputCust *) malloc( sizeof(InputCust) );
// Failed to allocate, stop window creation.
if(icp == NULL) return FALSE;
// Initialize the CustCtrl structure.
icp->hwnd = hwnd;
icp->crForeGnd = GetSysColor(COLOR_WINDOWTEXT);
icp->crBackGnd = GetSysColor(COLOR_WINDOW);
icp->hFont = (HFONT__ *) GetStockObject(DEFAULT_GUI_FONT);
// Assign the window text specified in the call to CreateWindow.
SetWindowText(hwnd, ((CREATESTRUCT *)lParam)->lpszName);
// Attach custom structure to this window.
SetInputCustom(hwnd, icp);
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
keyPressLock = false;
selectedItem = NULL;
SetTimer(hwnd,747,125,NULL);
// Continue with window creation.
return TRUE;
// Clean up when the window is destroyed.
case WM_NCDESTROY:
free(icp);
break;
case WM_PAINT:
return InputCustom_OnPaint(icp,wParam,lParam);
break;
case WM_ERASEBKGND:
return 1;
/*
case WM_KEYUP:
{
int count = 0;
for(int i=0;i<256;i++)
if(GetAsyncKeyState(i))
count++;
if(count < 2)
{
int p = count;
}
if(count < 1)
{
int p = count;
}
TranslateKey(wParam,temp);
col = CheckButtonKey(wParam);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,temp);
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
}
break;
*/
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
int count = 0;
for(int i=2;i<256;i++)
{
if(i >= VK_LSHIFT && i <= VK_RMENU)
continue;
if(GetAsyncKeyState(i))
count++;
}
if(count <= 1)
{
keyPressLock = false;
}
}
// no break
case WM_USER+45:
// assign a hotkey:
{
// don't assign pure modifiers on key-down (they're assigned on key-up)
if(wParam == VK_SHIFT || wParam == VK_MENU || wParam == VK_CONTROL)
break;
int modifiers = 0;
if(GetAsyncKeyState(VK_MENU))
modifiers |= CUSTKEY_ALT_MASK;
if(GetAsyncKeyState(VK_CONTROL))
modifiers |= CUSTKEY_CTRL_MASK;
if(GetAsyncKeyState(VK_SHIFT))
modifiers |= CUSTKEY_SHIFT_MASK;
TranslateKeyWithModifiers(wParam, modifiers, temp);
col = CheckHotKey(wParam,modifiers);
/// if(col == RGB(255,0,0)) // un-redify
/// col = RGB(255,255,255);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
keyPressLock = true;
}
break;
case WM_SYSKEYUP:
case WM_KEYUP:
if(!keyPressLock)
{
int count = 0;
for(int i=2;i<256;i++)
{
if(i >= VK_LSHIFT && i <= VK_RMENU)
continue;
if(GetAsyncKeyState(i))
count++;
}
if(count <= 1)
{
if(wParam == VK_SHIFT || wParam == VK_MENU || wParam == VK_CONTROL)
{
if(wParam == VK_SHIFT)
sprintf(temp, "Shift");
if(wParam == VK_MENU)
sprintf(temp, "Alt");
if(wParam == VK_CONTROL)
sprintf(temp, "Control");
col = CheckHotKey(wParam,0);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
}
}
}
break;
case WM_USER+44:
// set a hotkey field:
{
int modifiers = lParam;
TranslateKeyWithModifiers(wParam, modifiers, temp);
if(IsWindowEnabled(hwnd))
{
col = CheckHotKey(wParam,modifiers);
/// if(col == RGB(255,0,0)) // un-redify
/// col = RGB(255,255,255);
}
else
{
col = RGB( 192,192,192);
}
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
}
break;
case WM_SETFOCUS:
{
selectedItem = hwnd;
col = RGB( 0,255,0);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
// tid = wParam;
break;
}
case WM_KILLFOCUS:
{
selectedItem = NULL;
SendMessage(pappy,WM_USER+46,wParam,(LPARAM)hwnd); // refresh fields on deselect
break;
}
case WM_TIMER:
if(hwnd == selectedItem)
{
FunkyJoyStickTimer();
}
SetTimer(hwnd,747,125,NULL);
break;
case WM_LBUTTONDOWN:
SetFocus(hwnd);
break;
case WM_ENABLE:
COLORREF col;
if(wParam)
{
col = RGB( 255,255,255);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
else
{
col = RGB( 192,192,192);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
return true;
default:
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}