mirror of https://github.com/snes9xgit/snes9x.git
105 lines
4.2 KiB
HTML
105 lines
4.2 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html lang="en-US">
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<head>
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<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">
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<meta http-equiv="content-style-type" content="text/css">
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<meta name="description" content="Netplay Support">
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<link href="../sty/style.css" rel="stylesheet">
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<style type="text/css">
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<!-- ul { list-style-type:none } -->
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</style>
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<title>Netplay Support</title>
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</head>
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<body>
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<h2>Netplay Support</h2>
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<p>
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Netplay support allows up to five players to sit in front of different computers and simultaneously play the same game, or just watch someone else play a game. All the computers have to be connected to a network that allows TCP/IP traffic to flow between them; this includes a local Ethernet-style network, a direct-cable connection, or, if you're lucky and have short ping times, the Internet.
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</p>
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<p>
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Snes9x netplay inevitably synchronizes all the computers at the sacrifice of the speed of input response. Note that netplay is not compatible between platforms - You can't play via network with Windows users.
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</p>
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<h3>How to Netplay</h3>
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<p>
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The player with the fastest Mac should act as the server. The others are clients. Server should open the port 6096/TCP.<br>
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Here is the workflow to netplay with up to five players.
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</p>
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<ul>
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<li><table summary="netplay howto">
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<tbody>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>If you guys want to play with Multi Player 5, choose 'Multi Tap' in 'Input Device' in 'Emulation' menu. (Clients don't need to select it.)</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>Open the ROM image. Pause the game.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>Choose 'Server...' in 'Netplay' menu. The clients list appears. The first client is yourself.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Client</td>
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<td>Choose 'Client...' in 'Netplay' menu.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Client</td>
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<td>Input server's IP address and your name. Press 'Connect' button.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>The clients appear in the clients list with 'Connecting' status.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Client</td>
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<td>A ROM load dialog appears. Open the same ROM image as server's.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>Wait until all clients become 'Ready'. Press 'Play' button.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Client</td>
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<td>The players list dialog appears. Press 'OK' button.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Client</td>
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<td>Netplay starts.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>The game is reset and netplay starts.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>Adjust the timing by '2P-L' and '2P-R' button. If 'Show Onscreen Information' is active in 'Preferences' dialog, a value appears in both the server's and client's game screen. Increasing this value will smooth the frame rate, but also delay the input response.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server, Client</td>
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<td>All functions (screenshot, etc.) are unusable.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Client</td>
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<td>Clients cannot stop netplay by themselves.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>Netplay stops when server pauses the game.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Server</td>
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<td>SRAM file may be overwritten by this play.</td>
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</tr>
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<tr valign="top">
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<td style="width:9em">Client</td>
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<td>SRAM file won't be overwritten by this play.</td>
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</tr>
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</tbody>
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</table></li>
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</ul>
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<div style="text-align:center; margin-top:3em"><p>
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<<a href="08.html">Prev</a> <a href="../index.html">Top</a> <a href="10.html">Next</a>>
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</p></div>
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</body>
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</html>
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