2010-09-25 15:46:12 +00:00
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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2011-04-11 19:51:20 +00:00
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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2010-09-25 15:46:12 +00:00
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(c) Copyright 2006 - 2007 nitsuja
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2018-05-25 20:43:57 +00:00
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(c) Copyright 2009 - 2018 BearOso,
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2010-09-25 15:46:12 +00:00
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OV2
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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2016-10-15 16:31:26 +00:00
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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2016-10-07 17:47:07 +00:00
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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2010-09-25 15:46:12 +00:00
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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2018-05-25 20:43:57 +00:00
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(c) Copyright 2004 - 2018 BearOso
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2010-09-25 15:46:12 +00:00
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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2018-05-25 20:43:57 +00:00
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(c) Copyright 2009 - 2018 OV2
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2010-09-25 15:46:12 +00:00
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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2011-04-11 19:51:20 +00:00
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(c) Copyright 2001 - 2011 zones
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2010-09-25 15:46:12 +00:00
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2016-10-15 16:31:26 +00:00
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Libretro port
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2017-11-17 22:00:58 +00:00
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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2016-10-15 16:31:26 +00:00
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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2010-09-25 15:46:12 +00:00
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#include "CXAudio2.h"
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#include "../snes9x.h"
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#include "../apu/apu.h"
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#include "wsnes9x.h"
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#include <process.h>
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2018-08-06 23:16:41 +00:00
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#include "dxerr.h"
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2018-08-14 19:28:58 +00:00
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#include "commctrl.h"
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2010-09-25 15:46:12 +00:00
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/* CXAudio2
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Implements audio output through XAudio2.
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Basic idea: one master voice and one source voice are created;
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the source voice consumes buffers queued by PushBuffer, plays them through
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the master voice and calls OnBufferEnd after each buffer.
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ProcessSound copies new samples into the buffer and queues them for playback.
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*/
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/* Construction/Destruction
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*/
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CXAudio2::CXAudio2(void)
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{
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pXAudio2 = NULL;
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pSourceVoice = NULL;
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pMasterVoice = NULL;
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sum_bufferSize = singleBufferBytes \
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= singleBufferSamples = blockCount = 0;
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soundBuffer = NULL;
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initDone = false;
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}
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CXAudio2::~CXAudio2(void)
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{
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DeInitXAudio2();
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}
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2018-08-14 19:28:58 +00:00
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INT_PTR CALLBACK DlgXAudio2InitError(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg)
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{
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case WM_INITDIALOG:
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{
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// display warning icon and set text of sys control (too long for resource)
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HICON aIcn = LoadIcon(NULL, IDI_WARNING);
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SendDlgItemMessage(hDlg, IDC_STATIC_ICON, STM_SETICON, (WPARAM)aIcn, 0);
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SetDlgItemText(hDlg, IDC_SYSLINK_DX, TEXT("Unable to initialize XAudio2.\
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You will not be able to hear any sound effects or music while playing.\n\n\
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This is usually caused by not having a recent DirectX9 runtime installed.\n\
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You can download the most recent DirectX9 runtime here:\n\n\
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<a href=\"https://www.microsoft.com/en-us/download/details.aspx?id=35\">https://www.microsoft.com/en-us/download/details.aspx?id=35</a>"));
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// center dialog on parent
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HWND parent = GetParent(hDlg);
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RECT rcParent, rcSelf;
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GetWindowRect(parent, &rcParent);
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GetWindowRect(hDlg, &rcSelf);
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SetWindowPos(hDlg,
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HWND_TOP,
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rcParent.left + ((rcParent.right - rcParent.left) - (rcSelf.right - rcSelf.left)) / 2,
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rcParent.top + ((rcParent.bottom - rcParent.top) - (rcSelf.bottom - rcSelf.top)) / 2,
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0, 0,
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SWP_NOSIZE);
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}
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return true;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDOK:
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if (HIWORD(wParam) == BN_CLICKED) {
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EndDialog(hDlg, IDOK);
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return TRUE;
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}
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}
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break;
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case WM_NOTIFY:
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switch (((LPNMHDR)lParam)->code)
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{
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case NM_CLICK: // Fall through to the next case.
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case NM_RETURN:
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{
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PNMLINK pNMLink = (PNMLINK)lParam;
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LITEM item = pNMLink->item;
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// open link with registered application
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ShellExecute(NULL, L"open", item.szUrl, NULL, NULL, SW_SHOW);
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break;
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}
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}
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}
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return FALSE;
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}
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2010-09-25 15:46:12 +00:00
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/* CXAudio2::InitXAudio2
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initializes the XAudio2 object
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-----
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returns true if successful, false otherwise
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*/
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bool CXAudio2::InitXAudio2(void)
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{
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if(initDone)
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return true;
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HRESULT hr;
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if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
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2017-02-18 04:52:11 +00:00
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DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
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2018-08-14 19:28:58 +00:00
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DialogBox(GUI.hInstance, MAKEINTRESOURCE(IDD_DIALOG_XAUDIO2_INIT_ERROR), GUI.hWnd, DlgXAudio2InitError);
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2010-09-25 15:46:12 +00:00
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return false;
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}
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initDone = true;
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return true;
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}
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/* CXAudio2::InitVoices
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initializes the voice objects with the current audio settings
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-----
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returns true if successful, false otherwise
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*/
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bool CXAudio2::InitVoices(void)
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{
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HRESULT hr;
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if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
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Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
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2017-02-18 04:52:11 +00:00
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DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
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2010-09-25 15:46:12 +00:00
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return false;
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}
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WAVEFORMATEX wfx;
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = Settings.Stereo ? 2 : 1;
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wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
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wfx.nBlockAlign = (Settings.SixteenBitSound ? 2 : 1) * (Settings.Stereo ? 2 : 1);
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wfx.wBitsPerSample = Settings.SixteenBitSound ? 16 : 8;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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wfx.cbSize = 0;
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if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
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XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) {
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2017-02-18 04:52:11 +00:00
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DXTRACE_ERR_MSGBOX(TEXT("Unable to create source voice."),hr);
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2010-09-25 15:46:12 +00:00
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return false;
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}
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return true;
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}
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/* CXAudio2::DeInitXAudio2
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deinitializes all objects
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*/
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void CXAudio2::DeInitXAudio2(void)
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{
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initDone = false;
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DeInitVoices();
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if(pXAudio2) {
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pXAudio2->Release();
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pXAudio2 = NULL;
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}
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}
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/* CXAudio2::DeInitVoices
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deinitializes the voice objects and buffers
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*/
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void CXAudio2::DeInitVoices(void)
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{
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if(pSourceVoice) {
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StopPlayback();
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pSourceVoice->DestroyVoice();
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pSourceVoice = NULL;
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}
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if(pMasterVoice) {
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|
|
|
pMasterVoice->DestroyVoice();
|
|
|
|
pMasterVoice = NULL;
|
|
|
|
}
|
|
|
|
if(soundBuffer) {
|
|
|
|
delete [] soundBuffer;
|
|
|
|
soundBuffer = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::OnBufferEnd
|
|
|
|
callback function called by the source voice
|
|
|
|
IN:
|
|
|
|
pBufferContext - unused
|
|
|
|
*/
|
|
|
|
void CXAudio2::OnBufferEnd(void *pBufferContext)
|
|
|
|
{
|
|
|
|
InterlockedDecrement(&bufferCount);
|
2012-01-22 19:18:15 +00:00
|
|
|
SetEvent(GUI.SoundSyncEvent);
|
2010-09-25 15:46:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::PushBuffer
|
|
|
|
pushes one buffer onto the source voice playback queue
|
|
|
|
IN:
|
|
|
|
AudioBytes - size of the buffer
|
|
|
|
pAudioData - pointer to the buffer
|
|
|
|
pContext - context passed to the callback, currently unused
|
|
|
|
*/
|
|
|
|
void CXAudio2::PushBuffer(UINT32 AudioBytes,BYTE *pAudioData,void *pContext)
|
|
|
|
{
|
|
|
|
XAUDIO2_BUFFER xa2buffer={0};
|
|
|
|
xa2buffer.AudioBytes=AudioBytes;
|
|
|
|
xa2buffer.pAudioData=pAudioData;
|
|
|
|
xa2buffer.pContext=pContext;
|
|
|
|
InterlockedIncrement(&bufferCount);
|
|
|
|
pSourceVoice->SubmitSourceBuffer(&xa2buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::SetupSound
|
|
|
|
applies current sound settings by recreating the voice objects and buffers
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool CXAudio2::SetupSound()
|
|
|
|
{
|
|
|
|
if(!initDone)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
DeInitVoices();
|
|
|
|
|
|
|
|
blockCount = 8;
|
|
|
|
UINT32 blockTime = GUI.SoundBufferSize / blockCount;
|
|
|
|
|
2016-11-06 21:05:10 +00:00
|
|
|
singleBufferSamples = (Settings.SoundPlaybackRate * blockTime) / 1000;
|
|
|
|
singleBufferSamples *= (Settings.Stereo ? 2 : 1);
|
2010-09-25 15:46:12 +00:00
|
|
|
singleBufferBytes = singleBufferSamples * (Settings.SixteenBitSound ? 2 : 1);
|
|
|
|
sum_bufferSize = singleBufferBytes * blockCount;
|
|
|
|
|
|
|
|
if (InitVoices())
|
|
|
|
{
|
|
|
|
soundBuffer = new uint8[sum_bufferSize];
|
|
|
|
writeOffset = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DeInitVoices();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bufferCount = 0;
|
|
|
|
|
|
|
|
BeginPlayback();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-11-24 23:10:44 +00:00
|
|
|
void CXAudio2::SetVolume(double volume)
|
|
|
|
{
|
|
|
|
pSourceVoice->SetVolume(volume);
|
|
|
|
}
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
void CXAudio2::BeginPlayback()
|
|
|
|
{
|
|
|
|
pSourceVoice->Start(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CXAudio2::StopPlayback()
|
|
|
|
{
|
|
|
|
pSourceVoice->Stop(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CXAudio2::ProcessSound
|
|
|
|
The mixing function called by the sound core when new samples are available.
|
2017-11-28 19:48:12 +00:00
|
|
|
SoundBuffer is divided into blockCount blocks. If there are enough available samples and a free block,
|
2010-09-25 15:46:12 +00:00
|
|
|
the block is filled and queued to the source voice. bufferCount is increased by pushbuffer and decreased by
|
|
|
|
the OnBufferComplete callback.
|
|
|
|
*/
|
|
|
|
void CXAudio2::ProcessSound()
|
|
|
|
{
|
2017-11-28 19:48:12 +00:00
|
|
|
int freeBytes = (blockCount - bufferCount) * singleBufferBytes;
|
2010-09-25 15:46:12 +00:00
|
|
|
|
2017-11-28 19:48:12 +00:00
|
|
|
if (Settings.DynamicRateControl)
|
|
|
|
{
|
|
|
|
S9xUpdateDynamicRate(freeBytes, sum_bufferSize);
|
|
|
|
}
|
2010-09-25 15:46:12 +00:00
|
|
|
|
2017-11-28 19:48:12 +00:00
|
|
|
S9xFinalizeSamples();
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
UINT32 availableSamples;
|
|
|
|
|
|
|
|
availableSamples = S9xGetSampleCount();
|
|
|
|
|
2017-11-28 19:48:12 +00:00
|
|
|
if (Settings.DynamicRateControl)
|
|
|
|
{
|
|
|
|
// Using rate control, we should always keep the emulator's sound buffers empty to
|
|
|
|
// maintain an accurate measurement.
|
|
|
|
if (availableSamples > (freeBytes >> (Settings.SixteenBitSound ? 1 : 0)))
|
|
|
|
{
|
|
|
|
S9xClearSamples();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!initDone)
|
|
|
|
return;
|
|
|
|
|
|
|
|
BYTE * curBuffer;
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
while(availableSamples > singleBufferSamples && bufferCount < blockCount) {
|
|
|
|
curBuffer = soundBuffer + writeOffset;
|
|
|
|
S9xMixSamples(curBuffer,singleBufferSamples);
|
|
|
|
PushBuffer(singleBufferBytes,curBuffer,NULL);
|
|
|
|
writeOffset+=singleBufferBytes;
|
|
|
|
writeOffset%=sum_bufferSize;
|
2013-03-26 14:06:36 +00:00
|
|
|
availableSamples -= singleBufferSamples;
|
2010-09-25 15:46:12 +00:00
|
|
|
}
|
2010-09-25 17:35:19 +00:00
|
|
|
}
|