snes9x/vulkan/vulkan_shader_chain.hpp

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#pragma once
#include "vulkan_context.hpp"
#include "slang_preset.hpp"
#include "vulkan_slang_pipeline.hpp"
#include "vulkan_texture.hpp"
#include <string>
#include <deque>
namespace Vulkan
{
class ShaderChain
{
public:
2023-01-25 20:03:21 +00:00
const int queue_size = 3;
ShaderChain(Context *context_);
~ShaderChain();
bool load_shader_preset(std::string filename);
void update_and_propagate_sizes(int original_width_, int original_height_, int viewport_width_, int viewport_height_);
bool load_lookup_textures();
void do_frame(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
void upload_original(uint8_t *data, int width, int height, int stride, vk::Format format);
void upload_original(vk::CommandBuffer cmd, uint8_t *data, int width, int height, int stride, vk::Format format);
void construct_buffer_objects();
void update_framebuffers(vk::CommandBuffer cmd, int frame_num);
void update_descriptor_set(vk::CommandBuffer cmd, int pipe_num, int swapchain_index);
std::unique_ptr<SlangPreset> preset;
Context *context;
std::vector<std::unique_ptr<SlangPipeline>> pipelines;
size_t original_history_size;
uint32_t frame_count;
int original_width;
int original_height;
int viewport_width;
int viewport_height;
vk::UniqueDescriptorPool descriptor_pool;
std::vector<std::unique_ptr<Texture> > lookup_textures;
std::deque<std::unique_ptr<Texture> > original;
vk::Buffer vertex_buffer;
vma::Allocation vertex_buffer_allocation;
int current_frame_index;
int last_frame_index;
};
} // namespace Vulkan