snes9x/vulkan/std_chrono_throttle.hpp

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#pragma once
#include <chrono>
struct Throttle
{
void set_frame_rate(double frame_rate);
void advance();
void reset();
void wait_for_frame();
void wait_for_frame_and_rebase_time();
std::chrono::microseconds remaining();
double max_frame_rate = 0.0;
double frame_duration = 0.0;
std::chrono::microseconds frame_duration_us;
std::chrono::time_point<std::chrono::steady_clock, std::chrono::microseconds> then;
};