snes9x/gtk/src/gtk_sound_driver_pulse.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include "gtk_s9x.h"
#include "gtk_sound_driver_pulse.h"
#include <sys/ioctl.h>
#include <sys/time.h>
#include <fcntl.h>
static void
pulse_samples_available (void *data)
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{
((S9xPulseSoundDriver *) data)->samples_available ();
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}
S9xPulseSoundDriver::S9xPulseSoundDriver ()
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{
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mainloop = NULL;
context = NULL;
stream = NULL;
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buffer_size = 0;
}
void
S9xPulseSoundDriver::init ()
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{
}
void
S9xPulseSoundDriver::terminate ()
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{
S9xSetSamplesAvailableCallback (NULL, NULL);
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if (mainloop)
pa_threaded_mainloop_stop (mainloop);
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if (stream)
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{
pa_stream_disconnect (stream);
pa_stream_unref (stream);
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}
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if (context)
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{
pa_context_disconnect (context);
pa_context_unref (context);
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}
if (mainloop)
{
pa_threaded_mainloop_free (mainloop);
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}
}
void
S9xPulseSoundDriver::start ()
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{
}
void
S9xPulseSoundDriver::stop ()
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{
}
void
S9xPulseSoundDriver::lock ()
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{
pa_threaded_mainloop_lock (mainloop);
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}
void
S9xPulseSoundDriver::unlock ()
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{
pa_threaded_mainloop_unlock (mainloop);
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}
void
S9xPulseSoundDriver::wait ()
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{
pa_threaded_mainloop_wait (mainloop);
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}
static void
context_state_cb (pa_context *c, void *userdata)
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{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *) userdata;
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int state;
state = pa_context_get_state (c);
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if (state == PA_CONTEXT_READY ||
state == PA_CONTEXT_FAILED ||
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state == PA_CONTEXT_TERMINATED)
{
pa_threaded_mainloop_signal (driver->mainloop, 0);
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}
}
static void
stream_state_callback (pa_stream *p, void *userdata)
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{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *) userdata;
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int state;
state = pa_stream_get_state (p);
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if (state == PA_STREAM_READY ||
state == PA_STREAM_FAILED ||
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state == PA_STREAM_TERMINATED)
{
pa_threaded_mainloop_signal (driver->mainloop, 0);
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}
}
bool S9xPulseSoundDriver::open_device()
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{
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int err = PA_ERR_UNKNOWN;
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pa_sample_spec ss;
pa_buffer_attr buffer_attr;
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const pa_buffer_attr *actual_buffer_attr;
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ss.channels = Settings.Stereo ? 2 : 1;
ss.format = Settings.SixteenBitSound ? PA_SAMPLE_S16NE : PA_SAMPLE_U8;
ss.rate = Settings.SoundPlaybackRate;
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buffer_attr.fragsize = -1;
buffer_attr.tlength = pa_usec_to_bytes (gui_config->sound_buffer_size * 1000, &ss);
buffer_attr.maxlength = -1;
buffer_attr.minreq = -1;
buffer_attr.prebuf = -1;
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printf ("PulseAudio sound driver initializing...\n");
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printf (" --> (%dhz, %s %s, %dms)...",
Settings.SoundPlaybackRate,
Settings.SixteenBitSound ? "16-bit" : "8-bit",
Settings.Stereo ? "Stereo" : "Mono",
gui_config->sound_buffer_size);
fflush (stdout);
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mainloop = pa_threaded_mainloop_new ();
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if (!mainloop)
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{
fprintf (stderr, "Failed to create mainloop.\n");
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goto error0;
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}
context = pa_context_new (pa_threaded_mainloop_get_api (mainloop), "Snes9x");
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if (!context)
goto error1;
pa_context_set_state_callback (context, context_state_cb, this);
if ((err = pa_context_connect (context, NULL, PA_CONTEXT_NOFLAGS, NULL)) != 0)
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goto error2;
lock ();
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if ((err = pa_threaded_mainloop_start (mainloop)) != 0)
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goto error2;
wait ();
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if ((err = pa_context_get_state (context)) != PA_CONTEXT_READY)
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{
printf ("Coundn't create context: State: %d\n", err);
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goto error2;
}
stream = pa_stream_new (context, "Game", &ss, NULL);
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if (!stream)
goto error2;
pa_stream_set_state_callback (stream, stream_state_callback, this);
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if (pa_stream_connect_playback (stream,
NULL,
&buffer_attr,
PA_STREAM_ADJUST_LATENCY,
NULL,
NULL) < 0)
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goto error3;
wait ();
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if (pa_stream_get_state (stream) != PA_STREAM_READY)
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{
goto error3;
}
actual_buffer_attr = pa_stream_get_buffer_attr (stream);
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buffer_size = actual_buffer_attr->tlength;
printf ("OK\n");
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S9xSetSamplesAvailableCallback (pulse_samples_available, this);
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unlock ();
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return true;
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error3:
pa_stream_disconnect (stream);
pa_stream_unref (stream);
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error2:
pa_context_disconnect (context);
pa_context_unref (context);
unlock ();
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error1:
pa_threaded_mainloop_free (mainloop);
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error0:
printf ("Failed: %s\n", pa_strerror (err));
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return false;
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}
void
S9xPulseSoundDriver::samples_available ()
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{
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size_t bytes;
int samples;
const pa_buffer_attr *buffer_attr;
void *output_buffer = NULL;
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lock ();
bytes = pa_stream_writable_size (stream);
buffer_attr = pa_stream_get_buffer_attr (stream);
unlock ();
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buffer_size = buffer_attr->tlength;
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate (bytes, buffer_size);
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}
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S9xFinalizeSamples ();
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samples = S9xGetSampleCount ();
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if (Settings.DynamicRateControl)
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{
if ((int) bytes < (samples << (Settings.SixteenBitSound ? 1 : 0)))
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{
S9xClearSamples ();
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return;
}
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}
bytes = MIN ((int) bytes, (samples << (Settings.SixteenBitSound ? 1 : 0)));
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if (!bytes)
return;
lock ();
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if (pa_stream_begin_write (stream, &output_buffer, &bytes) != 0)
{
pa_stream_flush (stream, NULL, NULL);
unlock ();
return;
}
if (bytes <= 0 || !output_buffer)
{
unlock ();
return;
}
S9xMixSamples ((uint8 *) output_buffer, bytes >> (Settings.SixteenBitSound ? 1 : 0));
pa_stream_write (stream, output_buffer, bytes, NULL, 0, PA_SEEK_RELATIVE);
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unlock ();
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}