snes9x/tileimpl-h2x1.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#define _TILEIMPL_CPP_
#include "tileimpl.h"
namespace TileImpl {
template<class MATH, class BPSTART>
void HiresBase<MATH, BPSTART>::Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
{
if (Z1 > GFX.DB[Offset + 2 * N] && (M))
{
GFX.S[Offset + 2 * N + 1] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
if ((OffsetInLine + 2 * N ) != (SNES_WIDTH - 1) << 1)
GFX.S[Offset + 2 * N + 2] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
if ((OffsetInLine + 2 * N) == 0 || (OffsetInLine + 2 * N) == GFX.RealPPL)
GFX.S[Offset + 2 * N] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2;
}
}
// hires double width
template struct Renderers<DrawTile16, Hires>;
template struct Renderers<DrawClippedTile16, Hires>;
template struct Renderers<DrawMosaicPixel16, Hires>;
template struct Renderers<DrawBackdrop16, Hires>;
template struct Renderers<DrawMode7MosaicBG1, Hires>;
template struct Renderers<DrawMode7BG1, Hires>;
template struct Renderers<DrawMode7MosaicBG2, Hires>;
template struct Renderers<DrawMode7BG2, Hires>;
// hires double width interlace
template struct Renderers<DrawTile16, HiresInterlace>;
template struct Renderers<DrawClippedTile16, HiresInterlace>;
template struct Renderers<DrawMosaicPixel16, HiresInterlace>;
//template struct Renderers<DrawBackdrop16, Hires>;
//template struct Renderers<DrawMode7MosaicBG1, Hires>;
//template struct Renderers<DrawMode7BG1, Hires>;
//template struct Renderers<DrawMode7MosaicBG2, Hires>;
//template struct Renderers<DrawMode7BG2, Hires>;
} // namespace TileImpl