2016-11-03 19:43:07 +00:00
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2016 BearOso,
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OV2
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(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2016 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2016 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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MSU-1 code
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(c) Copyright 2016 qwertymodo
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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2016-11-03 18:40:47 +00:00
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#include "snes9x.h"
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#include "display.h"
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#include "msu1.h"
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#include <fstream>
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std::ifstream dataFile, audioFile;
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uint32 dataPos, audioPos, audioResumePos, audioLoopPos;
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uint16 audioTrack, audioResumeTrack;
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char fName[64];
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// Sample buffer
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int16 *bufPos, *bufBegin, *bufEnd;
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void S9xMSU1Init(void)
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{
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MSU1.MSU1_STATUS = 0;
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MSU1.MSU1_SEEK = 0;
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MSU1.MSU1_TRACK = 0;
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MSU1.MSU1_VOLUME = 0;
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MSU1.MSU1_CONTROL = 0;
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dataPos = 0;
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audioPos = 0;
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audioResumePos = 0;
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audioTrack = 0;
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audioResumeTrack = 0;
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bufPos = 0;
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bufBegin = 0;
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bufEnd = 0;
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if (dataFile.is_open())
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dataFile.close();
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if (audioFile.is_open())
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audioFile.close();
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dataFile.open(S9xGetFilename(".msu", ROMFILENAME_DIR), std::ios::in | std::ios::binary);
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}
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void S9xMSU1Execute(void)
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{
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while (((uintptr_t)bufPos < (uintptr_t)bufEnd) && (MSU1.MSU1_STATUS & AudioPlaying))
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{
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if (audioFile.is_open())
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{
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if (audioFile.eof())
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{
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if (MSU1.MSU1_STATUS & AudioRepeating)
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{
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audioPos = audioLoopPos;
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audioFile.seekg(audioPos);
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}
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else
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{
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MSU1.MSU1_STATUS &= ~(AudioPlaying | AudioRepeating);
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audioFile.seekg(8);
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return;
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}
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}
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int16 sample = 0;
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audioFile.get(((char *)&sample), 2);
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sample = (double)sample * (double)MSU1.MSU1_VOLUME / 255.0;
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*(bufPos++) = sample;
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audioPos += 2;
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}
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else
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{
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MSU1.MSU1_STATUS &= ~(AudioPlaying | AudioRepeating);
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audioFile.seekg(8);
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return;
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}
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}
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}
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uint8 S9xMSU1ReadPort(int port)
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{
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switch (port)
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{
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case 0:
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return MSU1.MSU1_STATUS;
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case 1:
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if (MSU1.MSU1_STATUS & DataBusy)
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return 0;
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if (dataFile.fail() || dataFile.bad() || dataFile.eof())
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return 0;
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return dataFile.get();
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case 2:
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return 'S';
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case 3:
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return '-';
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case 4:
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return 'M';
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case 5:
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return 'S';
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case 6:
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return 'U';
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case 7:
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return '1';
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}
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}
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void S9xMSU1WritePort(int port, uint8 byte)
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{
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switch (port)
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{
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case 0:
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((uint8 *)(&MSU1.MSU1_SEEK))[0] = byte;
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break;
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case 1:
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((uint8 *)(&MSU1.MSU1_SEEK))[1] = byte;
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break;
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case 2:
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((uint8 *)(&MSU1.MSU1_SEEK))[2] = byte;
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break;
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case 3:
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((uint8 *)(&MSU1.MSU1_SEEK))[3] = byte;
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dataPos = MSU1.MSU1_SEEK;
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if(dataFile.good())
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dataFile.seekg(dataPos);
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break;
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case 4:
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((uint8 *)(&MSU1.MSU1_TRACK))[0] = byte;
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break;
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case 5:
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((uint8 *)(&MSU1.MSU1_TRACK))[1] = byte;
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audioTrack = MSU1.MSU1_TRACK;
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if (audioFile.is_open())
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audioFile.close();
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// This is an ugly hack... need to see if there's a better way to get the base name without extension
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sprintf(fName, "%s", S9xGetFilename(".msu", ROMFILENAME_DIR));
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fName[strlen(fName) - 4] = '\0';
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sprintf(fName, "%s-%d.pcm", fName, audioTrack);
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audioFile.open(fName);
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if (audioFile.is_open() && audioFile.good())
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{
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MSU1.MSU1_STATUS |= AudioError;
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if (audioFile.get() != 'M')
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break;
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if (audioFile.get() != 'S')
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break;
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if (audioFile.get() != 'U')
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break;
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if (audioFile.get() != '1')
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break;
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((uint8 *)(&audioLoopPos))[0] = audioFile.get();
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((uint8 *)(&audioLoopPos))[1] = audioFile.get();
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((uint8 *)(&audioLoopPos))[2] = audioFile.get();
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((uint8 *)(&audioLoopPos))[3] = audioFile.get();
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audioLoopPos += 8;
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MSU1.MSU1_STATUS &= ~AudioPlaying;
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MSU1.MSU1_STATUS &= ~AudioRepeating;
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if (audioTrack == audioResumeTrack)
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{
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audioPos = audioResumePos;
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audioResumeTrack = 0xFFFF;
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audioResumePos = 0;
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}
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else
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audioPos = 8;
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audioFile.seekg(audioPos);
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MSU1.MSU1_STATUS &= ~AudioError;
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}
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else
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MSU1.MSU1_STATUS |= AudioError;
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break;
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case 6:
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MSU1.MSU1_VOLUME = byte;
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break;
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case 7:
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if (MSU1.MSU1_STATUS & (AudioBusy | AudioError))
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break;
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MSU1.MSU1_STATUS = (MSU1.MSU1_STATUS & ~0x30) | ((byte & 0x03) << 4);
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if ((byte & 0x05) == 0x05)
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audioResumeTrack = audioTrack;
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break;
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}
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}
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uint16 S9xMSU1Samples(void)
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{
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return bufPos - bufBegin;
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|
|
|
}
|
|
|
|
|
|
|
|
void S9xMSU1SetOutput(int16 * out, int size)
|
|
|
|
{
|
|
|
|
bufPos = bufBegin = out;
|
|
|
|
bufEnd = out + size;
|
|
|
|
}
|