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# ifndef LIBRETRO_CORE_OPTIONS_H__
# define LIBRETRO_CORE_OPTIONS_H__
# include <stdlib.h>
# include <string.h>
# include <libretro.h>
# include <retro_inline.h>
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# ifndef HAVE_NO_LANGEXTRA
# include "libretro_core_options_intl.h"
# endif
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* VERSION : 1.3
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* - 1.3 : Move translations to libretro_core_options_intl . h
* - libretro_core_options_intl . h includes BOM and utf - 8
* fix for MSVC 2010 - 2013
* - Added HAVE_NO_LANGEXTRA flag to disable translations
* on platforms / compilers without BOM support
* - 1.2 : Use core options v1 interface when
* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is > = 1
* ( previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION = = 1 )
* - 1.1 : Support generation of core options v0 retro_core_option_value
* arrays containing options with a single value
* - 1.0 : First commit
*/
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# ifdef __cplusplus
extern " C " {
# endif
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Core Option Definitions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
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/* RETRO_LANGUAGE_ENGLISH */
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/* Default language:
* - All other languages must include the same keys and values
* - Will be used as a fallback in the event that frontend language
* is not available
* - Will be used as a fallback for any missing entries in
* frontend language definition */
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struct retro_core_option_definition option_defs_us [ ] = {
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/* These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
* Changing " Show layer 1 " is fine , but don ' t change " layer_1 " / etc or the possible values ( " Yes|No " ) .
* Adding more variables and rearranging them is safe . */
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{
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" snes9x_region " ,
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" Console Region (Reload Core) " ,
" Specify which region the system is from. 'PAL' is 50hz, 'NTSC' is 60hz. Games will run faster or slower than normal if the incorrect region is selected. " ,
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{
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{ " auto " , " Auto " } ,
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{ " ntsc " , " NTSC " } ,
{ " pal " , " PAL " } ,
{ NULL , NULL } ,
} ,
" auto "
} ,
{
" snes9x_aspect " ,
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" Preferred Aspect Ratio " ,
" Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings. " ,
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{
{ " 4:3 " , NULL } ,
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{ " 4:3 scaled " , " 4:3 (Preserved) " } ,
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{ " uncorrected " , " Uncorrected " } ,
{ " auto " , " Auto " } ,
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{ " ntsc " , " NTSC " } ,
{ " pal " , " PAL " } ,
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{ NULL , NULL } ,
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} ,
" 4:3 "
} ,
{
" snes9x_overscan " ,
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" Crop Overscan " ,
" Remove the ~8 pixel borders at the top and bottom of the screen, typically unused by games and hidden by the bezel of a standard-definition television. 'Auto' will attempt to detect and crop overscan based on the current content. " ,
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{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
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{ " auto " , " Auto " } ,
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{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_gfx_hires " ,
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" Enable Hi-Res Mode " ,
" Allow games to switch to hi-res mode (512x448) or force all content to output at 256x224 (with crushed pixels). " ,
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{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_hires_blend " ,
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" Hi-Res Blending " ,
" Blend adjacent pixels when game switches to hi-res mode (512x448). Required for certain games that use hi-res mode to produce transparency effects (Kirby's Dream Land, Jurassic Park...). " ,
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{
{ " disabled " , NULL } ,
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{ " merge " , " Merge " } ,
{ " blur " , " Blur " } ,
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{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_blargg " ,
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" Blargg NTSC Filter " ,
" Apply a video filter to mimic various NTSC TV signals. " ,
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{
{ " disabled " , NULL } ,
{ " monochrome " , " Monochrome " } ,
{ " rf " , " RF " } ,
{ " composite " , " Composite " } ,
{ " s-video " , " S-Video " } ,
{ " rgb " , " RGB " } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_audio_interpolation " ,
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" Audio Interpolation " ,
" Apply an audio filter. 'Gaussian' reproduces the bass-heavy sound of the original hardware. 'Cubic' and 'Sinc' are less accurate, and preserve more of the high range. " ,
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{
{ " gaussian " , " Gaussian " } ,
{ " cubic " , " Cubic " } ,
{ " sinc " , " Sinc " } ,
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{ " none " , " None " } ,
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{ " linear " , " Linear " } ,
{ NULL , NULL } ,
} ,
" gaussian "
} ,
{
" snes9x_up_down_allowed " ,
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" Allow Opposing Directions " ,
" Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches. " ,
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{
{ " disabled " , NULL } ,
{ " enabled " , NULL } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_overclock_superfx " ,
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" SuperFX Overclocking " ,
" SuperFX coprocessor frequency multiplier. Can improve frame rate or cause timing errors. Values under 100% can improve game performance on slow devices. " ,
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{
{ " 50% " , NULL } ,
{ " 60% " , NULL } ,
{ " 70% " , NULL } ,
{ " 80% " , NULL } ,
{ " 90% " , NULL } ,
{ " 100% " , NULL } ,
{ " 150% " , NULL } ,
{ " 200% " , NULL } ,
{ " 250% " , NULL } ,
{ " 300% " , NULL } ,
{ " 350% " , NULL } ,
{ " 400% " , NULL } ,
{ " 450% " , NULL } ,
{ " 500% " , NULL } ,
{ NULL , NULL } ,
} ,
" 100% "
} ,
{
" snes9x_overclock_cycles " ,
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" Reduce Slowdown (Hack, Unsafe) " ,
" Overclock SNES CPU. May cause games to crash! Use 'Light' for shorter loading times, 'Compatible' for most games exhibiting slowdown and 'Max' only if absolutely required (Gradius 3, Super R-type...). " ,
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{
{ " disabled " , NULL } ,
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{ " light " , " Light " } ,
{ " compatible " , " Compatible " } ,
{ " max " , " Max " } ,
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{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_reduce_sprite_flicker " ,
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" Reduce Flickering (Hack, Unsafe) " ,
" Increases number of sprites that can be drawn simultaneously on screen. " ,
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{
{ " disabled " , NULL } ,
{ " enabled " , NULL } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_randomize_memory " ,
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" Randomize Memory (Unsafe) " ,
" Randomizes system RAM upon start-up. Some games such as 'Super Off Road' use system RAM as a random number generator for item placement and AI behavior, to make gameplay more unpredictable. " ,
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{
{ " disabled " , NULL } ,
{ " enabled " , NULL } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_block_invalid_vram_access " ,
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" Block Invalid VRAM Access " ,
" Some homebrew/ROM hacks require this option to be disabled for correct operation. " ,
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{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_echo_buffer_hack " ,
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" Echo Buffer Hack (Unsafe, only enable for old addmusic hacks) " ,
" Some homebrew/ROM hacks require this option to be enabled for correct operation. " ,
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{
{ " disabled " , NULL } ,
{ " enabled " , NULL } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_show_lightgun_settings " ,
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" Show Light Gun Settings " ,
" Enable configuration of Super Scope / Justifier / M.A.C.S. rifle input. NOTE: Quick Menu must be toggled for this setting to take effect. " ,
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{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_lightgun_mode " ,
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" Light Gun Mode " ,
" Use a mouse-controlled 'Light Gun' or 'Touchscreen' input. " ,
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{
{ " Lightgun " , " Light Gun " } ,
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{ " Touchscreen " , NULL } ,
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{ NULL , NULL } ,
} ,
" Lightgun "
} ,
{
" snes9x_superscope_reverse_buttons " ,
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" Super Scope Reverse Trigger Buttons " ,
" Swap the positions of the Super Scope 'Fire' and 'Cursor' buttons. " ,
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{
{ " disabled " , NULL } ,
{ " enabled " , NULL } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_superscope_crosshair " ,
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" Super Scope Crosshair " ,
" Change the crosshair size on screen. " ,
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{
{ " 0 " , NULL } ,
{ " 1 " , NULL } ,
{ " 2 " , NULL } ,
{ " 3 " , NULL } ,
{ " 4 " , NULL } ,
{ " 5 " , NULL } ,
{ " 6 " , NULL } ,
{ " 7 " , NULL } ,
{ " 8 " , NULL } ,
{ " 9 " , NULL } ,
{ " 10 " , NULL } ,
{ " 11 " , NULL } ,
{ " 12 " , NULL } ,
{ " 13 " , NULL } ,
{ " 14 " , NULL } ,
{ " 15 " , NULL } ,
{ " 16 " , NULL } ,
{ NULL , NULL } ,
} ,
" 2 "
} ,
{
" snes9x_superscope_color " ,
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" Super Scope Color " ,
" Change the crosshair color on screen. " ,
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{
{ " White " , NULL } ,
{ " White (blend) " , NULL } ,
{ " Red " , NULL } ,
{ " Red (blend) " , NULL } ,
{ " Orange " , NULL } ,
{ " Orange (blend) " , NULL } ,
{ " Yellow " , NULL } ,
{ " Yellow (blend) " , NULL } ,
{ " Green " , NULL } ,
{ " Green (blend) " , NULL } ,
{ " Cyan " , NULL } ,
{ " Cyan (blend) " , NULL } ,
{ " Sky " , NULL } ,
{ " Sky (blend) " , NULL } ,
{ " Blue " , NULL } ,
{ " Blue (blend) " , NULL } ,
{ " Violet " , NULL } ,
{ " Violet (blend) " , NULL } ,
{ " Pink " , NULL } ,
{ " Pink (blend) " , NULL } ,
{ " Purple " , NULL } ,
{ " Purple (blend) " , NULL } ,
{ " Black " , NULL } ,
{ " Black (blend) " , NULL } ,
{ " 25% Grey " , NULL } ,
{ " 25% Grey (blend) " , NULL } ,
{ " 50% Grey " , NULL } ,
{ " 50% Grey (blend) " , NULL } ,
{ " 75% Grey " , NULL } ,
{ " 75% Grey (blend) " , NULL } ,
{ NULL , NULL } ,
} ,
" White "
} ,
{
" snes9x_justifier1_crosshair " ,
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" Justifier 1 Crosshair " ,
" Change the crosshair size on screen. " ,
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{
{ " 0 " , NULL } ,
{ " 1 " , NULL } ,
{ " 2 " , NULL } ,
{ " 3 " , NULL } ,
{ " 4 " , NULL } ,
{ " 5 " , NULL } ,
{ " 6 " , NULL } ,
{ " 7 " , NULL } ,
{ " 8 " , NULL } ,
{ " 9 " , NULL } ,
{ " 10 " , NULL } ,
{ " 11 " , NULL } ,
{ " 12 " , NULL } ,
{ " 13 " , NULL } ,
{ " 14 " , NULL } ,
{ " 15 " , NULL } ,
{ " 16 " , NULL } ,
{ NULL , NULL } ,
} ,
" 4 "
} ,
{
" snes9x_justifier1_color " ,
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" Justifier 1 Color " ,
" Change the crosshair color on screen. " ,
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{
{ " Blue " , NULL } ,
{ " Blue (blend) " , NULL } ,
{ " Violet " , NULL } ,
{ " Violet (blend) " , NULL } ,
{ " Pink " , NULL } ,
{ " Pink (blend) " , NULL } ,
{ " Purple " , NULL } ,
{ " Purple (blend) " , NULL } ,
{ " Black " , NULL } ,
{ " Black (blend) " , NULL } ,
{ " 25% Grey " , NULL } ,
{ " 25% Grey (blend) " , NULL } ,
{ " 50% Grey " , NULL } ,
{ " 50% Grey (blend) " , NULL } ,
{ " 75% Grey " , NULL } ,
{ " 75% Grey (blend) " , NULL } ,
{ " White " , NULL } ,
{ " White (blend) " , NULL } ,
{ " Red " , NULL } ,
{ " Red (blend) " , NULL } ,
{ " Orange " , NULL } ,
{ " Orange (blend) " , NULL } ,
{ " Yellow " , NULL } ,
{ " Yellow (blend) " , NULL } ,
{ " Green " , NULL } ,
{ " Green (blend) " , NULL } ,
{ " Cyan " , NULL } ,
{ " Cyan (blend) " , NULL } ,
{ " Sky " , NULL } ,
{ " Sky (blend) " , NULL } ,
{ NULL , NULL } ,
} ,
" Blue "
} ,
{
" snes9x_justifier2_crosshair " ,
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" Justifier 2 Crosshair " ,
" Change the crosshair size on screen. " ,
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{
{ " 0 " , NULL } ,
{ " 1 " , NULL } ,
{ " 2 " , NULL } ,
{ " 3 " , NULL } ,
{ " 4 " , NULL } ,
{ " 5 " , NULL } ,
{ " 6 " , NULL } ,
{ " 7 " , NULL } ,
{ " 8 " , NULL } ,
{ " 9 " , NULL } ,
{ " 10 " , NULL } ,
{ " 11 " , NULL } ,
{ " 12 " , NULL } ,
{ " 13 " , NULL } ,
{ " 14 " , NULL } ,
{ " 15 " , NULL } ,
{ " 16 " , NULL } ,
{ NULL , NULL } ,
} ,
" 4 "
} ,
{
" snes9x_justifier2_color " ,
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" Justifier 2 Color " ,
" Change the crosshair color on screen. " ,
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{
{ " Pink " , NULL } ,
{ " Pink (blend) " , NULL } ,
{ " Purple " , NULL } ,
{ " Purple (blend) " , NULL } ,
{ " Black " , NULL } ,
{ " Black (blend) " , NULL } ,
{ " 25% Grey " , NULL } ,
{ " 25% Grey (blend) " , NULL } ,
{ " 50% Grey " , NULL } ,
{ " 50% Grey (blend) " , NULL } ,
{ " 75% Grey " , NULL } ,
{ " 75% Grey (blend) " , NULL } ,
{ " White " , NULL } ,
{ " White (blend) " , NULL } ,
{ " Red " , NULL } ,
{ " Red (blend) " , NULL } ,
{ " Orange " , NULL } ,
{ " Orange (blend) " , NULL } ,
{ " Yellow " , NULL } ,
{ " Yellow (blend) " , NULL } ,
{ " Green " , NULL } ,
{ " Green (blend) " , NULL } ,
{ " Cyan " , NULL } ,
{ " Cyan (blend) " , NULL } ,
{ " Sky " , NULL } ,
{ " Sky (blend) " , NULL } ,
{ " Blue " , NULL } ,
{ " Blue (blend) " , NULL } ,
{ " Violet " , NULL } ,
{ " Violet (blend) " , NULL } ,
{ NULL , NULL } ,
} ,
" Pink "
} ,
{
" snes9x_rifle_crosshair " ,
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" M.A.C.S. Rifle Crosshair " ,
" Change the crosshair size on screen. " ,
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{
{ " 0 " , NULL } ,
{ " 1 " , NULL } ,
{ " 2 " , NULL } ,
{ " 3 " , NULL } ,
{ " 4 " , NULL } ,
{ " 5 " , NULL } ,
{ " 6 " , NULL } ,
{ " 7 " , NULL } ,
{ " 8 " , NULL } ,
{ " 9 " , NULL } ,
{ " 10 " , NULL } ,
{ " 11 " , NULL } ,
{ " 12 " , NULL } ,
{ " 13 " , NULL } ,
{ " 14 " , NULL } ,
{ " 15 " , NULL } ,
{ " 16 " , NULL } ,
{ NULL , NULL } ,
} ,
" 2 "
} ,
{
" snes9x_rifle_color " ,
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" M.A.C.S. Rifle Color " ,
" Change the crosshair color on screen. " ,
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{
{ " White " , NULL } ,
{ " White (blend) " , NULL } ,
{ " Red " , NULL } ,
{ " Red (blend) " , NULL } ,
{ " Orange " , NULL } ,
{ " Orange (blend) " , NULL } ,
{ " Yellow " , NULL } ,
{ " Yellow (blend) " , NULL } ,
{ " Green " , NULL } ,
{ " Green (blend) " , NULL } ,
{ " Cyan " , NULL } ,
{ " Cyan (blend) " , NULL } ,
{ " Sky " , NULL } ,
{ " Sky (blend) " , NULL } ,
{ " Blue " , NULL } ,
{ " Blue (blend) " , NULL } ,
{ " Violet " , NULL } ,
{ " Violet (blend) " , NULL } ,
{ " Pink " , NULL } ,
{ " Pink (blend) " , NULL } ,
{ " Purple " , NULL } ,
{ " Purple (blend) " , NULL } ,
{ " Black " , NULL } ,
{ " Black (blend) " , NULL } ,
{ " 25% Grey " , NULL } ,
{ " 25% Grey (blend) " , NULL } ,
{ " 50% Grey " , NULL } ,
{ " 50% Grey (blend) " , NULL } ,
{ " 75% Grey " , NULL } ,
{ " 75% Grey (blend) " , NULL } ,
{ NULL , NULL } ,
} ,
" White "
} ,
{
" snes9x_show_advanced_av_settings " ,
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" Show Advanced Audio/Video Settings " ,
" Enable configuration of low-level video layer / GFX effect / audio channel parameters. NOTE: Quick Menu must be toggled for this setting to take effect. " ,
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{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" disabled "
} ,
{
" snes9x_layer_1 " ,
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" Show Layer 1 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_layer_2 " ,
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" Show Layer 2 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_layer_3 " ,
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" Show Layer 3 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_layer_4 " ,
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" Show Layer 4 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_layer_5 " ,
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" Show Sprite Layer " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_gfx_clip " ,
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" Enable Graphic Clip Windows " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_gfx_transp " ,
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" Enable Transparency Effects " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_1 " ,
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" Enable Sound Channel 1 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_2 " ,
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" Enable Sound Channel 2 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_3 " ,
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" Enable Sound Channel 3 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_4 " ,
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" Enable Sound Channel 4 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_5 " ,
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" Enable Sound Channel 5 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_6 " ,
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" Enable Sound Channel 6 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_7 " ,
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" Enable Sound Channel 7 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{
" snes9x_sndchan_8 " ,
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" Enable Sound Channel 8 " ,
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NULL ,
{
{ " enabled " , NULL } ,
{ " disabled " , NULL } ,
{ NULL , NULL } ,
} ,
" enabled "
} ,
{ NULL , NULL , NULL , { { 0 } } , NULL } ,
} ;
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Language Mapping
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
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# ifndef HAVE_NO_LANGEXTRA
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struct retro_core_option_definition * option_defs_intl [ RETRO_LANGUAGE_LAST ] = {
option_defs_us , /* RETRO_LANGUAGE_ENGLISH */
NULL , /* RETRO_LANGUAGE_JAPANESE */
NULL , /* RETRO_LANGUAGE_FRENCH */
NULL , /* RETRO_LANGUAGE_SPANISH */
NULL , /* RETRO_LANGUAGE_GERMAN */
NULL , /* RETRO_LANGUAGE_ITALIAN */
NULL , /* RETRO_LANGUAGE_DUTCH */
NULL , /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
NULL , /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
NULL , /* RETRO_LANGUAGE_RUSSIAN */
NULL , /* RETRO_LANGUAGE_KOREAN */
NULL , /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
NULL , /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
NULL , /* RETRO_LANGUAGE_ESPERANTO */
NULL , /* RETRO_LANGUAGE_POLISH */
NULL , /* RETRO_LANGUAGE_VIETNAMESE */
NULL , /* RETRO_LANGUAGE_ARABIC */
NULL , /* RETRO_LANGUAGE_GREEK */
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option_defs_tr , /* RETRO_LANGUAGE_TURKISH */
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} ;
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# endif
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Functions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
/* Handles configuration/setting of core options.
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* Should be called as early as possible - ideally inside
* retro_set_environment ( ) , and no later than retro_load_game ( )
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* > We place the function body in the header to avoid the
* necessity of adding more . c files ( i . e . want this to
* be as painless as possible for core devs )
*/
static INLINE void libretro_set_core_options ( retro_environment_t environ_cb )
{
unsigned version = 0 ;
if ( ! environ_cb )
return ;
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if ( environ_cb ( RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION , & version ) & & ( version > = 1 ) )
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{
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# ifndef HAVE_NO_LANGEXTRA
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struct retro_core_options_intl core_options_intl ;
unsigned language = 0 ;
core_options_intl . us = option_defs_us ;
core_options_intl . local = NULL ;
if ( environ_cb ( RETRO_ENVIRONMENT_GET_LANGUAGE , & language ) & &
( language < RETRO_LANGUAGE_LAST ) & & ( language ! = RETRO_LANGUAGE_ENGLISH ) )
core_options_intl . local = option_defs_intl [ language ] ;
environ_cb ( RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL , & core_options_intl ) ;
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# else
environ_cb ( RETRO_ENVIRONMENT_SET_CORE_OPTIONS , & option_defs_us ) ;
# endif
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}
else
{
size_t i ;
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size_t option_index = 0 ;
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size_t num_options = 0 ;
struct retro_variable * variables = NULL ;
char * * values_buf = NULL ;
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/* Determine number of options
* > Note : We are going to skip a number of irrelevant
* core options when building the retro_variable array ,
* but we ' ll allocate space for all of them . The difference
* in resource usage is negligible , and this allows us to
* keep the code ' cleaner ' */
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while ( true )
{
if ( option_defs_us [ num_options ] . key )
num_options + + ;
else
break ;
}
/* Allocate arrays */
variables = ( struct retro_variable * ) calloc ( num_options + 1 , sizeof ( struct retro_variable ) ) ;
values_buf = ( char * * ) calloc ( num_options , sizeof ( char * ) ) ;
if ( ! variables | | ! values_buf )
goto error ;
/* Copy parameters from option_defs_us array */
for ( i = 0 ; i < num_options ; i + + )
{
const char * key = option_defs_us [ i ] . key ;
const char * desc = option_defs_us [ i ] . desc ;
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const char * default_value = option_defs_us [ i ] . default_value ;
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struct retro_core_option_value * values = option_defs_us [ i ] . values ;
size_t buf_len = 3 ;
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size_t default_index = 0 ;
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values_buf [ i ] = NULL ;
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/* Skip options that are irrelevant when using the
* old style core options interface */
if ( ( strcmp ( key , " snes9x_show_lightgun_settings " ) = = 0 ) | |
( strcmp ( key , " snes9x_show_advanced_av_settings " ) = = 0 ) )
continue ;
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if ( desc )
{
size_t num_values = 0 ;
/* Determine number of values */
while ( true )
{
if ( values [ num_values ] . value )
{
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/* Check if this is the default value */
if ( default_value )
if ( strcmp ( values [ num_values ] . value , default_value ) = = 0 )
default_index = num_values ;
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buf_len + = strlen ( values [ num_values ] . value ) ;
num_values + + ;
}
else
break ;
}
/* Build values string */
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if ( num_values > 0 )
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{
size_t j ;
buf_len + = num_values - 1 ;
buf_len + = strlen ( desc ) ;
values_buf [ i ] = ( char * ) calloc ( buf_len , sizeof ( char ) ) ;
if ( ! values_buf [ i ] )
goto error ;
strcpy ( values_buf [ i ] , desc ) ;
strcat ( values_buf [ i ] , " ; " ) ;
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/* Default value goes first */
strcat ( values_buf [ i ] , values [ default_index ] . value ) ;
/* Add remaining values */
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for ( j = 0 ; j < num_values ; j + + )
{
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if ( j ! = default_index )
{
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strcat ( values_buf [ i ] , " | " ) ;
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strcat ( values_buf [ i ] , values [ j ] . value ) ;
}
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}
}
}
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variables [ option_index ] . key = key ;
variables [ option_index ] . value = values_buf [ i ] ;
option_index + + ;
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}
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/* Set variables */
environ_cb ( RETRO_ENVIRONMENT_SET_VARIABLES , variables ) ;
error :
/* Clean up */
if ( values_buf )
{
for ( i = 0 ; i < num_options ; i + + )
{
if ( values_buf [ i ] )
{
free ( values_buf [ i ] ) ;
values_buf [ i ] = NULL ;
}
}
free ( values_buf ) ;
values_buf = NULL ;
}
if ( variables )
{
free ( variables ) ;
variables = NULL ;
}
}
}
# ifdef __cplusplus
}
# endif
# endif