2010-09-25 15:46:12 +00:00
|
|
|
/***********************************************************************************
|
|
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
2011-04-11 19:51:20 +00:00
|
|
|
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
|
2016-10-02 01:03:03 +00:00
|
|
|
(c) Copyright 2009 - 2016 BearOso,
|
2010-09-25 15:46:12 +00:00
|
|
|
OV2
|
|
|
|
|
2016-10-15 16:31:26 +00:00
|
|
|
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
|
|
|
Daniel De Matteis
|
|
|
|
(Under no circumstances will commercial rights be given)
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
BS-X C emulator code
|
|
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
|
|
zones
|
|
|
|
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
|
|
Nach,
|
|
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
|
|
|
|
C4 C++ code
|
|
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
|
|
Nach
|
|
|
|
|
|
|
|
DSP-1 emulator code
|
|
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
|
|
Gary Henderson,
|
|
|
|
Ivar (ivar@snes9x.com),
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
|
|
|
|
DSP-2 emulator code
|
|
|
|
(c) Copyright 2003 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
|
|
Matthew Kendora,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
DSP-3 emulator code
|
|
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Lancer,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
DSP-4 emulator code
|
|
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Nach,
|
|
|
|
z80 gaiden
|
|
|
|
|
|
|
|
OBC1 emulator code
|
|
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
|
|
pagefault (pagefault@zsnes.com),
|
|
|
|
Kris Bleakley
|
|
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
|
|
zsKnight,
|
|
|
|
John Weidman,
|
|
|
|
Dark Force
|
|
|
|
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
|
|
(c) Copyright 2009 byuu,
|
|
|
|
neviksti
|
|
|
|
|
|
|
|
S-DD1 C emulator code
|
|
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
|
|
Andreas Naive,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
S-RTC C emulator code
|
|
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
ST010 C++ emulator code
|
|
|
|
(c) Copyright 2003 Feather,
|
|
|
|
John Weidman,
|
|
|
|
Kris Bleakley,
|
|
|
|
Matthew Kendora
|
|
|
|
|
|
|
|
Super FX x86 assembler emulator code
|
|
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
|
|
pagefault,
|
|
|
|
zsKnight
|
|
|
|
|
|
|
|
Super FX C emulator code
|
|
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
|
|
Gary Henderson,
|
|
|
|
John Weidman
|
|
|
|
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
|
|
|
|
Sound emulator code used in 1.52+
|
|
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
|
2016-10-07 17:47:07 +00:00
|
|
|
S-SMP emulator code used in 1.54+
|
|
|
|
(c) Copyright 2016 byuu
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
SH assembler code partly based on x86 assembler code
|
|
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
|
|
|
|
2xSaI filter
|
|
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
|
|
|
|
NTSC filter
|
|
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
|
|
|
|
GTK+ GUI code
|
2016-10-02 01:03:03 +00:00
|
|
|
(c) Copyright 2004 - 2016 BearOso
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Win32 GUI code
|
|
|
|
(c) Copyright 2003 - 2006 blip,
|
|
|
|
funkyass,
|
|
|
|
Matthew Kendora,
|
|
|
|
Nach,
|
|
|
|
nitsuja
|
2016-10-07 17:53:18 +00:00
|
|
|
(c) Copyright 2009 - 2016 OV2
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Mac OS GUI code
|
|
|
|
(c) Copyright 1998 - 2001 John Stiles
|
2011-04-11 19:51:20 +00:00
|
|
|
(c) Copyright 2001 - 2011 zones
|
2010-09-25 15:46:12 +00:00
|
|
|
|
2016-10-15 16:31:26 +00:00
|
|
|
Libretro port
|
|
|
|
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
|
|
|
Daniel De Matteis
|
|
|
|
(Under no circumstances will commercial rights be given)
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
|
|
individual files.
|
|
|
|
|
|
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
|
|
fee, providing that this license information and copyright notice appear
|
|
|
|
with all copies and any derived work.
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
|
|
in future versions.
|
|
|
|
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
|
|
***********************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef FMOD_SUPPORT
|
|
|
|
#include "CFMOD.h"
|
|
|
|
#include "../snes9x.h"
|
|
|
|
#include "../apu/apu.h"
|
|
|
|
#include "wsnes9x.h"
|
|
|
|
|
|
|
|
#ifndef min
|
|
|
|
#define min(a,b) (((a) < (b)) ? (a) : (b))
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Construction/Destruction
|
|
|
|
*/
|
|
|
|
CFMOD::CFMOD(void)
|
|
|
|
{
|
|
|
|
initDone = false;
|
|
|
|
fmod_stream = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
CFMOD::~CFMOD(void)
|
|
|
|
{
|
|
|
|
DeInitFMOD();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CFMOD::InitStream
|
|
|
|
initializes FMOD and the output stream that will call our callback function
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool CFMOD::InitStream()
|
|
|
|
{
|
|
|
|
if (!FSOUND_Init (Settings.SoundPlaybackRate, 16, 0))
|
|
|
|
{
|
|
|
|
MessageBox (GUI.hWnd, "\
|
|
|
|
Unable to initialise FMOD sound system. You will not be able to hear\n\
|
|
|
|
any sound effects or music while playing.\n\n\
|
|
|
|
It is usually caused by not having DirectX installed or another\n\
|
|
|
|
application that has already opened DirectSound in exclusive\n\
|
|
|
|
mode or the Windows WAVE device has been opened.",
|
|
|
|
"Snes9X - Unable to Open FMOD",
|
|
|
|
MB_OK | MB_ICONWARNING);
|
|
|
|
DeInitStream();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
sampleCount = (Settings.SoundPlaybackRate * GUI.SoundBufferSize/2 ) / 1000;
|
|
|
|
if (Settings.Stereo)
|
|
|
|
sampleCount *= 2;
|
|
|
|
bufferSize = sampleCount * (Settings.SixteenBitSound?2:1);
|
|
|
|
fmod_stream = FSOUND_Stream_Create (FMODStreamCallback, bufferSize,
|
|
|
|
FSOUND_LOOP_OFF |
|
|
|
|
FSOUND_STREAMABLE |
|
|
|
|
FSOUND_SIGNED |
|
|
|
|
FSOUND_LOOP_NORMAL |
|
|
|
|
(Settings.SixteenBitSound ?
|
|
|
|
FSOUND_16BITS : FSOUND_8BITS) |
|
|
|
|
(Settings.Stereo ?
|
|
|
|
FSOUND_STEREO : FSOUND_MONO),
|
|
|
|
Settings.SoundPlaybackRate, (void *)this);
|
|
|
|
|
|
|
|
if (!fmod_stream ||
|
|
|
|
FSOUND_Stream_Play (FSOUND_FREE, fmod_stream) == -1)
|
|
|
|
{
|
|
|
|
MessageBox (GUI.hWnd, "\
|
|
|
|
Unable to create or play an FMOD sound stream. You will not be able\n\
|
|
|
|
to hear any sound effects or music while playing.",
|
|
|
|
"Snes9X - Unable to Open FMOD",
|
|
|
|
MB_OK | MB_ICONWARNING);
|
|
|
|
DeInitStream();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CFMOD::DeInitStream
|
|
|
|
stops playback and closes the stream
|
|
|
|
*/
|
|
|
|
void CFMOD::DeInitStream()
|
|
|
|
{
|
|
|
|
if (fmod_stream)
|
|
|
|
{
|
|
|
|
FSOUND_StopSound (0);
|
|
|
|
FSOUND_Stream_Stop (fmod_stream);
|
|
|
|
FSOUND_Stream_Close (fmod_stream);
|
|
|
|
FSOUND_Close ();
|
|
|
|
fmod_stream = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CFMOD::InitFMOD
|
|
|
|
sets the sound driver to be used by FMOD
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool CFMOD::InitFMOD()
|
|
|
|
{
|
|
|
|
if(initDone)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
switch (GUI.SoundDriver)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case WIN_FMOD_DIRECT_SOUND_DRIVER:
|
|
|
|
FSOUND_SetOutput(FSOUND_OUTPUT_DSOUND);
|
|
|
|
break;
|
|
|
|
case WIN_FMOD_WAVE_SOUND_DRIVER:
|
|
|
|
FSOUND_SetOutput(FSOUND_OUTPUT_WINMM);
|
|
|
|
break;
|
|
|
|
case WIN_FMOD_A3D_SOUND_DRIVER:
|
|
|
|
FSOUND_SetOutput(FSOUND_OUTPUT_A3D);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
FSOUND_SetDriver(0);
|
|
|
|
|
|
|
|
initDone = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CFMOD::DeInitFMOD()
|
|
|
|
{
|
|
|
|
DeInitStream();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CFMOD::SetupSound
|
|
|
|
applies current sound settings by recreating the stream
|
|
|
|
-----
|
|
|
|
returns true if successful, false otherwise
|
|
|
|
*/
|
|
|
|
bool CFMOD::SetupSound()
|
|
|
|
{
|
|
|
|
|
|
|
|
DeInitStream();
|
|
|
|
if(!InitStream()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CFMOD::ProcessSound
|
|
|
|
Finishes core sample creation, syncronizes the buffer access.
|
|
|
|
*/
|
|
|
|
void CFMOD::ProcessSound()
|
|
|
|
{
|
|
|
|
EnterCriticalSection(&GUI.SoundCritSect);
|
|
|
|
|
|
|
|
S9xFinalizeSamples();
|
|
|
|
|
|
|
|
LeaveCriticalSection(&GUI.SoundCritSect);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CFMOD::FMODStreamCallback
|
|
|
|
the callback that mixes into the stream
|
|
|
|
synchronizes the buffer access with a critical section
|
|
|
|
IN:
|
|
|
|
stream - the stream object, unused
|
|
|
|
buff - the buffer to mix into
|
|
|
|
len - number of bytes in the buffer
|
|
|
|
param - pointer to the CFMOD object
|
|
|
|
*/
|
|
|
|
|
|
|
|
// The FMOD API changed the return type of the stream callback function
|
|
|
|
// somewhere between version 3.20 and 3.33. The FMOD API defines a version
|
|
|
|
// string but you can't test for that at compile time. Instead, I've picked on
|
|
|
|
// a symbol that wasn't defined in version 3.20 to test for the change in API.
|
|
|
|
#if !defined (FSOUND_LOADRAW)
|
|
|
|
void
|
|
|
|
#else
|
|
|
|
signed char
|
|
|
|
#endif
|
|
|
|
F_CALLBACKAPI CFMOD::FMODStreamCallback (FSOUND_STREAM *stream, void *buff, int len, void *param)
|
|
|
|
{
|
|
|
|
CFMOD *S9xFMOD=(CFMOD *)param;
|
|
|
|
int sample_count = Settings.SixteenBitSound?len>>1:len;
|
|
|
|
|
|
|
|
EnterCriticalSection(&GUI.SoundCritSect);
|
|
|
|
|
|
|
|
S9xMixSamples((unsigned char *) buff, sample_count);
|
|
|
|
|
|
|
|
LeaveCriticalSection(&GUI.SoundCritSect);
|
|
|
|
|
2012-01-22 19:18:15 +00:00
|
|
|
SetEvent(GUI.SoundSyncEvent);
|
|
|
|
|
2010-09-25 15:46:12 +00:00
|
|
|
|
|
|
|
|
|
|
|
#if defined (FSOUND_LOADRAW)
|
|
|
|
return (1);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2012-01-22 19:18:15 +00:00
|
|
|
#endif
|