2018-11-15 23:31:39 +00:00
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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2010-09-25 15:46:12 +00:00
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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2011-04-10 13:44:28 +00:00
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(c) Copyright 2001 - 2011 zones
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2010-09-25 15:46:12 +00:00
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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2019-09-02 17:20:32 +00:00
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(c) Copyright 2019 Michael Donald Buckley
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2010-09-25 15:46:12 +00:00
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***********************************************************************************/
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#ifndef _mac_netplay_h_
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#define _mac_netplay_h_
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#define WRITE_LONG(p, v) \
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{ \
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*((p) + 0) = (uint8) ((v) >> 24); \
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*((p) + 1) = (uint8) ((v) >> 16); \
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*((p) + 2) = (uint8) ((v) >> 8); \
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*((p) + 3) = (uint8) ((v) >> 0); \
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}
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#define WRITE_BYTE(p, v) \
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{ \
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*(p) = (uint8) (v); \
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}
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#define READ_LONG(p) \
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( \
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(((uint8) *((p) + 0)) << 24) | \
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(((uint8) *((p) + 1)) << 16) | \
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(((uint8) *((p) + 2)) << 8) | \
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(((uint8) *((p) + 3)) << 0) \
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)
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#define READ_BYTE(p) \
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( \
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(uint8) *(p) \
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)
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//#define SELF_TEST
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#define NP_SERVER_MAGIC 'S'
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#define NP_CLIENT_MAGIC 'C'
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#define NP_MAX_PLAYERS 5
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#define NP_MAX_CLIENTS (NP_MAX_PLAYERS - 1)
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#define NP_PORT 6096
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#ifdef SELF_TEST
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#define SOCK_NAME "/tmp/s9xsocket"
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#endif
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enum
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{
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kNPClientNameSent = 101,
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kNPClientROMInfoWaiting,
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kNPClientROMOpened,
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kNPClientSRAMWaiting,
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kNPClientSRAMLoaded,
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kNPClientPlayerWaiting,
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kNPClientPlayWaiting,
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kNPClientStartWait
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};
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enum
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{
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kNPServerNameRequest = 201,
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kNPServerNameReceived,
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kNPServerROMInfoWillSend,
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kNPServerSRAMWillSend,
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kNPServerPlayerWillSend,
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kNPServerStart
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};
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int socket_read (int, unsigned char *, int);
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int socket_write (int, unsigned char *, int);
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void NPError (const char *, int);
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void NPNotification (const char *, int);
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#endif
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