mirror of https://github.com/RPCS3/rpcs3.git
Updated Roadmap (markdown)
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Roadmap.md
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This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina).
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This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina).
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## October 2017
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## November 2017
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* Add "Clear LLVM cache" function.
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* Add "Clear LLVM cache" function.
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* Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
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* Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
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* Fix parent of root in VFS. (Nekotekina)
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* Fix parent of root in VFS. (Nekotekina)
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* Remove obstacles for ASLR support. (Nekotekina)
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* Remove obstacles for ASLR support. (Nekotekina)
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* Improve PPU LLVM recompiler compatibility and speed. (Nekotekina)
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* Improve PPU LLVM recompiler compatibility and speed. (Nekotekina)
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* Begin SPU LLVM. (Nekotekina)
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* Begin SPU LLVM. (Nekotekina)
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* Properly support MSAA. (kd-11)
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* Implement vulkan zcull (kd-11)
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* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT (kd-11)
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* Restructure texture cache and optimize rsx performance (kd-11)
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* Properly support render-to-cubemap for realtime reflections (kd-11)
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* Properly support MSAA (kd-11)
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## Medium term goals
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## Medium term goals
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* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT
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* Improve audio and video decoders for better speed and compatibility.
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* Improve audio and video decoders for better speed and compatibility.
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* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
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* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
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* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
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* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
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* Implement config tristate in GUI for per-game configurations.
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* Implement config tristate in GUI for per-game configurations.
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* Improvements to the shader generation and cache system
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* Improvements to the shader generation and cache system
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* Implement parametrized PPU Interpreter reusing current LLVM IR generator, remove original hard-coded PPU Interpreter and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. The same extends to SPU.
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* Implement parametrized PPU Interpreter reusing current LLVM IR generator, remove original hard-coded PPU Interpreter and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. The same extends to SPU.
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* Implement Trophy Manager UI.
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## Long term goals
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## Long term goals
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* Native overlay API to allow custom UI to render within the GSFrame e.g SaveManager dialog
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* Native overlay API to allow custom UI to render within the GSFrame e.g SaveManager dialog
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