Updated Roadmap (markdown)

kd-11 2017-11-03 12:36:48 +03:00
parent f8a23c3880
commit d28f05ef14
1 changed files with 6 additions and 4 deletions

@ -1,16 +1,19 @@
This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina).
## October 2017
## November 2017
* Add "Clear LLVM cache" function.
* Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
* Fix parent of root in VFS. (Nekotekina)
* Remove obstacles for ASLR support. (Nekotekina)
* Improve PPU LLVM recompiler compatibility and speed. (Nekotekina)
* Begin SPU LLVM. (Nekotekina)
* Properly support MSAA. (kd-11)
* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT (kd-11)
* Implement vulkan zcull (kd-11)
* Restructure texture cache and optimize rsx performance (kd-11)
* Properly support render-to-cubemap for realtime reflections (kd-11)
* Properly support MSAA (kd-11)
## Medium term goals
* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT
* Improve audio and video decoders for better speed and compatibility.
* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
@ -23,7 +26,6 @@ This is a non-exhaustive list of current goals made possible with the support of
* Implement config tristate in GUI for per-game configurations.
* Improvements to the shader generation and cache system
* Implement parametrized PPU Interpreter reusing current LLVM IR generator, remove original hard-coded PPU Interpreter and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. The same extends to SPU.
* Implement Trophy Manager UI.
## Long term goals
* Native overlay API to allow custom UI to render within the GSFrame e.g SaveManager dialog