Updated Graphics Driver Issues (markdown)

kd-11 2018-10-22 13:33:42 +03:00
parent 8dc8c1f93c
commit be3549db01
1 changed files with 2 additions and 2 deletions

@ -15,7 +15,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
**Vulkan.**
- Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges.
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
### NVIDIA (proprietary)
**OpenGL.**
@ -31,4 +31,4 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
**Vulkan.**
- RADV: Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges.
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))