rpcs3/rpcs3/Gui/GameViewer.cpp

528 lines
12 KiB
C++

#include "stdafx.h"
#include "stdafx_gui.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GameViewer.h"
#include "Loader/PSF.h"
#include "SettingsDialog.h"
#include <algorithm>
static const std::string m_class_name = "GameViewer";
// Auxiliary classes
class sortGameData
{
int sortColumn;
bool sortAscending;
public:
sortGameData(u32 column, bool ascending) : sortColumn(column), sortAscending(ascending) {}
bool operator()(const GameInfo& game1, const GameInfo& game2) const
{
// Note that the column index has to match the appropriate GameInfo member
switch (sortColumn - 1) // skip *icon* column
{
case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
case 2: return sortAscending ? (game1.fw < game2.fw) : (game1.fw > game2.fw);
case 3: return sortAscending ? (game1.app_ver < game2.app_ver) : (game1.app_ver > game2.app_ver);
case 4: return sortAscending ? (game1.category < game2.category) : (game1.category > game2.category);
case 5: return sortAscending ? (game1.root < game2.root) : (game1.root > game2.root);
default: return false;
}
}
};
// GameViewer functions
GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
{
LoadSettings();
m_columns.Show(this);
m_sortColumn = 1;
m_sortAscending = true;
m_popup = new wxMenu();
InitPopupMenu();
Bind(wxEVT_LIST_ITEM_ACTIVATED, &GameViewer::DClick, this);
Bind(wxEVT_LIST_COL_CLICK, &GameViewer::OnColClick, this);
Bind(wxEVT_LIST_ITEM_RIGHT_CLICK, &GameViewer::RightClick, this);
Refresh();
}
GameViewer::~GameViewer()
{
SaveSettings();
}
void GameViewer::InitPopupMenu()
{
wxMenuItem* boot_item = new wxMenuItem(m_popup, 0, "Boot");
#if defined (_WIN32)
// wxMenuItem::Set(Get)Font only available for the wxMSW port
wxFont font = GetFont();
font.SetWeight(wxFONTWEIGHT_BOLD);
boot_item->SetFont(font);
#endif
m_popup->Append(boot_item);
m_popup->Append(1, "Configure");
m_popup->AppendSeparator();
m_popup->Append(2, "Remove Game");
m_popup->Append(3, "Remove Custom Configuration");
m_popup->AppendSeparator();
m_popup->Append(4, "Open Game Folder");
m_popup->Append(5, "Open Config Folder");
Bind(wxEVT_MENU, &GameViewer::BootGame, this, 0);
Bind(wxEVT_MENU, &GameViewer::ConfigureGame, this, 1);
Bind(wxEVT_MENU, &GameViewer::RemoveGame, this, 2);
Bind(wxEVT_MENU, &GameViewer::RemoveGameConfig, this, 3);
Bind(wxEVT_MENU, &GameViewer::OpenGameFolder, this, 4);
Bind(wxEVT_MENU, &GameViewer::OpenConfigFolder, this, 5);
}
void GameViewer::DoResize(wxSize size)
{
SetSize(size);
}
void GameViewer::OnColClick(wxListEvent& event)
{
if (event.GetColumn() == m_sortColumn)
m_sortAscending ^= true;
else
m_sortAscending = true;
m_sortColumn = event.GetColumn();
// Sort entries, update columns and refresh the panel
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
ShowData();
}
void GameViewer::LoadGames()
{
m_games.clear();
for (const auto& entry : fs::dir(Emu.GetGameDir()))
{
if (entry.is_directory)
{
m_games.push_back(entry.name);
}
}
}
void GameViewer::LoadPSF()
{
m_game_data.clear();
const std::string& game_path = Emu.GetGameDir();
for (u32 i = 0; i < m_games.size(); ++i)
{
const std::string& dir = game_path + m_games[i];
const std::string& sfb = dir + "/PS3_DISC.SFB";
const std::string& sfo = dir + (fs::is_file(sfb) ? "/PS3_GAME/PARAM.SFO" : "/PARAM.SFO");
const fs::file sfo_file(sfo);
if (!sfo_file)
{
continue;
}
const auto& psf = psf::load_object(sfo_file);
GameInfo game;
game.root = m_games[i];
game.serial = psf::get_string(psf, "TITLE_ID", "");
game.name = psf::get_string(psf, "TITLE", "unknown");
game.app_ver = psf::get_string(psf, "APP_VER", "unknown");
game.category = psf::get_string(psf, "CATEGORY", "unknown");
game.fw = psf::get_string(psf, "PS3_SYSTEM_VER", "unknown");
game.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL");
game.resolution = psf::get_integer(psf, "RESOLUTION");
game.sound_format = psf::get_integer(psf, "SOUND_FORMAT");
if (game.category == "HG")
{
game.category = "HDD Game";
game.icon_path = dir + "/ICON0.PNG";
}
else if (game.category == "DG")
{
game.category = "Disc Game";
game.icon_path = dir + "/PS3_GAME/ICON0.PNG";
}
else if (game.category == "HM")
{
game.category = "Home";
game.icon_path = dir + "/ICON0.PNG";
}
else if (game.category == "AV")
{
game.category = "Audio/Video";
game.icon_path = dir + "/ICON0.PNG";
}
else if (game.category == "GD")
{
game.category = "Game Data";
game.icon_path = dir + "/ICON0.PNG";
}
m_game_data.push_back(game);
}
// Sort entries and update columns
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
}
void GameViewer::ShowData()
{
m_columns.ShowData(this);
}
void GameViewer::Refresh()
{
LoadGames();
LoadPSF();
ShowData();
}
void GameViewer::SaveSettings()
{
m_columns.LoadSave(false, m_class_name, this);
}
void GameViewer::LoadSettings()
{
m_columns.LoadSave(true, m_class_name);
}
void GameViewer::DClick(wxListEvent& event)
{
long i = GetFirstSelected();
if (i < 0) return;
const std::string& path = Emu.GetGameDir() + m_game_data[i].root;
Emu.Stop();
if (!Emu.BootGame(path))
{
LOG_ERROR(LOADER, "Failed to boot /dev_hdd0/game/%s", m_game_data[i].root);
}
}
void GameViewer::RightClick(wxListEvent& event)
{
PopupMenu(m_popup, event.GetPoint());
}
void GameViewer::BootGame(wxCommandEvent& WXUNUSED(event))
{
wxListEvent unused_event;
DClick(unused_event);
}
void GameViewer::ConfigureGame(wxCommandEvent& WXUNUSED(event))
{
long i = GetFirstSelected();
if (i < 0) return;
SettingsDialog(this, "data/" + m_game_data[i].serial);
}
void GameViewer::RemoveGame(wxCommandEvent& event)
{
long i = GetFirstSelected();
if (i < 0) return;
if (wxMessageBox("Permanently delete game files?", "Confirm Delete", wxYES_NO | wxNO_DEFAULT) == wxYES)
{
fs::remove_all(Emu.GetGameDir() + fmt::ToUTF8(this->GetItemText(i, 6)));
}
Refresh();
}
void GameViewer::RemoveGameConfig(wxCommandEvent& event)
{
long i = GetFirstSelected();
if (i < 0) return;
const std::string config_path = fs::get_config_dir() + "data/" + m_game_data[i].serial + "/config.yml";
if (fs::is_file(config_path))
{
if (wxMessageBox("Delete custom game configuration?", "Confirm Delete", wxYES_NO | wxNO_DEFAULT) == wxYES)
{
if (fs::remove_file(config_path))
{
LOG_SUCCESS(GENERAL, "Removed configuration file: %s", config_path);
}
else
{
LOG_FATAL(GENERAL, "Failed to delete configuration file: %s\nError: %s", config_path, fs::g_tls_error);
}
}
}
else
{
LOG_ERROR(GENERAL, "Configuration file not found: %s", config_path);
}
}
static void open_dir(const std::string& spath)
{
fs::create_dir(spath);
#ifdef _WIN32
std::string command = "explorer " + spath;
std::replace(command.begin(), command.end(), '/', '\\');
#elif __APPLE__
std::string command = "open " + spath;
#elif __linux__
std::string command = "xdg-open " + spath;
#endif
wxExecute(fmt::FromUTF8(command));
}
void GameViewer::OpenGameFolder(wxCommandEvent& event)
{
long i = GetFirstSelected();
if (i < 0) return;
open_dir(Emu.GetGameDir() + m_game_data[i].root);
}
void GameViewer::OpenConfigFolder(wxCommandEvent& event)
{
long i = GetFirstSelected();
if (i < 0) return;
open_dir(fs::get_config_dir() + "data/" + m_game_data[i].serial);
}
ColumnsArr::ColumnsArr()
{
Init();
}
std::vector<Column*> ColumnsArr::GetSortedColumnsByPos()
{
std::vector<Column*> arr;
for (u32 pos = 0; pos<m_columns.size(); pos++)
{
for (u32 c = 0; c<m_columns.size(); ++c)
{
if (m_columns[c].pos != pos) continue;
arr.push_back(&m_columns[c]);
}
}
return arr;
}
Column* ColumnsArr::GetColumnByPos(u32 pos)
{
std::vector<Column *> columns = GetSortedColumnsByPos();
for (u32 c = 0; c<columns.size(); ++c)
{
if (!columns[c]->shown)
{
pos++;
continue;
}
if (columns[c]->pos != pos) continue;
return columns[c];
}
return NULL;
}
void ColumnsArr::Init()
{
m_img_list = new wxImageList(80, 44);
m_columns.clear();
m_columns.emplace_back(0, 90, "Icon");
m_columns.emplace_back(1, 160, "Name");
m_columns.emplace_back(2, 85, "Serial");
m_columns.emplace_back(3, 55, "FW");
m_columns.emplace_back(4, 55, "App version");
m_columns.emplace_back(5, 75, "Category");
m_columns.emplace_back(6, 160, "Path");
m_col_icon = &m_columns[0];
m_col_name = &m_columns[1];
m_col_serial = &m_columns[2];
m_col_fw = &m_columns[3];
m_col_app_ver = &m_columns[4];
m_col_category = &m_columns[5];
m_col_path = &m_columns[6];
}
void ColumnsArr::Update(const std::vector<GameInfo>& game_data)
{
m_col_icon->data.clear();
m_col_name->data.clear();
m_col_serial->data.clear();
m_col_fw->data.clear();
m_col_app_ver->data.clear();
m_col_category->data.clear();
m_col_path->data.clear();
m_icon_indexes.clear();
if (m_columns.size() == 0) return;
for (const auto& game : game_data)
{
m_col_icon->data.push_back(game.icon_path);
m_col_name->data.push_back(game.name);
m_col_serial->data.push_back(game.serial);
m_col_fw->data.push_back(game.fw);
m_col_app_ver->data.push_back(game.app_ver);
m_col_category->data.push_back(game.category);
m_col_path->data.push_back(game.root);
}
// load icons
for (const auto& path : m_col_icon->data)
{
wxImage game_icon(80, 44);
if (!path.empty())
{
wxLogNull logNo; // temporary disable wx warnings ("iCCP: known incorrect sRGB profile" spamming)
if (game_icon.LoadFile(fmt::FromUTF8(path), wxBITMAP_TYPE_PNG))
{
game_icon.Rescale(80, 44, wxIMAGE_QUALITY_HIGH);
m_icon_indexes.push_back(m_img_list->Add(game_icon));
continue;
}
else
{
LOG_ERROR(GENERAL, "Error loading image %s", path);
}
}
m_icon_indexes.push_back(-1);
}
}
void ColumnsArr::Show(wxListView* list)
{
list->DeleteAllColumns();
list->SetImageList(m_img_list, wxIMAGE_LIST_SMALL);
std::vector<Column *> c_col = GetSortedColumnsByPos();
for (u32 i = 0, c = 0; i<c_col.size(); ++i)
{
if (!c_col[i]->shown) continue;
list->InsertColumn(c++, fmt::FromUTF8(c_col[i]->name), 0, c_col[i]->width);
}
}
void ColumnsArr::ShowData(wxListView* list)
{
list->DeleteAllItems();
list->SetImageList(m_img_list, wxIMAGE_LIST_SMALL);
for (int c = 1; c<list->GetColumnCount(); ++c)
{
Column* col = GetColumnByPos(c);
if (!col)
{
LOG_ERROR(HLE, "Columns loaded with error!");
return;
}
for (u32 i = 0; i<col->data.size(); ++i)
{
if (list->GetItemCount() <= (int)i)
{
list->InsertItem(i, wxEmptyString);
list->SetItemData(i, i);
}
list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
if (m_icon_indexes[i] >= 0)
list->SetItemColumnImage(i, 0, m_icon_indexes[i]);
}
}
}
void ColumnsArr::LoadSave(bool isLoad, const std::string& path, wxListView* list)
{
if (isLoad)
{
Init();
}
else if (list)
{
for (int c = 0; c < list->GetColumnCount(); ++c)
{
Column* col = GetColumnByPos(c);
if (col)
col->width = list->GetColumnWidth(c);
}
}
auto&& cfg = g_gui_cfg["GameViewer"];
for (auto& column : m_columns)
{
auto&& c_cfg = cfg[column.name];
if (isLoad)
{
std::tie(column.pos, column.width) = c_cfg.as<std::pair<u32, u32>>(std::make_pair(column.def_pos, column.def_width));
column.shown = true;
}
else //if (column.shown)
{
c_cfg = std::make_pair(column.pos, column.width);
}
}
if (isLoad)
{
//check for errors
for (u32 c1 = 0; c1 < m_columns.size(); ++c1)
{
for (u32 c2 = c1 + 1; c2 < m_columns.size(); ++c2)
{
if (m_columns[c1].pos == m_columns[c2].pos)
{
LOG_ERROR(HLE, "Columns loaded with error!");
Init();
return;
}
}
}
for (u32 p = 0; p < m_columns.size(); ++p)
{
bool ishas = false;
for (u32 c = 0; c < m_columns.size(); ++c)
{
if (m_columns[c].pos != p)
continue;
ishas = true;
break;
}
if (!ishas)
{
LOG_ERROR(HLE, "Columns loaded with error!");
Init();
return;
}
}
}
else
{
save_gui_cfg();
}
}