rpcs3/rpcs3/rpcs3qt/pad_settings_dialog.h

216 lines
4.9 KiB
C++

#pragma once
#include <QButtonGroup>
#include <QDialog>
#include <QLabel>
#include <QTimer>
#include "Emu/Io/pad_config.h"
#include "Emu/GameInfo.h"
class gui_settings;
class PadHandlerBase;
namespace Ui
{
class pad_settings_dialog;
}
struct pad_device_info
{
std::string name;
bool is_connected{false};
};
Q_DECLARE_METATYPE(pad_device_info)
class pad_settings_dialog : public QDialog
{
Q_OBJECT
const int MAX_PLAYERS = 7;
enum button_ids
{
id_pad_begin, // begin
id_pad_lstick_left,
id_pad_lstick_down,
id_pad_lstick_right,
id_pad_lstick_up,
id_pad_left,
id_pad_down,
id_pad_right,
id_pad_up,
id_pad_l1,
id_pad_l2,
id_pad_l3,
id_pad_start,
id_pad_select,
id_pad_ps,
id_pad_r1,
id_pad_r2,
id_pad_r3,
id_pad_square,
id_pad_cross,
id_pad_circle,
id_pad_triangle,
id_pad_rstick_left,
id_pad_rstick_down,
id_pad_rstick_right,
id_pad_rstick_up,
id_pressure_intensity, // Special button for pressure intensity
id_pad_end, // end
id_led,
id_reset_parameters,
id_blacklist,
id_refresh,
id_add_profile,
id_ok,
id_cancel
};
struct pad_button
{
cfg::string* cfg_text = nullptr;
std::string key;
QString text;
};
const QString Disconnected_suffix = tr(" (disconnected)");
public:
explicit pad_settings_dialog(std::shared_ptr<gui_settings> gui_settings, QWidget *parent = nullptr, const GameInfo *game = nullptr);
~pad_settings_dialog();
public Q_SLOTS:
void apply_led_settings(int colorR, int colorG, int colorB, bool led_low_battery_blink, bool led_battery_indicator, int led_battery_indicator_brightness);
private Q_SLOTS:
void OnPadButtonClicked(int id);
void OnTabChanged(int index);
void RefreshHandlers();
void ChangeHandler();
void ChangeProfile(const QString& profile);
void ChangeDevice(int index);
void HandleDeviceClassChange(int index) const;
void AddProfile();
/** Update the current player config with the GUI values. */
void ApplyCurrentPlayerConfig(int new_player_id);
private:
Ui::pad_settings_dialog *ui;
std::string m_title_id;
std::shared_ptr<gui_settings> m_gui_settings;
// Tooltips
QString m_description;
QHash<QObject*, QString> m_descriptions;
// Capabilities
bool m_enable_buttons{ false };
bool m_enable_rumble{ false };
bool m_enable_deadzones{ false };
bool m_enable_led{ false };
bool m_enable_battery{ false };
bool m_enable_pressure_intensity_button{ true };
// Button Mapping
QButtonGroup* m_pad_buttons = nullptr;
u32 m_button_id = id_pad_begin;
std::map<int /*id*/, pad_button /*info*/> m_cfg_entries;
std::map<int /*id*/, std::string> m_duplicate_buttons;
// Real time stick values
int m_lx = 0;
int m_ly = 0;
int m_rx = 0;
int m_ry = 0;
// Rumble
s32 m_min_force = 0;
s32 m_max_force = 0;
// Backup for standard button palette
QPalette m_palette;
// Pad Handlers
std::shared_ptr<PadHandlerBase> m_handler;
std::string m_device_name;
std::string m_profile;
QTimer m_timer_pad_refresh;
int m_last_player_id = 0;
// Remap Timer
const int MAX_SECONDS = 5;
int m_seconds = MAX_SECONDS;
QTimer m_timer;
// Mouse Move
QPoint m_last_pos;
// Input timer. Its Callback handles the input
QTimer m_timer_input;
void SaveExit();
void CancelExit();
// Set vibrate data while keeping the current color
void SetPadData(u32 large_motor, u32 small_motor, bool led_battery_indicator = false);
/** Update all the Button Labels with current button mapping */
void UpdateLabels(bool is_reset = false);
void SwitchPadInfo(const std::string& name, bool is_connected);
/** Enable/Disable Buttons while trying to remap an other */
void SwitchButtons(bool is_enabled);
/** Resets the view to default. Resets the Remap Timer */
void ReactivateButtons();
void InitButtons();
void ReloadButtons();
/** Repaints a stick deadzone preview label */
void RepaintPreviewLabel(QLabel* l, int deadzone, int desired_width, int x, int y, int squircle, double multiplier) const;
QString GetLocalizedPadHandler(const QString& original, pad_handler handler);
/** Checks if the port at the given index is already reserved by the application as custom controller (ldd pad) */
bool GetIsLddPad(u32 index) const;
/** Returns the current player index */
u32 GetPlayerIndex() const;
/** Returns the current player config */
cfg_pad& GetPlayerConfig() const;
/** Resizes the dialog. We need to do this because the main scroll area can't determine the size on its own. */
void ResizeDialog();
/** Register a widget for tooltips */
void SubscribeTooltip(QObject* object, const QString& tooltip);
/** Used to keep all tooltip subscriptions in one place. */
void SubscribeTooltips();
protected:
void showEvent(QShowEvent* event) override;
/** Handle keyboard handler input */
void keyPressEvent(QKeyEvent *keyEvent) override;
void mouseReleaseEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void wheelEvent(QWheelEvent *event) override;
bool eventFilter(QObject* object, QEvent* event) override;
};