mirror of https://github.com/RPCS3/rpcs3.git
109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
#pragma once
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#include "util/types.hpp"
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#include "util/atomic.hpp"
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#include "Emu/RSX/GSFrameBase.h"
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#include <QWindow>
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#include <QPaintEvent>
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#include <QTimer>
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#ifdef _WIN32
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#include <QWinTaskbarProgress>
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#include <QWinTaskbarButton>
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#endif
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#include <memory>
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#include <vector>
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class gui_settings;
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class gs_frame : public QWindow, public GSFrameBase
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{
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Q_OBJECT
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private:
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// taskbar progress
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int m_gauge_max = 100;
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#ifdef _WIN32
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QWinTaskbarButton* m_tb_button = nullptr;
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QWinTaskbarProgress* m_tb_progress = nullptr;
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#elif HAVE_QTDBUS
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int m_progress_value = 0;
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void UpdateProgress(int progress, bool progress_visible);
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#endif
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QRect m_initial_geometry;
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std::shared_ptr<gui_settings> m_gui_settings;
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QTimer m_mousehide_timer;
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u64 m_frames = 0;
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std::string m_window_title;
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QWindow::Visibility m_last_visibility = Visibility::Windowed;
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atomic_t<bool> m_is_closing = false;
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atomic_t<bool> m_show_mouse = true;
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bool m_disable_mouse = false;
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bool m_disable_kb_hotkeys = false;
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bool m_mouse_hide_and_lock = false;
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bool m_show_mouse_in_fullscreen = false;
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bool m_lock_mouse_in_fullscreen = true;
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bool m_hide_mouse_after_idletime = false;
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u32 m_hide_mouse_idletime = 2000; // ms
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bool m_flip_showed_frame = false;
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public:
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explicit gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon, std::shared_ptr<gui_settings> gui_settings);
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~gs_frame();
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draw_context_t make_context() override;
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void set_current(draw_context_t context) override;
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void delete_context(draw_context_t context) override;
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void toggle_fullscreen() override;
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// taskbar progress
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void progress_reset(bool reset_limit = false);
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void progress_set_value(int value);
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void progress_increment(int delta);
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void progress_set_limit(int limit);
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/*
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Returns true if the mouse is locked inside the game window.
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Also conveniently updates the cursor visibility, because using it from a mouse handler indicates mouse emulation.
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*/
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bool get_mouse_lock_state();
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void take_screenshot(std::vector<u8> data, const u32 sshot_width, const u32 sshot_height, bool is_bgra) override;
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protected:
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virtual void paintEvent(QPaintEvent *event);
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void showEvent(QShowEvent *event) override;
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void keyPressEvent(QKeyEvent *keyEvent) override;
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void close() override;
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bool shown() override;
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void hide() override;
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void show() override;
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void mouseDoubleClickEvent(QMouseEvent* ev) override;
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display_handle_t handle() const override;
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void flip(draw_context_t context, bool skip_frame = false) override;
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int client_width() override;
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int client_height() override;
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double client_device_pixel_ratio() const override;
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bool event(QEvent* ev) override;
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private:
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void hide_on_close();
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void toggle_mouselock();
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void update_cursor();
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void handle_cursor(QWindow::Visibility visibility, bool from_event, bool start_idle_timer);
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private Q_SLOTS:
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void MouseHideTimeout();
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};
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