rpcs3/rpcs3/rpcs3qt/category.h

52 lines
1.4 KiB
C++

#pragma once
#include <QString>
#include <QStringList>
enum Category
{
Disc_Game,
HDD_Game,
PS1_Game,
PS2_Game,
PSP_Game,
Home,
Media,
Data,
Unknown_Cat,
Others,
};
namespace cat
{
const QString cat_app_music = "AM";
const QString cat_app_photo = "AP";
const QString cat_app_tv = "AT";
const QString cat_app_video = "AV";
const QString cat_bc_video = "BV";
const QString cat_web_tv = "WT";
const QString cat_home = "HM";
const QString cat_network = "CB";
const QString cat_store_fe = "SF";
const QString cat_disc_game = "DG";
const QString cat_hdd_game = "HG";
const QString cat_ps2_game = "2P";
const QString cat_ps2_inst = "2G";
const QString cat_ps1_game = "1P";
const QString cat_psp_game = "PP";
const QString cat_psp_mini = "MN";
const QString cat_psp_rema = "PE";
const QString cat_ps3_data = "GD";
const QString cat_ps2_data = "2D";
const QString cat_ps3_save = "SD";
const QString cat_psp_save = "MS";
const QString cat_unknown = "Unknown";
const QStringList ps2_games = { cat_ps2_game, cat_ps2_inst };
const QStringList psp_games = { cat_psp_game, cat_psp_mini, cat_psp_rema };
const QStringList media = { cat_app_photo, cat_app_video, cat_bc_video, cat_app_music, cat_app_tv, cat_web_tv };
const QStringList data = { cat_ps3_data, cat_ps2_data, cat_ps3_save, cat_psp_save };
const QStringList others = { cat_network, cat_store_fe };
}