rpcs3/rpcs3/Input/keyboard_pad_handler.cpp

1054 lines
30 KiB
C++

#include "keyboard_pad_handler.h"
#include "pad_thread.h"
#include "Emu/Io/pad_config.h"
#include "Input/product_info.h"
#include "rpcs3qt/gs_frame.h"
#include <QApplication>
LOG_CHANNEL(input_log, "Input");
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
constexpr auto qstr = QString::fromStdString;
bool keyboard_pad_handler::Init()
{
const steady_clock::time_point now = steady_clock::now();
m_last_mouse_move_left = now;
m_last_mouse_move_right = now;
m_last_mouse_move_up = now;
m_last_mouse_move_down = now;
return true;
}
keyboard_pad_handler::keyboard_pad_handler()
: QObject()
, PadHandlerBase(pad_handler::keyboard)
{
init_configs();
// set capabilities
b_has_config = true;
}
void keyboard_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set default button mapping
cfg->ls_left.def = GetKeyName(Qt::Key_A);
cfg->ls_down.def = GetKeyName(Qt::Key_S);
cfg->ls_right.def = GetKeyName(Qt::Key_D);
cfg->ls_up.def = GetKeyName(Qt::Key_W);
cfg->rs_left.def = GetKeyName(Qt::Key_Home);
cfg->rs_down.def = GetKeyName(Qt::Key_PageDown);
cfg->rs_right.def = GetKeyName(Qt::Key_End);
cfg->rs_up.def = GetKeyName(Qt::Key_PageUp);
cfg->start.def = GetKeyName(Qt::Key_Return);
cfg->select.def = GetKeyName(Qt::Key_Space);
cfg->ps.def = GetKeyName(Qt::Key_Backspace);
cfg->square.def = GetKeyName(Qt::Key_Z);
cfg->cross.def = GetKeyName(Qt::Key_X);
cfg->circle.def = GetKeyName(Qt::Key_C);
cfg->triangle.def = GetKeyName(Qt::Key_V);
cfg->left.def = GetKeyName(Qt::Key_Left);
cfg->down.def = GetKeyName(Qt::Key_Down);
cfg->right.def = GetKeyName(Qt::Key_Right);
cfg->up.def = GetKeyName(Qt::Key_Up);
cfg->r1.def = GetKeyName(Qt::Key_E);
cfg->r2.def = GetKeyName(Qt::Key_T);
cfg->r3.def = GetKeyName(Qt::Key_G);
cfg->l1.def = GetKeyName(Qt::Key_Q);
cfg->l2.def = GetKeyName(Qt::Key_R);
cfg->l3.def = GetKeyName(Qt::Key_F);
cfg->pressure_intensity_button.def = GetKeyName(Qt::NoButton);
// apply defaults
cfg->from_default();
}
void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
{
if (!pad::g_enabled)
{
return;
}
value = Clamp0To255(value);
for (auto& pad : m_pads_internal)
{
// Find out if special buttons are pressed (introduced by RPCS3).
// Activate the buttons here if possible since keys don't auto-repeat. This ensures that they are already pressed in the following loop.
bool adjust_pressure = false;
if (pad.m_pressure_intensity_button_index >= 0)
{
Button& pressure_intensity_button = pad.m_buttons[pad.m_pressure_intensity_button_index];
if (pressure_intensity_button.m_keyCode == code)
{
pressure_intensity_button.m_pressed = pressed;
pressure_intensity_button.m_value = value;
}
adjust_pressure = pressure_intensity_button.m_pressed;
}
// Handle buttons
for (Button& button : pad.m_buttons)
{
if (button.m_keyCode != code)
continue;
button.m_actual_value = pressed ? value : 0;
bool update_button = true;
// to get the fastest response time possible we don't wanna use any lerp with factor 1
if (button.m_analog)
{
update_button = m_analog_lerp_factor >= 1.0f;
}
else if (button.m_trigger)
{
update_button = m_trigger_lerp_factor >= 1.0f;
}
if (update_button)
{
if (pressed)
{
// Modify pressure if necessary if the button was pressed
button.m_value = adjust_pressure ? pad.m_pressure_intensity : value;
}
else
{
button.m_value = 0;
}
button.m_pressed = pressed;
}
}
// Handle sticks
for (usz i = 0; i < pad.m_sticks.size(); i++)
{
const bool is_max = pad.m_sticks[i].m_keyCodeMax == code;
const bool is_min = pad.m_sticks[i].m_keyCodeMin == code;
if (!is_max && !is_min)
{
continue;
}
const bool is_left_stick = i < 2;
if (pressed)
{
value = MultipliedInput(value, is_left_stick ? m_l_stick_multiplier : m_r_stick_multiplier);
}
const u16 normalized_value = std::ceil(value / 2.0);
if (is_max)
m_stick_max[i] = pressed ? std::min<int>(128 + normalized_value, 255) : 128;
if (is_min)
m_stick_min[i] = pressed ? std::min<u8>(normalized_value, 128) : 0;
m_stick_val[i] = m_stick_max[i] - m_stick_min[i];
const f32 stick_lerp_factor = is_left_stick ? m_l_stick_lerp_factor : m_r_stick_lerp_factor;
// to get the fastest response time possible we don't wanna use any lerp with factor 1
if (stick_lerp_factor >= 1.0f)
{
pad.m_sticks[i].m_value = m_stick_val[i];
}
}
}
}
void keyboard_pad_handler::release_all_keys()
{
for (auto& pad : m_pads_internal)
{
for (Button& button : pad.m_buttons)
{
button.m_pressed = false;
button.m_value = 0;
button.m_actual_value = 0;
}
for (usz i = 0; i < pad.m_sticks.size(); i++)
{
m_stick_min[i] = 0;
m_stick_max[i] = 128;
m_stick_val[i] = 128;
pad.m_sticks[i].m_value = 128;
}
}
}
bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev)
{
// !m_target is for future proofing when gsrender isn't automatically initialized on load.
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible()|| target == m_target)
{
switch (ev->type())
{
case QEvent::KeyPress:
keyPressEvent(static_cast<QKeyEvent*>(ev));
break;
case QEvent::KeyRelease:
keyReleaseEvent(static_cast<QKeyEvent*>(ev));
break;
case QEvent::MouseButtonPress:
mousePressEvent(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseButtonRelease:
mouseReleaseEvent(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseMove:
mouseMoveEvent(static_cast<QMouseEvent*>(ev));
break;
case QEvent::Wheel:
mouseWheelEvent(static_cast<QWheelEvent*>(ev));
break;
case QEvent::FocusOut:
release_all_keys();
break;
default:
break;
}
}
return false;
}
/* Sets the target window for the event handler, and also installs an event filter on the target. */
void keyboard_pad_handler::SetTargetWindow(QWindow* target)
{
if (target != nullptr)
{
m_target = target;
target->installEventFilter(this);
}
else
{
QApplication::instance()->installEventFilter(this);
// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
// We still want events so filter from application instead since target is null.
input_log.error("Trying to set pad handler to a null target window.");
}
}
void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed)
{
if (event->isAutoRepeat())
{
event->ignore();
return;
}
auto handle_key = [this, pressed, event]()
{
QStringList list = GetKeyNames(event);
if (list.isEmpty())
return;
const bool is_num_key = list.contains("Num");
if (is_num_key)
list.removeAll("Num");
const QString name = qstr(GetKeyName(event));
// TODO: Edge case: switching numlock keeps numpad keys pressed due to now different modifier
// Handle every possible key combination, for example: ctrl+A -> {ctrl, A, ctrl+A}
for (const auto& keyname : list)
{
// skip the 'original keys' when handling numpad keys
if (is_num_key && !keyname.contains("Num"))
continue;
// skip held modifiers when handling another key
if (keyname != name && list.count() > 1 && (keyname == "Alt" || keyname == "AltGr" || keyname == "Ctrl" || keyname == "Meta" || keyname == "Shift"))
continue;
Key(GetKeyCode(keyname), pressed);
}
};
// We need to ignore keys when using rpcs3 keyboard shortcuts
// NOTE: needs to be updated with gs_frame::keyPressEvent
switch (event->key())
{
case Qt::Key_Escape:
case Qt::Key_F12:
break;
case Qt::Key_L:
if (event->modifiers() != Qt::AltModifier && event->modifiers() != Qt::ControlModifier)
handle_key();
break;
case Qt::Key_Return:
if (event->modifiers() != Qt::AltModifier)
handle_key();
break;
case Qt::Key_P:
case Qt::Key_S:
case Qt::Key_R:
case Qt::Key_E:
case Qt::Key_0:
if (event->modifiers() != Qt::ControlModifier)
handle_key();
break;
default:
handle_key();
break;
}
event->ignore();
}
void keyboard_pad_handler::keyPressEvent(QKeyEvent* event)
{
if (event->modifiers() & Qt::AltModifier)
{
switch (event->key())
{
case Qt::Key_I:
m_deadzone_y = std::min(m_deadzone_y + 1, 255);
input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y);
event->ignore();
return;
case Qt::Key_U:
m_deadzone_y = std::max(0, m_deadzone_y - 1);
input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y);
event->ignore();
return;
case Qt::Key_Y:
m_deadzone_x = std::min(m_deadzone_x + 1, 255);
input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x);
event->ignore();
return;
case Qt::Key_T:
m_deadzone_x = std::max(0, m_deadzone_x - 1);
input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x);
event->ignore();
return;
case Qt::Key_K:
m_multi_y = std::min(m_multi_y + 0.1, 5.0);
input_log.success("mouse move adjustment: multiplier y = %d", static_cast<int>(m_multi_y * 100));
event->ignore();
return;
case Qt::Key_J:
m_multi_y = std::max(0.0, m_multi_y - 0.1);
input_log.success("mouse move adjustment: multiplier y = %d", static_cast<int>(m_multi_y * 100));
event->ignore();
return;
case Qt::Key_H:
m_multi_x = std::min(m_multi_x + 0.1, 5.0);
input_log.success("mouse move adjustment: multiplier x = %d", static_cast<int>(m_multi_x * 100));
event->ignore();
return;
case Qt::Key_G:
m_multi_x = std::max(0.0, m_multi_x - 0.1);
input_log.success("mouse move adjustment: multiplier x = %d", static_cast<int>(m_multi_x * 100));
event->ignore();
return;
default:
break;
}
}
processKeyEvent(event, true);
}
void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event)
{
processKeyEvent(event, false);
}
void keyboard_pad_handler::mousePressEvent(QMouseEvent* event)
{
Key(event->button(), true);
event->ignore();
}
void keyboard_pad_handler::mouseReleaseEvent(QMouseEvent* event)
{
Key(event->button(), false, 0);
event->ignore();
}
bool keyboard_pad_handler::get_mouse_lock_state() const
{
if (auto game_frame = dynamic_cast<gs_frame*>(m_target))
return game_frame->get_mouse_lock_state();
return false;
}
void keyboard_pad_handler::mouseMoveEvent(QMouseEvent* event)
{
if (!m_mouse_move_used)
{
event->ignore();
return;
}
static int movement_x = 0;
static int movement_y = 0;
if (m_target && m_target->isActive() && get_mouse_lock_state())
{
// get the screen dimensions
const QSize screen = m_target->size();
// get the center of the screen in global coordinates
QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2);
// reset the mouse to the center for consistent results since edge movement won't be registered
QCursor::setPos(m_target->screen(), p_center);
// convert the center into screen coordinates
p_center = m_target->mapFromGlobal(p_center);
// get the delta of the mouse position to the screen center
const QPoint p_delta = event->pos() - p_center;
if (m_mouse_movement_mode == mouse_movement_mode::relative)
{
movement_x = p_delta.x();
movement_y = p_delta.y();
}
else
{
// current mouse position, starting at the center
static QPoint p_real(p_center);
// update the current position without leaving the screen borders
p_real.setX(std::clamp(p_real.x() + p_delta.x(), 0, screen.width()));
p_real.setY(std::clamp(p_real.y() + p_delta.y(), 0, screen.height()));
// get the delta of the real mouse position to the screen center
const QPoint p_real_delta = p_real - p_center;
movement_x = p_real_delta.x();
movement_y = p_real_delta.y();
}
}
else if (m_mouse_movement_mode == mouse_movement_mode::relative)
{
static int last_pos_x = 0;
static int last_pos_y = 0;
movement_x = event->x() - last_pos_x;
movement_y = event->y() - last_pos_y;
last_pos_x = event->x();
last_pos_y = event->y();
}
else if (m_target && m_target->isActive())
{
// get the screen dimensions
const QSize screen = m_target->size();
// get the center of the screen in global coordinates
QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2);
// convert the center into screen coordinates
p_center = m_target->mapFromGlobal(p_center);
// get the delta of the mouse position to the screen center
const QPoint p_delta = event->pos() - p_center;
movement_x = p_delta.x();
movement_y = p_delta.y();
}
movement_x *= m_multi_x;
movement_y *= m_multi_y;
int deadzone_x = 0;
int deadzone_y = 0;
if (movement_x == 0 && movement_y != 0)
{
deadzone_y = m_deadzone_y;
}
else if (movement_y == 0 && movement_x != 0)
{
deadzone_x = m_deadzone_x;
}
else if (movement_x != 0 && movement_y != 0 && m_deadzone_x != 0 && m_deadzone_y != 0)
{
// Calculate the point on our deadzone ellipsis intersected with the line (0, 0)(movement_x, movement_y)
// Ellipsis: 1 = (x²/a²) + (y²/b²) ; where: a = m_deadzone_x and b = m_deadzone_y
// Line: y = mx + t ; where: t = 0 and m = (movement_y / movement_x)
// Combined: x = +-(a*b)/sqrt(a²m²+b²) ; where +- is always +, since we only want the magnitude
const double a = m_deadzone_x;
const double b = m_deadzone_y;
const double m = static_cast<double>(movement_y) / static_cast<double>(movement_x);
deadzone_x = a * b / std::sqrt(std::pow(a, 2) * std::pow(m, 2) + std::pow(b, 2));
deadzone_y = std::abs(m * deadzone_x);
}
if (movement_x < 0)
{
Key(mouse::move_right, false);
Key(mouse::move_left, true, std::min(deadzone_x + std::abs(movement_x), 255));
m_last_mouse_move_left = steady_clock::now();
}
else if (movement_x > 0)
{
Key(mouse::move_left, false);
Key(mouse::move_right, true, std::min(deadzone_x + movement_x, 255));
m_last_mouse_move_right = steady_clock::now();
}
// in Qt mouse up is equivalent to movement_y < 0
if (movement_y < 0)
{
Key(mouse::move_down, false);
Key(mouse::move_up, true, std::min(deadzone_y + std::abs(movement_y), 255));
m_last_mouse_move_up = steady_clock::now();
}
else if (movement_y > 0)
{
Key(mouse::move_up, false);
Key(mouse::move_down, true, std::min(deadzone_y + movement_y, 255));
m_last_mouse_move_down = steady_clock::now();
}
event->ignore();
}
void keyboard_pad_handler::mouseWheelEvent(QWheelEvent* event)
{
if (!m_mouse_wheel_used)
{
return;
}
const QPoint direction = event->angleDelta();
if (direction.isNull())
{
// Scrolling started/ended event, no direction given
return;
}
if (const int x = direction.x())
{
const bool to_left = event->inverted() ? x < 0 : x > 0;
if (to_left)
{
Key(mouse::wheel_left, true);
m_last_wheel_move_left = steady_clock::now();
}
else
{
Key(mouse::wheel_right, true);
m_last_wheel_move_right = steady_clock::now();
}
}
if (const int y = direction.y())
{
const bool to_up = event->inverted() ? y < 0 : y > 0;
if (to_up)
{
Key(mouse::wheel_up, true);
m_last_wheel_move_up = steady_clock::now();
}
else
{
Key(mouse::wheel_down, true);
m_last_wheel_move_down = steady_clock::now();
}
}
}
std::vector<std::string> keyboard_pad_handler::ListDevices()
{
std::vector<std::string> list_devices;
list_devices.emplace_back(pad::keyboard_device_name);
return list_devices;
}
std::string keyboard_pad_handler::GetMouseName(const QMouseEvent* event) const
{
return GetMouseName(event->button());
}
std::string keyboard_pad_handler::GetMouseName(u32 button) const
{
if (const auto it = mouse_list.find(button); it != mouse_list.cend())
return it->second;
return "FAIL";
}
QStringList keyboard_pad_handler::GetKeyNames(const QKeyEvent* keyEvent)
{
QStringList list;
if (keyEvent->modifiers() & Qt::ShiftModifier)
{
list.append("Shift");
list.append(QKeySequence(keyEvent->key() | Qt::ShiftModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::AltModifier)
{
list.append("Alt");
list.append(QKeySequence(keyEvent->key() | Qt::AltModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::ControlModifier)
{
list.append("Ctrl");
list.append(QKeySequence(keyEvent->key() | Qt::ControlModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::MetaModifier)
{
list.append("Meta");
list.append(QKeySequence(keyEvent->key() | Qt::MetaModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::KeypadModifier)
{
list.append("Num"); // helper object, not used as actual key
list.append(QKeySequence(keyEvent->key() | Qt::KeypadModifier).toString(QKeySequence::NativeText));
}
// Handle special cases
if (const std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty())
{
list.append(qstr(name));
}
switch (keyEvent->key())
{
case Qt::Key_Alt:
list.append("Alt");
break;
case Qt::Key_AltGr:
list.append("AltGr");
break;
case Qt::Key_Shift:
list.append("Shift");
break;
case Qt::Key_Control:
list.append("Ctrl");
break;
case Qt::Key_Meta:
list.append("Meta");
break;
default:
list.append(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText));
break;
}
list.removeDuplicates();
return list;
}
std::string keyboard_pad_handler::GetKeyName(const QKeyEvent* keyEvent)
{
// Handle special cases first
if (std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty())
{
return name;
}
switch (keyEvent->key())
{
case Qt::Key_Alt:
return "Alt";
case Qt::Key_AltGr:
return "AltGr";
case Qt::Key_Shift:
return "Shift";
case Qt::Key_Control:
return "Ctrl";
case Qt::Key_Meta:
return "Meta";
case Qt::Key_NumLock:
return sstr(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText));
#ifdef __APPLE__
// On macOS, the arrow keys are considered to be part of the keypad;
// since most Mac keyboards lack a keypad to begin with,
// we change them to regular arrows to avoid confusion
case Qt::Key_Left:
return "";
case Qt::Key_Up:
return "";
case Qt::Key_Right:
return "";
case Qt::Key_Down:
return "";
#endif
default:
break;
}
return sstr(QKeySequence(keyEvent->key() | keyEvent->modifiers()).toString(QKeySequence::NativeText));
}
std::string keyboard_pad_handler::GetKeyName(const u32& keyCode)
{
return sstr(QKeySequence(keyCode).toString(QKeySequence::NativeText));
}
u32 keyboard_pad_handler::GetKeyCode(const std::string& keyName)
{
return GetKeyCode(qstr(keyName));
}
u32 keyboard_pad_handler::GetKeyCode(const QString& keyName)
{
if (keyName.isEmpty())
return Qt::NoButton;
if (const int native_scan_code = native_scan_code_from_string(sstr(keyName)); native_scan_code >= 0)
return Qt::Key_unknown + native_scan_code; // Special cases that can't be expressed with Qt::Key
if (keyName == "Alt")
return Qt::Key_Alt;
if (keyName == "AltGr")
return Qt::Key_AltGr;
if (keyName == "Shift")
return Qt::Key_Shift;
if (keyName == "Ctrl")
return Qt::Key_Control;
if (keyName == "Meta")
return Qt::Key_Meta;
#ifdef __APPLE__
// QKeySequence doesn't work properly for the arrow keys on macOS
if (keyName == "Num←")
return Qt::Key_Left;
if (keyName == "Num↑")
return Qt::Key_Up;
if (keyName == "Num→")
return Qt::Key_Right;
if (keyName == "Num↓")
return Qt::Key_Down;
#endif
const QKeySequence seq(keyName);
u32 key_code = 0;
if (seq.count() == 1)
key_code = seq[0];
else
input_log.notice("GetKeyCode(%s): seq.count() = %d", sstr(keyName), seq.count());
return key_code;
}
int keyboard_pad_handler::native_scan_code_from_string([[maybe_unused]] const std::string& key)
{
// NOTE: Qt throws a Ctrl key at us when using Alt Gr, so there is no point in distinguishing left and right Alt at the moment
#ifdef _WIN32
if (key == "Shift Left")
return 42;
if (key == "Shift Right")
return 54;
if (key == "Ctrl Left")
return 29;
if (key == "Ctrl Right")
return 285;
#else
// TODO
#endif
return -1;
}
std::string keyboard_pad_handler::native_scan_code_to_string(int native_scan_code)
{
switch (native_scan_code)
{
#ifdef _WIN32
// NOTE: the other Qt function "nativeVirtualKey" does not distinguish between VK_SHIFT and VK_RSHIFT key in Qt at the moment
// NOTE: Qt throws a Ctrl key at us when using Alt Gr, so there is no point in distinguishing left and right Alt at the moment
case 42:
return "Shift Left";
case 54:
return "Shift Right";
case 29:
return "Ctrl Left";
case 285:
return "Ctrl Right";
#else
// TODO
// NOTE for MacOs: nativeScanCode may not work
#endif
default:
return "";
}
}
bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device, u8 player_id)
{
if (!pad || device != pad::keyboard_device_name)
return false;
m_pad_configs[player_id].from_string(g_cfg_input.player[player_id]->config.to_string());
cfg_pad* cfg = &m_pad_configs[player_id];
if (cfg == nullptr)
return false;
m_mouse_movement_mode = cfg->mouse_move_mode;
m_mouse_move_used = false;
m_mouse_wheel_used = false;
m_deadzone_x = cfg->mouse_deadzone_x;
m_deadzone_y = cfg->mouse_deadzone_y;
m_multi_x = cfg->mouse_acceleration_x / 100.0;
m_multi_y = cfg->mouse_acceleration_y / 100.0;
m_l_stick_lerp_factor = cfg->l_stick_lerp_factor / 100.0f;
m_r_stick_lerp_factor = cfg->r_stick_lerp_factor / 100.0f;
m_analog_lerp_factor = cfg->analog_lerp_factor / 100.0f;
m_trigger_lerp_factor = cfg->trigger_lerp_factor / 100.0f;
m_l_stick_multiplier = cfg->lstickmultiplier;
m_r_stick_multiplier = cfg->rstickmultiplier;
const auto find_key = [this](const cfg::string& name)
{
int key = FindKeyCode(mouse_list, name, false);
if (key < 0)
key = GetKeyCode(name);
if (key < 0)
key = 0;
else if (!m_mouse_move_used && (key == mouse::move_left || key == mouse::move_right || key == mouse::move_up || key == mouse::move_down))
m_mouse_move_used = true;
else if (!m_mouse_wheel_used && (key == mouse::wheel_left || key == mouse::wheel_right || key == mouse::wheel_up || key == mouse::wheel_down))
m_mouse_wheel_used = true;
return key;
};
u32 pclass_profile = 0x0;
for (const auto& product : input::get_products_by_class(cfg->device_class_type))
{
if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id)
{
pclass_profile = product.pclass_profile;
}
}
// Fixed assign change, default is both sensor and press off
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
cfg->device_class_type,
pclass_profile,
cfg->vendor_id,
cfg->product_id,
cfg->pressure_intensity
);
pad->m_buttons.emplace_back(special_button_offset, find_key(cfg->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->ps), CELL_PAD_CTRL_PS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->l2), CELL_PAD_CTRL_L2);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_key(cfg->ls_left), find_key(cfg->ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_key(cfg->ls_up), find_key(cfg->ls_down));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_key(cfg->rs_left), find_key(cfg->rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_key(cfg->rs_up), find_key(cfg->rs_down));
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
m_bindings.push_back(pad);
m_pads_internal.push_back(*pad);
return true;
}
void keyboard_pad_handler::ThreadProc()
{
static const double stick_interval = 10.0;
static const double button_interval = 10.0;
const auto now = steady_clock::now();
const double elapsed_stick = std::chrono::duration_cast<std::chrono::microseconds>(now - m_stick_time).count() / 1000.0;
const double elapsed_button = std::chrono::duration_cast<std::chrono::microseconds>(now - m_button_time).count() / 1000.0;
const bool update_sticks = elapsed_stick > stick_interval;
const bool update_buttons = elapsed_button > button_interval;
if (update_sticks)
{
m_stick_time = now;
}
if (update_buttons)
{
m_button_time = now;
}
if (m_mouse_move_used && m_mouse_movement_mode == mouse_movement_mode::relative)
{
static const double mouse_interval = 30.0;
const double elapsed_left = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_left).count() / 1000.0;
const double elapsed_right = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_right).count() / 1000.0;
const double elapsed_up = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_up).count() / 1000.0;
const double elapsed_down = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_down).count() / 1000.0;
// roughly 1-2 frames to process the next mouse move
if (elapsed_left > mouse_interval)
{
Key(mouse::move_left, false);
m_last_mouse_move_left = now;
}
if (elapsed_right > mouse_interval)
{
Key(mouse::move_right, false);
m_last_mouse_move_right = now;
}
if (elapsed_up > mouse_interval)
{
Key(mouse::move_up, false);
m_last_mouse_move_up = now;
}
if (elapsed_down > mouse_interval)
{
Key(mouse::move_down, false);
m_last_mouse_move_down = now;
}
}
const auto get_lerped = [](f32 v0, f32 v1, f32 lerp_factor)
{
// linear interpolation from the current value v0 to the desired value v1
const f32 res = std::lerp(v0, v1, lerp_factor);
// round to the correct direction to prevent sticky values on small factors
return (v0 <= v1) ? std::ceil(res) : std::floor(res);
};
for (uint i = 0; i < m_pads_internal.size(); i++)
{
auto& pad = m_pads_internal[i];
if (last_connection_status[i] == false)
{
m_bindings[i]->m_port_status |= CELL_PAD_STATUS_CONNECTED;
m_bindings[i]->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = true;
connected_devices++;
}
else
{
if (update_sticks)
{
for (int j = 0; j < static_cast<int>(pad.m_sticks.size()); j++)
{
const f32 stick_lerp_factor = (j < 2) ? m_l_stick_lerp_factor : m_r_stick_lerp_factor;
// we already applied the following values on keypress if we used factor 1
if (stick_lerp_factor < 1.0f)
{
const f32 v0 = static_cast<f32>(pad.m_sticks[j].m_value);
const f32 v1 = static_cast<f32>(m_stick_val[j]);
const f32 res = get_lerped(v0, v1, stick_lerp_factor);
pad.m_sticks[j].m_value = static_cast<u16>(res);
}
}
}
if (update_buttons)
{
for (auto& button : pad.m_buttons)
{
if (button.m_analog)
{
// we already applied the following values on keypress if we used factor 1
if (m_analog_lerp_factor < 1.0f)
{
const f32 v0 = static_cast<f32>(button.m_value);
const f32 v1 = static_cast<f32>(button.m_actual_value);
const f32 res = get_lerped(v0, v1, m_analog_lerp_factor);
button.m_value = static_cast<u16>(res);
button.m_pressed = button.m_value > 0;
}
}
else if (button.m_trigger)
{
// we already applied the following values on keypress if we used factor 1
if (m_trigger_lerp_factor < 1.0f)
{
const f32 v0 = static_cast<f32>(button.m_value);
const f32 v1 = static_cast<f32>(button.m_actual_value);
const f32 res = get_lerped(v0, v1, m_trigger_lerp_factor);
button.m_value = static_cast<u16>(res);
button.m_pressed = button.m_value > 0;
}
}
}
}
}
}
if (m_mouse_wheel_used)
{
// Releases the wheel buttons 0,1 sec after they've been triggered
// Next activation is set to distant future to avoid activating this on every proc
const auto update_threshold = now - std::chrono::milliseconds(100);
const auto distant_future = now + std::chrono::hours(24);
if (update_threshold >= m_last_wheel_move_up)
{
Key(mouse::wheel_up, false);
m_last_wheel_move_up = distant_future;
}
if (update_threshold >= m_last_wheel_move_down)
{
Key(mouse::wheel_down, false);
m_last_wheel_move_down = distant_future;
}
if (update_threshold >= m_last_wheel_move_left)
{
Key(mouse::wheel_left, false);
m_last_wheel_move_left = distant_future;
}
if (update_threshold >= m_last_wheel_move_right)
{
Key(mouse::wheel_right, false);
m_last_wheel_move_right = distant_future;
}
}
for (uint i = 0; i < m_bindings.size(); i++)
{
auto& pad = m_bindings[i];
pad->m_buttons = m_pads_internal[i].m_buttons;
pad->m_sticks = m_pads_internal[i].m_sticks;
}
}