rpcs3/rpcs3/rpcs3_app.cpp

439 lines
14 KiB
C++

#include "rpcs3_app.h"
#include "rpcs3qt/qt_utils.h"
#include "rpcs3qt/welcome_dialog.h"
#ifdef WITH_DISCORD_RPC
#include "rpcs3qt/_discord_utils.h"
#endif
#include "Emu/System.h"
#include "rpcs3qt/gs_frame.h"
#include "rpcs3qt/gl_gs_frame.h"
#include "rpcs3qt/trophy_notification_helper.h"
#include "rpcs3qt/save_data_dialog.h"
#include "Emu/Io/Null/NullKeyboardHandler.h"
#include "basic_keyboard_handler.h"
#include "Emu/Io/Null/NullMouseHandler.h"
#include "basic_mouse_handler.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "keyboard_pad_handler.h"
#include "ds4_pad_handler.h"
#ifdef _MSC_VER
#include "xinput_pad_handler.h"
#endif
#ifdef _WIN32
#include "mm_joystick_handler.h"
#endif
#ifdef HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#include "pad_thread.h"
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#include "Emu/Audio/Null/NullAudioThread.h"
#include "Emu/Audio/AL/OpenALThread.h"
#ifdef _MSC_VER
#include "Emu/RSX/D3D12/D3D12GSRender.h"
#endif
#if defined(_WIN32) || defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VKGSRender.h"
#endif
#ifdef _WIN32
#include "Emu/Audio/XAudio2/XAudio2Thread.h"
#endif
#ifdef HAVE_ALSA
#include "Emu/Audio/ALSA/ALSAThread.h"
#endif
#ifdef HAVE_PULSE
#include "Emu/Audio/Pulse/PulseThread.h"
#endif
#ifdef _WIN32
#include "Utilities/dynamic_library.h"
DYNAMIC_IMPORT("ntdll.dll", NtQueryTimerResolution, NTSTATUS(PULONG MinimumResolution, PULONG MaximumResolution, PULONG CurrentResolution));
DYNAMIC_IMPORT("ntdll.dll", NtSetTimerResolution, NTSTATUS(ULONG DesiredResolution, BOOLEAN SetResolution, PULONG CurrentResolution));
#endif
// For now, a trivial constructor/destructor. May add command line usage later.
rpcs3_app::rpcs3_app(int& argc, char** argv) : QApplication(argc, argv)
{
}
void rpcs3_app::Init()
{
setApplicationName("RPCS3");
setWindowIcon(QIcon(":/rpcs3.ico"));
Emu.Init();
guiSettings.reset(new gui_settings());
emuSettings.reset(new emu_settings());
// Create the main window
RPCS3MainWin = new main_window(guiSettings, emuSettings, nullptr);
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
RPCS3MainWin->Init();
if (guiSettings->GetValue(gui::ib_show_welcome).toBool())
{
welcome_dialog* welcome = new welcome_dialog();
welcome->exec();
}
#ifdef WITH_DISCORD_RPC
// Discord Rich Presence Integration
if (guiSettings->GetValue(gui::m_richPresence).toBool())
{
discord::initialize();
}
#endif
#ifdef _WIN32
// Set 0.5 msec timer resolution for best performance
// - As QT5 timers (QTimer) sets the timer resolution to 1 msec, override it here.
// - Don't bother "unsetting" the timer resolution after the emulator stops as QT5 will still require the timer resolution to be set to 1 msec.
ULONG min_res, max_res, orig_res, new_res;
if (NtQueryTimerResolution(&min_res, &max_res, &orig_res) == 0)
{
NtSetTimerResolution(max_res, TRUE, &new_res);
}
#endif
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here.
*/
void rpcs3_app::InitializeCallbacks()
{
EmuCallbacks callbacks;
callbacks.exit = [this]()
{
quit();
};
callbacks.call_after = [=](std::function<void()> func)
{
RequestCallAfter(std::move(func));
};
callbacks.get_kb_handler = [=]() -> std::shared_ptr<KeyboardHandlerBase>
{
switch (keyboard_handler type = g_cfg.io.keyboard)
{
case keyboard_handler::null: return std::make_shared<NullKeyboardHandler>();
case keyboard_handler::basic:
{
basic_keyboard_handler* ret = new basic_keyboard_handler();
ret->moveToThread(thread());
ret->SetTargetWindow(gameWindow);
return std::shared_ptr<KeyboardHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid keyboard handler: %s", type);
}
};
callbacks.get_mouse_handler = [=]() -> std::shared_ptr<MouseHandlerBase>
{
switch (mouse_handler type = g_cfg.io.mouse)
{
case mouse_handler::null: return std::make_shared<NullMouseHandler>();
case mouse_handler::basic:
{
basic_mouse_handler* ret = new basic_mouse_handler();
ret->moveToThread(thread());
ret->SetTargetWindow(gameWindow);
return std::shared_ptr<MouseHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid mouse handler: %s", type);
}
};
callbacks.get_pad_handler = [this]() -> std::shared_ptr<pad_thread>
{
return std::make_shared<pad_thread>(thread(), gameWindow);
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase>
{
extern const std::unordered_map<video_resolution, std::pair<int, int>, value_hash<video_resolution>> g_video_out_resolution_map;
const auto size = g_video_out_resolution_map.at(g_cfg.video.resolution);
int w = size.first;
int h = size.second;
if (guiSettings->GetValue(gui::gs_resize).toBool())
{
w = guiSettings->GetValue(gui::gs_width).toInt();
h = guiSettings->GetValue(gui::gs_height).toInt();
}
bool disableMouse = guiSettings->GetValue(gui::gs_disableMouse).toBool();
auto frame_geometry = gui::utils::create_centered_window_geometry(RPCS3MainWin->geometry(), w, h);
gs_frame* frame;
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null:
{
frame = new gs_frame("Null", frame_geometry, RPCS3MainWin->GetAppIcon(), disableMouse);
break;
}
case video_renderer::opengl:
{
frame = new gl_gs_frame(frame_geometry, RPCS3MainWin->GetAppIcon(), disableMouse);
break;
}
case video_renderer::vulkan:
{
frame = new gs_frame("Vulkan", frame_geometry, RPCS3MainWin->GetAppIcon(), disableMouse);
break;
}
#ifdef _MSC_VER
case video_renderer::dx12:
{
frame = new gs_frame("DirectX 12", frame_geometry, RPCS3MainWin->GetAppIcon(), disableMouse);
break;
}
#endif
default:
fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
gameWindow = frame;
return std::unique_ptr<gs_frame>(frame);
};
callbacks.get_gs_render = []() -> std::shared_ptr<GSRender>
{
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null: return std::make_shared<NullGSRender>();
case video_renderer::opengl: return std::make_shared<GLGSRender>();
#if defined(_WIN32) || defined(HAVE_VULKAN)
case video_renderer::vulkan: return std::make_shared<VKGSRender>();
#endif
#ifdef _MSC_VER
case video_renderer::dx12: return std::make_shared<D3D12GSRender>();
#endif
default: fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
};
callbacks.get_audio = []() -> std::shared_ptr<AudioThread>
{
switch (audio_renderer type = g_cfg.audio.renderer)
{
case audio_renderer::null: return std::make_shared<NullAudioThread>();
#ifdef _WIN32
case audio_renderer::xaudio: return std::make_shared<XAudio2Thread>();
#endif
#ifdef HAVE_ALSA
case audio_renderer::alsa: return std::make_shared<ALSAThread>();
#endif
#ifdef HAVE_PULSE
case audio_renderer::pulse: return std::make_shared<PulseThread>();
#endif
case audio_renderer::openal: return std::make_shared<OpenALThread>();
default: fmt::throw_exception("Invalid audio renderer: %s" HERE, type);
}
};
callbacks.get_msg_dialog = [=]() -> std::shared_ptr<MsgDialogBase>
{
return std::make_shared<msg_dialog_frame>(RPCS3MainWin->windowHandle());
};
callbacks.get_save_dialog = [=]() -> std::unique_ptr<SaveDialogBase>
{
return std::make_unique<save_data_dialog>();
};
callbacks.get_trophy_notification_dialog = [=]() -> std::unique_ptr<TrophyNotificationBase>
{
return std::make_unique<trophy_notification_helper>(gameWindow);
};
callbacks.on_run = [=]() { OnEmulatorRun(); };
callbacks.on_pause = [=]() { OnEmulatorPause(); };
callbacks.on_resume = [=]() { OnEmulatorResume(); };
callbacks.on_stop = [=]() { OnEmulatorStop(); };
callbacks.on_ready = [=]() { OnEmulatorReady(); };
callbacks.handle_taskbar_progress = [=](s32 type, s32 value)
{
if (gameWindow)
{
switch (type)
{
case 0:
((gs_frame*)gameWindow)->progress_reset(value);
break;
case 1:
((gs_frame*)gameWindow)->progress_increment(value);
break;
case 2:
((gs_frame*)gameWindow)->progress_set_limit(value);
break;
default:
LOG_FATAL(GENERAL, "Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value);
break;
}
}
};
Emu.SetCallbacks(std::move(callbacks));
}
/*
* Initialize connects here. These are used to connect things between UI elements that require the intervention of rpcs3_app.
*/
void rpcs3_app::InitializeConnects()
{
connect(RPCS3MainWin, &main_window::RequestGlobalStylesheetChange, this, &rpcs3_app::OnChangeStyleSheetRequest);
qRegisterMetaType <std::function<void()>>("std::function<void()>");
connect(this, &rpcs3_app::RequestCallAfter, this, &rpcs3_app::HandleCallAfter);
connect(this, &rpcs3_app::OnEmulatorRun, RPCS3MainWin, &main_window::OnEmuRun);
connect(this, &rpcs3_app::OnEmulatorStop, RPCS3MainWin, &main_window::OnEmuStop);
connect(this, &rpcs3_app::OnEmulatorPause, RPCS3MainWin, &main_window::OnEmuPause);
connect(this, &rpcs3_app::OnEmulatorResume, RPCS3MainWin, &main_window::OnEmuResume);
connect(this, &rpcs3_app::OnEmulatorReady, RPCS3MainWin, &main_window::OnEmuReady);
}
/*
* Handle a request to change the stylesheet. May consider adding reporting of errors in future.
* Empty string means default.
*/
void rpcs3_app::OnChangeStyleSheetRequest(const QString& sheetFilePath)
{
QFile file(sheetFilePath);
if (sheetFilePath == "")
{
auto rgba = [](const QColor& c, int v = 0)
{
return QString("rgba(%1, %2, %3, %4);").arg(c.red() + v).arg(c.green() + v).arg(c.blue() + v).arg(c.alpha() + v);
};
// toolbar color stylesheet
QString rgba_tool_bar = rgba(gui::mw_tool_bar_color);
QString style_toolbar = QString
(
"QLineEdit#mw_searchbar { margin-left:14px; background-color: " + rgba_tool_bar + " }"
"QToolBar#mw_toolbar { background-color: " + rgba_tool_bar + " }"
"QToolBar#mw_toolbar QSlider { background-color: " + rgba_tool_bar + " }"
"QToolBar#mw_toolbar::separator { background-color: " + rgba(gui::mw_tool_bar_color, -20) + " width: 1px; margin-top: 2px; margin-bottom: 2px; }"
);
// toolbar icon color stylesheet
QString style_toolbar_icons = QString
(
"QLabel#toolbar_icon_color { color: " + rgba(gui::mw_tool_icon_color) + " }"
);
// thumbnail icon color stylesheet
QString style_thumbnail_icons = QString
(
"QLabel#thumbnail_icon_color { color: " + rgba(gui::mw_thumb_icon_color) + " }"
);
// gamelist icon color stylesheet
QString style_gamelist_icons = QString
(
"QLabel#gamelist_icon_background_color { color: " + rgba(gui::gl_icon_color) + " }"
);
// log stylesheet
QString style_log = QString
(
"QTextEdit#tty_frame { background-color: #ffffff; }"
"QLabel#tty_text { color: #000000; }"
"QTextEdit#log_frame { background-color: #ffffff; }"
"QLabel#log_level_always { color: #107896; }"
"QLabel#log_level_fatal { color: #ff00ff; }"
"QLabel#log_level_error { color: #C02F1D; }"
"QLabel#log_level_todo { color: #ff6000; }"
"QLabel#log_level_success { color: #008000; }"
"QLabel#log_level_warning { color: #BA8745; }"
"QLabel#log_level_notice { color: #000000; }"
"QLabel#log_level_trace { color: #808080; }"
"QLabel#log_stack { color: #000000; }"
);
// other objects' stylesheet
QString style_rest = QString
(
"QWidget#header_section { background-color: #ffffff; }"
"QDialog#kernel_explorer { background-color: rgba(240, 240, 240, 255); }"
"QDialog#memory_viewer { background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_address_panel { color: rgba(75, 135, 150, 255); background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_hex_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_ascii_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }"
"QLabel#debugger_frame_breakpoint { color: #000000; background-color: #ffff00; }"
"QLabel#debugger_frame_pc { color: #000000; background-color: #00ff00; }"
"QLabel#rsx_debugger_display_buffer { background-color: rgba(240, 240, 240, 255); }"
"QLabel#l_controller { color: #434343; }"
"QLabel#gamegrid_font { font-weight: 600; font-size: 8pt; font-family: Lucida Grande; color: rgba(51, 51, 51, 255); }"
);
setStyleSheet(style_toolbar + style_toolbar_icons + style_thumbnail_icons + style_gamelist_icons + style_log + style_rest);
}
else if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QString config_dir = qstr(fs::get_config_dir());
// Add PS3 fonts
QDirIterator ps3_font_it(qstr(fs::get_config_dir() + "dev_flash/data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (ps3_font_it.hasNext())
QFontDatabase::addApplicationFont(ps3_font_it.next());
// Add custom fonts
QDirIterator custom_font_it(config_dir + "fonts/", QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (custom_font_it.hasNext())
QFontDatabase::addApplicationFont(custom_font_it.next());
// Set root for stylesheets
QDir::setCurrent(config_dir);
setStyleSheet(file.readAll());
file.close();
}
#if !defined(_WIN32) && !defined(__APPLE__)
else
{
// If we can't open the file, try the /share folder
QString shareDir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/";
QDir::setCurrent(shareDir);
QFile newFile(shareDir + "GuiConfigs/" + QFileInfo(file.fileName()).fileName());
if (newFile.open(QIODevice::ReadOnly | QIODevice::Text))
{
setStyleSheet(newFile.readAll());
newFile.close();
}
}
#endif
gui::stylesheet = styleSheet();
RPCS3MainWin->RepaintGui();
}
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void rpcs3_app::HandleCallAfter(const std::function<void()>& func)
{
func();
}