rpcs3/Utilities/SleepQueue.h

86 lines
1.7 KiB
C++

#pragma once
#include <deque>
// Tag used in sleep_entry<> constructor
static struct defer_sleep_tag {} constexpr defer_sleep{};
// Define sleep queue as std::deque with T* pointers, T - thread type
template<typename T> using sleep_queue = std::deque<T*>;
// Automatic object handling a thread pointer (T*) in the sleep queue
// Sleep is called in the constructor (if not null)
// Awake is called in the destructor (if not null)
// Sleep queue is actually std::deque with pointers, be careful about the lifetime
template<typename T, void(T::*Sleep)() = &T::sleep, void(T::*Awake)() = &T::awake>
class sleep_entry final
{
sleep_queue<T>& m_queue;
T& m_thread;
public:
// Constructor; enter() not called
sleep_entry(sleep_queue<T>& queue, T& entry, const defer_sleep_tag&)
: m_queue(queue)
, m_thread(entry)
{
if (Sleep) (m_thread.*Sleep)();
}
// Constructor; calls enter()
sleep_entry(sleep_queue<T>& queue, T& entry)
: sleep_entry(queue, entry, defer_sleep)
{
enter();
}
// Destructor; calls leave()
~sleep_entry()
{
leave();
if (Awake) (m_thread.*Awake)();
}
// Add thread to the sleep queue
void enter()
{
for (auto t : m_queue)
{
if (t == &m_thread)
{
// Already exists, is it an error?
return;
}
}
m_queue.emplace_back(&m_thread);
}
// Remove thread from the sleep queue
void leave()
{
for (auto it = m_queue.begin(), end = m_queue.end(); it != end; it++)
{
if (*it == &m_thread)
{
m_queue.erase(it);
return;
}
}
}
// Check whether the thread exists in the sleep queue
explicit operator bool() const
{
for (auto it = m_queue.begin(), end = m_queue.end(); it != end; it++)
{
if (*it == &m_thread)
{
return true;
}
}
return false;
}
};