rpcs3/rpcs3/basic_mouse_handler.cpp

87 lines
3.0 KiB
C++

#include "basic_mouse_handler.h"
#include <QApplication>
void basic_mouse_handler::Init(const u32 max_connect)
{
m_mice.emplace_back(Mouse());
memset(&m_info, 0, sizeof(MouseInfo));
m_info.max_connect = max_connect;
m_info.now_connect = std::min(m_mice.size(), (size_t)max_connect);
m_info.info = 0; // Ownership of mouse data: 0=Application, 1=System
m_info.status[0] = CELL_MOUSE_STATUS_CONNECTED; // (TODO: Support for more mice)
for (u32 i = 1; i<max_connect; i++) m_info.status[i] = CELL_MOUSE_STATUS_DISCONNECTED;
m_info.vendor_id[0] = 0x1234;
m_info.product_id[0] = 0x1234;
}
basic_mouse_handler::basic_mouse_handler() : QObject()
{}
/* Sets the target window for the event handler, and also installs an event filter on the target. */
void basic_mouse_handler::SetTargetWindow(QWindow* target)
{
if (target != nullptr)
{
m_target = target;
target->installEventFilter(this);
}
else
{
// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
// We still want events so filter from application instead since target is null.
QApplication::instance()->installEventFilter(this);
LOG_ERROR(GENERAL, "Trying to set mouse handler to a null target window.");
}
}
bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev)
{
// !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible() || target == m_target)
{
switch (ev->type())
{
case QEvent::MouseButtonPress:
MouseButtonDown(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseButtonRelease:
MouseButtonUp(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseMove:
MouseMove(static_cast<QMouseEvent*>(ev));
break;
case QEvent::Wheel:
MouseScroll(static_cast<QWheelEvent*>(ev));
break;
}
}
return false;
}
void basic_mouse_handler::MouseButtonDown(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_1, 1);
else if (event->button() == Qt::RightButton) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_2, 1);
else if (event->button() == Qt::MiddleButton) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_3, 1);
}
void basic_mouse_handler::MouseButtonUp(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_1, 0);
else if (event->button() == Qt::RightButton) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_2, 0);
else if (event->button() == Qt::MiddleButton) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_3, 0);
}
void basic_mouse_handler::MouseScroll(QWheelEvent* event)
{
// Woo lads, Qt handles multidimensional scrolls. Just gonna grab the x for now. Not sure if this works. TODO: Test
MouseHandlerBase::Scroll(event->angleDelta().x());
}
void basic_mouse_handler::MouseMove(QMouseEvent* event)
{
MouseHandlerBase::Move(event->x(), event->y());
}