PS3 emulator/debugger
Go to file
Eladash a1d31f640a Set userland firmware SPRX directory as the default PS3 decryption tool path 2021-04-02 20:54:33 +02:00
.ci Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
.github Add PR-BUILD.md and Pull Request Template 2020-12-22 14:31:44 +03:00
3rdparty Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
Utilities Fix some -Weffc++ warnings (part 1) 2021-03-31 11:27:09 +03:00
Vulkan Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
asmjit@723f58581a Update ASMJIT to oldstable 2021-01-09 11:05:11 +03:00
asmjitsrc Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
bin Add commits 2021-03-17 23:53:31 +03:00
llvm@5d8643e8eb LLVM Clang-cl support and ninja build 2021-03-28 17:24:48 +03:00
llvm_build LLVM Clang-cl support and ninja build 2021-03-28 17:24:48 +03:00
rpcs3 Set userland firmware SPRX directory as the default PS3 decryption tool path 2021-04-02 20:54:33 +02:00
.cirrus.yml CI/FreeBSD: switch CirrusCI to 12.2-RELEASE 2020-11-06 18:20:23 +00:00
.clang-format Format: Update clang format 2020-12-30 15:24:43 +03:00
.editorconfig Set default to utf-8 for MSVC 2020-12-06 15:30:12 +03:00
.gdbinit Add .gdbinit config file 2020-11-12 23:43:38 +03:00
.gitignore add a hidden option to prevent switching to exclusive full screen mode 2021-02-14 22:01:33 +03:00
.gitmodules Update ASMJIT submodule URL 2021-01-09 11:05:11 +03:00
BUILDING.md Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
CMakeLists.txt Rewrite fmt::throw_exception destructor 2021-01-18 13:49:16 +03:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md Remove old travis badge (kill it with fire) 2020-11-23 09:22:51 +03:00
azure-pipelines.yml Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
common_default.props static RT 2020-03-26 15:21:53 +03:00
common_default_clang_cl.props LLVM Clang-cl support and ninja build 2021-03-28 17:24:48 +03:00
common_default_macros.props [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
rpcs3.sln Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
rpcs3_debug.props Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
rpcs3_default.props Don't randomly include "stdafx.h" 2020-12-22 14:32:30 +03:00
rpcs3_glslang.props Inject rpcs3_glslang.props to glslang build 2020-01-04 01:30:52 +03:00
rpcs3_release.props Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00

README.md

RPCS3

Azure Build Status Cirrus CI - Base Branch Build Status RPCS3 discord server

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2019 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.