rpcs3/rpcs3/Input
Megamouse 7b92cbcb9a input: use std::array for sticks, sensors and motors
We always have the same amount of those.
So using a vector has always been a bit confusing.
2024-10-15 01:50:22 +02:00
..
basic_keyboard_handler.cpp Qt/input: add shortcut for toggling emulated mouse and keyboard 2024-08-12 23:19:23 +02:00
basic_keyboard_handler.h input: use keyboard consumers to seperate cell and overlay logic 2024-04-27 01:03:23 +02:00
basic_mouse_handler.cpp Qt/input: add shortcut for toggling emulated mouse and keyboard 2024-08-12 23:19:23 +02:00
basic_mouse_handler.h input: allow dynamic change of mouse configs 2024-06-27 19:12:34 +02:00
ds3_pad_handler.cpp Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
ds3_pad_handler.h Fix weird new gcc namespace warning 2024-06-28 00:24:07 +02:00
ds4_pad_handler.cpp Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
ds4_pad_handler.h DS4/DualSense/SDL: add touchpad support 2024-07-31 08:45:25 +02:00
dualsense_pad_handler.cpp Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
dualsense_pad_handler.h Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
evdev_gun_handler.cpp - fix analog_t required for some games 2023-02-04 16:10:40 +01:00
evdev_gun_handler.h - fix analog_t required for some games 2023-02-04 16:10:40 +01:00
evdev_joystick_handler.cpp input: use std::array for sticks, sensors and motors 2024-10-15 01:50:22 +02:00
evdev_joystick_handler.h Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
gui_pad_thread.cpp input: move player_id to pad struct 2024-07-06 19:58:53 +02:00
gui_pad_thread.h gui/input: implement pad navigation for maxOs 2024-02-22 19:31:00 +01:00
hid_pad_handler.cpp input: use static hid singleton for init and exit 2024-09-23 21:59:01 +02:00
hid_pad_handler.h Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
keyboard_pad_handler.cpp input: use std::array for sticks, sensors and motors 2024-10-15 01:50:22 +02:00
keyboard_pad_handler.h keyboard: only map single buttons 2024-08-13 20:58:04 +02:00
mm_joystick_handler.cpp Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
mm_joystick_handler.h evdev: try to fix first call behaviour 2024-08-11 00:56:07 +02:00
pad_thread.cpp input: use std::array for sticks, sensors and motors 2024-10-15 01:50:22 +02:00
pad_thread.h Qt/Overlays: Add home menu shortcut to game window 2024-10-01 03:25:36 +02:00
product_info.cpp USB: Top Shot Fearmaster device emulation 2024-07-19 22:10:11 +02:00
product_info.h USB: Top Shot Fearmaster device emulation 2024-07-19 22:10:11 +02:00
raw_mouse_config.cpp input: allow dynamic change of mouse configs 2024-06-27 19:12:34 +02:00
raw_mouse_config.h input: allow dynamic change of mouse configs 2024-06-27 19:12:34 +02:00
raw_mouse_handler.cpp Qt/input: add shortcut for toggling emulated mouse and keyboard 2024-08-12 23:19:23 +02:00
raw_mouse_handler.h Qt/input: add shortcut for toggling emulated mouse and keyboard 2024-08-12 23:19:23 +02:00
sdl_pad_handler.cpp input: use static hid singleton for init and exit 2024-09-23 21:59:01 +02:00
sdl_pad_handler.h Input: Abbreviate some variable names and add min output interval 2024-08-18 10:49:26 +02:00
skateboard_pad_handler.cpp Add support for SHRED dongle 2024-09-05 18:23:51 +02:00
skateboard_pad_handler.h Fix weird new gcc namespace warning 2024-06-28 00:24:07 +02:00
xinput_pad_handler.cpp Qt/input: Don't report two direction trigger values unless actually requested 2024-08-18 10:49:26 +02:00
xinput_pad_handler.h Qt/input: Don't report two direction trigger values unless actually requested 2024-08-18 10:49:26 +02:00