mirror of https://github.com/RPCS3/rpcs3.git
88c20afd3a
- Allows render targets to behave like stacked 3D views same as shader inputs are resolved - Basically implements most of 'Read Color/Depth Buffers" option for 'free'. - Allows splitting RTV/DSV resources if they are superceded by a partial surface - Also allows intersecting new resources through the surface cache for proper inheritance from other scattered data - TODO: Refactor bind_surface_as_rtt and bind_surface_as_ds to reduce asinine code duplication |
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.. | ||
Audio | ||
CPU | ||
Cell | ||
Io | ||
Memory | ||
RSX | ||
CMakeLists.txt | ||
GameInfo.h | ||
IPC.h | ||
IdManager.cpp | ||
IdManager.h | ||
System.cpp | ||
System.h | ||
VFS.cpp | ||
VFS.h |