rpcs3/minidx12/Include/d2d1_1.h

4891 lines
152 KiB
C++

//---------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This file is automatically generated. Please do not edit it directly.
//
// File name: D2D1_1.h
//---------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma once
#endif // #ifdef _MSC_VER
#ifndef _D2D1_1_H_
#define _D2D1_1_H_
#ifndef _D2D1_H_
#include <d2d1.h>
#endif // #ifndef _D2D1_H_
#ifndef _D2D1_EFFECTS_
#include <d2d1effects.h>
#endif // #ifndef _D2D1_EFFECTS_
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#include <dxgi.h>
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
#include <winapifamily.h>
#pragma region Application Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
typedef interface ID2D1ColorContext ID2D1ColorContext;
typedef interface IWICColorContext IWICColorContext;
typedef interface IWICImagingFactory IWICImagingFactory;
typedef interface IPrintDocumentPackageTarget IPrintDocumentPackageTarget;
typedef interface IDWriteFactory IDWriteFactory;
typedef struct DWRITE_GLYPH_RUN_DESCRIPTION DWRITE_GLYPH_RUN_DESCRIPTION;
typedef struct D2D1_PROPERTY_BINDING D2D1_PROPERTY_BINDING;
//+-----------------------------------------------------------------------------
//
// Function Pointer:
// PD2D1_EFFECT_FACTORY
//
// Synopsis:
// Function pointer to construct a new effect once registered.
//
//------------------------------------------------------------------------------
typedef HRESULT (CALLBACK *PD2D1_EFFECT_FACTORY)(
_Outptr_ IUnknown **effectImpl
);
#ifndef D2D_USE_C_DEFINITIONS
interface ID2D1Device;
interface ID2D1Effect;
#else
typedef interface ID2D1Device ID2D1Device;
typedef interface ID2D1Effect ID2D1Effect;
#endif
#define D2D1_INVALID_PROPERTY_INDEX UINT_MAX
typedef D2D_RECT_L D2D1_RECT_L;
typedef D2D_POINT_2L D2D1_POINT_2L;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_PROPERTY_TYPE
//
// Synopsis:
// This defines the valid property types that can be used in an effect property
// interface.
//
//------------------------------------------------------------------------------
typedef enum D2D1_PROPERTY_TYPE
{
D2D1_PROPERTY_TYPE_UNKNOWN = 0,
D2D1_PROPERTY_TYPE_STRING = 1,
D2D1_PROPERTY_TYPE_BOOL = 2,
D2D1_PROPERTY_TYPE_UINT32 = 3,
D2D1_PROPERTY_TYPE_INT32 = 4,
D2D1_PROPERTY_TYPE_FLOAT = 5,
D2D1_PROPERTY_TYPE_VECTOR2 = 6,
D2D1_PROPERTY_TYPE_VECTOR3 = 7,
D2D1_PROPERTY_TYPE_VECTOR4 = 8,
D2D1_PROPERTY_TYPE_BLOB = 9,
D2D1_PROPERTY_TYPE_IUNKNOWN = 10,
D2D1_PROPERTY_TYPE_ENUM = 11,
D2D1_PROPERTY_TYPE_ARRAY = 12,
D2D1_PROPERTY_TYPE_CLSID = 13,
D2D1_PROPERTY_TYPE_MATRIX_3X2 = 14,
D2D1_PROPERTY_TYPE_MATRIX_4X3 = 15,
D2D1_PROPERTY_TYPE_MATRIX_4X4 = 16,
D2D1_PROPERTY_TYPE_MATRIX_5X4 = 17,
D2D1_PROPERTY_TYPE_COLOR_CONTEXT = 18,
D2D1_PROPERTY_TYPE_FORCE_DWORD = 0xffffffff
} D2D1_PROPERTY_TYPE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_PROPERTY
//
// Synopsis:
// This defines the list of system properties present on the root effect property
// interface.
//
//------------------------------------------------------------------------------
typedef enum D2D1_PROPERTY
{
D2D1_PROPERTY_CLSID = 0x80000000,
D2D1_PROPERTY_DISPLAYNAME = 0x80000001,
D2D1_PROPERTY_AUTHOR = 0x80000002,
D2D1_PROPERTY_CATEGORY = 0x80000003,
D2D1_PROPERTY_DESCRIPTION = 0x80000004,
D2D1_PROPERTY_INPUTS = 0x80000005,
D2D1_PROPERTY_CACHED = 0x80000006,
D2D1_PROPERTY_PRECISION = 0x80000007,
D2D1_PROPERTY_MIN_INPUTS = 0x80000008,
D2D1_PROPERTY_MAX_INPUTS = 0x80000009,
D2D1_PROPERTY_FORCE_DWORD = 0xffffffff
} D2D1_PROPERTY;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_SUBPROPERTY
//
// Synopsis:
// This defines the indices of sub-properties that may be present on any parent
// property.
//
//------------------------------------------------------------------------------
typedef enum D2D1_SUBPROPERTY
{
D2D1_SUBPROPERTY_DISPLAYNAME = 0x80000000,
D2D1_SUBPROPERTY_ISREADONLY = 0x80000001,
D2D1_SUBPROPERTY_MIN = 0x80000002,
D2D1_SUBPROPERTY_MAX = 0x80000003,
D2D1_SUBPROPERTY_DEFAULT = 0x80000004,
D2D1_SUBPROPERTY_FIELDS = 0x80000005,
D2D1_SUBPROPERTY_INDEX = 0x80000006,
D2D1_SUBPROPERTY_FORCE_DWORD = 0xffffffff
} D2D1_SUBPROPERTY;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_BITMAP_OPTIONS
//
// Synopsis:
// Specifies how the bitmap can be used.
//
//------------------------------------------------------------------------------
typedef enum D2D1_BITMAP_OPTIONS
{
//
// The bitmap is created with default properties.
//
D2D1_BITMAP_OPTIONS_NONE = 0x00000000,
//
// The bitmap can be specified as a target in ID2D1DeviceContext::SetTarget
//
D2D1_BITMAP_OPTIONS_TARGET = 0x00000001,
//
// The bitmap cannot be used as an input to DrawBitmap, DrawImage, in a bitmap
// brush or as an input to an effect.
//
D2D1_BITMAP_OPTIONS_CANNOT_DRAW = 0x00000002,
//
// The bitmap can be read from the CPU.
//
D2D1_BITMAP_OPTIONS_CPU_READ = 0x00000004,
//
// The bitmap works with the ID2D1GdiInteropRenderTarget::GetDC API.
//
D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE = 0x00000008,
D2D1_BITMAP_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_BITMAP_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_BITMAP_OPTIONS);
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_COMPOSITE_MODE
//
// Synopsis:
// Specifies the composite mode that will be applied.
//
//------------------------------------------------------------------------------
typedef enum D2D1_COMPOSITE_MODE
{
D2D1_COMPOSITE_MODE_SOURCE_OVER = 0,
D2D1_COMPOSITE_MODE_DESTINATION_OVER = 1,
D2D1_COMPOSITE_MODE_SOURCE_IN = 2,
D2D1_COMPOSITE_MODE_DESTINATION_IN = 3,
D2D1_COMPOSITE_MODE_SOURCE_OUT = 4,
D2D1_COMPOSITE_MODE_DESTINATION_OUT = 5,
D2D1_COMPOSITE_MODE_SOURCE_ATOP = 6,
D2D1_COMPOSITE_MODE_DESTINATION_ATOP = 7,
D2D1_COMPOSITE_MODE_XOR = 8,
D2D1_COMPOSITE_MODE_PLUS = 9,
D2D1_COMPOSITE_MODE_SOURCE_COPY = 10,
D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY = 11,
D2D1_COMPOSITE_MODE_MASK_INVERT = 12,
D2D1_COMPOSITE_MODE_FORCE_DWORD = 0xffffffff
} D2D1_COMPOSITE_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_BUFFER_PRECISION
//
// Synopsis:
// This specifies the precision that should be used in buffers allocated by D2D.
//
//------------------------------------------------------------------------------
typedef enum D2D1_BUFFER_PRECISION
{
D2D1_BUFFER_PRECISION_UNKNOWN = 0,
D2D1_BUFFER_PRECISION_8BPC_UNORM = 1,
D2D1_BUFFER_PRECISION_8BPC_UNORM_SRGB = 2,
D2D1_BUFFER_PRECISION_16BPC_UNORM = 3,
D2D1_BUFFER_PRECISION_16BPC_FLOAT = 4,
D2D1_BUFFER_PRECISION_32BPC_FLOAT = 5,
D2D1_BUFFER_PRECISION_FORCE_DWORD = 0xffffffff
} D2D1_BUFFER_PRECISION;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_MAP_OPTIONS
//
// Synopsis:
// This describes how the individual mapping operation should be performed.
//
//------------------------------------------------------------------------------
typedef enum D2D1_MAP_OPTIONS
{
//
// The mapped pointer has undefined behavior.
//
D2D1_MAP_OPTIONS_NONE = 0,
//
// The mapped pointer can be read from.
//
D2D1_MAP_OPTIONS_READ = 1,
//
// The mapped pointer can be written to.
//
D2D1_MAP_OPTIONS_WRITE = 2,
//
// The previous contents of the bitmap are discarded when it is mapped.
//
D2D1_MAP_OPTIONS_DISCARD = 4,
D2D1_MAP_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_MAP_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_MAP_OPTIONS);
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_INTERPOLATION_MODE
//
// Synopsis:
// This is used to specify the quality of image scaling with
// ID2D1DeviceContext::DrawImage and with the 2D Affine Transform Effect.
//
//------------------------------------------------------------------------------
typedef enum D2D1_INTERPOLATION_MODE
{
D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR = D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR,
D2D1_INTERPOLATION_MODE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR,
D2D1_INTERPOLATION_MODE_CUBIC = D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC,
D2D1_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR,
D2D1_INTERPOLATION_MODE_ANISOTROPIC = D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC,
D2D1_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC,
D2D1_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_INTERPOLATION_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_UNIT_MODE
//
// Synopsis:
// This specifies what units should be accepted by the D2D API.
//
//------------------------------------------------------------------------------
typedef enum D2D1_UNIT_MODE
{
D2D1_UNIT_MODE_DIPS = 0,
D2D1_UNIT_MODE_PIXELS = 1,
D2D1_UNIT_MODE_FORCE_DWORD = 0xffffffff
} D2D1_UNIT_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_COLOR_SPACE
//
// Synopsis:
// Defines a color space.
//
//------------------------------------------------------------------------------
typedef enum D2D1_COLOR_SPACE
{
//
// The color space is described by accompanying data, such as a color profile.
//
D2D1_COLOR_SPACE_CUSTOM = 0,
//
// The sRGB color space.
//
D2D1_COLOR_SPACE_SRGB = 1,
//
// The scRGB color space.
//
D2D1_COLOR_SPACE_SCRGB = 2,
D2D1_COLOR_SPACE_FORCE_DWORD = 0xffffffff
} D2D1_COLOR_SPACE;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_DEVICE_CONTEXT_OPTIONS
//
// Synopsis:
// This specifies options that apply to the device context for its lifetime.
//
//------------------------------------------------------------------------------
typedef enum D2D1_DEVICE_CONTEXT_OPTIONS
{
D2D1_DEVICE_CONTEXT_OPTIONS_NONE = 0,
//
// Geometry rendering will be performed on many threads in parallel, a single
// thread is the default.
//
D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS = 1,
D2D1_DEVICE_CONTEXT_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_DEVICE_CONTEXT_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_DEVICE_CONTEXT_OPTIONS);
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_STROKE_TRANSFORM_TYPE
//
//------------------------------------------------------------------------------
typedef enum D2D1_STROKE_TRANSFORM_TYPE
{
//
// The stroke respects the world transform, the DPI, and the stroke width.
//
D2D1_STROKE_TRANSFORM_TYPE_NORMAL = 0,
//
// The stroke does not respect the world transform, but it does respect the DPI and
// the stroke width.
//
D2D1_STROKE_TRANSFORM_TYPE_FIXED = 1,
//
// The stroke is forced to one pixel wide.
//
D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = 2,
D2D1_STROKE_TRANSFORM_TYPE_FORCE_DWORD = 0xffffffff
} D2D1_STROKE_TRANSFORM_TYPE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_PRIMITIVE_BLEND
//
// Synopsis:
// A blend mode that applies to all primitives drawn on the context.
//
//------------------------------------------------------------------------------
typedef enum D2D1_PRIMITIVE_BLEND
{
D2D1_PRIMITIVE_BLEND_SOURCE_OVER = 0,
D2D1_PRIMITIVE_BLEND_COPY = 1,
D2D1_PRIMITIVE_BLEND_MIN = 2,
D2D1_PRIMITIVE_BLEND_ADD = 3,
D2D1_PRIMITIVE_BLEND_FORCE_DWORD = 0xffffffff
} D2D1_PRIMITIVE_BLEND;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_THREADING_MODE
//
// Synopsis:
// This specifies the threading mode used while simultaneously creating the device,
// factory, and device context.
//
//------------------------------------------------------------------------------
typedef enum D2D1_THREADING_MODE
{
//
// Resources may only be invoked serially. Reference counts on resources are
// interlocked, however, resource and render target state is not protected from
// multi-threaded access
//
D2D1_THREADING_MODE_SINGLE_THREADED = D2D1_FACTORY_TYPE_SINGLE_THREADED,
//
// Resources may be invoked from multiple threads. Resources use interlocked
// reference counting and their state is protected.
//
D2D1_THREADING_MODE_MULTI_THREADED = D2D1_FACTORY_TYPE_MULTI_THREADED,
D2D1_THREADING_MODE_FORCE_DWORD = 0xffffffff
} D2D1_THREADING_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_COLOR_INTERPOLATION_MODE
//
// Synopsis:
// This specifies how colors are interpolated.
//
//------------------------------------------------------------------------------
typedef enum D2D1_COLOR_INTERPOLATION_MODE
{
//
// Colors will be interpolated in straight alpha space.
//
D2D1_COLOR_INTERPOLATION_MODE_STRAIGHT = 0,
//
// Colors will be interpolated in premultiplied alpha space.
//
D2D1_COLOR_INTERPOLATION_MODE_PREMULTIPLIED = 1,
D2D1_COLOR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_COLOR_INTERPOLATION_MODE;
typedef D2D_VECTOR_2F D2D1_VECTOR_2F;
typedef D2D_VECTOR_3F D2D1_VECTOR_3F;
typedef D2D_VECTOR_4F D2D1_VECTOR_4F;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_BITMAP_PROPERTIES1
//
// Synopsis:
// Extended bitmap properties.
//
//------------------------------------------------------------------------------
typedef struct D2D1_BITMAP_PROPERTIES1
{
D2D1_PIXEL_FORMAT pixelFormat;
FLOAT dpiX;
FLOAT dpiY;
//
// Specifies how the bitmap can be used.
//
D2D1_BITMAP_OPTIONS bitmapOptions;
_Field_size_opt_(1) ID2D1ColorContext *colorContext;
} D2D1_BITMAP_PROPERTIES1;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_MAPPED_RECT
//
// Synopsis:
// Describes mapped memory from the ID2D1Bitmap1::Map API.
//
//------------------------------------------------------------------------------
typedef struct D2D1_MAPPED_RECT
{
UINT32 pitch;
BYTE *bits;
} D2D1_MAPPED_RECT;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_RENDERING_CONTROLS
//
// Synopsis:
// This controls advanced settings of the Direct2D imaging pipeline.
//
//------------------------------------------------------------------------------
typedef struct D2D1_RENDERING_CONTROLS
{
//
// The default buffer precision, used if the precision isn't otherwise specified.
//
D2D1_BUFFER_PRECISION bufferPrecision;
//
// The size of allocated tiles used to render imaging effects.
//
D2D1_SIZE_U tileSize;
} D2D1_RENDERING_CONTROLS;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_EFFECT_INPUT_DESCRIPTION
//
// Synopsis:
// This identifies a certain input connection of a certain effect.
//
//------------------------------------------------------------------------------
typedef struct D2D1_EFFECT_INPUT_DESCRIPTION
{
//
// The effect whose input connection is being specified.
//
ID2D1Effect *effect;
//
// The index of the input connection into the specified effect.
//
UINT32 inputIndex;
//
// The rectangle which would be available on the specified input connection during
// render operations.
//
D2D1_RECT_F inputRectangle;
} D2D1_EFFECT_INPUT_DESCRIPTION;
typedef D2D_MATRIX_4X3_F D2D1_MATRIX_4X3_F;
typedef D2D_MATRIX_4X4_F D2D1_MATRIX_4X4_F;
typedef D2D_MATRIX_5X4_F D2D1_MATRIX_5X4_F;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_POINT_DESCRIPTION
//
// Synopsis:
// Describes a point along a path.
//
//------------------------------------------------------------------------------
typedef struct D2D1_POINT_DESCRIPTION
{
D2D1_POINT_2F point;
D2D1_POINT_2F unitTangentVector;
UINT32 endSegment;
UINT32 endFigure;
FLOAT lengthToEndSegment;
} D2D1_POINT_DESCRIPTION;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_IMAGE_BRUSH_PROPERTIES
//
// Synopsis:
// Creation properties for an image brush.
//
//------------------------------------------------------------------------------
typedef struct D2D1_IMAGE_BRUSH_PROPERTIES
{
D2D1_RECT_F sourceRectangle;
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_INTERPOLATION_MODE interpolationMode;
} D2D1_IMAGE_BRUSH_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_BITMAP_BRUSH_PROPERTIES1
//
//------------------------------------------------------------------------------
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES1
{
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_INTERPOLATION_MODE interpolationMode;
} D2D1_BITMAP_BRUSH_PROPERTIES1;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_STROKE_STYLE_PROPERTIES1
//
// Synopsis:
// This defines how geometries should be drawn and widened.
//
//------------------------------------------------------------------------------
typedef struct D2D1_STROKE_STYLE_PROPERTIES1
{
D2D1_CAP_STYLE startCap;
D2D1_CAP_STYLE endCap;
D2D1_CAP_STYLE dashCap;
D2D1_LINE_JOIN lineJoin;
FLOAT miterLimit;
D2D1_DASH_STYLE dashStyle;
FLOAT dashOffset;
//
// How the nib of the stroke is influenced by the context properties.
//
D2D1_STROKE_TRANSFORM_TYPE transformType;
} D2D1_STROKE_STYLE_PROPERTIES1;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_LAYER_OPTIONS1
//
// Synopsis:
// Specifies how the layer contents should be prepared.
//
//------------------------------------------------------------------------------
typedef enum D2D1_LAYER_OPTIONS1
{
D2D1_LAYER_OPTIONS1_NONE = 0,
D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1,
D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2,
D2D1_LAYER_OPTIONS1_FORCE_DWORD = 0xffffffff
} D2D1_LAYER_OPTIONS1;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS1);
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_LAYER_PARAMETERS1
//
// Synopsis:
// All parameters related to pushing a layer.
//
//------------------------------------------------------------------------------
typedef struct D2D1_LAYER_PARAMETERS1
{
D2D1_RECT_F contentBounds;
_Field_size_opt_(1) ID2D1Geometry *geometricMask;
D2D1_ANTIALIAS_MODE maskAntialiasMode;
D2D1_MATRIX_3X2_F maskTransform;
FLOAT opacity;
_Field_size_opt_(1) ID2D1Brush *opacityBrush;
D2D1_LAYER_OPTIONS1 layerOptions;
} D2D1_LAYER_PARAMETERS1;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_PRINT_FONT_SUBSET_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_PRINT_FONT_SUBSET_MODE
{
//
// Subset for used glyphs, send and discard font resource after every five pages
//
D2D1_PRINT_FONT_SUBSET_MODE_DEFAULT = 0,
//
// Subset for used glyphs, send and discard font resource after each page
//
D2D1_PRINT_FONT_SUBSET_MODE_EACHPAGE = 1,
//
// Do not subset, reuse font for all pages, send it after first page
//
D2D1_PRINT_FONT_SUBSET_MODE_NONE = 2,
D2D1_PRINT_FONT_SUBSET_MODE_FORCE_DWORD = 0xffffffff
} D2D1_PRINT_FONT_SUBSET_MODE;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_DRAWING_STATE_DESCRIPTION1
//
// Synopsis:
// This describes the drawing state.
//
//------------------------------------------------------------------------------
typedef struct D2D1_DRAWING_STATE_DESCRIPTION1
{
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
D2D1_PRIMITIVE_BLEND primitiveBlend;
D2D1_UNIT_MODE unitMode;
} D2D1_DRAWING_STATE_DESCRIPTION1;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_PRINT_CONTROL_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_PRINT_CONTROL_PROPERTIES
{
D2D1_PRINT_FONT_SUBSET_MODE fontSubset;
//
// DPI for rasterization of all unsupported D2D commands or options, defaults to
// 150.0
//
FLOAT rasterDPI;
//
// Color space for vector graphics in XPS package
//
D2D1_COLOR_SPACE colorSpace;
} D2D1_PRINT_CONTROL_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_CREATION_PROPERTIES
//
// Synopsis:
// This specifies the options while simultaneously creating the device, factory,
// and device context.
//
//------------------------------------------------------------------------------
typedef struct D2D1_CREATION_PROPERTIES
{
//
// Describes locking behavior of D2D resources
//
D2D1_THREADING_MODE threadingMode;
D2D1_DEBUG_LEVEL debugLevel;
D2D1_DEVICE_CONTEXT_OPTIONS options;
} D2D1_CREATION_PROPERTIES;
#ifndef D2D_USE_C_DEFINITIONS
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GdiMetafileSink
//
// Synopsis:
// User-implementable interface for introspecting on a metafile.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("82237326-8111-4f7c-bcf4-b5c1175564fe") ID2D1GdiMetafileSink : public IUnknown
{
//
// Callback for examining a metafile record.
//
STDMETHOD(ProcessRecord)(
DWORD recordType,
_In_opt_ CONST void *recordData,
DWORD recordDataSize
) PURE;
}; // interface ID2D1GdiMetafileSink
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GdiMetafile
//
// Synopsis:
// Interface encapsulating a GDI/GDI+ metafile.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("2f543dc3-cfc1-4211-864f-cfd91c6f3395") ID2D1GdiMetafile : public ID2D1Resource
{
//
// Play the metafile into a caller-supplied sink interface.
//
STDMETHOD(Stream)(
_In_ ID2D1GdiMetafileSink *sink
) PURE;
//
// Gets the bounds of the metafile.
//
STDMETHOD(GetBounds)(
_Out_ D2D1_RECT_F *bounds
) PURE;
}; // interface ID2D1GdiMetafile
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1CommandSink
//
// Synopsis:
// Caller-supplied implementation of an interface to receive the recorded command
// list.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("54d7898a-a061-40a7-bec7-e465bcba2c4f") ID2D1CommandSink : public IUnknown
{
STDMETHOD(BeginDraw)(
) PURE;
STDMETHOD(EndDraw)(
) PURE;
STDMETHOD(SetAntialiasMode)(
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD(SetTags)(
D2D1_TAG tag1,
D2D1_TAG tag2
) PURE;
STDMETHOD(SetTextAntialiasMode)(
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode
) PURE;
STDMETHOD(SetTextRenderingParams)(
_In_opt_ IDWriteRenderingParams *textRenderingParams
) PURE;
STDMETHOD(SetTransform)(
_In_ CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD(SetPrimitiveBlend)(
D2D1_PRIMITIVE_BLEND primitiveBlend
) PURE;
STDMETHOD(SetUnitMode)(
D2D1_UNIT_MODE unitMode
) PURE;
STDMETHOD(Clear)(
_In_opt_ CONST D2D1_COLOR_F *color
) PURE;
STDMETHOD(DrawGlyphRun)(
D2D1_POINT_2F baselineOrigin,
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
_In_opt_ CONST DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription,
_In_ ID2D1Brush *foregroundBrush,
DWRITE_MEASURING_MODE measuringMode
) PURE;
STDMETHOD(DrawLine)(
D2D1_POINT_2F point0,
D2D1_POINT_2F point1,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD(DrawGeometry)(
_In_ ID2D1Geometry *geometry,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD(DrawRectangle)(
_In_ CONST D2D1_RECT_F *rect,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD(DrawBitmap)(
_In_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle,
FLOAT opacity,
D2D1_INTERPOLATION_MODE interpolationMode,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle,
_In_opt_ CONST D2D1_MATRIX_4X4_F *perspectiveTransform
) PURE;
STDMETHOD(DrawImage)(
_In_ ID2D1Image *image,
_In_opt_ CONST D2D1_POINT_2F *targetOffset,
_In_opt_ CONST D2D1_RECT_F *imageRectangle,
D2D1_INTERPOLATION_MODE interpolationMode,
D2D1_COMPOSITE_MODE compositeMode
) PURE;
STDMETHOD(DrawGdiMetafile)(
_In_ ID2D1GdiMetafile *gdiMetafile,
_In_opt_ CONST D2D1_POINT_2F *targetOffset
) PURE;
STDMETHOD(FillMesh)(
_In_ ID2D1Mesh *mesh,
_In_ ID2D1Brush *brush
) PURE;
STDMETHOD(FillOpacityMask)(
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle
) PURE;
STDMETHOD(FillGeometry)(
_In_ ID2D1Geometry *geometry,
_In_ ID2D1Brush *brush,
_In_opt_ ID2D1Brush *opacityBrush
) PURE;
STDMETHOD(FillRectangle)(
_In_ CONST D2D1_RECT_F *rect,
_In_ ID2D1Brush *brush
) PURE;
STDMETHOD(PushAxisAlignedClip)(
_In_ CONST D2D1_RECT_F *clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD(PushLayer)(
_In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters1,
_In_opt_ ID2D1Layer *layer
) PURE;
STDMETHOD(PopAxisAlignedClip)(
) PURE;
STDMETHOD(PopLayer)(
) PURE;
}; // interface ID2D1CommandSink
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1CommandList
//
// Synopsis:
// The commandList interface.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("b4f34a19-2383-4d76-94f6-ec343657c3dc") ID2D1CommandList : public ID2D1Image
{
//
// Play the command list into a caller-supplied sink interface.
//
STDMETHOD(Stream)(
_In_ ID2D1CommandSink *sink
) PURE;
//
// Marks the command list as ready for use.
//
STDMETHOD(Close)(
) PURE;
}; // interface ID2D1CommandList
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1PrintControl
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("2c1d867d-c290-41c8-ae7e-34a98702e9a5") ID2D1PrintControl : public IUnknown
{
STDMETHOD(AddPage)(
_In_ ID2D1CommandList *commandList,
D2D_SIZE_F pageSize,
_In_opt_ IStream *pagePrintTicketStream,
_Out_opt_ D2D1_TAG *tag1 = NULL,
_Out_opt_ D2D1_TAG *tag2 = NULL
) PURE;
STDMETHOD(Close)(
) PURE;
}; // interface ID2D1PrintControl
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1ImageBrush
//
// Synopsis:
// Provides a brush that can take any effect, command list or bitmap and use it to
// fill a 2D shape.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("fe9e984d-3f95-407c-b5db-cb94d4e8f87c") ID2D1ImageBrush : public ID2D1Brush
{
STDMETHOD_(void, SetImage)(
_In_opt_ ID2D1Image *image
) PURE;
STDMETHOD_(void, SetExtendModeX)(
D2D1_EXTEND_MODE extendModeX
) PURE;
STDMETHOD_(void, SetExtendModeY)(
D2D1_EXTEND_MODE extendModeY
) PURE;
STDMETHOD_(void, SetInterpolationMode)(
D2D1_INTERPOLATION_MODE interpolationMode
) PURE;
STDMETHOD_(void, SetSourceRectangle)(
_In_ CONST D2D1_RECT_F *sourceRectangle
) PURE;
STDMETHOD_(void, GetImage)(
_Outptr_ ID2D1Image **image
) CONST PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
) CONST PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
) CONST PURE;
STDMETHOD_(D2D1_INTERPOLATION_MODE, GetInterpolationMode)(
) CONST PURE;
STDMETHOD_(void, GetSourceRectangle)(
_Out_ D2D1_RECT_F *sourceRectangle
) CONST PURE;
}; // interface ID2D1ImageBrush
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1BitmapBrush1
//
// Synopsis:
// A bitmap brush allows a bitmap to be used to fill a geometry. Interpolation
// mode is specified with D2D1_INTERPOLATION_MODE
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("41343a53-e41a-49a2-91cd-21793bbb62e5") ID2D1BitmapBrush1 : public ID2D1BitmapBrush
{
//
// Sets the interpolation mode used when this brush is used.
//
STDMETHOD_(void, SetInterpolationMode1)(
D2D1_INTERPOLATION_MODE interpolationMode
) PURE;
STDMETHOD_(D2D1_INTERPOLATION_MODE, GetInterpolationMode1)(
) CONST PURE;
}; // interface ID2D1BitmapBrush1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1StrokeStyle1
//
// Synopsis:
// Extends a stroke style to allow nominal width strokes.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("10a72a66-e91c-43f4-993f-ddf4b82b0b4a") ID2D1StrokeStyle1 : public ID2D1StrokeStyle
{
STDMETHOD_(D2D1_STROKE_TRANSFORM_TYPE, GetStrokeTransformType)(
) CONST PURE;
}; // interface ID2D1StrokeStyle1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1PathGeometry1
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("62baa2d2-ab54-41b7-b872-787e0106a421") ID2D1PathGeometry1 : public ID2D1PathGeometry
{
STDMETHOD(ComputePointAndSegmentAtLength)(
FLOAT length,
UINT32 startSegment,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_ D2D1_POINT_DESCRIPTION *pointDescription
) CONST PURE;
COM_DECLSPEC_NOTHROW
HRESULT
ComputePointAndSegmentAtLength(
FLOAT length,
UINT32 startSegment,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_Out_ D2D1_POINT_DESCRIPTION *pointDescription
) CONST
{
return ComputePointAndSegmentAtLength(length, startSegment, &worldTransform, flatteningTolerance, pointDescription);
}
COM_DECLSPEC_NOTHROW
HRESULT
ComputePointAndSegmentAtLength(
FLOAT length,
UINT32 startSegment,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_ D2D1_POINT_DESCRIPTION *pointDescription
) CONST
{
return ComputePointAndSegmentAtLength(length, startSegment, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, pointDescription);
}
COM_DECLSPEC_NOTHROW
HRESULT
ComputePointAndSegmentAtLength(
FLOAT length,
UINT32 startSegment,
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_ D2D1_POINT_DESCRIPTION *pointDescription
) CONST
{
return ComputePointAndSegmentAtLength(length, startSegment, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, pointDescription);
}
}; // interface ID2D1PathGeometry1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Properties
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("483473d7-cd46-4f9d-9d3a-3112aa80159d") ID2D1Properties : public IUnknown
{
//
// Returns the total number of custom properties in this interface.
//
STDMETHOD_(UINT32, GetPropertyCount)(
) CONST PURE;
//
// Retrieves the property name from the given property index.
//
STDMETHOD(GetPropertyName)(
UINT32 index,
_Out_writes_(nameCount) PWSTR name,
UINT32 nameCount
) CONST PURE;
//
// Returns the length of the property name from the given index.
//
STDMETHOD_(UINT32, GetPropertyNameLength)(
UINT32 index
) CONST PURE;
//
// Retrieves the type of the given property.
//
STDMETHOD_(D2D1_PROPERTY_TYPE, GetType)(
UINT32 index
) CONST PURE;
//
// Retrieves the property index for the given property name.
//
STDMETHOD_(UINT32, GetPropertyIndex)(
_In_ PCWSTR name
) CONST PURE;
//
// Sets the value of the given property using its name.
//
STDMETHOD(SetValueByName)(
_In_ PCWSTR name,
D2D1_PROPERTY_TYPE type,
_In_reads_(dataSize) CONST BYTE *data,
UINT32 dataSize
) PURE;
//
// Sets the given value using the property index.
//
STDMETHOD(SetValue)(
UINT32 index,
D2D1_PROPERTY_TYPE type,
_In_reads_(dataSize) CONST BYTE *data,
UINT32 dataSize
) PURE;
//
// Retrieves the given property or sub-property by name. '.' is the delimiter for
// sub-properties.
//
STDMETHOD(GetValueByName)(
_In_ PCWSTR name,
D2D1_PROPERTY_TYPE type,
_Out_writes_(dataSize) BYTE *data,
UINT32 dataSize
) CONST PURE;
//
// Retrieves the given value by index.
//
STDMETHOD(GetValue)(
UINT32 index,
D2D1_PROPERTY_TYPE type,
_Out_writes_(dataSize) BYTE *data,
UINT32 dataSize
) CONST PURE;
//
// Returns the value size for the given property index.
//
STDMETHOD_(UINT32, GetValueSize)(
UINT32 index
) CONST PURE;
//
// Retrieves the sub-properties of the given property by index.
//
STDMETHOD(GetSubProperties)(
UINT32 index,
_Outptr_result_maybenull_ ID2D1Properties **subProperties
) CONST PURE;
COM_DECLSPEC_NOTHROW
HRESULT
SetValueByName(
_In_ PCWSTR name,
_In_reads_(dataSize) CONST BYTE *data,
UINT32 dataSize
)
{
return SetValueByName(name, D2D1_PROPERTY_TYPE_UNKNOWN, data, dataSize);
}
COM_DECLSPEC_NOTHROW
HRESULT
SetValue(
UINT32 index,
_In_reads_(dataSize) CONST BYTE *data,
UINT32 dataSize
)
{
return SetValue(index, D2D1_PROPERTY_TYPE_UNKNOWN, data, dataSize);
}
COM_DECLSPEC_NOTHROW
HRESULT
GetValueByName(
_In_ PCWSTR name,
_Out_writes_(dataSize) BYTE *data,
UINT32 dataSize
) CONST
{
return GetValueByName(name, D2D1_PROPERTY_TYPE_UNKNOWN, data, dataSize);
}
COM_DECLSPEC_NOTHROW
HRESULT
GetValue(
UINT32 index,
_Out_writes_(dataSize) BYTE *data,
UINT32 dataSize
) CONST
{
return GetValue(index, D2D1_PROPERTY_TYPE_UNKNOWN, data, dataSize);
}
//
// Templatized helper functions:
//
template<typename T>
HRESULT GetValueByName(
_In_ PCWSTR propertyName,
_Out_ T *value
) const
{
return GetValueByName(propertyName, reinterpret_cast<BYTE *>(value), sizeof(*value));
}
template<typename T>
T GetValueByName(
_In_ PCWSTR propertyName
) const
{
T value;
HRESULT ignoreHr = GetValueByName(propertyName, reinterpret_cast<BYTE *>(&value), sizeof(value));
UNREFERENCED_PARAMETER(ignoreHr);
return value;
}
template<typename T>
HRESULT SetValueByName(
_In_ PCWSTR propertyName,
_In_ const T &value
)
{
return SetValueByName(propertyName, reinterpret_cast<const BYTE *>(&value), sizeof(value));
}
template<typename U>
HRESULT GetValue(
U index,
_Out_writes_(dataSize) BYTE *data,
UINT32 dataSize
) CONST
{
return GetValue(static_cast<UINT32>(index), data, dataSize);
}
template<typename T, typename U>
HRESULT GetValue(
U index,
_Out_ T *value
) const
{
return GetValue(static_cast<UINT32>(index), reinterpret_cast<BYTE *>(value), sizeof(*value));
}
template<typename T, typename U>
T GetValue(
U index
) const
{
T value;
HRESULT ignoreHr = GetValue(static_cast<UINT32>(index), reinterpret_cast<BYTE *>(&value), sizeof(value));
// Unreferenced variable:
ignoreHr;
return value;
}
template<typename U>
HRESULT SetValue(
U index,
_In_reads_(dataSize) CONST BYTE *data,
UINT32 dataSize
)
{
return SetValue(static_cast<UINT32>(index), data, dataSize);
}
template<typename T, typename U>
HRESULT SetValue(
U index,
_In_ const T &value
)
{
return SetValue(static_cast<UINT32>(index), reinterpret_cast<const BYTE *>(&value), sizeof(value));
}
template<typename U>
HRESULT GetPropertyName(
U index,
_Out_writes_(nameCount) PWSTR name,
UINT32 nameCount
) CONST
{
return GetPropertyName(static_cast<UINT32>(index), name, nameCount);
}
template<typename U>
UINT32 GetPropertyNameLength(
U index
) CONST
{
return GetPropertyNameLength(static_cast<UINT32>(index));
}
template<typename U>
D2D1_PROPERTY_TYPE GetType(
U index
) CONST
{
return GetType(static_cast<UINT32>(index));
}
template<typename U>
UINT32 GetValueSize(
U index
) CONST
{
return GetValueSize(static_cast<UINT32>(index));
}
template<typename U>
HRESULT GetSubProperties(
U index,
_Outptr_result_maybenull_ ID2D1Properties **subProperties
) CONST
{
return GetSubProperties(static_cast<UINT32>(index), subProperties);
}
}; // interface ID2D1Properties
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Effect
//
// Synopsis:
// The effect interface. Properties control how the effect is rendered. The effect
// is Drawn with the DrawImage call.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("28211a43-7d89-476f-8181-2d6159b220ad") ID2D1Effect : public ID2D1Properties
{
//
// Sets the input to the given effect. The input can be a concrete bitmap or the
// output of another effect.
//
STDMETHOD_(void, SetInput)(
UINT32 index,
_In_opt_ ID2D1Image *input,
BOOL invalidate = TRUE
) PURE;
//
// If the effect supports a variable number of inputs, this sets the number of
// input that are currently active on the effect.
//
STDMETHOD(SetInputCount)(
UINT32 inputCount
) PURE;
//
// Returns the input image to the effect. The input could be another effect or a
// bitmap.
//
STDMETHOD_(void, GetInput)(
UINT32 index,
_Outptr_result_maybenull_ ID2D1Image **input
) CONST PURE;
//
// This returns the number of input that are bound into this effect.
//
STDMETHOD_(UINT32, GetInputCount)(
) CONST PURE;
//
// Returns the output image of the given effect. This can be set as the input to
// another effect or can be drawn with DrawImage.
//
STDMETHOD_(void, GetOutput)(
_Outptr_ ID2D1Image **outputImage
) CONST PURE;
COM_DECLSPEC_NOTHROW
void
SetInputEffect(
UINT32 index,
_In_opt_ ID2D1Effect *inputEffect,
BOOL invalidate = TRUE
)
{
ID2D1Image *output = NULL;
if (inputEffect != NULL)
{
inputEffect->GetOutput(&output);
}
SetInput(index, output, invalidate);
if (output != NULL)
{
output->Release();
}
}
}; // interface ID2D1Effect
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Bitmap1
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("a898a84c-3873-4588-b08b-ebbf978df041") ID2D1Bitmap1 : public ID2D1Bitmap
{
//
// Retrieves the color context information associated with the bitmap.
//
STDMETHOD_(void, GetColorContext)(
_Outptr_result_maybenull_ ID2D1ColorContext **colorContext
) CONST PURE;
//
// Retrieves the bitmap options used when creating the API.
//
STDMETHOD_(D2D1_BITMAP_OPTIONS, GetOptions)(
) CONST PURE;
//
// Retrieves the DXGI surface from the corresponding bitmap, if the bitmap was
// created from a device derived from a D3D device.
//
STDMETHOD(GetSurface)(
_Outptr_result_maybenull_ IDXGISurface **dxgiSurface
) CONST PURE;
//
// Maps the given bitmap into memory. The bitmap must have been created with the
// D2D1_BITMAP_OPTIONS_CPU_READ flag.
//
STDMETHOD(Map)(
D2D1_MAP_OPTIONS options,
_Out_ D2D1_MAPPED_RECT *mappedRect
) PURE;
//
// Unmaps the given bitmap from memory.
//
STDMETHOD(Unmap)(
) PURE;
}; // interface ID2D1Bitmap1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1ColorContext
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("1c4820bb-5771-4518-a581-2fe4dd0ec657") ID2D1ColorContext : public ID2D1Resource
{
//
// Retrieves the color space of the color context.
//
STDMETHOD_(D2D1_COLOR_SPACE, GetColorSpace)(
) CONST PURE;
//
// Retrieves the size of the color profile, in bytes.
//
STDMETHOD_(UINT32, GetProfileSize)(
) CONST PURE;
//
// Retrieves the color profile bytes.
//
STDMETHOD(GetProfile)(
_Out_writes_(profileSize) BYTE *profile,
UINT32 profileSize
) CONST PURE;
}; // interface ID2D1ColorContext
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GradientStopCollection1
//
// Synopsis:
// Represents an collection of gradient stops that can then be the source resource
// for either a linear or radial gradient brush.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("ae1572f4-5dd0-4777-998b-9279472ae63b") ID2D1GradientStopCollection1 : public ID2D1GradientStopCollection
{
//
// Copies the gradient stops from the collection into the caller's memory. If this
// object was created using ID2D1DeviceContext::CreateGradientStopCollection, this
// method returns the same values as were specified in the creation method. If this
// object was created using ID2D1RenderTarget::CreateGradientStopCollection, the
// stops returned here will first be transformed into the gamma space specified by
// the colorInterpolationGamma parameter.
//
STDMETHOD_(void, GetGradientStops1)(
_Out_writes_to_(gradientStopsCount, _Inexpressible_("Retrieved through GetGradientStopCount()") ) D2D1_GRADIENT_STOP *gradientStops,
UINT32 gradientStopsCount
) CONST PURE;
//
// Returns the color space in which interpolation occurs. If this object was
// created using ID2D1RenderTarget::CreateGradientStopCollection, this method
// returns the color space related to the color interpolation gamma.
//
STDMETHOD_(D2D1_COLOR_SPACE, GetPreInterpolationSpace)(
) CONST PURE;
//
// Returns the color space colors will be converted to after interpolation occurs.
// If this object was created using
// ID2D1RenderTarget::CreateGradientStopCollection, this method returns
// D2D1_COLOR_SPACE_SRGB.
//
STDMETHOD_(D2D1_COLOR_SPACE, GetPostInterpolationSpace)(
) CONST PURE;
//
// Returns the buffer precision of this gradient. If this object was created using
// ID2D1RenderTarget::CreateGradientStopCollection, this method returns
// D2D1_BUFFER_PRECISION_8BPC_UNORM.
//
STDMETHOD_(D2D1_BUFFER_PRECISION, GetBufferPrecision)(
) CONST PURE;
//
// Returns the interpolation mode used to interpolate colors in the gradient.
//
STDMETHOD_(D2D1_COLOR_INTERPOLATION_MODE, GetColorInterpolationMode)(
) CONST PURE;
}; // interface ID2D1GradientStopCollection1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1DrawingStateBlock1
//
// Synopsis:
// Represents drawing state.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("689f1f85-c72e-4e33-8f19-85754efd5ace") ID2D1DrawingStateBlock1 : public ID2D1DrawingStateBlock
{
//
// Retrieves the state currently contained within this state block resource.
//
STDMETHOD_(void, GetDescription)(
_Out_ D2D1_DRAWING_STATE_DESCRIPTION1 *stateDescription
) CONST PURE;
using ID2D1DrawingStateBlock::GetDescription;
//
// Sets the state description of this state block resource.
//
STDMETHOD_(void, SetDescription)(
_In_ CONST D2D1_DRAWING_STATE_DESCRIPTION1 *stateDescription
) PURE;
using ID2D1DrawingStateBlock::SetDescription;
}; // interface ID2D1DrawingStateBlock1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1DeviceContext
//
// Synopsis:
// The device context represents a set of state and a command buffer that is used
// to render to a target bitmap.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("e8f7fe7a-191c-466d-ad95-975678bda998") ID2D1DeviceContext : public ID2D1RenderTarget
{
//
// Creates a bitmap with extended bitmap properties, potentially from a block of
// memory.
//
STDMETHOD(CreateBitmap)(
D2D1_SIZE_U size,
_In_opt_ CONST void *sourceData,
UINT32 pitch,
_In_ CONST D2D1_BITMAP_PROPERTIES1 *bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
) PURE;
using ID2D1RenderTarget::CreateBitmap;
//
// Create a D2D bitmap by copying a WIC bitmap.
//
STDMETHOD(CreateBitmapFromWicBitmap)(
_In_ IWICBitmapSource *wicBitmapSource,
_In_opt_ CONST D2D1_BITMAP_PROPERTIES1 *bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
) PURE;
using ID2D1RenderTarget::CreateBitmapFromWicBitmap;
//
// Creates a color context from a color space. If the space is Custom, the context
// is initialized from the profile/profileSize arguments. Otherwise the context is
// initialized with the profile bytes associated with the space and
// profile/profileSize are ignored.
//
STDMETHOD(CreateColorContext)(
D2D1_COLOR_SPACE space,
_In_reads_opt_(profileSize) CONST BYTE *profile,
UINT32 profileSize,
_Outptr_ ID2D1ColorContext **colorContext
) PURE;
STDMETHOD(CreateColorContextFromFilename)(
_In_ PCWSTR filename,
_Outptr_ ID2D1ColorContext **colorContext
) PURE;
STDMETHOD(CreateColorContextFromWicColorContext)(
_In_ IWICColorContext *wicColorContext,
_Outptr_ ID2D1ColorContext **colorContext
) PURE;
//
// Creates a bitmap from a DXGI surface with a set of extended properties.
//
STDMETHOD(CreateBitmapFromDxgiSurface)(
_In_ IDXGISurface *surface,
_In_opt_ CONST D2D1_BITMAP_PROPERTIES1 *bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
) PURE;
//
// Create a new effect, the effect must either be built in or previously registered
// through ID2D1Factory1::RegisterEffectFromStream or
// ID2D1Factory1::RegisterEffectFromString.
//
STDMETHOD(CreateEffect)(
_In_ REFCLSID effectId,
_Outptr_ ID2D1Effect **effect
) PURE;
//
// A gradient stop collection represents a set of stops in an ideal unit length.
// This is the source resource for a linear gradient and radial gradient brush.
//
STDMETHOD(CreateGradientStopCollection)(
_In_reads_(straightAlphaGradientStopsCount) CONST D2D1_GRADIENT_STOP *straightAlphaGradientStops,
_In_range_(>=,1) UINT32 straightAlphaGradientStopsCount,
//
// Specifies both the input color space and the space in which the color
// interpolation occurs.
//
D2D1_COLOR_SPACE preInterpolationSpace,
//
// Specifies the color space colors will be converted to after interpolation
// occurs.
//
D2D1_COLOR_SPACE postInterpolationSpace,
//
// Specifies the precision in which the gradient buffer will be held.
//
D2D1_BUFFER_PRECISION bufferPrecision,
//
// Specifies how the gradient will be extended outside of the unit length.
//
D2D1_EXTEND_MODE extendMode,
//
// Determines if colors will be interpolated in straight alpha or premultiplied
// alpha space.
//
D2D1_COLOR_INTERPOLATION_MODE colorInterpolationMode,
_Outptr_ ID2D1GradientStopCollection1 **gradientStopCollection1
) PURE;
using ID2D1RenderTarget::CreateGradientStopCollection;
//
// Creates an image brush, the input image can be any type of image, including a
// bitmap, effect and a command list.
//
STDMETHOD(CreateImageBrush)(
_In_opt_ ID2D1Image *image,
_In_ CONST D2D1_IMAGE_BRUSH_PROPERTIES *imageBrushProperties,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_Outptr_ ID2D1ImageBrush **imageBrush
) PURE;
STDMETHOD(CreateBitmapBrush)(
_In_opt_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_BITMAP_BRUSH_PROPERTIES1 *bitmapBrushProperties,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_Outptr_ ID2D1BitmapBrush1 **bitmapBrush
) PURE;
using ID2D1RenderTarget::CreateBitmapBrush;
//
// Creates a new command list.
//
STDMETHOD(CreateCommandList)(
_Outptr_ ID2D1CommandList **commandList
) PURE;
//
// Indicates whether the format is supported by D2D.
//
STDMETHOD_(BOOL, IsDxgiFormatSupported)(
DXGI_FORMAT format
) CONST PURE;
//
// Indicates whether the buffer precision is supported by D2D.
//
STDMETHOD_(BOOL, IsBufferPrecisionSupported)(
D2D1_BUFFER_PRECISION bufferPrecision
) CONST PURE;
//
// This retrieves the local-space bounds in DIPs of the current image using the
// device context DPI.
//
STDMETHOD(GetImageLocalBounds)(
_In_ ID2D1Image *image,
_Out_ D2D1_RECT_F *localBounds
) CONST PURE;
//
// This retrieves the world-space bounds in DIPs of the current image using the
// device context DPI.
//
STDMETHOD(GetImageWorldBounds)(
_In_ ID2D1Image *image,
_Out_ D2D1_RECT_F *worldBounds
) CONST PURE;
//
// Retrieves the world-space bounds in DIPs of the glyph run using the device
// context DPI.
//
STDMETHOD(GetGlyphRunWorldBounds)(
D2D1_POINT_2F baselineOrigin,
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
DWRITE_MEASURING_MODE measuringMode,
_Out_ D2D1_RECT_F *bounds
) CONST PURE;
//
// Retrieves the device associated with this device context.
//
STDMETHOD_(void, GetDevice)(
_Outptr_ ID2D1Device **device
) CONST PURE;
//
// Sets the target for this device context to point to the given image. The image
// can be a command list or a bitmap created with the D2D1_BITMAP_OPTIONS_TARGET
// flag.
//
STDMETHOD_(void, SetTarget)(
_In_opt_ ID2D1Image *image
) PURE;
//
// Gets the target that this device context is currently pointing to.
//
STDMETHOD_(void, GetTarget)(
_Outptr_result_maybenull_ ID2D1Image **image
) CONST PURE;
//
// Sets tuning parameters for internal rendering inside the device context.
//
STDMETHOD_(void, SetRenderingControls)(
_In_ CONST D2D1_RENDERING_CONTROLS *renderingControls
) PURE;
//
// This retrieves the rendering controls currently selected into the device
// context.
//
STDMETHOD_(void, GetRenderingControls)(
_Out_ D2D1_RENDERING_CONTROLS *renderingControls
) CONST PURE;
//
// Changes the primitive blending mode for all of the rendering operations.
//
STDMETHOD_(void, SetPrimitiveBlend)(
D2D1_PRIMITIVE_BLEND primitiveBlend
) PURE;
//
// Returns the primitive blend currently selected into the device context.
//
STDMETHOD_(D2D1_PRIMITIVE_BLEND, GetPrimitiveBlend)(
) CONST PURE;
//
// Changes the units used for all of the rendering operations.
//
STDMETHOD_(void, SetUnitMode)(
D2D1_UNIT_MODE unitMode
) PURE;
//
// Returns the unit mode currently set on the device context.
//
STDMETHOD_(D2D1_UNIT_MODE, GetUnitMode)(
) CONST PURE;
//
// Draws the glyph run with an extended description to describe the glyphs.
//
STDMETHOD_(void, DrawGlyphRun)(
D2D1_POINT_2F baselineOrigin,
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
_In_opt_ CONST DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription,
_In_ ID2D1Brush *foregroundBrush,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
) PURE;
using ID2D1RenderTarget::DrawGlyphRun;
//
// Draw an image to the device context. The image represents either a concrete
// bitmap or the output of an effect graph.
//
STDMETHOD_(void, DrawImage)(
_In_ ID2D1Image *image,
_In_opt_ CONST D2D1_POINT_2F *targetOffset = NULL,
_In_opt_ CONST D2D1_RECT_F *imageRectangle = NULL,
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
) PURE;
//
// Draw a metafile to the device context.
//
STDMETHOD_(void, DrawGdiMetafile)(
_In_ ID2D1GdiMetafile *gdiMetafile,
_In_opt_ CONST D2D1_POINT_2F *targetOffset = NULL
) PURE;
STDMETHOD_(void, DrawBitmap)(
_In_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle,
FLOAT opacity,
D2D1_INTERPOLATION_MODE interpolationMode,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL,
_In_opt_ CONST D2D1_MATRIX_4X4_F *perspectiveTransform = NULL
) PURE;
using ID2D1RenderTarget::DrawBitmap;
//
// Push a layer on the device context.
//
STDMETHOD_(void, PushLayer)(
_In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters,
_In_opt_ ID2D1Layer *layer
) PURE;
using ID2D1RenderTarget::PushLayer;
//
// This indicates that a portion of an effect's input is invalid. This method can
// be called many times.
//
STDMETHOD(InvalidateEffectInputRectangle)(
_In_ ID2D1Effect *effect,
UINT32 input,
_In_ CONST D2D1_RECT_F *inputRectangle
) PURE;
//
// Gets the number of invalid ouptut rectangles that have accumulated at the
// effect.
//
STDMETHOD(GetEffectInvalidRectangleCount)(
_In_ ID2D1Effect *effect,
_Out_ UINT32 *rectangleCount
) PURE;
//
// Gets the invalid rectangles that are at the output of the effect.
//
STDMETHOD(GetEffectInvalidRectangles)(
_In_ ID2D1Effect *effect,
_Out_writes_(rectanglesCount) D2D1_RECT_F *rectangles,
UINT32 rectanglesCount
) PURE;
//
// Gets the maximum region of each specified input which would be used during a
// subsequent rendering operation
//
STDMETHOD(GetEffectRequiredInputRectangles)(
_In_ ID2D1Effect *renderEffect,
_In_opt_ CONST D2D1_RECT_F *renderImageRectangle,
_In_reads_(inputCount) CONST D2D1_EFFECT_INPUT_DESCRIPTION *inputDescriptions,
_Out_writes_(inputCount) D2D1_RECT_F *requiredInputRects,
UINT32 inputCount
) PURE;
//
// Fill using the alpha channel of the supplied opacity mask bitmap. The brush
// opacity will be modulated by the mask. The render target antialiasing mode must
// be set to aliased.
//
STDMETHOD_(void, FillOpacityMask)(
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle = NULL,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
) PURE;
using ID2D1RenderTarget::FillOpacityMask;
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmap(
D2D1_SIZE_U size,
_In_opt_ CONST void *sourceData,
UINT32 pitch,
CONST D2D1_BITMAP_PROPERTIES1 &bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
)
{
return CreateBitmap(size, sourceData, pitch, &bitmapProperties, bitmap);
}
//
// Create a D2D bitmap by copying a WIC bitmap.
//
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapFromWicBitmap(
_In_ IWICBitmapSource *wicBitmapSource,
CONST D2D1_BITMAP_PROPERTIES1 &bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
)
{
return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap);
}
//
// Create a D2D bitmap by copying a WIC bitmap.
//
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapFromWicBitmap(
_In_ IWICBitmapSource *wicBitmapSource,
_Outptr_ ID2D1Bitmap1 **bitmap
)
{
return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapFromDxgiSurface(
_In_ IDXGISurface *surface,
CONST D2D1_BITMAP_PROPERTIES1 &bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
)
{
return CreateBitmapFromDxgiSurface(surface, &bitmapProperties, bitmap);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateImageBrush(
_In_opt_ ID2D1Image *image,
CONST D2D1_IMAGE_BRUSH_PROPERTIES &imageBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
_Outptr_ ID2D1ImageBrush **imageBrush
)
{
return CreateImageBrush(image, &imageBrushProperties, &brushProperties, imageBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateImageBrush(
_In_opt_ ID2D1Image *image,
CONST D2D1_IMAGE_BRUSH_PROPERTIES &imageBrushProperties,
_Outptr_ ID2D1ImageBrush **imageBrush
)
{
return CreateImageBrush(image,&imageBrushProperties, NULL, imageBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapBrush(
_In_opt_ ID2D1Bitmap *bitmap,
_Outptr_ ID2D1BitmapBrush1 **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapBrush(
_In_opt_ ID2D1Bitmap *bitmap,
CONST D2D1_BITMAP_BRUSH_PROPERTIES1 &bitmapBrushProperties,
_Outptr_ ID2D1BitmapBrush1 **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapBrush(
_In_opt_ ID2D1Bitmap *bitmap,
CONST D2D1_BITMAP_BRUSH_PROPERTIES1 &bitmapBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
_Outptr_ ID2D1BitmapBrush1 **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush);
}
//
// Draws the output of the effect as an image.
//
COM_DECLSPEC_NOTHROW
void
DrawImage(
_In_ ID2D1Effect *effect,
_In_opt_ CONST D2D1_POINT_2F *targetOffset = NULL,
_In_opt_ CONST D2D1_RECT_F *imageRectangle = NULL,
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
)
{
ID2D1Image *output = NULL;
effect->GetOutput(&output);
DrawImage(output, targetOffset, imageRectangle, interpolationMode, compositeMode);
output->Release();
}
COM_DECLSPEC_NOTHROW
void
DrawImage(
_In_ ID2D1Image *image,
D2D1_INTERPOLATION_MODE interpolationMode,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
)
{
DrawImage(image, NULL, NULL, interpolationMode, compositeMode);
}
COM_DECLSPEC_NOTHROW
void
DrawImage(
_In_ ID2D1Effect *effect,
D2D1_INTERPOLATION_MODE interpolationMode,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
)
{
DrawImage(effect, NULL, NULL, interpolationMode, compositeMode);
}
COM_DECLSPEC_NOTHROW
void
DrawImage(
_In_ ID2D1Image *image,
D2D1_POINT_2F targetOffset,
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
)
{
DrawImage(image, &targetOffset, NULL, interpolationMode, compositeMode);
}
COM_DECLSPEC_NOTHROW
void
DrawImage(
_In_ ID2D1Effect *effect,
D2D1_POINT_2F targetOffset,
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
)
{
DrawImage(effect, &targetOffset, NULL, interpolationMode, compositeMode);
}
COM_DECLSPEC_NOTHROW
void
DrawImage(
_In_ ID2D1Image *image,
D2D1_POINT_2F targetOffset,
CONST D2D1_RECT_F &imageRectangle,
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
)
{
DrawImage(image, &targetOffset, &imageRectangle, interpolationMode, compositeMode);
}
COM_DECLSPEC_NOTHROW
void
DrawImage(
_In_ ID2D1Effect *effect,
D2D1_POINT_2F targetOffset,
CONST D2D1_RECT_F &imageRectangle,
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
)
{
DrawImage(effect, &targetOffset, &imageRectangle, interpolationMode, compositeMode);
}
COM_DECLSPEC_NOTHROW
void
PushLayer(
CONST D2D1_LAYER_PARAMETERS1 &layerParameters,
_In_opt_ ID2D1Layer *layer
)
{
PushLayer(&layerParameters, layer);
}
COM_DECLSPEC_NOTHROW
void
DrawGdiMetafile(
_In_ ID2D1GdiMetafile *gdiMetafile,
D2D1_POINT_2F targetOffset
)
{
DrawGdiMetafile(gdiMetafile, &targetOffset);
}
COM_DECLSPEC_NOTHROW
void
DrawBitmap(
_In_ ID2D1Bitmap *bitmap,
CONST D2D1_RECT_F &destinationRectangle,
FLOAT opacity,
D2D1_INTERPOLATION_MODE interpolationMode,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL,
_In_opt_ CONST D2D1_MATRIX_4X4_F *perspectiveTransform = NULL
)
{
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform);
}
COM_DECLSPEC_NOTHROW
void
DrawBitmap(
_In_ ID2D1Bitmap *bitmap,
CONST D2D1_RECT_F &destinationRectangle,
FLOAT opacity,
D2D1_INTERPOLATION_MODE interpolationMode,
CONST D2D1_RECT_F &sourceRectangle,
_In_opt_ CONST D2D1_MATRIX_4X4_F *perspectiveTransform = NULL
)
{
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle, perspectiveTransform);
}
COM_DECLSPEC_NOTHROW
void
DrawBitmap(
_In_ ID2D1Bitmap *bitmap,
CONST D2D1_RECT_F &destinationRectangle,
FLOAT opacity,
D2D1_INTERPOLATION_MODE interpolationMode,
CONST D2D1_RECT_F &sourceRectangle,
CONST D2D1_MATRIX_4X4_F &perspectiveTransform
)
{
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle, &perspectiveTransform);
}
COM_DECLSPEC_NOTHROW
void
FillOpacityMask(
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
CONST D2D1_RECT_F &destinationRectangle,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
)
{
FillOpacityMask(opacityMask, brush, &destinationRectangle, sourceRectangle);
}
COM_DECLSPEC_NOTHROW
void
FillOpacityMask(
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
CONST D2D1_RECT_F &destinationRectangle,
CONST D2D1_RECT_F &sourceRectangle
)
{
FillOpacityMask(opacityMask, brush, &destinationRectangle, &sourceRectangle);
}
//
// Sets tuning parameters for internal rendering inside the device context.
//
COM_DECLSPEC_NOTHROW
void
SetRenderingControls(
CONST D2D1_RENDERING_CONTROLS &renderingControls
)
{
return SetRenderingControls(&renderingControls);
}
}; // interface ID2D1DeviceContext
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Device
//
// Synopsis:
// The device defines a resource domain whose objects and device contexts can be
// used together.
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("47dd575d-ac05-4cdd-8049-9b02cd16f44c") ID2D1Device : public ID2D1Resource
{
//
// Creates a new device context with no initially assigned target.
//
STDMETHOD(CreateDeviceContext)(
D2D1_DEVICE_CONTEXT_OPTIONS options,
_Outptr_ ID2D1DeviceContext **deviceContext
) PURE;
//
// Creates a D2D print control.
//
STDMETHOD(CreatePrintControl)(
_In_ IWICImagingFactory *wicFactory,
_In_ IPrintDocumentPackageTarget *documentTarget,
_In_opt_ CONST D2D1_PRINT_CONTROL_PROPERTIES *printControlProperties,
_Outptr_ ID2D1PrintControl **printControl
) PURE;
//
// Sets the maximum amount of texture memory to maintain before evicting caches.
//
STDMETHOD_(void, SetMaximumTextureMemory)(
UINT64 maximumInBytes
) PURE;
//
// Gets the maximum amount of texture memory to maintain before evicting caches.
//
STDMETHOD_(UINT64, GetMaximumTextureMemory)(
) CONST PURE;
//
// Clears all resources that are cached but not held in use by the application
// through an interface reference.
//
STDMETHOD_(void, ClearResources)(
UINT32 millisecondsSinceUse = 0
) PURE;
COM_DECLSPEC_NOTHROW
HRESULT
CreatePrintControl(
_In_ IWICImagingFactory *wicFactory,
_In_ IPrintDocumentPackageTarget *documentTarget,
CONST D2D1_PRINT_CONTROL_PROPERTIES &printControlProperties,
_Outptr_ ID2D1PrintControl **printControl
)
{
return CreatePrintControl(wicFactory, documentTarget, &printControlProperties, printControl);
}
}; // interface ID2D1Device
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Factory1
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("bb12d362-daee-4b9a-aa1d-14ba401cfa1f") ID2D1Factory1 : public ID2D1Factory
{
//
// This creates a new Direct2D device from the given IDXGIDevice.
//
STDMETHOD(CreateDevice)(
_In_ IDXGIDevice *dxgiDevice,
_Outptr_ ID2D1Device **d2dDevice
) PURE;
//
// This creates a stroke style with the ability to preserve stroke width in various
// ways.
//
STDMETHOD(CreateStrokeStyle)(
_In_ CONST D2D1_STROKE_STYLE_PROPERTIES1 *strokeStyleProperties,
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
UINT32 dashesCount,
_Outptr_ ID2D1StrokeStyle1 **strokeStyle
) PURE;
using ID2D1Factory::CreateStrokeStyle;
//
// Creates a path geometry with new operational methods.
//
STDMETHOD(CreatePathGeometry)(
_Outptr_ ID2D1PathGeometry1 **pathGeometry
) PURE;
using ID2D1Factory::CreatePathGeometry;
//
// Creates a new drawing state block, this can be used in subsequent
// SaveDrawingState and RestoreDrawingState operations on the render target.
//
STDMETHOD(CreateDrawingStateBlock)(
_In_opt_ CONST D2D1_DRAWING_STATE_DESCRIPTION1 *drawingStateDescription,
_In_opt_ IDWriteRenderingParams *textRenderingParams,
_Outptr_ ID2D1DrawingStateBlock1 **drawingStateBlock
) PURE;
using ID2D1Factory::CreateDrawingStateBlock;
//
// Creates a new GDI metafile.
//
STDMETHOD(CreateGdiMetafile)(
_In_ IStream *metafileStream,
_Outptr_ ID2D1GdiMetafile **metafile
) PURE;
//
// This globally registers the given effect. The effect can later be instantiated
// by using the registered class id. The effect registration is reference counted.
//
STDMETHOD(RegisterEffectFromStream)(
_In_ REFCLSID classId,
_In_ IStream *propertyXml,
_In_reads_opt_(bindingsCount) CONST D2D1_PROPERTY_BINDING *bindings,
UINT32 bindingsCount,
_In_ CONST PD2D1_EFFECT_FACTORY effectFactory
) PURE;
//
// This globally registers the given effect. The effect can later be instantiated
// by using the registered class id. The effect registration is reference counted.
//
STDMETHOD(RegisterEffectFromString)(
_In_ REFCLSID classId,
_In_ PCWSTR propertyXml,
_In_reads_opt_(bindingsCount) CONST D2D1_PROPERTY_BINDING *bindings,
UINT32 bindingsCount,
_In_ CONST PD2D1_EFFECT_FACTORY effectFactory
) PURE;
//
// This unregisters the given effect by its class id, you need to call
// UnregisterEffect for every call to ID2D1Factory1::RegisterEffectFromStream and
// ID2D1Factory1::RegisterEffectFromString to completely unregister it.
//
STDMETHOD(UnregisterEffect)(
_In_ REFCLSID classId
) PURE;
//
// This returns all of the registered effects in the process, including any
// built-in effects.
//
STDMETHOD(GetRegisteredEffects)(
_Out_writes_to_opt_(effectsCount, *effectsReturned) CLSID *effects,
UINT32 effectsCount,
//
// The number of effects returned into the passed in effects array.
//
_Out_opt_ UINT32 *effectsReturned,
//
// The number of effects currently registered in the system.
//
_Out_opt_ UINT32 *effectsRegistered
) CONST PURE;
//
// This retrieves the effect properties for the given effect, all of the effect
// properties will be set to a default value since an effect is not instantiated to
// implement the returned property interface.
//
STDMETHOD(GetEffectProperties)(
_In_ REFCLSID effectId,
_Outptr_ ID2D1Properties **properties
) CONST PURE;
COM_DECLSPEC_NOTHROW
HRESULT
CreateStrokeStyle(
CONST D2D1_STROKE_STYLE_PROPERTIES1 &strokeStyleProperties,
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
UINT32 dashesCount,
_Outptr_ ID2D1StrokeStyle1 **strokeStyle
)
{
return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateDrawingStateBlock(
CONST D2D1_DRAWING_STATE_DESCRIPTION1 &drawingStateDescription,
_Outptr_ ID2D1DrawingStateBlock1 **drawingStateBlock
)
{
return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateDrawingStateBlock(
_Outptr_ ID2D1DrawingStateBlock1 **drawingStateBlock
)
{
return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
}
}; // interface ID2D1Factory1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Multithread
//
//------------------------------------------------------------------------------
interface DX_DECLARE_INTERFACE("31e6e7bc-e0ff-4d46-8c64-a0a8c41c15d3") ID2D1Multithread : public IUnknown
{
//
// Returns whether the D2D factory was created with
// D2D1_FACTORY_TYPE_MULTI_THREADED.
//
STDMETHOD_(BOOL, GetMultithreadProtected)(
) CONST PURE;
//
// Enters the D2D API critical section, if it exists.
//
STDMETHOD_(void, Enter)(
) PURE;
//
// Leaves the D2D API critical section, if it exists.
//
STDMETHOD_(void, Leave)(
) PURE;
}; // interface ID2D1Multithread
#endif
EXTERN_C CONST IID IID_ID2D1GdiMetafileSink;
EXTERN_C CONST IID IID_ID2D1GdiMetafile;
EXTERN_C CONST IID IID_ID2D1CommandSink;
EXTERN_C CONST IID IID_ID2D1CommandList;
EXTERN_C CONST IID IID_ID2D1PrintControl;
EXTERN_C CONST IID IID_ID2D1ImageBrush;
EXTERN_C CONST IID IID_ID2D1BitmapBrush1;
EXTERN_C CONST IID IID_ID2D1StrokeStyle1;
EXTERN_C CONST IID IID_ID2D1PathGeometry1;
EXTERN_C CONST IID IID_ID2D1Properties;
EXTERN_C CONST IID IID_ID2D1Effect;
EXTERN_C CONST IID IID_ID2D1Bitmap1;
EXTERN_C CONST IID IID_ID2D1ColorContext;
EXTERN_C CONST IID IID_ID2D1GradientStopCollection1;
EXTERN_C CONST IID IID_ID2D1DrawingStateBlock1;
EXTERN_C CONST IID IID_ID2D1DeviceContext;
EXTERN_C CONST IID IID_ID2D1Device;
EXTERN_C CONST IID IID_ID2D1Factory1;
EXTERN_C CONST IID IID_ID2D1Multithread;
#ifdef D2D_USE_C_DEFINITIONS
typedef interface ID2D1GdiMetafileSink ID2D1GdiMetafileSink;
typedef struct ID2D1GdiMetafileSinkVtbl
{
IUnknownVtbl Base;
STDMETHOD(ProcessRecord)(
ID2D1GdiMetafileSink *This,
DWORD recordType,
_In_opt_ CONST void *recordData,
DWORD recordDataSize
) PURE;
} ID2D1GdiMetafileSinkVtbl;
interface ID2D1GdiMetafileSink
{
CONST struct ID2D1GdiMetafileSinkVtbl *lpVtbl;
};
#define ID2D1GdiMetafileSink_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GdiMetafileSink_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1GdiMetafileSink_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1GdiMetafileSink_ProcessRecord(This, recordType, recordData, recordDataSize) \
((This)->lpVtbl->ProcessRecord(This, recordType, recordData, recordDataSize))
typedef interface ID2D1GdiMetafile ID2D1GdiMetafile;
typedef struct ID2D1GdiMetafileVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD(Stream)(
ID2D1GdiMetafile *This,
_In_ ID2D1GdiMetafileSink *sink
) PURE;
STDMETHOD(GetBounds)(
ID2D1GdiMetafile *This,
_Out_ D2D1_RECT_F *bounds
) PURE;
} ID2D1GdiMetafileVtbl;
interface ID2D1GdiMetafile
{
CONST struct ID2D1GdiMetafileVtbl *lpVtbl;
};
#define ID2D1GdiMetafile_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GdiMetafile_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1GdiMetafile_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1GdiMetafile_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1GdiMetafile_Stream(This, sink) \
((This)->lpVtbl->Stream(This, sink))
#define ID2D1GdiMetafile_GetBounds(This, bounds) \
((This)->lpVtbl->GetBounds(This, bounds))
typedef interface ID2D1CommandSink ID2D1CommandSink;
typedef struct ID2D1CommandSinkVtbl
{
IUnknownVtbl Base;
STDMETHOD(BeginDraw)(
ID2D1CommandSink *This
) PURE;
STDMETHOD(EndDraw)(
ID2D1CommandSink *This
) PURE;
STDMETHOD(SetAntialiasMode)(
ID2D1CommandSink *This,
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD(SetTags)(
ID2D1CommandSink *This,
D2D1_TAG tag1,
D2D1_TAG tag2
) PURE;
STDMETHOD(SetTextAntialiasMode)(
ID2D1CommandSink *This,
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode
) PURE;
STDMETHOD(SetTextRenderingParams)(
ID2D1CommandSink *This,
_In_opt_ IDWriteRenderingParams *textRenderingParams
) PURE;
STDMETHOD(SetTransform)(
ID2D1CommandSink *This,
_In_ CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD(SetPrimitiveBlend)(
ID2D1CommandSink *This,
D2D1_PRIMITIVE_BLEND primitiveBlend
) PURE;
STDMETHOD(SetUnitMode)(
ID2D1CommandSink *This,
D2D1_UNIT_MODE unitMode
) PURE;
STDMETHOD(Clear)(
ID2D1CommandSink *This,
_In_opt_ CONST D2D1_COLOR_F *color
) PURE;
STDMETHOD(DrawGlyphRun)(
ID2D1CommandSink *This,
D2D1_POINT_2F baselineOrigin,
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
_In_opt_ CONST DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription,
_In_ ID2D1Brush *foregroundBrush,
DWRITE_MEASURING_MODE measuringMode
) PURE;
STDMETHOD(DrawLine)(
ID2D1CommandSink *This,
D2D1_POINT_2F point0,
D2D1_POINT_2F point1,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD(DrawGeometry)(
ID2D1CommandSink *This,
_In_ ID2D1Geometry *geometry,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD(DrawRectangle)(
ID2D1CommandSink *This,
_In_ CONST D2D1_RECT_F *rect,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD(DrawBitmap)(
ID2D1CommandSink *This,
_In_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle,
FLOAT opacity,
D2D1_INTERPOLATION_MODE interpolationMode,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle,
_In_opt_ CONST D2D1_MATRIX_4X4_F *perspectiveTransform
) PURE;
STDMETHOD(DrawImage)(
ID2D1CommandSink *This,
_In_ ID2D1Image *image,
_In_opt_ CONST D2D1_POINT_2F *targetOffset,
_In_opt_ CONST D2D1_RECT_F *imageRectangle,
D2D1_INTERPOLATION_MODE interpolationMode,
D2D1_COMPOSITE_MODE compositeMode
) PURE;
STDMETHOD(DrawGdiMetafile)(
ID2D1CommandSink *This,
_In_ ID2D1GdiMetafile *gdiMetafile,
_In_opt_ CONST D2D1_POINT_2F *targetOffset
) PURE;
STDMETHOD(FillMesh)(
ID2D1CommandSink *This,
_In_ ID2D1Mesh *mesh,
_In_ ID2D1Brush *brush
) PURE;
STDMETHOD(FillOpacityMask)(
ID2D1CommandSink *This,
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle
) PURE;
STDMETHOD(FillGeometry)(
ID2D1CommandSink *This,
_In_ ID2D1Geometry *geometry,
_In_ ID2D1Brush *brush,
_In_opt_ ID2D1Brush *opacityBrush
) PURE;
STDMETHOD(FillRectangle)(
ID2D1CommandSink *This,
_In_ CONST D2D1_RECT_F *rect,
_In_ ID2D1Brush *brush
) PURE;
STDMETHOD(PushAxisAlignedClip)(
ID2D1CommandSink *This,
_In_ CONST D2D1_RECT_F *clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD(PushLayer)(
ID2D1CommandSink *This,
_In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters1,
_In_opt_ ID2D1Layer *layer
) PURE;
STDMETHOD(PopAxisAlignedClip)(
ID2D1CommandSink *This
) PURE;
STDMETHOD(PopLayer)(
ID2D1CommandSink *This
) PURE;
} ID2D1CommandSinkVtbl;
interface ID2D1CommandSink
{
CONST struct ID2D1CommandSinkVtbl *lpVtbl;
};
#define ID2D1CommandSink_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1CommandSink_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1CommandSink_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1CommandSink_BeginDraw(This) \
((This)->lpVtbl->BeginDraw(This))
#define ID2D1CommandSink_EndDraw(This) \
((This)->lpVtbl->EndDraw(This))
#define ID2D1CommandSink_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->SetAntialiasMode(This, antialiasMode))
#define ID2D1CommandSink_SetTags(This, tag1, tag2) \
((This)->lpVtbl->SetTags(This, tag1, tag2))
#define ID2D1CommandSink_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->SetTextAntialiasMode(This, textAntialiasMode))
#define ID2D1CommandSink_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams))
#define ID2D1CommandSink_SetTransform(This, transform) \
((This)->lpVtbl->SetTransform(This, transform))
#define ID2D1CommandSink_SetPrimitiveBlend(This, primitiveBlend) \
((This)->lpVtbl->SetPrimitiveBlend(This, primitiveBlend))
#define ID2D1CommandSink_SetUnitMode(This, unitMode) \
((This)->lpVtbl->SetUnitMode(This, unitMode))
#define ID2D1CommandSink_Clear(This, color) \
((This)->lpVtbl->Clear(This, color))
#define ID2D1CommandSink_DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode) \
((This)->lpVtbl->DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode))
#define ID2D1CommandSink_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1CommandSink_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1CommandSink_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawRectangle(This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1CommandSink_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform) \
((This)->lpVtbl->DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform))
#define ID2D1CommandSink_DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode) \
((This)->lpVtbl->DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode))
#define ID2D1CommandSink_DrawGdiMetafile(This, gdiMetafile, targetOffset) \
((This)->lpVtbl->DrawGdiMetafile(This, gdiMetafile, targetOffset))
#define ID2D1CommandSink_FillMesh(This, mesh, brush) \
((This)->lpVtbl->FillMesh(This, mesh, brush))
#define ID2D1CommandSink_FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle))
#define ID2D1CommandSink_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->FillGeometry(This, geometry, brush, opacityBrush))
#define ID2D1CommandSink_FillRectangle(This, rect, brush) \
((This)->lpVtbl->FillRectangle(This, rect, brush))
#define ID2D1CommandSink_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->PushAxisAlignedClip(This, clipRect, antialiasMode))
#define ID2D1CommandSink_PushLayer(This, layerParameters1, layer) \
((This)->lpVtbl->PushLayer(This, layerParameters1, layer))
#define ID2D1CommandSink_PopAxisAlignedClip(This) \
((This)->lpVtbl->PopAxisAlignedClip(This))
#define ID2D1CommandSink_PopLayer(This) \
((This)->lpVtbl->PopLayer(This))
typedef interface ID2D1CommandList ID2D1CommandList;
typedef struct ID2D1CommandListVtbl
{
ID2D1ImageVtbl Base;
STDMETHOD(Stream)(
ID2D1CommandList *This,
_In_ ID2D1CommandSink *sink
) PURE;
STDMETHOD(Close)(
ID2D1CommandList *This
) PURE;
} ID2D1CommandListVtbl;
interface ID2D1CommandList
{
CONST struct ID2D1CommandListVtbl *lpVtbl;
};
#define ID2D1CommandList_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1CommandList_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1CommandList_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1CommandList_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1CommandList_Stream(This, sink) \
((This)->lpVtbl->Stream(This, sink))
#define ID2D1CommandList_Close(This) \
((This)->lpVtbl->Close(This))
typedef interface ID2D1PrintControl ID2D1PrintControl;
typedef struct ID2D1PrintControlVtbl
{
IUnknownVtbl Base;
STDMETHOD(AddPage)(
ID2D1PrintControl *This,
_In_ ID2D1CommandList *commandList,
D2D_SIZE_F pageSize,
_In_opt_ IStream *pagePrintTicketStream,
_Out_opt_ D2D1_TAG *tag1,
_Out_opt_ D2D1_TAG *tag2
) PURE;
STDMETHOD(Close)(
ID2D1PrintControl *This
) PURE;
} ID2D1PrintControlVtbl;
interface ID2D1PrintControl
{
CONST struct ID2D1PrintControlVtbl *lpVtbl;
};
#define ID2D1PrintControl_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1PrintControl_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1PrintControl_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1PrintControl_AddPage(This, commandList, pageSize, pagePrintTicketStream, tag1, tag2) \
((This)->lpVtbl->AddPage(This, commandList, pageSize, pagePrintTicketStream, tag1, tag2))
#define ID2D1PrintControl_Close(This) \
((This)->lpVtbl->Close(This))
typedef interface ID2D1ImageBrush ID2D1ImageBrush;
typedef struct ID2D1ImageBrushVtbl
{
ID2D1BrushVtbl Base;
STDMETHOD_(void, SetImage)(
ID2D1ImageBrush *This,
_In_opt_ ID2D1Image *image
) PURE;
STDMETHOD_(void, SetExtendModeX)(
ID2D1ImageBrush *This,
D2D1_EXTEND_MODE extendModeX
) PURE;
STDMETHOD_(void, SetExtendModeY)(
ID2D1ImageBrush *This,
D2D1_EXTEND_MODE extendModeY
) PURE;
STDMETHOD_(void, SetInterpolationMode)(
ID2D1ImageBrush *This,
D2D1_INTERPOLATION_MODE interpolationMode
) PURE;
STDMETHOD_(void, SetSourceRectangle)(
ID2D1ImageBrush *This,
_In_ CONST D2D1_RECT_F *sourceRectangle
) PURE;
STDMETHOD_(void, GetImage)(
ID2D1ImageBrush *This,
_Outptr_ ID2D1Image **image
) PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
ID2D1ImageBrush *This
) PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
ID2D1ImageBrush *This
) PURE;
STDMETHOD_(D2D1_INTERPOLATION_MODE, GetInterpolationMode)(
ID2D1ImageBrush *This
) PURE;
STDMETHOD_(void, GetSourceRectangle)(
ID2D1ImageBrush *This,
_Out_ D2D1_RECT_F *sourceRectangle
) PURE;
} ID2D1ImageBrushVtbl;
interface ID2D1ImageBrush
{
CONST struct ID2D1ImageBrushVtbl *lpVtbl;
};
#define ID2D1ImageBrush_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1ImageBrush_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1ImageBrush_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1ImageBrush_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1ImageBrush_SetOpacity(This, opacity) \
((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
#define ID2D1ImageBrush_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
#define ID2D1ImageBrush_GetOpacity(This) \
((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
#define ID2D1ImageBrush_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
#define ID2D1ImageBrush_SetImage(This, image) \
((This)->lpVtbl->SetImage(This, image))
#define ID2D1ImageBrush_SetExtendModeX(This, extendModeX) \
((This)->lpVtbl->SetExtendModeX(This, extendModeX))
#define ID2D1ImageBrush_SetExtendModeY(This, extendModeY) \
((This)->lpVtbl->SetExtendModeY(This, extendModeY))
#define ID2D1ImageBrush_SetInterpolationMode(This, interpolationMode) \
((This)->lpVtbl->SetInterpolationMode(This, interpolationMode))
#define ID2D1ImageBrush_SetSourceRectangle(This, sourceRectangle) \
((This)->lpVtbl->SetSourceRectangle(This, sourceRectangle))
#define ID2D1ImageBrush_GetImage(This, image) \
((This)->lpVtbl->GetImage(This, image))
#define ID2D1ImageBrush_GetExtendModeX(This) \
((This)->lpVtbl->GetExtendModeX(This))
#define ID2D1ImageBrush_GetExtendModeY(This) \
((This)->lpVtbl->GetExtendModeY(This))
#define ID2D1ImageBrush_GetInterpolationMode(This) \
((This)->lpVtbl->GetInterpolationMode(This))
#define ID2D1ImageBrush_GetSourceRectangle(This, sourceRectangle) \
((This)->lpVtbl->GetSourceRectangle(This, sourceRectangle))
typedef interface ID2D1BitmapBrush1 ID2D1BitmapBrush1;
typedef struct ID2D1BitmapBrush1Vtbl
{
ID2D1BitmapBrushVtbl Base;
STDMETHOD_(void, SetInterpolationMode1)(
ID2D1BitmapBrush1 *This,
D2D1_INTERPOLATION_MODE interpolationMode
) PURE;
STDMETHOD_(D2D1_INTERPOLATION_MODE, GetInterpolationMode1)(
ID2D1BitmapBrush1 *This
) PURE;
} ID2D1BitmapBrush1Vtbl;
interface ID2D1BitmapBrush1
{
CONST struct ID2D1BitmapBrush1Vtbl *lpVtbl;
};
#define ID2D1BitmapBrush1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1BitmapBrush1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1BitmapBrush1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Base.Release((IUnknown *)This))
#define ID2D1BitmapBrush1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1BitmapBrush1_SetOpacity(This, opacity) \
((This)->lpVtbl->Base.Base.SetOpacity((ID2D1Brush *)This, opacity))
#define ID2D1BitmapBrush1_SetTransform(This, transform) \
((This)->lpVtbl->Base.Base.SetTransform((ID2D1Brush *)This, transform))
#define ID2D1BitmapBrush1_GetOpacity(This) \
((This)->lpVtbl->Base.Base.GetOpacity((ID2D1Brush *)This))
#define ID2D1BitmapBrush1_GetTransform(This, transform) \
((This)->lpVtbl->Base.Base.GetTransform((ID2D1Brush *)This, transform))
#define ID2D1BitmapBrush1_SetExtendModeX(This, extendModeX) \
((This)->lpVtbl->Base.SetExtendModeX((ID2D1BitmapBrush *)This, extendModeX))
#define ID2D1BitmapBrush1_SetExtendModeY(This, extendModeY) \
((This)->lpVtbl->Base.SetExtendModeY((ID2D1BitmapBrush *)This, extendModeY))
#define ID2D1BitmapBrush1_SetInterpolationMode(This, interpolationMode) \
((This)->lpVtbl->Base.SetInterpolationMode((ID2D1BitmapBrush *)This, interpolationMode))
#define ID2D1BitmapBrush1_SetBitmap(This, bitmap) \
((This)->lpVtbl->Base.SetBitmap((ID2D1BitmapBrush *)This, bitmap))
#define ID2D1BitmapBrush1_GetExtendModeX(This) \
((This)->lpVtbl->Base.GetExtendModeX((ID2D1BitmapBrush *)This))
#define ID2D1BitmapBrush1_GetExtendModeY(This) \
((This)->lpVtbl->Base.GetExtendModeY((ID2D1BitmapBrush *)This))
#define ID2D1BitmapBrush1_GetInterpolationMode(This) \
((This)->lpVtbl->Base.GetInterpolationMode((ID2D1BitmapBrush *)This))
#define ID2D1BitmapBrush1_GetBitmap(This, bitmap) \
((This)->lpVtbl->Base.GetBitmap((ID2D1BitmapBrush *)This, bitmap))
#define ID2D1BitmapBrush1_SetInterpolationMode1(This, interpolationMode) \
((This)->lpVtbl->SetInterpolationMode1(This, interpolationMode))
#define ID2D1BitmapBrush1_GetInterpolationMode1(This) \
((This)->lpVtbl->GetInterpolationMode1(This))
typedef interface ID2D1StrokeStyle1 ID2D1StrokeStyle1;
typedef struct ID2D1StrokeStyle1Vtbl
{
ID2D1StrokeStyleVtbl Base;
STDMETHOD_(D2D1_STROKE_TRANSFORM_TYPE, GetStrokeTransformType)(
ID2D1StrokeStyle1 *This
) PURE;
} ID2D1StrokeStyle1Vtbl;
interface ID2D1StrokeStyle1
{
CONST struct ID2D1StrokeStyle1Vtbl *lpVtbl;
};
#define ID2D1StrokeStyle1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1StrokeStyle1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1StrokeStyle1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1StrokeStyle1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1StrokeStyle1_GetStartCap(This) \
((This)->lpVtbl->Base.GetStartCap((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetEndCap(This) \
((This)->lpVtbl->Base.GetEndCap((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetDashCap(This) \
((This)->lpVtbl->Base.GetDashCap((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetMiterLimit(This) \
((This)->lpVtbl->Base.GetMiterLimit((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetLineJoin(This) \
((This)->lpVtbl->Base.GetLineJoin((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetDashOffset(This) \
((This)->lpVtbl->Base.GetDashOffset((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetDashStyle(This) \
((This)->lpVtbl->Base.GetDashStyle((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetDashesCount(This) \
((This)->lpVtbl->Base.GetDashesCount((ID2D1StrokeStyle *)This))
#define ID2D1StrokeStyle1_GetDashes(This, dashes, dashesCount) \
((This)->lpVtbl->Base.GetDashes((ID2D1StrokeStyle *)This, dashes, dashesCount))
#define ID2D1StrokeStyle1_GetStrokeTransformType(This) \
((This)->lpVtbl->GetStrokeTransformType(This))
typedef interface ID2D1PathGeometry1 ID2D1PathGeometry1;
typedef struct ID2D1PathGeometry1Vtbl
{
ID2D1PathGeometryVtbl Base;
STDMETHOD(ComputePointAndSegmentAtLength)(
ID2D1PathGeometry1 *This,
FLOAT length,
UINT32 startSegment,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_ D2D1_POINT_DESCRIPTION *pointDescription
) PURE;
} ID2D1PathGeometry1Vtbl;
interface ID2D1PathGeometry1
{
CONST struct ID2D1PathGeometry1Vtbl *lpVtbl;
};
#define ID2D1PathGeometry1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1PathGeometry1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1PathGeometry1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Base.Release((IUnknown *)This))
#define ID2D1PathGeometry1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1PathGeometry1_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->Base.Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
#define ID2D1PathGeometry1_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->Base.Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1PathGeometry1_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1PathGeometry1_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1PathGeometry1_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->Base.Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1PathGeometry1_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry1_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Base.Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1PathGeometry1_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry1_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry1_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->Base.Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
#define ID2D1PathGeometry1_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->Base.Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
#define ID2D1PathGeometry1_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->Base.Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1PathGeometry1_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry1_Open(This, geometrySink) \
((This)->lpVtbl->Base.Open((ID2D1PathGeometry *)This, geometrySink))
#define ID2D1PathGeometry1_Stream(This, geometrySink) \
((This)->lpVtbl->Base.Stream((ID2D1PathGeometry *)This, geometrySink))
#define ID2D1PathGeometry1_GetSegmentCount(This, count) \
((This)->lpVtbl->Base.GetSegmentCount((ID2D1PathGeometry *)This, count))
#define ID2D1PathGeometry1_GetFigureCount(This, count) \
((This)->lpVtbl->Base.GetFigureCount((ID2D1PathGeometry *)This, count))
#define ID2D1PathGeometry1_ComputePointAndSegmentAtLength(This, length, startSegment, worldTransform, flatteningTolerance, pointDescription) \
((This)->lpVtbl->ComputePointAndSegmentAtLength(This, length, startSegment, worldTransform, flatteningTolerance, pointDescription))
typedef interface ID2D1Properties ID2D1Properties;
typedef struct ID2D1PropertiesVtbl
{
IUnknownVtbl Base;
STDMETHOD_(UINT32, GetPropertyCount)(
ID2D1Properties *This
) PURE;
STDMETHOD(GetPropertyName)(
ID2D1Properties *This,
UINT32 index,
_Out_writes_(nameCount) PWSTR name,
UINT32 nameCount
) PURE;
STDMETHOD_(UINT32, GetPropertyNameLength)(
ID2D1Properties *This,
UINT32 index
) PURE;
STDMETHOD_(D2D1_PROPERTY_TYPE, GetType)(
ID2D1Properties *This,
UINT32 index
) PURE;
STDMETHOD_(UINT32, GetPropertyIndex)(
ID2D1Properties *This,
_In_ PCWSTR name
) PURE;
STDMETHOD(SetValueByName)(
ID2D1Properties *This,
_In_ PCWSTR name,
D2D1_PROPERTY_TYPE type,
_In_reads_(dataSize) CONST BYTE *data,
UINT32 dataSize
) PURE;
STDMETHOD(SetValue)(
ID2D1Properties *This,
UINT32 index,
D2D1_PROPERTY_TYPE type,
_In_reads_(dataSize) CONST BYTE *data,
UINT32 dataSize
) PURE;
STDMETHOD(GetValueByName)(
ID2D1Properties *This,
_In_ PCWSTR name,
D2D1_PROPERTY_TYPE type,
_Out_writes_(dataSize) BYTE *data,
UINT32 dataSize
) PURE;
STDMETHOD(GetValue)(
ID2D1Properties *This,
UINT32 index,
D2D1_PROPERTY_TYPE type,
_Out_writes_(dataSize) BYTE *data,
UINT32 dataSize
) PURE;
STDMETHOD_(UINT32, GetValueSize)(
ID2D1Properties *This,
UINT32 index
) PURE;
STDMETHOD(GetSubProperties)(
ID2D1Properties *This,
UINT32 index,
_Outptr_result_maybenull_ ID2D1Properties **subProperties
) PURE;
} ID2D1PropertiesVtbl;
interface ID2D1Properties
{
CONST struct ID2D1PropertiesVtbl *lpVtbl;
};
#define ID2D1Properties_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Properties_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1Properties_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1Properties_GetPropertyCount(This) \
((This)->lpVtbl->GetPropertyCount(This))
#define ID2D1Properties_GetPropertyName(This, index, name, nameCount) \
((This)->lpVtbl->GetPropertyName(This, index, name, nameCount))
#define ID2D1Properties_GetPropertyNameLength(This, index) \
((This)->lpVtbl->GetPropertyNameLength(This, index))
#define ID2D1Properties_GetType(This, index) \
((This)->lpVtbl->GetType(This, index))
#define ID2D1Properties_GetPropertyIndex(This, name) \
((This)->lpVtbl->GetPropertyIndex(This, name))
#define ID2D1Properties_SetValueByName(This, name, type, data, dataSize) \
((This)->lpVtbl->SetValueByName(This, name, type, data, dataSize))
#define ID2D1Properties_SetValue(This, index, type, data, dataSize) \
((This)->lpVtbl->SetValue(This, index, type, data, dataSize))
#define ID2D1Properties_GetValueByName(This, name, type, data, dataSize) \
((This)->lpVtbl->GetValueByName(This, name, type, data, dataSize))
#define ID2D1Properties_GetValue(This, index, type, data, dataSize) \
((This)->lpVtbl->GetValue(This, index, type, data, dataSize))
#define ID2D1Properties_GetValueSize(This, index) \
((This)->lpVtbl->GetValueSize(This, index))
#define ID2D1Properties_GetSubProperties(This, index, subProperties) \
((This)->lpVtbl->GetSubProperties(This, index, subProperties))
typedef interface ID2D1Effect ID2D1Effect;
typedef struct ID2D1EffectVtbl
{
ID2D1PropertiesVtbl Base;
STDMETHOD_(void, SetInput)(
ID2D1Effect *This,
UINT32 index,
_In_opt_ ID2D1Image *input,
BOOL invalidate
) PURE;
STDMETHOD(SetInputCount)(
ID2D1Effect *This,
UINT32 inputCount
) PURE;
STDMETHOD_(void, GetInput)(
ID2D1Effect *This,
UINT32 index,
_Outptr_result_maybenull_ ID2D1Image **input
) PURE;
STDMETHOD_(UINT32, GetInputCount)(
ID2D1Effect *This
) PURE;
STDMETHOD_(void, GetOutput)(
ID2D1Effect *This,
_Outptr_ ID2D1Image **outputImage
) PURE;
} ID2D1EffectVtbl;
interface ID2D1Effect
{
CONST struct ID2D1EffectVtbl *lpVtbl;
};
#define ID2D1Effect_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Effect_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Effect_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Effect_GetPropertyCount(This) \
((This)->lpVtbl->Base.GetPropertyCount((ID2D1Properties *)This))
#define ID2D1Effect_GetPropertyName(This, index, name, nameCount) \
((This)->lpVtbl->Base.GetPropertyName((ID2D1Properties *)This, index, name, nameCount))
#define ID2D1Effect_GetPropertyNameLength(This, index) \
((This)->lpVtbl->Base.GetPropertyNameLength((ID2D1Properties *)This, index))
#define ID2D1Effect_GetType(This, index) \
((This)->lpVtbl->Base.GetType((ID2D1Properties *)This, index))
#define ID2D1Effect_GetPropertyIndex(This, name) \
((This)->lpVtbl->Base.GetPropertyIndex((ID2D1Properties *)This, name))
#define ID2D1Effect_SetValueByName(This, name, type, data, dataSize) \
((This)->lpVtbl->Base.SetValueByName((ID2D1Properties *)This, name, type, data, dataSize))
#define ID2D1Effect_SetValue(This, index, type, data, dataSize) \
((This)->lpVtbl->Base.SetValue((ID2D1Properties *)This, index, type, data, dataSize))
#define ID2D1Effect_GetValueByName(This, name, type, data, dataSize) \
((This)->lpVtbl->Base.GetValueByName((ID2D1Properties *)This, name, type, data, dataSize))
#define ID2D1Effect_GetValue(This, index, type, data, dataSize) \
((This)->lpVtbl->Base.GetValue((ID2D1Properties *)This, index, type, data, dataSize))
#define ID2D1Effect_GetValueSize(This, index) \
((This)->lpVtbl->Base.GetValueSize((ID2D1Properties *)This, index))
#define ID2D1Effect_GetSubProperties(This, index, subProperties) \
((This)->lpVtbl->Base.GetSubProperties((ID2D1Properties *)This, index, subProperties))
#define ID2D1Effect_SetInput(This, index, input, invalidate) \
((This)->lpVtbl->SetInput(This, index, input, invalidate))
#define ID2D1Effect_SetInputCount(This, inputCount) \
((This)->lpVtbl->SetInputCount(This, inputCount))
#define ID2D1Effect_GetInput(This, index, input) \
((This)->lpVtbl->GetInput(This, index, input))
#define ID2D1Effect_GetInputCount(This) \
((This)->lpVtbl->GetInputCount(This))
#define ID2D1Effect_GetOutput(This, outputImage) \
((This)->lpVtbl->GetOutput(This, outputImage))
typedef interface ID2D1Bitmap1 ID2D1Bitmap1;
typedef struct ID2D1Bitmap1Vtbl
{
ID2D1BitmapVtbl Base;
STDMETHOD_(void, GetColorContext)(
ID2D1Bitmap1 *This,
_Outptr_result_maybenull_ ID2D1ColorContext **colorContext
) PURE;
STDMETHOD_(D2D1_BITMAP_OPTIONS, GetOptions)(
ID2D1Bitmap1 *This
) PURE;
STDMETHOD(GetSurface)(
ID2D1Bitmap1 *This,
_Outptr_result_maybenull_ IDXGISurface **dxgiSurface
) PURE;
STDMETHOD(Map)(
ID2D1Bitmap1 *This,
D2D1_MAP_OPTIONS options,
_Out_ D2D1_MAPPED_RECT *mappedRect
) PURE;
STDMETHOD(Unmap)(
ID2D1Bitmap1 *This
) PURE;
} ID2D1Bitmap1Vtbl;
interface ID2D1Bitmap1
{
CONST struct ID2D1Bitmap1Vtbl *lpVtbl;
};
#define ID2D1Bitmap1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Bitmap1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1Bitmap1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Base.Release((IUnknown *)This))
#define ID2D1Bitmap1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Bitmap1_GetSize(This) \
((This)->lpVtbl->Base.GetSize((ID2D1Bitmap *)This))
#define ID2D1Bitmap1_GetPixelSize(This) \
((This)->lpVtbl->Base.GetPixelSize((ID2D1Bitmap *)This))
#define ID2D1Bitmap1_GetPixelFormat(This) \
((This)->lpVtbl->Base.GetPixelFormat((ID2D1Bitmap *)This))
#define ID2D1Bitmap1_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.GetDpi((ID2D1Bitmap *)This, dpiX, dpiY))
#define ID2D1Bitmap1_CopyFromBitmap(This, destPoint, bitmap, srcRect) \
((This)->lpVtbl->Base.CopyFromBitmap((ID2D1Bitmap *)This, destPoint, bitmap, srcRect))
#define ID2D1Bitmap1_CopyFromRenderTarget(This, destPoint, renderTarget, srcRect) \
((This)->lpVtbl->Base.CopyFromRenderTarget((ID2D1Bitmap *)This, destPoint, renderTarget, srcRect))
#define ID2D1Bitmap1_CopyFromMemory(This, dstRect, srcData, pitch) \
((This)->lpVtbl->Base.CopyFromMemory((ID2D1Bitmap *)This, dstRect, srcData, pitch))
#define ID2D1Bitmap1_GetColorContext(This, colorContext) \
((This)->lpVtbl->GetColorContext(This, colorContext))
#define ID2D1Bitmap1_GetOptions(This) \
((This)->lpVtbl->GetOptions(This))
#define ID2D1Bitmap1_GetSurface(This, dxgiSurface) \
((This)->lpVtbl->GetSurface(This, dxgiSurface))
#define ID2D1Bitmap1_Map(This, options, mappedRect) \
((This)->lpVtbl->Map(This, options, mappedRect))
#define ID2D1Bitmap1_Unmap(This) \
((This)->lpVtbl->Unmap(This))
typedef interface ID2D1ColorContext ID2D1ColorContext;
typedef struct ID2D1ColorContextVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD_(D2D1_COLOR_SPACE, GetColorSpace)(
ID2D1ColorContext *This
) PURE;
STDMETHOD_(UINT32, GetProfileSize)(
ID2D1ColorContext *This
) PURE;
STDMETHOD(GetProfile)(
ID2D1ColorContext *This,
_Out_writes_(profileSize) BYTE *profile,
UINT32 profileSize
) PURE;
} ID2D1ColorContextVtbl;
interface ID2D1ColorContext
{
CONST struct ID2D1ColorContextVtbl *lpVtbl;
};
#define ID2D1ColorContext_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1ColorContext_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1ColorContext_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1ColorContext_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1ColorContext_GetColorSpace(This) \
((This)->lpVtbl->GetColorSpace(This))
#define ID2D1ColorContext_GetProfileSize(This) \
((This)->lpVtbl->GetProfileSize(This))
#define ID2D1ColorContext_GetProfile(This, profile, profileSize) \
((This)->lpVtbl->GetProfile(This, profile, profileSize))
typedef interface ID2D1GradientStopCollection1 ID2D1GradientStopCollection1;
typedef struct ID2D1GradientStopCollection1Vtbl
{
ID2D1GradientStopCollectionVtbl Base;
STDMETHOD_(void, GetGradientStops1)(
ID2D1GradientStopCollection1 *This,
_Out_writes_to_(gradientStopsCount, _Inexpressible_("Retrieved through GetGradientStopCount()") ) D2D1_GRADIENT_STOP *gradientStops,
UINT32 gradientStopsCount
) PURE;
STDMETHOD_(D2D1_COLOR_SPACE, GetPreInterpolationSpace)(
ID2D1GradientStopCollection1 *This
) PURE;
STDMETHOD_(D2D1_COLOR_SPACE, GetPostInterpolationSpace)(
ID2D1GradientStopCollection1 *This
) PURE;
STDMETHOD_(D2D1_BUFFER_PRECISION, GetBufferPrecision)(
ID2D1GradientStopCollection1 *This
) PURE;
STDMETHOD_(D2D1_COLOR_INTERPOLATION_MODE, GetColorInterpolationMode)(
ID2D1GradientStopCollection1 *This
) PURE;
} ID2D1GradientStopCollection1Vtbl;
interface ID2D1GradientStopCollection1
{
CONST struct ID2D1GradientStopCollection1Vtbl *lpVtbl;
};
#define ID2D1GradientStopCollection1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GradientStopCollection1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1GradientStopCollection1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1GradientStopCollection1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1GradientStopCollection1_GetGradientStopCount(This) \
((This)->lpVtbl->Base.GetGradientStopCount((ID2D1GradientStopCollection *)This))
#define ID2D1GradientStopCollection1_GetGradientStops(This, gradientStops, gradientStopsCount) \
((This)->lpVtbl->Base.GetGradientStops((ID2D1GradientStopCollection *)This, gradientStops, gradientStopsCount))
#define ID2D1GradientStopCollection1_GetColorInterpolationGamma(This) \
((This)->lpVtbl->Base.GetColorInterpolationGamma((ID2D1GradientStopCollection *)This))
#define ID2D1GradientStopCollection1_GetExtendMode(This) \
((This)->lpVtbl->Base.GetExtendMode((ID2D1GradientStopCollection *)This))
#define ID2D1GradientStopCollection1_GetGradientStops1(This, gradientStops, gradientStopsCount) \
((This)->lpVtbl->GetGradientStops1(This, gradientStops, gradientStopsCount))
#define ID2D1GradientStopCollection1_GetPreInterpolationSpace(This) \
((This)->lpVtbl->GetPreInterpolationSpace(This))
#define ID2D1GradientStopCollection1_GetPostInterpolationSpace(This) \
((This)->lpVtbl->GetPostInterpolationSpace(This))
#define ID2D1GradientStopCollection1_GetBufferPrecision(This) \
((This)->lpVtbl->GetBufferPrecision(This))
#define ID2D1GradientStopCollection1_GetColorInterpolationMode(This) \
((This)->lpVtbl->GetColorInterpolationMode(This))
typedef interface ID2D1DrawingStateBlock1 ID2D1DrawingStateBlock1;
typedef struct ID2D1DrawingStateBlock1Vtbl
{
ID2D1DrawingStateBlockVtbl Base;
STDMETHOD_(void, GetDescription)(
ID2D1DrawingStateBlock1 *This,
_Out_ D2D1_DRAWING_STATE_DESCRIPTION1 *stateDescription
) PURE;
STDMETHOD_(void, SetDescription)(
ID2D1DrawingStateBlock1 *This,
_In_ CONST D2D1_DRAWING_STATE_DESCRIPTION1 *stateDescription
) PURE;
} ID2D1DrawingStateBlock1Vtbl;
interface ID2D1DrawingStateBlock1
{
CONST struct ID2D1DrawingStateBlock1Vtbl *lpVtbl;
};
#define ID2D1DrawingStateBlock1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1DrawingStateBlock1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1DrawingStateBlock1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1DrawingStateBlock1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1DrawingStateBlock1_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1DrawingStateBlock *)This, textRenderingParams))
#define ID2D1DrawingStateBlock1_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1DrawingStateBlock *)This, textRenderingParams))
#define ID2D1DrawingStateBlock1_GetDescription(This, stateDescription) \
((This)->lpVtbl->GetDescription(This, stateDescription))
#define ID2D1DrawingStateBlock1_SetDescription(This, stateDescription) \
((This)->lpVtbl->SetDescription(This, stateDescription))
typedef interface ID2D1DeviceContext ID2D1DeviceContext;
typedef struct ID2D1DeviceContextVtbl
{
ID2D1RenderTargetVtbl Base;
STDMETHOD(CreateBitmap)(
ID2D1DeviceContext *This,
D2D1_SIZE_U size,
_In_opt_ CONST void *sourceData,
UINT32 pitch,
_In_ CONST D2D1_BITMAP_PROPERTIES1 *bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
) PURE;
STDMETHOD(CreateBitmapFromWicBitmap)(
ID2D1DeviceContext *This,
_In_ IWICBitmapSource *wicBitmapSource,
_In_opt_ CONST D2D1_BITMAP_PROPERTIES1 *bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
) PURE;
STDMETHOD(CreateColorContext)(
ID2D1DeviceContext *This,
D2D1_COLOR_SPACE space,
_In_reads_opt_(profileSize) CONST BYTE *profile,
UINT32 profileSize,
_Outptr_ ID2D1ColorContext **colorContext
) PURE;
STDMETHOD(CreateColorContextFromFilename)(
ID2D1DeviceContext *This,
_In_ PCWSTR filename,
_Outptr_ ID2D1ColorContext **colorContext
) PURE;
STDMETHOD(CreateColorContextFromWicColorContext)(
ID2D1DeviceContext *This,
_In_ IWICColorContext *wicColorContext,
_Outptr_ ID2D1ColorContext **colorContext
) PURE;
STDMETHOD(CreateBitmapFromDxgiSurface)(
ID2D1DeviceContext *This,
_In_ IDXGISurface *surface,
_In_opt_ CONST D2D1_BITMAP_PROPERTIES1 *bitmapProperties,
_Outptr_ ID2D1Bitmap1 **bitmap
) PURE;
STDMETHOD(CreateEffect)(
ID2D1DeviceContext *This,
_In_ REFCLSID effectId,
_Outptr_ ID2D1Effect **effect
) PURE;
STDMETHOD(CreateGradientStopCollection)(
ID2D1DeviceContext *This,
_In_reads_(straightAlphaGradientStopsCount) CONST D2D1_GRADIENT_STOP *straightAlphaGradientStops,
_In_range_(>=,1) UINT32 straightAlphaGradientStopsCount,
D2D1_COLOR_SPACE preInterpolationSpace,
D2D1_COLOR_SPACE postInterpolationSpace,
D2D1_BUFFER_PRECISION bufferPrecision,
D2D1_EXTEND_MODE extendMode,
D2D1_COLOR_INTERPOLATION_MODE colorInterpolationMode,
_Outptr_ ID2D1GradientStopCollection1 **gradientStopCollection1
) PURE;
STDMETHOD(CreateImageBrush)(
ID2D1DeviceContext *This,
_In_opt_ ID2D1Image *image,
_In_ CONST D2D1_IMAGE_BRUSH_PROPERTIES *imageBrushProperties,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_Outptr_ ID2D1ImageBrush **imageBrush
) PURE;
STDMETHOD(CreateBitmapBrush)(
ID2D1DeviceContext *This,
_In_opt_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_BITMAP_BRUSH_PROPERTIES1 *bitmapBrushProperties,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_Outptr_ ID2D1BitmapBrush1 **bitmapBrush
) PURE;
STDMETHOD(CreateCommandList)(
ID2D1DeviceContext *This,
_Outptr_ ID2D1CommandList **commandList
) PURE;
STDMETHOD_(BOOL, IsDxgiFormatSupported)(
ID2D1DeviceContext *This,
DXGI_FORMAT format
) PURE;
STDMETHOD_(BOOL, IsBufferPrecisionSupported)(
ID2D1DeviceContext *This,
D2D1_BUFFER_PRECISION bufferPrecision
) PURE;
STDMETHOD(GetImageLocalBounds)(
ID2D1DeviceContext *This,
_In_ ID2D1Image *image,
_Out_ D2D1_RECT_F *localBounds
) PURE;
STDMETHOD(GetImageWorldBounds)(
ID2D1DeviceContext *This,
_In_ ID2D1Image *image,
_Out_ D2D1_RECT_F *worldBounds
) PURE;
STDMETHOD(GetGlyphRunWorldBounds)(
ID2D1DeviceContext *This,
D2D1_POINT_2F baselineOrigin,
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
DWRITE_MEASURING_MODE measuringMode,
_Out_ D2D1_RECT_F *bounds
) PURE;
STDMETHOD_(void, GetDevice)(
ID2D1DeviceContext *This,
_Outptr_ ID2D1Device **device
) PURE;
STDMETHOD_(void, SetTarget)(
ID2D1DeviceContext *This,
_In_opt_ ID2D1Image *image
) PURE;
STDMETHOD_(void, GetTarget)(
ID2D1DeviceContext *This,
_Outptr_result_maybenull_ ID2D1Image **image
) PURE;
STDMETHOD_(void, SetRenderingControls)(
ID2D1DeviceContext *This,
_In_ CONST D2D1_RENDERING_CONTROLS *renderingControls
) PURE;
STDMETHOD_(void, GetRenderingControls)(
ID2D1DeviceContext *This,
_Out_ D2D1_RENDERING_CONTROLS *renderingControls
) PURE;
STDMETHOD_(void, SetPrimitiveBlend)(
ID2D1DeviceContext *This,
D2D1_PRIMITIVE_BLEND primitiveBlend
) PURE;
STDMETHOD_(D2D1_PRIMITIVE_BLEND, GetPrimitiveBlend)(
ID2D1DeviceContext *This
) PURE;
STDMETHOD_(void, SetUnitMode)(
ID2D1DeviceContext *This,
D2D1_UNIT_MODE unitMode
) PURE;
STDMETHOD_(D2D1_UNIT_MODE, GetUnitMode)(
ID2D1DeviceContext *This
) PURE;
STDMETHOD_(void, DrawGlyphRun)(
ID2D1DeviceContext *This,
D2D1_POINT_2F baselineOrigin,
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
_In_opt_ CONST DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription,
_In_ ID2D1Brush *foregroundBrush,
DWRITE_MEASURING_MODE measuringMode
) PURE;
STDMETHOD_(void, DrawImage)(
ID2D1DeviceContext *This,
_In_ ID2D1Image *image,
_In_opt_ CONST D2D1_POINT_2F *targetOffset,
_In_opt_ CONST D2D1_RECT_F *imageRectangle,
D2D1_INTERPOLATION_MODE interpolationMode,
D2D1_COMPOSITE_MODE compositeMode
) PURE;
STDMETHOD_(void, DrawGdiMetafile)(
ID2D1DeviceContext *This,
_In_ ID2D1GdiMetafile *gdiMetafile,
_In_opt_ CONST D2D1_POINT_2F *targetOffset
) PURE;
STDMETHOD_(void, DrawBitmap)(
ID2D1DeviceContext *This,
_In_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle,
FLOAT opacity,
D2D1_INTERPOLATION_MODE interpolationMode,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle,
_In_opt_ CONST D2D1_MATRIX_4X4_F *perspectiveTransform
) PURE;
STDMETHOD_(void, PushLayer)(
ID2D1DeviceContext *This,
_In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters,
_In_opt_ ID2D1Layer *layer
) PURE;
STDMETHOD(InvalidateEffectInputRectangle)(
ID2D1DeviceContext *This,
_In_ ID2D1Effect *effect,
UINT32 input,
_In_ CONST D2D1_RECT_F *inputRectangle
) PURE;
STDMETHOD(GetEffectInvalidRectangleCount)(
ID2D1DeviceContext *This,
_In_ ID2D1Effect *effect,
_Out_ UINT32 *rectangleCount
) PURE;
STDMETHOD(GetEffectInvalidRectangles)(
ID2D1DeviceContext *This,
_In_ ID2D1Effect *effect,
_Out_writes_(rectanglesCount) D2D1_RECT_F *rectangles,
UINT32 rectanglesCount
) PURE;
STDMETHOD(GetEffectRequiredInputRectangles)(
ID2D1DeviceContext *This,
_In_ ID2D1Effect *renderEffect,
_In_opt_ CONST D2D1_RECT_F *renderImageRectangle,
_In_reads_(inputCount) CONST D2D1_EFFECT_INPUT_DESCRIPTION *inputDescriptions,
_Out_writes_(inputCount) D2D1_RECT_F *requiredInputRects,
UINT32 inputCount
) PURE;
STDMETHOD_(void, FillOpacityMask)(
ID2D1DeviceContext *This,
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle
) PURE;
} ID2D1DeviceContextVtbl;
interface ID2D1DeviceContext
{
CONST struct ID2D1DeviceContextVtbl *lpVtbl;
};
#define ID2D1DeviceContext_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1DeviceContext_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1DeviceContext_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1DeviceContext_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1DeviceContext_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
#define ID2D1DeviceContext_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
#define ID2D1DeviceContext_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
#define ID2D1DeviceContext_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
#define ID2D1DeviceContext_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
#define ID2D1DeviceContext_CreateLayer(This, size, layer) \
((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
#define ID2D1DeviceContext_CreateMesh(This, mesh) \
((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
#define ID2D1DeviceContext_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext_FillRectangle(This, rect, brush) \
((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
#define ID2D1DeviceContext_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext_FillRoundedRectangle(This, roundedRect, brush) \
((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
#define ID2D1DeviceContext_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext_FillEllipse(This, ellipse, brush) \
((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
#define ID2D1DeviceContext_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
#define ID2D1DeviceContext_FillMesh(This, mesh, brush) \
((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
#define ID2D1DeviceContext_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
#define ID2D1DeviceContext_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
#define ID2D1DeviceContext_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1DeviceContext_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1DeviceContext_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
#define ID2D1DeviceContext_GetAntialiasMode(This) \
((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
#define ID2D1DeviceContext_GetTextAntialiasMode(This) \
((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1DeviceContext_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1DeviceContext_SetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext_GetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext_PopLayer(This) \
((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_Flush(This, tag1, tag2) \
((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext_SaveDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1DeviceContext_RestoreDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1DeviceContext_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
#define ID2D1DeviceContext_PopAxisAlignedClip(This) \
((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_Clear(This, clearColor) \
((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor))
#define ID2D1DeviceContext_BeginDraw(This) \
((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_EndDraw(This, tag1, tag2) \
((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext_GetPixelFormat(This) \
((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_SetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1DeviceContext_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1DeviceContext_GetSize(This) \
((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_GetPixelSize(This) \
((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_GetMaximumBitmapSize(This) \
((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext_IsSupported(This, renderTargetProperties) \
((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
#define ID2D1DeviceContext_CreateBitmap(This, size, sourceData, pitch, bitmapProperties, bitmap) \
((This)->lpVtbl->CreateBitmap(This, size, sourceData, pitch, bitmapProperties, bitmap))
#define ID2D1DeviceContext_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
((This)->lpVtbl->CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap))
#define ID2D1DeviceContext_CreateColorContext(This, space, profile, profileSize, colorContext) \
((This)->lpVtbl->CreateColorContext(This, space, profile, profileSize, colorContext))
#define ID2D1DeviceContext_CreateColorContextFromFilename(This, filename, colorContext) \
((This)->lpVtbl->CreateColorContextFromFilename(This, filename, colorContext))
#define ID2D1DeviceContext_CreateColorContextFromWicColorContext(This, wicColorContext, colorContext) \
((This)->lpVtbl->CreateColorContextFromWicColorContext(This, wicColorContext, colorContext))
#define ID2D1DeviceContext_CreateBitmapFromDxgiSurface(This, surface, bitmapProperties, bitmap) \
((This)->lpVtbl->CreateBitmapFromDxgiSurface(This, surface, bitmapProperties, bitmap))
#define ID2D1DeviceContext_CreateEffect(This, effectId, effect) \
((This)->lpVtbl->CreateEffect(This, effectId, effect))
#define ID2D1DeviceContext_CreateGradientStopCollection(This, straightAlphaGradientStops, straightAlphaGradientStopsCount, preInterpolationSpace, postInterpolationSpace, bufferPrecision, extendMode, colorInterpolationMode, gradientStopCollection1) \
((This)->lpVtbl->CreateGradientStopCollection(This, straightAlphaGradientStops, straightAlphaGradientStopsCount, preInterpolationSpace, postInterpolationSpace, bufferPrecision, extendMode, colorInterpolationMode, gradientStopCollection1))
#define ID2D1DeviceContext_CreateImageBrush(This, image, imageBrushProperties, brushProperties, imageBrush) \
((This)->lpVtbl->CreateImageBrush(This, image, imageBrushProperties, brushProperties, imageBrush))
#define ID2D1DeviceContext_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
((This)->lpVtbl->CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
#define ID2D1DeviceContext_CreateCommandList(This, commandList) \
((This)->lpVtbl->CreateCommandList(This, commandList))
#define ID2D1DeviceContext_IsDxgiFormatSupported(This, format) \
((This)->lpVtbl->IsDxgiFormatSupported(This, format))
#define ID2D1DeviceContext_IsBufferPrecisionSupported(This, bufferPrecision) \
((This)->lpVtbl->IsBufferPrecisionSupported(This, bufferPrecision))
#define ID2D1DeviceContext_GetImageLocalBounds(This, image, localBounds) \
((This)->lpVtbl->GetImageLocalBounds(This, image, localBounds))
#define ID2D1DeviceContext_GetImageWorldBounds(This, image, worldBounds) \
((This)->lpVtbl->GetImageWorldBounds(This, image, worldBounds))
#define ID2D1DeviceContext_GetGlyphRunWorldBounds(This, baselineOrigin, glyphRun, measuringMode, bounds) \
((This)->lpVtbl->GetGlyphRunWorldBounds(This, baselineOrigin, glyphRun, measuringMode, bounds))
#define ID2D1DeviceContext_GetDevice(This, device) \
((This)->lpVtbl->GetDevice(This, device))
#define ID2D1DeviceContext_SetTarget(This, image) \
((This)->lpVtbl->SetTarget(This, image))
#define ID2D1DeviceContext_GetTarget(This, image) \
((This)->lpVtbl->GetTarget(This, image))
#define ID2D1DeviceContext_SetRenderingControls(This, renderingControls) \
((This)->lpVtbl->SetRenderingControls(This, renderingControls))
#define ID2D1DeviceContext_GetRenderingControls(This, renderingControls) \
((This)->lpVtbl->GetRenderingControls(This, renderingControls))
#define ID2D1DeviceContext_SetPrimitiveBlend(This, primitiveBlend) \
((This)->lpVtbl->SetPrimitiveBlend(This, primitiveBlend))
#define ID2D1DeviceContext_GetPrimitiveBlend(This) \
((This)->lpVtbl->GetPrimitiveBlend(This))
#define ID2D1DeviceContext_SetUnitMode(This, unitMode) \
((This)->lpVtbl->SetUnitMode(This, unitMode))
#define ID2D1DeviceContext_GetUnitMode(This) \
((This)->lpVtbl->GetUnitMode(This))
#define ID2D1DeviceContext_DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode) \
((This)->lpVtbl->DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode))
#define ID2D1DeviceContext_DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode) \
((This)->lpVtbl->DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode))
#define ID2D1DeviceContext_DrawGdiMetafile(This, gdiMetafile, targetOffset) \
((This)->lpVtbl->DrawGdiMetafile(This, gdiMetafile, targetOffset))
#define ID2D1DeviceContext_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform) \
((This)->lpVtbl->DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform))
#define ID2D1DeviceContext_PushLayer(This, layerParameters, layer) \
((This)->lpVtbl->PushLayer(This, layerParameters, layer))
#define ID2D1DeviceContext_InvalidateEffectInputRectangle(This, effect, input, inputRectangle) \
((This)->lpVtbl->InvalidateEffectInputRectangle(This, effect, input, inputRectangle))
#define ID2D1DeviceContext_GetEffectInvalidRectangleCount(This, effect, rectangleCount) \
((This)->lpVtbl->GetEffectInvalidRectangleCount(This, effect, rectangleCount))
#define ID2D1DeviceContext_GetEffectInvalidRectangles(This, effect, rectangles, rectanglesCount) \
((This)->lpVtbl->GetEffectInvalidRectangles(This, effect, rectangles, rectanglesCount))
#define ID2D1DeviceContext_GetEffectRequiredInputRectangles(This, renderEffect, renderImageRectangle, inputDescriptions, requiredInputRects, inputCount) \
((This)->lpVtbl->GetEffectRequiredInputRectangles(This, renderEffect, renderImageRectangle, inputDescriptions, requiredInputRects, inputCount))
#define ID2D1DeviceContext_FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle))
typedef interface ID2D1Device ID2D1Device;
typedef struct ID2D1DeviceVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD(CreateDeviceContext)(
ID2D1Device *This,
D2D1_DEVICE_CONTEXT_OPTIONS options,
_Outptr_ ID2D1DeviceContext **deviceContext
) PURE;
STDMETHOD(CreatePrintControl)(
ID2D1Device *This,
_In_ IWICImagingFactory *wicFactory,
_In_ IPrintDocumentPackageTarget *documentTarget,
_In_opt_ CONST D2D1_PRINT_CONTROL_PROPERTIES *printControlProperties,
_Outptr_ ID2D1PrintControl **printControl
) PURE;
STDMETHOD_(void, SetMaximumTextureMemory)(
ID2D1Device *This,
UINT64 maximumInBytes
) PURE;
STDMETHOD_(UINT64, GetMaximumTextureMemory)(
ID2D1Device *This
) PURE;
STDMETHOD_(void, ClearResources)(
ID2D1Device *This,
UINT32 millisecondsSinceUse
) PURE;
} ID2D1DeviceVtbl;
interface ID2D1Device
{
CONST struct ID2D1DeviceVtbl *lpVtbl;
};
#define ID2D1Device_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Device_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Device_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Device_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Device_CreateDeviceContext(This, options, deviceContext) \
((This)->lpVtbl->CreateDeviceContext(This, options, deviceContext))
#define ID2D1Device_CreatePrintControl(This, wicFactory, documentTarget, printControlProperties, printControl) \
((This)->lpVtbl->CreatePrintControl(This, wicFactory, documentTarget, printControlProperties, printControl))
#define ID2D1Device_SetMaximumTextureMemory(This, maximumInBytes) \
((This)->lpVtbl->SetMaximumTextureMemory(This, maximumInBytes))
#define ID2D1Device_GetMaximumTextureMemory(This) \
((This)->lpVtbl->GetMaximumTextureMemory(This))
#define ID2D1Device_ClearResources(This, millisecondsSinceUse) \
((This)->lpVtbl->ClearResources(This, millisecondsSinceUse))
typedef interface ID2D1Factory1 ID2D1Factory1;
typedef struct ID2D1Factory1Vtbl
{
ID2D1FactoryVtbl Base;
STDMETHOD(CreateDevice)(
ID2D1Factory1 *This,
_In_ IDXGIDevice *dxgiDevice,
_Outptr_ ID2D1Device **d2dDevice
) PURE;
STDMETHOD(CreateStrokeStyle)(
ID2D1Factory1 *This,
_In_ CONST D2D1_STROKE_STYLE_PROPERTIES1 *strokeStyleProperties,
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
UINT32 dashesCount,
_Outptr_ ID2D1StrokeStyle1 **strokeStyle
) PURE;
STDMETHOD(CreatePathGeometry)(
ID2D1Factory1 *This,
_Outptr_ ID2D1PathGeometry1 **pathGeometry
) PURE;
STDMETHOD(CreateDrawingStateBlock)(
ID2D1Factory1 *This,
_In_opt_ CONST D2D1_DRAWING_STATE_DESCRIPTION1 *drawingStateDescription,
_In_opt_ IDWriteRenderingParams *textRenderingParams,
_Outptr_ ID2D1DrawingStateBlock1 **drawingStateBlock
) PURE;
STDMETHOD(CreateGdiMetafile)(
ID2D1Factory1 *This,
_In_ IStream *metafileStream,
_Outptr_ ID2D1GdiMetafile **metafile
) PURE;
STDMETHOD(RegisterEffectFromStream)(
ID2D1Factory1 *This,
_In_ REFCLSID classId,
_In_ IStream *propertyXml,
_In_reads_opt_(bindingsCount) CONST D2D1_PROPERTY_BINDING *bindings,
UINT32 bindingsCount,
_In_ CONST PD2D1_EFFECT_FACTORY effectFactory
) PURE;
STDMETHOD(RegisterEffectFromString)(
ID2D1Factory1 *This,
_In_ REFCLSID classId,
_In_ PCWSTR propertyXml,
_In_reads_opt_(bindingsCount) CONST D2D1_PROPERTY_BINDING *bindings,
UINT32 bindingsCount,
_In_ CONST PD2D1_EFFECT_FACTORY effectFactory
) PURE;
STDMETHOD(UnregisterEffect)(
ID2D1Factory1 *This,
_In_ REFCLSID classId
) PURE;
STDMETHOD(GetRegisteredEffects)(
ID2D1Factory1 *This,
_Out_writes_to_opt_(effectsCount, *effectsReturned) CLSID *effects,
UINT32 effectsCount,
_Out_opt_ UINT32 *effectsReturned,
_Out_opt_ UINT32 *effectsRegistered
) PURE;
STDMETHOD(GetEffectProperties)(
ID2D1Factory1 *This,
_In_ REFCLSID effectId,
_Outptr_ ID2D1Properties **properties
) PURE;
} ID2D1Factory1Vtbl;
interface ID2D1Factory1
{
CONST struct ID2D1Factory1Vtbl *lpVtbl;
};
#define ID2D1Factory1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Factory1_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Factory1_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Factory1_ReloadSystemMetrics(This) \
((This)->lpVtbl->Base.ReloadSystemMetrics((ID2D1Factory *)This))
#define ID2D1Factory1_GetDesktopDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.GetDesktopDpi((ID2D1Factory *)This, dpiX, dpiY))
#define ID2D1Factory1_CreateRectangleGeometry(This, rectangle, rectangleGeometry) \
((This)->lpVtbl->Base.CreateRectangleGeometry((ID2D1Factory *)This, rectangle, rectangleGeometry))
#define ID2D1Factory1_CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry) \
((This)->lpVtbl->Base.CreateRoundedRectangleGeometry((ID2D1Factory *)This, roundedRectangle, roundedRectangleGeometry))
#define ID2D1Factory1_CreateEllipseGeometry(This, ellipse, ellipseGeometry) \
((This)->lpVtbl->Base.CreateEllipseGeometry((ID2D1Factory *)This, ellipse, ellipseGeometry))
#define ID2D1Factory1_CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup) \
((This)->lpVtbl->Base.CreateGeometryGroup((ID2D1Factory *)This, fillMode, geometries, geometriesCount, geometryGroup))
#define ID2D1Factory1_CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry) \
((This)->lpVtbl->Base.CreateTransformedGeometry((ID2D1Factory *)This, sourceGeometry, transform, transformedGeometry))
#define ID2D1Factory1_CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget) \
((This)->lpVtbl->Base.CreateWicBitmapRenderTarget((ID2D1Factory *)This, target, renderTargetProperties, renderTarget))
#define ID2D1Factory1_CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget) \
((This)->lpVtbl->Base.CreateHwndRenderTarget((ID2D1Factory *)This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget))
#define ID2D1Factory1_CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget) \
((This)->lpVtbl->Base.CreateDxgiSurfaceRenderTarget((ID2D1Factory *)This, dxgiSurface, renderTargetProperties, renderTarget))
#define ID2D1Factory1_CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget) \
((This)->lpVtbl->Base.CreateDCRenderTarget((ID2D1Factory *)This, renderTargetProperties, dcRenderTarget))
#define ID2D1Factory1_CreateDevice(This, dxgiDevice, d2dDevice) \
((This)->lpVtbl->CreateDevice(This, dxgiDevice, d2dDevice))
#define ID2D1Factory1_CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle) \
((This)->lpVtbl->CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle))
#define ID2D1Factory1_CreatePathGeometry(This, pathGeometry) \
((This)->lpVtbl->CreatePathGeometry(This, pathGeometry))
#define ID2D1Factory1_CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock) \
((This)->lpVtbl->CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock))
#define ID2D1Factory1_CreateGdiMetafile(This, metafileStream, metafile) \
((This)->lpVtbl->CreateGdiMetafile(This, metafileStream, metafile))
#define ID2D1Factory1_RegisterEffectFromStream(This, classId, propertyXml, bindings, bindingsCount, effectFactory) \
((This)->lpVtbl->RegisterEffectFromStream(This, classId, propertyXml, bindings, bindingsCount, effectFactory))
#define ID2D1Factory1_RegisterEffectFromString(This, classId, propertyXml, bindings, bindingsCount, effectFactory) \
((This)->lpVtbl->RegisterEffectFromString(This, classId, propertyXml, bindings, bindingsCount, effectFactory))
#define ID2D1Factory1_UnregisterEffect(This, classId) \
((This)->lpVtbl->UnregisterEffect(This, classId))
#define ID2D1Factory1_GetRegisteredEffects(This, effects, effectsCount, effectsReturned, effectsRegistered) \
((This)->lpVtbl->GetRegisteredEffects(This, effects, effectsCount, effectsReturned, effectsRegistered))
#define ID2D1Factory1_GetEffectProperties(This, effectId, properties) \
((This)->lpVtbl->GetEffectProperties(This, effectId, properties))
typedef interface ID2D1Multithread ID2D1Multithread;
typedef struct ID2D1MultithreadVtbl
{
IUnknownVtbl Base;
STDMETHOD_(BOOL, GetMultithreadProtected)(
ID2D1Multithread *This
) PURE;
STDMETHOD_(void, Enter)(
ID2D1Multithread *This
) PURE;
STDMETHOD_(void, Leave)(
ID2D1Multithread *This
) PURE;
} ID2D1MultithreadVtbl;
interface ID2D1Multithread
{
CONST struct ID2D1MultithreadVtbl *lpVtbl;
};
#define ID2D1Multithread_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Multithread_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1Multithread_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1Multithread_GetMultithreadProtected(This) \
((This)->lpVtbl->GetMultithreadProtected(This))
#define ID2D1Multithread_Enter(This) \
((This)->lpVtbl->Enter(This))
#define ID2D1Multithread_Leave(This) \
((This)->lpVtbl->Leave(This))
#endif
#ifdef __cplusplus
extern "C"
{
#endif
HRESULT WINAPI
D2D1CreateDevice(
_In_ IDXGIDevice *dxgiDevice,
_In_opt_ CONST D2D1_CREATION_PROPERTIES *creationProperties,
_Outptr_ ID2D1Device **d2dDevice
);
HRESULT WINAPI
D2D1CreateDeviceContext(
_In_ IDXGISurface *dxgiSurface,
_In_opt_ CONST D2D1_CREATION_PROPERTIES *creationProperties,
_Outptr_ ID2D1DeviceContext **d2dDeviceContext
);
D2D1_COLOR_F WINAPI
D2D1ConvertColorSpace(
D2D1_COLOR_SPACE sourceColorSpace,
D2D1_COLOR_SPACE destinationColorSpace,
_In_ CONST D2D1_COLOR_F* color
);
void WINAPI
D2D1SinCos(
_In_ FLOAT angle,
_Out_ FLOAT *s,
_Out_ FLOAT *c
);
FLOAT WINAPI
D2D1Tan(
_In_ FLOAT angle
);
FLOAT WINAPI
D2D1Vec3Length(
_In_ FLOAT x,
_In_ FLOAT y,
_In_ FLOAT z
);
#ifdef __cplusplus
}
#endif
#include <d2d1_1helper.h>
#ifndef D2D_USE_C_DEFINITIONS
inline HRESULT
D2D1CreateDevice(
_In_ IDXGIDevice *dxgiDevice,
_In_ CONST D2D1_CREATION_PROPERTIES &creationProperties,
_Outptr_ ID2D1Device **d2dDevice
)
{
return
D2D1CreateDevice(
dxgiDevice,
&creationProperties,
d2dDevice);
}
inline HRESULT
D2D1CreateDeviceContext(
_In_ IDXGISurface *dxgiSurface,
_In_ CONST D2D1_CREATION_PROPERTIES &creationProperties,
_Outptr_ ID2D1DeviceContext **d2dDeviceContext
)
{
return
D2D1CreateDeviceContext(
dxgiSurface,
&creationProperties,
d2dDeviceContext);
}
#endif // #ifndef D2D_USE_C_DEFINITIONS
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
#pragma endregion
#endif // #ifndef _D2D1_1_H_