rpcs3/rpcs3/VKGSRender.vcxproj

158 lines
8.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\VK\upscalers\bilinear_pass.hpp" />
<ClInclude Include="Emu\RSX\VK\upscalers\fsr_pass.h" />
<ClInclude Include="Emu\RSX\VK\upscalers\upscaling.h" />
<ClInclude Include="Emu\RSX\VK\VKAsyncScheduler.h" />
<ClInclude Include="Emu\RSX\VK\VKCommandStream.h" />
<ClInclude Include="Emu\RSX\VK\VKCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\VK\VKCompute.h" />
<ClInclude Include="Emu\RSX\VK\VKDMA.h" />
<ClInclude Include="Emu\RSX\VK\VKFormats.h" />
<ClInclude Include="Emu\RSX\VK\VKFragmentProgram.h" />
<ClInclude Include="Emu\RSX\VK\VKFramebuffer.h" />
<ClInclude Include="Emu\RSX\VK\VKGSRender.h" />
<ClInclude Include="Emu\RSX\VK\VKGSRenderTypes.hpp" />
<ClInclude Include="Emu\RSX\VK\VKHelpers.h" />
<ClInclude Include="Emu\RSX\VK\VKOverlays.h" />
<ClInclude Include="Emu\RSX\VK\VKPipelineCompiler.h" />
<ClInclude Include="Emu\RSX\VK\VKProgramBuffer.h" />
<ClInclude Include="Emu\RSX\VK\VKProgramPipeline.h" />
<ClInclude Include="Emu\RSX\VK\VKQueryPool.h" />
<ClInclude Include="Emu\RSX\VK\VKRenderPass.h" />
<ClInclude Include="Emu\RSX\VK\VKRenderTargets.h" />
<ClInclude Include="Emu\RSX\VK\VKResolveHelper.h" />
<ClInclude Include="Emu\RSX\VK\VKResourceManager.h" />
<ClInclude Include="Emu\RSX\VK\VKShaderInterpreter.h" />
<ClInclude Include="Emu\RSX\VK\VKTextOut.h" />
<ClInclude Include="Emu\RSX\VK\VKTextureCache.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\buffer_object.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\chip_class.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\commands.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\data_heap.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\descriptors.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\barriers.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\framebuffer_object.hpp" />
<ClInclude Include="Emu\RSX\VK\vkutils\image.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\image_helpers.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\scratch.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\swapchain.hpp" />
<ClInclude Include="Emu\RSX\VK\vkutils\sync.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\graphics_pipeline_state.hpp" />
<ClInclude Include="Emu\RSX\VK\vkutils\memory.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\device.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\pipeline_binding_table.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\query_pool.hpp" />
<ClInclude Include="Emu\RSX\VK\vkutils\sampler.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\shared.h" />
<ClInclude Include="Emu\RSX\VK\vkutils\instance.hpp" />
<ClInclude Include="Emu\RSX\VK\VKVertexProgram.h" />
<ClInclude Include="Emu\RSX\VK\VulkanAPI.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Emu\RSX\VK\upscalers\fsr1\fsr_pass.cpp" />
<ClCompile Include="Emu\RSX\VK\VKAsyncScheduler.cpp" />
<ClCompile Include="Emu\RSX\VK\VKCommandStream.cpp" />
<ClCompile Include="Emu\RSX\VK\VKCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\VK\VKCompute.cpp" />
<ClCompile Include="Emu\RSX\VK\VKDMA.cpp" />
<ClCompile Include="Emu\RSX\VK\VKDraw.cpp" />
<ClCompile Include="Emu\RSX\VK\VKFormats.cpp" />
<ClCompile Include="Emu\RSX\VK\VKFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\VK\VKFramebuffer.cpp" />
<ClCompile Include="Emu\RSX\VK\VKGSRender.cpp" />
<ClCompile Include="Emu\RSX\VK\VKHelpers.cpp" />
<ClCompile Include="Emu\RSX\VK\VKOverlays.cpp" />
<ClCompile Include="Emu\RSX\VK\VKPipelineCompiler.cpp" />
<ClCompile Include="Emu\RSX\VK\VKPresent.cpp" />
<ClCompile Include="Emu\RSX\VK\VKProgramPipeline.cpp" />
<ClCompile Include="Emu\RSX\VK\VKQueryPool.cpp" />
<ClCompile Include="Emu\RSX\VK\VKRenderPass.cpp" />
<ClCompile Include="Emu\RSX\VK\VKRenderTargets.cpp" />
<ClCompile Include="Emu\RSX\VK\VKResolveHelper.cpp" />
<ClCompile Include="Emu\RSX\VK\VKResourceManager.cpp" />
<ClCompile Include="Emu\RSX\VK\VKShaderInterpreter.cpp" />
<ClCompile Include="Emu\RSX\VK\VKTexture.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\barriers.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\buffer_object.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\chip_class.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\commands.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\data_heap.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\image.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\image_helpers.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\scratch.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\sync.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\memory.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\descriptors.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\device.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\sampler.cpp" />
<ClCompile Include="Emu\RSX\VK\vkutils\shared.cpp" />
<ClCompile Include="Emu\RSX\VK\VKVertexBuffers.cpp" />
<ClCompile Include="Emu\RSX\VK\VKVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\VK\VKTextureCache.cpp" />
<ClCompile Include="Emu\RSX\VK\VKMemAlloc.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="emucore.vcxproj">
<Project>{c4a10229-4712-4bd2-b63e-50d93c67a038}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ffx_a_flattened.inc" />
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ffx_fsr1_flattened.inc" />
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ubershader.glsl" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3EE5F075-B546-42C4-B6A8-E3CCEF38B78D}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>VKGSRender</RootNamespace>
</PropertyGroup>
<Import Project="$(SolutionDir)\buildfiles\msvc\common_default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(SolutionDir)\buildfiles\msvc\common_default_macros.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_default.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(VULKAN_SDK)\Include;$(SolutionDir)\3rdparty\glslang\glslang\Public;..\3rdparty\glslang\glslang;..\3rdparty\SPIRV\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/bigobj %(AdditionalOptions)</AdditionalOptions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>