rpcs3/Utilities/Thread.h

221 lines
3.7 KiB
C++

#pragma once
#include <functional>
#include <thread>
#include <vector>
#include <mutex>
#include <atomic>
#include <condition_variable>
//#include <Utilities/SSemaphore.h>
static std::thread::id main_thread;
struct rThread
{
static bool IsMain() { std::this_thread::get_id() == main_thread; }
};
class ThreadExec;
class NamedThreadBase
{
std::string m_name;
std::condition_variable m_signal_cv;
std::mutex m_signal_mtx;
public:
NamedThreadBase(const std::string& name) : m_name(name)
{
}
NamedThreadBase()
{
}
virtual std::string GetThreadName() const;
virtual void SetThreadName(const std::string& name);
void WaitForAnySignal() // wait 1 ms for something
{
std::unique_lock<std::mutex> lock(m_signal_mtx);
m_signal_cv.wait_for(lock, std::chrono::milliseconds(1));
}
void Notify() // wake up waiting thread or nothing
{
m_signal_cv.notify_one();
}
};
NamedThreadBase* GetCurrentNamedThread();
void SetCurrentNamedThread(NamedThreadBase* value);
class ThreadBase : public NamedThreadBase
{
protected:
std::atomic<bool> m_destroy;
std::atomic<bool> m_alive;
std::thread* m_executor;
mutable std::mutex m_main_mutex;
ThreadBase(const std::string& name);
~ThreadBase();
public:
void Start();
void Stop(bool wait = true, bool send_destroy = true);
bool Join() const;
bool IsAlive() const;
bool TestDestroy() const;
virtual void Task() = 0;
};
class thread
{
std::string m_name;
std::thread m_thr;
public:
thread(const std::string& name, std::function<void()> func);
thread(const std::string& name);
thread();
public:
void start(std::function<void()> func);
void detach();
void join();
bool joinable() const;
};
template<typename T> class MTPacketBuffer
{
protected:
volatile bool m_busy;
volatile u32 m_put, m_get;
std::vector<u8> m_buffer;
u32 m_max_buffer_size;
mutable std::recursive_mutex m_cs_main;
void CheckBusy()
{
m_busy = m_put >= m_max_buffer_size;
}
public:
MTPacketBuffer(u32 max_buffer_size)
: m_max_buffer_size(max_buffer_size)
{
Flush();
}
~MTPacketBuffer()
{
Flush();
}
void Flush()
{
std::lock_guard<std::recursive_mutex> lock(m_cs_main);
m_put = m_get = 0;
m_buffer.clear();
m_busy = false;
}
private:
virtual void _push(const T& v) = 0;
virtual T _pop() = 0;
public:
void Push(const T& v)
{
std::lock_guard<std::recursive_mutex> lock(m_cs_main);
_push(v);
}
T Pop()
{
std::lock_guard<std::recursive_mutex> lock(m_cs_main);
return _pop();
}
bool HasNewPacket() const { std::lock_guard<std::recursive_mutex> lock(m_cs_main); return m_put != m_get; }
bool IsBusy() const { return m_busy; }
};
/*
class StepThread : public ThreadBase
{
wxSemaphore m_main_sem;
wxSemaphore m_destroy_sem;
volatile bool m_exit;
protected:
StepThread(const std::string& name = "Unknown StepThread")
: ThreadBase(true, name)
, m_exit(false)
{
}
virtual ~StepThread() throw()
{
}
private:
virtual void Task()
{
m_exit = false;
while(!TestDestroy())
{
m_main_sem.Wait();
if(TestDestroy() || m_exit) break;
Step();
}
while(!TestDestroy()) std::this_thread::sleep_for(std::chrono::milliseconds(0));
if(m_destroy_sem.TryWait() != wxSEMA_NO_ERROR) m_destroy_sem.Post();
}
virtual void Step()=0;
public:
void DoStep()
{
if(IsRunning()) m_main_sem.Post();
}
void WaitForExit()
{
if(TestDestroy()) m_destroy_sem.Wait();
}
void WaitForNextStep()
{
if(!IsRunning()) return;
while(m_main_sem.TryWait() != wxSEMA_NO_ERROR) std::this_thread::sleep_for(std::chrono::milliseconds(0));
}
void Exit(bool wait = false)
{
if(!IsAlive()) return;
if(m_main_sem.TryWait() != wxSEMA_NO_ERROR)
{
m_exit = true;
m_main_sem.Post();
}
Delete();
if(wait) WaitForExit();
}
};
*/