rpcs3/rpcs3/BasicMouseHandler.cpp

58 lines
2.1 KiB
C++

#include "stdafx.h"
#include "stdafx_gui.h"
#include "rpcs3.h"
#include "BasicMouseHandler.h"
void BasicMouseHandler::Init(const u32 max_connect)
{
m_mice.emplace_back(Mouse());
memset(&m_info, 0, sizeof(MouseInfo));
m_info.max_connect = max_connect;
m_info.now_connect = std::min(m_mice.size(), (size_t)max_connect);
m_info.info = 0; // Ownership of mouse data: 0=Application, 1=System
m_info.status[0] = CELL_MOUSE_STATUS_CONNECTED; // (TODO: Support for more mice)
for (u32 i = 1; i<max_connect; i++) m_info.status[i] = CELL_MOUSE_STATUS_DISCONNECTED;
m_info.vendor_id[0] = 0x1234;
m_info.product_id[0] = 0x1234;
}
BasicMouseHandler::BasicMouseHandler()
{
wxGetApp().Bind(wxEVT_LEFT_DOWN, &BasicMouseHandler::MouseButtonDown, this);
wxGetApp().Bind(wxEVT_RIGHT_DOWN, &BasicMouseHandler::MouseButtonDown, this);
wxGetApp().Bind(wxEVT_MIDDLE_DOWN, &BasicMouseHandler::MouseButtonDown, this);
wxGetApp().Bind(wxEVT_LEFT_UP, &BasicMouseHandler::MouseButtonUp, this);
wxGetApp().Bind(wxEVT_RIGHT_UP, &BasicMouseHandler::MouseButtonUp, this);
wxGetApp().Bind(wxEVT_MIDDLE_UP, &BasicMouseHandler::MouseButtonUp, this);
wxGetApp().Bind(wxEVT_MOUSEWHEEL, &BasicMouseHandler::MouseScroll, this);
wxGetApp().Bind(wxEVT_MOTION, &BasicMouseHandler::MouseMove, this);
}
void BasicMouseHandler::MouseButtonDown(wxMouseEvent& event)
{
if (event.LeftDown()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_1, 1);
else if (event.RightDown()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_2, 1);
else if (event.MiddleDown()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_3, 1);
event.Skip();
}
void BasicMouseHandler::MouseButtonUp(wxMouseEvent& event)
{
if (event.LeftUp()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_1, 0);
else if (event.RightUp()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_2, 0);
else if (event.MiddleUp()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_3, 0);
event.Skip();
}
void BasicMouseHandler::MouseScroll(wxMouseEvent& event)
{
MouseHandlerBase::Scroll(event.GetWheelRotation());
event.Skip();
}
void BasicMouseHandler::MouseMove(wxMouseEvent& event)
{
MouseHandlerBase::Move(event.m_x, event.m_y);
event.Skip();
}