rpcs3/rpcs3/evdev_joystick_handler.cpp

1003 lines
31 KiB
C++

// This makes debugging on windows less painful
//#define HAVE_LIBEVDEV
#ifdef HAVE_LIBEVDEV
#include "rpcs3qt/pad_settings_dialog.h"
#include "evdev_joystick_handler.h"
#include "Utilities/Thread.h"
#include "Utilities/Log.h"
#include <functional>
#include <algorithm>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <cstring>
#include <cstdio>
#include <cmath>
evdev_joystick_handler::evdev_joystick_handler() : PadHandlerBase(pad_handler::evdev)
{
init_configs();
// Define border values
thumb_min = 0;
thumb_max = 255;
trigger_min = 0;
trigger_max = 255;
vibration_min = 0;
vibration_max = 65535;
// set capabilities
b_has_config = true;
b_has_rumble = true;
b_has_deadzones = true;
m_trigger_threshold = trigger_max / 2;
m_thumb_threshold = thumb_max / 2;
}
evdev_joystick_handler::~evdev_joystick_handler()
{
Close();
}
void evdev_joystick_handler::init_config(pad_config* cfg, const std::string& name)
{
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = rev_axis_list.at(ABS_X);
cfg->ls_down.def = axis_list.at(ABS_Y);
cfg->ls_right.def = axis_list.at(ABS_X);
cfg->ls_up.def = rev_axis_list.at(ABS_Y);
cfg->rs_left.def = rev_axis_list.at(ABS_RX);
cfg->rs_down.def = axis_list.at(ABS_RY);
cfg->rs_right.def = axis_list.at(ABS_RX);
cfg->rs_up.def = rev_axis_list.at(ABS_RY);
cfg->start.def = button_list.at(BTN_START);
cfg->select.def = button_list.at(BTN_SELECT);
cfg->ps.def = button_list.at(BTN_MODE);
cfg->square.def = button_list.at(BTN_X);
cfg->cross.def = button_list.at(BTN_A);
cfg->circle.def = button_list.at(BTN_B);
cfg->triangle.def = button_list.at(BTN_Y);
cfg->left.def = rev_axis_list.at(ABS_HAT0X);
cfg->down.def = axis_list.at(ABS_HAT0Y);
cfg->right.def = axis_list.at(ABS_HAT0X);
cfg->up.def = rev_axis_list.at(ABS_HAT0Y);
cfg->r1.def = button_list.at(BTN_TR);
cfg->r2.def = axis_list.at(ABS_RZ);
cfg->r3.def = button_list.at(BTN_THUMBR);
cfg->l1.def = button_list.at(BTN_TL);
cfg->l2.def = axis_list.at(ABS_Z);
cfg->l3.def = button_list.at(BTN_THUMBL);
// Set default misc variables
cfg->lstickdeadzone.def = 30; // between 0 and 255
cfg->rstickdeadzone.def = 30; // between 0 and 255
cfg->ltriggerthreshold.def = 0; // between 0 and 255
cfg->rtriggerthreshold.def = 0; // between 0 and 255
cfg->padsquircling.def = 5000;
// apply defaults
cfg->from_default();
}
bool evdev_joystick_handler::Init()
{
if (m_is_init)
return true;
m_pos_axis_config.load();
if (!m_pos_axis_config.exist())
m_pos_axis_config.save();
for (const auto& node : m_pos_axis_config.get_nodes())
{
if (*static_cast<cfg::_bool*>(node.second))
{
std::string name = node.first;
int code = libevdev_event_code_from_name(EV_ABS, name.c_str());
if (code < 0)
LOG_ERROR(HLE, "Failed to read axis name from %s. [code = %d] [name = %s]", m_pos_axis_config.cfg_name, code, name);
else
m_positive_axis.emplace_back(code);
}
}
m_is_init = true;
return true;
}
std::string evdev_joystick_handler::get_device_name(const libevdev* dev)
{
std::string name = libevdev_get_name(dev);
const auto unique = libevdev_get_uniq(dev);
if (name == "" && unique != nullptr)
name = unique;
if (name == "")
name = "Unknown Device";
return name;
}
bool evdev_joystick_handler::update_device(EvdevDevice& device)
{
std::shared_ptr<Pad> pad = device.pad;
const auto& path = device.path;
libevdev*& dev = device.device;
bool was_connected = dev != nullptr;
if (access(path.c_str(), R_OK) == -1)
{
if (was_connected)
{
int fd = libevdev_get_fd(dev);
libevdev_free(dev);
close(fd);
dev = nullptr;
}
LOG_ERROR(GENERAL, "Joystick %s is not present or accessible [previous status: %d]", path.c_str(), was_connected ? 1 : 0);
return false;
}
if (was_connected)
return true; // It's already been connected, and the js is still present.
int fd = open(path.c_str(), O_RDWR | O_NONBLOCK);
if (fd == -1)
{
int err = errno;
LOG_ERROR(GENERAL, "Failed to open joystick: %s [errno %d]", strerror(err), err);
return false;
}
int ret = libevdev_new_from_fd(fd, &dev);
if (ret < 0)
{
LOG_ERROR(GENERAL, "Failed to initialize libevdev for joystick: %s [errno %d]", strerror(-ret), -ret);
return false;
}
LOG_NOTICE(GENERAL, "Opened joystick: '%s' at %s (fd %d)", get_device_name(dev), path, fd);
return true;
}
void evdev_joystick_handler::update_devs()
{
for (auto& device : devices)
{
update_device(device);
}
}
void evdev_joystick_handler::Close()
{
for (auto& device : devices)
{
auto& dev = device.device;
if (dev != nullptr)
{
int fd = libevdev_get_fd(dev);
if (device.effect_id != -1)
ioctl(fd, EVIOCRMFF, device.effect_id);
libevdev_free(dev);
close(fd);
}
}
}
std::unordered_map<u64, std::pair<u16, bool>> evdev_joystick_handler::GetButtonValues(const EvdevDevice& device)
{
std::unordered_map<u64, std::pair<u16, bool>> button_values;
auto& dev = device.device;
if (!Init())
return button_values;
for (auto entry : button_list)
{
auto code = entry.first;
int val = 0;
if (libevdev_fetch_event_value(dev, EV_KEY, code, &val) == 0)
continue;
button_values.emplace(code, std::make_pair<u16, bool>(static_cast<u16>(val > 0 ? 255 : 0), false));
}
for (auto entry : axis_list)
{
auto code = entry.first;
int val = 0;
if (libevdev_fetch_event_value(dev, EV_ABS, code, &val) == 0)
continue;
int min = libevdev_get_abs_minimum(dev, code);
int max = libevdev_get_abs_maximum(dev, code);
// Triggers do not need handling of negative values
if (min >= 0 && std::find(m_positive_axis.begin(), m_positive_axis.end(), code) == m_positive_axis.end())
{
float fvalue = ScaleStickInput(val, min, max);
button_values.emplace(code, std::make_pair<u16, bool>(static_cast<u16>(fvalue), false));
continue;
}
float fvalue = ScaleStickInput2(val, min, max);
if (fvalue < 0)
button_values.emplace(code, std::make_pair<u16, bool>(static_cast<u16>(std::abs(fvalue)), true));
else
button_values.emplace(code, std::make_pair<u16, bool>(static_cast<u16>(fvalue), false));
}
return button_values;
}
evdev_joystick_handler::EvdevDevice* evdev_joystick_handler::get_device(const std::string& device)
{
// Add device if not yet present
m_pad_index = add_device(device, true);
if (m_pad_index < 0)
return nullptr;
EvdevDevice& dev = devices[m_pad_index];
// Check if our device is connected
if (!update_device(dev))
return nullptr;
return &dev;
}
void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
{
if (get_blacklist)
blacklist.clear();
// Get our evdev device
EvdevDevice* device = get_device(padId);
if (device == nullptr || device->device == nullptr)
return fail_callback(padId);
libevdev* dev = device->device;
// Try to query the latest event from the joystick.
input_event evt;
int ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt);
// Grab any pending sync event.
if (ret == LIBEVDEV_READ_STATUS_SYNC)
ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt);
// return if nothing new has happened. ignore this to get the current state for blacklist
if (!get_blacklist && ret < 0)
return;
auto data = GetButtonValues(*device);
std::pair<u16, std::string> pressed_button = { 0, "" };
for (const auto& button : button_list)
{
int code = button.first;
std::string name = button.second;
// Handle annoying useless buttons
if (padId.find("Xbox 360") != std::string::npos && code >= BTN_TRIGGER_HAPPY)
continue;
if (padId.find("Sony") != std::string::npos && (code == BTN_TL2 || code == BTN_TR2))
continue;
if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), name) != blacklist.end())
continue;
u16 value = data[code].first;
if (value > 0)
{
if (get_blacklist)
{
blacklist.emplace_back(name);
LOG_ERROR(HLE, "Evdev Calibration: Added button [ %d = %s = %s ] to blacklist. Value = %d", code, libevdev_event_code_get_name(EV_KEY, code), name, value);
}
else if (value > pressed_button.first)
pressed_button = { value, name };
}
}
for (const auto& button : axis_list)
{
int code = button.first;
std::string name = button.second;
if (data[code].second)
continue;
if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), name) != blacklist.end())
continue;
u16 value = data[code].first;
if (value > 0 && value >= m_thumb_threshold)
{
if (get_blacklist)
{
int min = libevdev_get_abs_minimum(dev, code);
int max = libevdev_get_abs_maximum(dev, code);
blacklist.emplace_back(name);
LOG_ERROR(HLE, "Evdev Calibration: Added axis [ %d = %s = %s ] to blacklist. [ Value = %d ] [ Min = %d ] [ Max = %d ]", code, libevdev_event_code_get_name(EV_ABS, code), name, value, min, max);
}
else if (value > pressed_button.first)
pressed_button = { value, name };
}
}
for (const auto& button : rev_axis_list)
{
int code = button.first;
std::string name = button.second;
if (!data[code].second)
continue;
if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), name) != blacklist.end())
continue;
u16 value = data[code].first;
if (value > 0 && value >= m_thumb_threshold)
{
if (get_blacklist)
{
int min = libevdev_get_abs_minimum(dev, code);
int max = libevdev_get_abs_maximum(dev, code);
blacklist.emplace_back(name);
LOG_ERROR(HLE, "Evdev Calibration: Added rev axis [ %d = %s = %s ] to blacklist. [ Value = %d ] [ Min = %d ] [ Max = %d ]", code, libevdev_event_code_get_name(EV_ABS, code), name, value, min, max);
}
else if (value > pressed_button.first)
pressed_button = { value, name };
}
}
if (get_blacklist)
{
if (blacklist.size() <= 0)
LOG_SUCCESS(HLE, "Evdev Calibration: Blacklist is clear. No input spam detected");
return;
}
auto find_value = [=](const std::string& name)
{
int key = FindKeyCodeByString(rev_axis_list, name, false);
bool dir = key >= 0;
if (key < 0)
key = FindKeyCodeByString(axis_list, name, false);
if (key < 0)
key = FindKeyCodeByString(button_list, name);
auto it = data.find(static_cast<u64>(key));
return it != data.end() && dir == it->second.second ? it->second.first : 0;
};
int preview_values[6] = { 0, 0, 0, 0, 0, 0 };
if (buttons.size() == 10)
{
preview_values[0] = find_value(buttons[0]); // Left Trigger
preview_values[1] = find_value(buttons[1]); // Right Trigger
preview_values[2] = find_value(buttons[3]) - find_value(buttons[2]); // Left Stick X
preview_values[3] = find_value(buttons[5]) - find_value(buttons[4]); // Left Stick Y
preview_values[4] = find_value(buttons[7]) - find_value(buttons[6]); // Right Stick X
preview_values[5] = find_value(buttons[9]) - find_value(buttons[8]); // Right Stick Y
}
if (pressed_button.first > 0)
return callback(pressed_button.first, pressed_button.second, padId, preview_values);
else
return callback(0, "", padId, preview_values);
}
// https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
// https://github.com/reicast/reicast-emulator/blob/master/core/linux-dist/evdev.cpp
// http://www.infradead.org/~mchehab/kernel_docs_pdf/linux-input.pdf
void evdev_joystick_handler::SetRumble(EvdevDevice* device, u16 large, u16 small)
{
if (device == nullptr || !device->has_rumble || device->effect_id == -2)
return;
int fd = libevdev_get_fd(device->device);
if (fd < 0)
return;
if (large == device->force_large && small == device->force_small)
return;
// XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse.
// So I'll use 20ms to be on the safe side. No lag was noticable.
if (clock() - device->last_vibration < 20)
return;
device->last_vibration = clock();
// delete the previous effect (which also stops it)
if (device->effect_id != -1)
{
ioctl(fd, EVIOCRMFF, device->effect_id);
device->effect_id = -1;
}
if (large == 0 && small == 0)
{
device->force_large = large;
device->force_small = small;
return;
}
ff_effect effect;
if (libevdev_has_event_code(device->device, EV_FF, FF_RUMBLE))
{
effect.type = FF_RUMBLE;
effect.id = device->effect_id;
effect.direction = 0;
effect.u.rumble.strong_magnitude = large;
effect.u.rumble.weak_magnitude = small;
effect.replay.length = 0;
effect.replay.delay = 0;
effect.trigger.button = 0;
effect.trigger.interval = 0;
}
else
{
// TODO: handle other Rumble effects
device->effect_id = -2;
return;
}
if (ioctl(fd, EVIOCSFF, &effect) == -1)
{
LOG_ERROR(HLE, "evdev SetRumble ioctl failed! [large = %d] [small = %d] [fd = %d]", large, small, fd);
device->effect_id = -2;
}
device->effect_id = effect.id;
input_event play;
play.type = EV_FF;
play.code = device->effect_id;
play.value = 1;
if (write(fd, &play, sizeof(play)) == -1)
{
LOG_ERROR(HLE, "evdev SetRumble write failed! [large = %d] [small = %d] [fd = %d] [effect_id = %d]", large, small, fd, device->effect_id);
device->effect_id = -2;
}
device->force_large = large;
device->force_small = small;
}
void evdev_joystick_handler::TestVibration(const std::string& padId, u32 largeMotor, u32 smallMotor)
{
// Get our evdev device
EvdevDevice* dev = get_device(padId);
if (dev == nullptr)
{
LOG_ERROR(HLE, "evdev TestVibration: Device [%s] not found! [largeMotor = %d] [smallMotor = %d]", padId, largeMotor, smallMotor);
return;
}
if (!dev->has_rumble)
{
LOG_ERROR(HLE, "evdev TestVibration: Device [%s] does not support rumble features! [largeMotor = %d] [smallMotor = %d]", padId, largeMotor, smallMotor);
return;
}
SetRumble(dev, largeMotor, smallMotor);
}
void evdev_joystick_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& value, bool ignore_threshold)
{
// Update the pad button values based on their type and thresholds.
// With this you can use axis or triggers as buttons or vice versa
auto profile = m_dev.config;
u32 code = static_cast<u32>(keyCode);
auto checkButton = [&](const EvdevButton& b)
{
return b.code == code && b.type == m_dev.cur_type && b.dir == m_dev.cur_dir;
};
auto checkButtons = [&](const std::vector<EvdevButton>& b)
{
return std::find_if(b.begin(), b.end(), checkButton) != b.end();
};
if (checkButton(m_dev.trigger_left))
{
pressed = value > profile->ltriggerthreshold;
value = pressed ? NormalizeTriggerInput(value, profile->ltriggerthreshold) : 0;
}
else if (checkButton(m_dev.trigger_right))
{
pressed = value > profile->rtriggerthreshold;
value = pressed ? NormalizeTriggerInput(value, profile->rtriggerthreshold) : 0;
}
else if (checkButtons(m_dev.axis_left))
{
pressed = value > (ignore_threshold ? 0 : profile->lstickdeadzone);
value = pressed ? NormalizeStickInput(value, profile->lstickdeadzone, ignore_threshold) : 0;
}
else if (checkButtons(m_dev.axis_right))
{
pressed = value > (ignore_threshold ? 0 : profile->rstickdeadzone);
value = pressed ? NormalizeStickInput(value, profile->rstickdeadzone, ignore_threshold) : 0;
}
else // normal button (should in theory also support sensitive buttons)
{
pressed = value > 0;
value = pressed ? value : 0;
}
}
int evdev_joystick_handler::GetButtonInfo(const input_event& evt, const EvdevDevice& device, int& value)
{
int code = evt.code;
int val = evt.value;
m_is_button_or_trigger = false;
switch (evt.type)
{
case EV_KEY:
{
m_is_button_or_trigger = true;
// get the button value and return its code
if (code < BTN_MISC)
return -1;
value = val > 0 ? 255 : 0;
return code;
}
case EV_ABS:
{
auto& dev = device.device;
int min = libevdev_get_abs_minimum(dev, code);
int max = libevdev_get_abs_maximum(dev, code);
// Triggers do not need handling of negative values
if (min >= 0 && std::find(m_positive_axis.begin(), m_positive_axis.end(), code) == m_positive_axis.end())
{
m_is_negative = false;
m_is_button_or_trigger = true;
value = static_cast<u16>(ScaleStickInput(val, min, max));
return code;
}
float fvalue = ScaleStickInput2(val, min, max);
m_is_negative = fvalue < 0;
value = static_cast<u16>(std::abs(fvalue));
return code;
}
default:
return -1;
}
}
std::vector<std::string> evdev_joystick_handler::ListDevices()
{
Init();
std::unordered_map<std::string, u32> unique_names;
std::vector<std::string> evdev_joystick_list;
fs::dir devdir{"/dev/input/"};
fs::dir_entry et;
while (devdir.read(et))
{
// Check if the entry starts with event (a 5-letter word)
if (et.name.size() > 5 && et.name.compare(0, 5,"event") == 0)
{
int fd = open(("/dev/input/" + et.name).c_str(), O_RDWR | O_NONBLOCK);
struct libevdev *dev = NULL;
int rc = libevdev_new_from_fd(fd, &dev);
if (rc < 0)
{
// If it's just a bad file descriptor, don't bother logging, but otherwise, log it.
if (rc != -9)
LOG_WARNING(GENERAL, "Failed to connect to device at %s, the error was: %s", "/dev/input/" + et.name, strerror(-rc));
libevdev_free(dev);
close(fd);
continue;
}
if (libevdev_has_event_type(dev, EV_KEY) &&
libevdev_has_event_code(dev, EV_ABS, ABS_X) &&
libevdev_has_event_code(dev, EV_ABS, ABS_Y))
{
// It's a joystick.
std::string name = get_device_name(dev);
if (unique_names.find(name) == unique_names.end())
unique_names.emplace(name, 1);
else
name = fmt::format("%d. %s", ++unique_names[name], name);
evdev_joystick_list.push_back(name);
}
libevdev_free(dev);
close(fd);
}
}
return evdev_joystick_list;
}
int evdev_joystick_handler::add_device(const std::string& device, bool in_settings)
{
if (in_settings && m_pad_index >= 0)
return m_pad_index;
// Now we need to find the device with the same name, and make sure not to grab any duplicates.
std::unordered_map<std::string, u32> unique_names;
fs::dir devdir{ "/dev/input/" };
fs::dir_entry et;
while (devdir.read(et))
{
// Check if the entry starts with event (a 5-letter word)
if (et.name.size() > 5 && et.name.compare(0, 5, "event") == 0)
{
std::string path = "/dev/input/" + et.name;
int fd = open(path.c_str(), O_RDWR | O_NONBLOCK);
struct libevdev *dev = NULL;
int rc = libevdev_new_from_fd(fd, &dev);
if (rc < 0)
{
// If it's just a bad file descriptor, don't bother logging, but otherwise, log it.
if (rc != -9)
LOG_WARNING(GENERAL, "Failed to connect to device at %s, the error was: %s", path, strerror(-rc));
libevdev_free(dev);
close(fd);
continue;
}
std::string name = get_device_name(dev);
if (unique_names.find(name) == unique_names.end())
unique_names.emplace(name, 1);
else
name = fmt::format("%d. %s", ++unique_names[name], name);
if (libevdev_has_event_type(dev, EV_KEY) &&
libevdev_has_event_code(dev, EV_ABS, ABS_X) &&
libevdev_has_event_code(dev, EV_ABS, ABS_Y) &&
name == device)
{
// It's a joystick. Now let's make sure we don't already have this one.
auto it = std::find_if(devices.begin(), devices.end(), [&path](const EvdevDevice &device) { return path == device.path; });
if (it != devices.end())
{
libevdev_free(dev);
close(fd);
continue;
}
// Alright, now that we've confirmed we haven't added this joystick yet, les do dis.
m_dev.device = dev;
m_dev.path = path;
m_dev.has_rumble = libevdev_has_event_type(dev, EV_FF);
devices.push_back(m_dev);
return devices.size() - 1;
}
libevdev_free(dev);
close(fd);
}
}
return -1;
}
void evdev_joystick_handler::ThreadProc()
{
update_devs();
int padnum = 0;
for (auto& device : devices)
{
m_dev = device;
auto profile = device.config;
auto pad = device.pad;
auto axis_orientations = device.axis_orientations;
auto& dev = device.device;
if (dev == nullptr)
{
if (last_connection_status[padnum] == true)
{
// It was disconnected.
LOG_ERROR(HLE, "evdev device %d disconnected", padnum);
pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[padnum] = false;
connected--;
}
padnum++;
continue;
}
if (last_connection_status[padnum] == false)
{
// Connection status changed from disconnected to connected.
LOG_ERROR(HLE, "evdev device %d reconnected", padnum);
pad->m_port_status |= CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[padnum] = true;
connected++;
}
padnum++;
// Handle vibration
int idx_l = profile->switch_vibration_motors ? 1 : 0;
int idx_s = profile->switch_vibration_motors ? 0 : 1;
u16 force_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value * 257 : vibration_min;
u16 force_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value * 257 : vibration_min;
SetRumble(&device, force_large, force_small);
// Try to query the latest event from the joystick.
input_event evt;
int ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt);
// Grab any pending sync event.
if (ret == LIBEVDEV_READ_STATUS_SYNC)
{
LOG_NOTICE(GENERAL, "Captured sync event");
ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt);
}
if (ret < 0)
{
// -EAGAIN signifies no available events, not an actual *error*.
if (ret != -EAGAIN)
LOG_ERROR(GENERAL, "Failed to read latest event from joystick: %s [errno %d]", strerror(-ret), -ret);
continue;
}
m_dev.cur_type = evt.type;
int value;
int button_code = GetButtonInfo(evt, device, value);
if (button_code < 0 || value < 0)
continue;
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
for (int i = 0; i < static_cast<int>(pad->m_buttons.size() - 1); i++) // skip reserved button
{
if (pad->m_buttons[i].m_keyCode != button_code)
continue;
// Be careful to handle mapped axis specially
if (evt.type == EV_ABS)
{
// get axis direction and skip on error or set to 0 if the stick/hat is actually pointing to the other direction.
// maybe mimic on error, needs investigation. FindAxisDirection should ideally never return -1 anyway
int direction = FindAxisDirection(axis_orientations, i);
m_dev.cur_dir = direction;
if (direction < 0)
{
LOG_ERROR(HLE, "FindAxisDirection = %d, Button Nr.%d, value = %d", direction, i, value);
continue;
}
else if (direction != (m_is_negative ? 1 : 0))
{
pad->m_buttons[i].m_value = 0;
pad->m_buttons[i].m_pressed = 0;
continue;
}
}
pad->m_buttons[i].m_value = static_cast<u16>(value);
TranslateButtonPress(button_code, pad->m_buttons[i].m_pressed, pad->m_buttons[i].m_value);
}
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
for (int idx = 0; idx < static_cast<int>(pad->m_sticks.size()); idx++)
{
bool pressed_min = false, pressed_max = false;
// m_keyCodeMin is the mapped key for left or down
if (pad->m_sticks[idx].m_keyCodeMin == button_code)
{
bool is_direction_min = false;
if (!m_is_button_or_trigger && evt.type == EV_ABS)
{
int index = BUTTON_COUNT + (idx * 2) + 1;
int min_direction = FindAxisDirection(axis_orientations, index);
m_dev.cur_dir = min_direction;
if (min_direction < 0)
LOG_ERROR(HLE, "keyCodeMin FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", min_direction, idx, index, value);
else
is_direction_min = m_is_negative == (min_direction == 1);
}
if (m_is_button_or_trigger || is_direction_min)
{
device.val_min[idx] = value;
TranslateButtonPress(button_code, pressed_min, device.val_min[idx], true);
}
else // set to 0 to avoid remnant counter axis values
device.val_min[idx] = 0;
}
// m_keyCodeMax is the mapped key for right or up
if (pad->m_sticks[idx].m_keyCodeMax == button_code)
{
bool is_direction_max = false;
if (!m_is_button_or_trigger && evt.type == EV_ABS)
{
int index = BUTTON_COUNT + (idx * 2);
int max_direction = FindAxisDirection(axis_orientations, index);
m_dev.cur_dir = max_direction;
if (max_direction < 0)
LOG_ERROR(HLE, "keyCodeMax FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", max_direction, idx, index, value);
else
is_direction_max = m_is_negative == (max_direction == 1);
}
if (m_is_button_or_trigger || is_direction_max)
{
device.val_max[idx] = value;
TranslateButtonPress(button_code, pressed_max, device.val_max[idx], true);
}
else // set to 0 to avoid remnant counter axis values
device.val_max[idx] = 0;
}
// cancel out opposing values and get the resulting difference. if there was no change, use the old value.
device.stick_val[idx] = device.val_max[idx] - device.val_min[idx];
}
// Normalize our two stick's axis based on the thresholds
u16 lx, ly, rx, ry;
// Normalize our two stick's axis based on the thresholds
std::tie(lx, ly) = NormalizeStickDeadzone(device.stick_val[0], device.stick_val[1], profile->lstickdeadzone);
std::tie(rx, ry) = NormalizeStickDeadzone(device.stick_val[2], device.stick_val[3], profile->rstickdeadzone);
if (profile->padsquircling != 0)
{
std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling);
std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling);
}
pad->m_sticks[0].m_value = lx;
pad->m_sticks[1].m_value = 255 - ly;
pad->m_sticks[2].m_value = rx;
pad->m_sticks[3].m_value = 255 - ry;
}
}
// Search axis_orientations map for the direction by index, returns -1 if not found, 0 for positive and 1 for negative
int evdev_joystick_handler::FindAxisDirection(const std::unordered_map<int, bool>& map, int index)
{
auto it = map.find(index);
if (it == map.end())
return -1;
else
return it->second;
};
bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
Init();
std::unordered_map<int, bool> axis_orientations;
int i = 0; // increment to know the axis location (17-24). Be careful if you ever add more find_key() calls in here (BUTTON_COUNT = 17)
int last_type = EV_ABS;
int index = static_cast<int>(devices.size());
m_pad_configs[index].load();
m_dev.config = &m_pad_configs[index];
pad_config* p_profile = m_dev.config;
if (p_profile == nullptr)
return false;
auto find_key = [&](const cfg::string& name)
{
int type = EV_ABS;
int key = FindKeyCode(axis_list, name, false);
if (key >= 0)
axis_orientations.emplace(i, false);
if (key < 0)
{
key = FindKeyCode(rev_axis_list, name, false);
if (key >= 0)
axis_orientations.emplace(i, true);
}
if (key < 0)
{
key = FindKeyCode(button_list, name);
type = EV_KEY;
}
last_type = type;
i++;
return static_cast<u32>(key);
};
auto evdevbutton = [&](const cfg::string& name)
{
int index = i;
EvdevButton button;
button.code = find_key(name);
button.type = last_type;
button.dir = axis_orientations[index];
return button;
};
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD
);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->square), CELL_PAD_CTRL_SQUARE);
m_dev.trigger_left = evdevbutton(p_profile->l2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev.trigger_left.code, CELL_PAD_CTRL_L2);
m_dev.trigger_right = evdevbutton(p_profile->r2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev.trigger_right.code, CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved
m_dev.axis_left[0] = evdevbutton(p_profile->ls_right);
m_dev.axis_left[1] = evdevbutton(p_profile->ls_left);
m_dev.axis_left[2] = evdevbutton(p_profile->ls_up);
m_dev.axis_left[3] = evdevbutton(p_profile->ls_down);
m_dev.axis_right[0] = evdevbutton(p_profile->rs_right);
m_dev.axis_right[1] = evdevbutton(p_profile->rs_left);
m_dev.axis_right[2] = evdevbutton(p_profile->rs_up);
m_dev.axis_right[3] = evdevbutton(p_profile->rs_down);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, m_dev.axis_left[1].code, m_dev.axis_left[0].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, m_dev.axis_left[3].code, m_dev.axis_left[2].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, m_dev.axis_right[1].code, m_dev.axis_right[0].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, m_dev.axis_right[3].code, m_dev.axis_right[2].code);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
m_dev.pad = pad;
m_dev.axis_orientations = axis_orientations;
if (!add_device(device, false))
LOG_WARNING(HLE, "evdev add_device in bindPadToDevice failed for device %s", device);
update_devs();
return true;
}
#endif