rpcs3/rpcs3/Emu/System.cpp

1603 lines
38 KiB
C++

#include "stdafx.h"
#include "Utilities/bin_patch.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/Cell/PPUCallback.h"
#include "Emu/Cell/PPUOpcodes.h"
#include "Emu/Cell/PPUDisAsm.h"
#include "Emu/Cell/PPUAnalyser.h"
#include "Emu/Cell/SPUThread.h"
#include "Emu/Cell/RawSPUThread.h"
#include "Emu/Cell/lv2/sys_sync.h"
#include "Emu/Cell/lv2/sys_prx.h"
#include "Emu/Cell/lv2/sys_rsx.h"
#include "Emu/IdManager.h"
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/Capture/rsx_replay.h"
#include "Loader/PSF.h"
#include "Loader/ELF.h"
#include "Utilities/StrUtil.h"
#include "Utilities/sysinfo.h"
#include "../Crypto/unself.h"
#include "../Crypto/unpkg.h"
#include <yaml-cpp/yaml.h>
#include "cereal/archives/binary.hpp"
#include <thread>
#include <typeinfo>
#include <queue>
#include <fstream>
#include <memory>
#include "Utilities/GDBDebugServer.h"
#include "Utilities/sysinfo.h"
#if defined(_WIN32) || defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VulkanAPI.h"
#endif
utils::typemap g_typemap{nullptr};
cfg_root g_cfg;
bool g_use_rtm;
std::string g_cfg_defaults;
extern atomic_t<u32> g_thread_count;
extern void ppu_load_exec(const ppu_exec_object&);
extern void spu_load_exec(const spu_exec_object&);
extern void ppu_initialize(const ppu_module&);
extern void ppu_unload_prx(const lv2_prx&);
extern std::shared_ptr<lv2_prx> ppu_load_prx(const ppu_prx_object&, const std::string&);
extern void network_thread_init();
fs::file g_tty;
atomic_t<s64> g_tty_size{0};
std::array<std::deque<std::string>, 16> g_tty_input;
std::mutex g_tty_mutex;
// Progress display server synchronization variables
atomic_t<const char*> g_progr{nullptr};
atomic_t<u64> g_progr_ftotal{0};
atomic_t<u64> g_progr_fdone{0};
atomic_t<u64> g_progr_ptotal{0};
atomic_t<u64> g_progr_pdone{0};
template <>
void fmt_class_string<mouse_handler>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](mouse_handler value)
{
switch (value)
{
case mouse_handler::null: return "Null";
case mouse_handler::basic: return "Basic";
}
return unknown;
});
}
template <>
void fmt_class_string<pad_handler>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](pad_handler value)
{
switch (value)
{
case pad_handler::null: return "Null";
case pad_handler::keyboard: return "Keyboard";
case pad_handler::ds4: return "DualShock 4";
#ifdef _WIN32
case pad_handler::xinput: return "XInput";
case pad_handler::mm: return "MMJoystick";
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev: return "Evdev";
#endif
}
return unknown;
});
}
template <>
void fmt_class_string<video_renderer>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](video_renderer value)
{
switch (value)
{
case video_renderer::null: return "Null";
case video_renderer::opengl: return "OpenGL";
case video_renderer::vulkan: return "Vulkan";
#ifdef _MSC_VER
case video_renderer::dx12: return "D3D12";
#endif
}
return unknown;
});
}
template <>
void fmt_class_string<video_resolution>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](video_resolution value)
{
switch (value)
{
case video_resolution::_1080: return "1920x1080";
case video_resolution::_720: return "1280x720";
case video_resolution::_480: return "720x480";
case video_resolution::_576: return "720x576";
case video_resolution::_1600x1080: return "1600x1080";
case video_resolution::_1440x1080: return "1440x1080";
case video_resolution::_1280x1080: return "1280x1080";
case video_resolution::_960x1080: return "960x1080";
}
return unknown;
});
}
template <>
void fmt_class_string<video_aspect>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](video_aspect value)
{
switch (value)
{
case video_aspect::_auto: return "Auto";
case video_aspect::_4_3: return "4:3";
case video_aspect::_16_9: return "16:9";
}
return unknown;
});
}
template <>
void fmt_class_string<keyboard_handler>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](keyboard_handler value)
{
switch (value)
{
case keyboard_handler::null: return "Null";
case keyboard_handler::basic: return "Basic";
}
return unknown;
});
}
template <>
void fmt_class_string<audio_renderer>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](audio_renderer value)
{
switch (value)
{
case audio_renderer::null: return "Null";
#ifdef _WIN32
case audio_renderer::xaudio: return "XAudio2";
#endif
#ifdef HAVE_ALSA
case audio_renderer::alsa: return "ALSA";
#endif
#ifdef HAVE_PULSE
case audio_renderer::pulse: return "PulseAudio";
#endif
case audio_renderer::openal: return "OpenAL";
}
return unknown;
});
}
template <>
inline void fmt_class_string<detail_level>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](detail_level value)
{
switch (value)
{
case detail_level::minimal: return "Minimal";
case detail_level::low: return "Low";
case detail_level::medium: return "Medium";
case detail_level::high: return "High";
}
return unknown;
});
}
template <>
inline void fmt_class_string<screen_quadrant>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](screen_quadrant value)
{
switch (value)
{
case screen_quadrant::top_left: return "Top Left";
case screen_quadrant::top_right: return "Top Right";
case screen_quadrant::bottom_left: return "Bottom Left";
case screen_quadrant::bottom_right: return "Bottom Right";
}
return unknown;
});
}
template <>
void fmt_class_string<tsx_usage>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](tsx_usage value)
{
switch (value)
{
case tsx_usage::disabled: return "Disabled";
case tsx_usage::enabled: return "Enabled";
case tsx_usage::forced: return "Forced";
}
return unknown;
});
}
template <>
void fmt_class_string<enter_button_assign>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](enter_button_assign value)
{
switch (value)
{
case enter_button_assign::circle: return "Enter with circle";
case enter_button_assign::cross: return "Enter with cross";
}
return unknown;
});
}
void Emulator::Init()
{
if (!g_tty)
{
g_tty.open(fs::get_config_dir() + "TTY.log", fs::rewrite + fs::append);
}
idm::init();
fxm::init();
g_idm->init();
// Reset defaults, cache them
g_cfg.from_default();
g_cfg_defaults = g_cfg.to_string();
// Reload global configuration
g_cfg.from_string(fs::file(fs::get_config_dir() + "/config.yml", fs::read + fs::create).to_string());
// Create directories (can be disabled if necessary)
const std::string emu_dir = GetEmuDir();
const std::string dev_hdd0 = GetHddDir();
const std::string dev_hdd1 = fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir);
const std::string dev_usb = fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir);
if (g_cfg.vfs.init_dirs)
{
fs::create_path(dev_hdd0);
fs::create_path(dev_hdd1);
fs::create_path(dev_usb);
fs::create_dir(dev_hdd0 + "game/");
fs::create_dir(dev_hdd0 + "game/TEST12345/");
fs::create_dir(dev_hdd0 + "game/TEST12345/USRDIR/");
fs::create_dir(dev_hdd0 + "game/.locks/");
fs::create_dir(dev_hdd0 + "home/");
fs::create_dir(dev_hdd0 + "home/" + m_usr + "/");
fs::create_dir(dev_hdd0 + "home/" + m_usr + "/exdata/");
fs::create_dir(dev_hdd0 + "home/" + m_usr + "/savedata/");
fs::create_dir(dev_hdd0 + "home/" + m_usr + "/trophy/");
fs::write_file(dev_hdd0 + "home/" + m_usr + "/localusername", fs::create + fs::excl + fs::write, "User"s);
fs::create_dir(dev_hdd0 + "disc/");
fs::create_dir(dev_hdd0 + "savedata/");
fs::create_dir(dev_hdd0 + "savedata/vmc/");
fs::create_dir(dev_hdd1 + "cache/");
fs::create_dir(dev_hdd1 + "game/");
}
fs::create_path(fs::get_config_dir() + "shaderlog/");
fs::create_path(fs::get_config_dir() + "captures/");
#ifdef WITH_GDB_DEBUGGER
LOG_SUCCESS(GENERAL, "GDB debug server will be started and listening on %d upon emulator boot", (int) g_cfg.misc.gdb_server_port);
#endif
// Initialize patch engine
fxm::make_always<patch_engine>()->append(fs::get_config_dir() + "/patch.yml");
// Initialize progress dialog server (TODO)
if (g_progr.exchange("") == nullptr)
{
std::thread server([]()
{
while (true)
{
std::shared_ptr<MsgDialogBase> dlg;
// Wait for the start condition
while (!g_progr_ftotal && !g_progr_ptotal)
{
std::this_thread::sleep_for(5ms);
}
// Initialize message dialog
dlg = Emu.GetCallbacks().get_msg_dialog();
dlg->type.se_normal = true;
dlg->type.bg_invisible = true;
dlg->type.progress_bar_count = 1;
dlg->on_close = [](s32 status)
{
Emu.CallAfter([]()
{
// Abort everything
Emu.Stop();
});
};
Emu.CallAfter([=]()
{
dlg->Create(+g_progr, +g_progr);
});
u64 ftotal = 0;
u64 fdone = 0;
u64 ptotal = 0;
u64 pdone = 0;
u32 value = 0;
// Update progress
while (true)
{
if (ftotal != g_progr_ftotal || fdone != g_progr_fdone || ptotal != g_progr_ptotal || pdone != g_progr_pdone)
{
ftotal = g_progr_ftotal;
fdone = g_progr_fdone;
ptotal = g_progr_ptotal;
pdone = g_progr_pdone;
// Compute new progress in percents
const u32 new_value = ((ptotal ? pdone * 1. / ptotal : 0.) + fdone) * 100. / (ftotal ? ftotal : 1);
// Compute the difference
const u32 delta = new_value > value ? new_value - value : 0;
value += delta;
// Changes detected, send update
Emu.CallAfter([=]()
{
std::string progr = "Progress:";
if (ftotal)
fmt::append(progr, " file %u of %u%s", fdone, ftotal, ptotal ? "," : "");
if (ptotal)
fmt::append(progr, " module %u of %u", pdone, ptotal);
dlg->SetMsg(+g_progr);
dlg->ProgressBarSetMsg(0, progr);
dlg->ProgressBarInc(0, delta);
});
}
if (fdone >= ftotal && pdone >= ptotal)
{
// Close dialog
break;
}
std::this_thread::sleep_for(10ms);
}
// Cleanup
g_progr_ftotal -= fdone;
g_progr_fdone -= fdone;
g_progr_ptotal -= pdone;
g_progr_pdone -= pdone;
}
});
server.detach();
}
}
const bool Emulator::SetUsr(const std::string& user)
{
if (user.empty())
{
return false;
}
u32 id;
try
{
id = static_cast<u32>(std::stoul(user));
}
catch (const std::exception&)
{
id = 0;
}
if (id == 0)
{
return false;
}
m_usrid = id;
m_usr = user;
return true;
}
bool Emulator::BootRsxCapture(const std::string& path)
{
if (!fs::is_file(path))
return false;
std::fstream f(path, std::ios::in | std::ios::binary);
cereal::BinaryInputArchive archive(f);
std::unique_ptr<rsx::frame_capture_data> frame = std::make_unique<rsx::frame_capture_data>();
archive(*frame);
if (frame->magic != rsx::FRAME_CAPTURE_MAGIC)
{
LOG_ERROR(LOADER, "Invalid rsx capture file!");
return false;
}
if (frame->version != rsx::FRAME_CAPTURE_VERSION)
{
LOG_ERROR(LOADER, "Rsx capture file version not supported! Expected %d, found %d", rsx::FRAME_CAPTURE_VERSION, frame->version);
return false;
}
Init();
vm::init();
// PS3 'executable'
m_state = system_state::ready;
GetCallbacks().on_ready();
auto gsrender = fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render);
if (gsrender.get() == nullptr)
return false;
GetCallbacks().on_run();
m_state = system_state::running;
fxm::make<named_thread<rsx::rsx_replay_thread>>("RSX Replay", std::move(frame));
return true;
}
void Emulator::LimitCacheSize()
{
const std::string cache_location = Emulator::GetHdd1Dir() + "/cache";
if (!fs::is_dir(cache_location))
{
LOG_WARNING(GENERAL, "Cache does not exist (%s)", cache_location);
return;
}
const u64 size = fs::get_dir_size(cache_location);
const u64 max_size = static_cast<u64>(g_cfg.vfs.cache_max_size) * 1024 * 1024;
if (max_size == 0) // Everything must go, so no need to do checks
{
fs::remove_all(cache_location, false);
LOG_SUCCESS(GENERAL, "Cleared disk cache");
return;
}
if (size <= max_size)
{
LOG_TRACE(GENERAL, "Cache size below limit: %llu/%llu", size, max_size);
return;
}
LOG_SUCCESS(GENERAL, "Cleaning disk cache...");
std::vector<fs::dir_entry> file_list{};
fs::dir cache_dir{};
if (!cache_dir.open(cache_location))
{
LOG_ERROR(GENERAL, "Could not open cache directory");
return;
}
// retrieve items to delete
for (const auto &item : cache_dir)
{
if (item.name != "." && item.name != "..")
file_list.push_back(item);
}
cache_dir.close();
// sort oldest first
std::sort(file_list.begin(), file_list.end(), [](auto left, auto right)
{
return left.mtime < right.mtime;
});
// keep removing until cache is empty or enough bytes have been cleared
// cache is cleared down to 80% of limit to increase interval between clears
const u64 to_remove = static_cast<u64>(size - max_size * 0.8);
u64 removed = 0;
for (const auto &item : file_list)
{
const std::string &name = cache_location + "/" + item.name;
const u64 item_size = fs::is_dir(name) ? fs::get_dir_size(name) : item.size;
if (fs::is_dir(name))
{
fs::remove_all(name, true);
}
else
{
fs::remove_file(name);
}
removed += item_size;
if (removed >= to_remove)
break;
}
LOG_SUCCESS(GENERAL, "Cleaned disk cache, removed %.2f MB", size / 1024.0 / 1024.0);
}
bool Emulator::BootGame(const std::string& path, bool direct, bool add_only)
{
if (g_cfg.vfs.limit_cache_size)
LimitCacheSize();
static const char* boot_list[] =
{
"/PS3_GAME/USRDIR/EBOOT.BIN",
"/USRDIR/EBOOT.BIN",
"/EBOOT.BIN",
"/eboot.bin",
"/USRDIR/ISO.BIN.EDAT",
};
if (direct && fs::exists(path))
{
m_path = path;
Load(add_only);
return true;
}
for (std::string elf : boot_list)
{
elf = path + elf;
if (fs::is_file(elf))
{
m_path = elf;
Load(add_only);
return true;
}
}
return false;
}
bool Emulator::InstallPkg(const std::string& path)
{
LOG_SUCCESS(GENERAL, "Installing package: %s", path);
atomic_t<double> progress(0.);
int int_progress = 0;
// Run PKG unpacking asynchronously
named_thread worker("PKG Installer", [&]
{
return pkg_install(path, progress);
});
{
// Wait for the completion
while (std::this_thread::sleep_for(5ms), worker != thread_state::finished)
{
// TODO: update unified progress dialog
double pval = progress;
pval < 0 ? pval += 1. : pval;
pval *= 100.;
if (static_cast<int>(pval) > int_progress)
{
int_progress = static_cast<int>(pval);
LOG_SUCCESS(GENERAL, "... %u%%", int_progress);
}
}
}
return worker();
}
std::string Emulator::GetEmuDir()
{
const std::string& emu_dir_ = g_cfg.vfs.emulator_dir;
return emu_dir_.empty() ? fs::get_config_dir() : emu_dir_;
}
std::string Emulator::GetHddDir()
{
return fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", GetEmuDir());
}
std::string Emulator::GetHdd1Dir()
{
return fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", GetEmuDir());
}
std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& user)
{
if (fs::is_file(game_path + "/PS3_DISC.SFB"))
{
// This is a disc game.
return game_path + "/PS3_GAME";
}
const auto psf = psf::load_object(fs::file(game_path + "/PARAM.SFO"));
const std::string category = get_string(psf, "CATEGORY");
const std::string content_id = get_string(psf, "CONTENT_ID");
if (category == "HG" && !content_id.empty())
{
// This is a trial game. Check if the user has a RAP file to unlock it.
const std::string rap_path = GetHddDir() + "home/" + user + "/exdata/" + content_id + ".rap";
if (fs::is_file(rap_path) && fs::is_file(game_path + "/C00/PARAM.SFO"))
{
// Load full game data.
return game_path + "/C00";
}
}
return game_path;
}
void Emulator::SetForceBoot(bool force_boot)
{
m_force_boot = force_boot;
}
void Emulator::Load(bool add_only)
{
if (!IsStopped())
{
Stop();
}
try
{
Init();
// Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations)
YAML::Node games = YAML::Load(fs::file{fs::get_config_dir() + "/games.yml", fs::read + fs::create}.to_string());
if (!games.IsMap())
{
games.reset();
}
LOG_NOTICE(LOADER, "Path: %s", m_path);
const std::string elf_dir = fs::get_parent_dir(m_path);
// Load PARAM.SFO (TODO)
psf::registry _psf;
if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
{
m_sfo_dir = elf_dir;
_psf = psf::load_object(sfov);
}
else
{
if (fs::is_dir(m_path))
{
// Special case (directory scan)
m_sfo_dir = GetSfoDirFromGamePath(m_path, GetUsr());
}
else if (disc.size())
{
// Check previously used category before it's overwritten
if (m_cat == "DG")
{
m_sfo_dir = disc + "/PS3_GAME";
}
else if (m_cat == "GD")
{
m_sfo_dir = GetHddDir() + "game/" + m_title_id;
}
else
{
m_sfo_dir = GetSfoDirFromGamePath(disc, GetUsr());
}
}
else
{
m_sfo_dir = GetSfoDirFromGamePath(elf_dir + "/../", GetUsr());
}
_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
}
m_title = psf::get_string(_psf, "TITLE", m_path.substr(m_path.find_last_of('/') + 1));
m_title_id = psf::get_string(_psf, "TITLE_ID");
m_cat = psf::get_string(_psf, "CATEGORY");
for (auto& c : m_title)
{
// Replace newlines with spaces
if (c == '\n')
c = ' ';
}
if (!_psf.empty() && m_cat.empty())
{
LOG_FATAL(LOADER, "Corrupted PARAM.SFO found! Assuming category GD. Try reinstalling the game.");
m_cat = "GD";
}
LOG_NOTICE(LOADER, "Title: %s", GetTitle());
LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());
LOG_NOTICE(LOADER, "Category: %s", GetCat());
// Initialize data/cache directory
if (fs::is_dir(m_path))
{
m_cache_path = fs::get_config_dir() + "data/" + GetTitleID() + '/';
LOG_NOTICE(LOADER, "Cache: %s", GetCachePath());
}
else
{
m_cache_path = fs::get_data_dir(m_title_id, m_path);
LOG_NOTICE(LOADER, "Cache: %s", GetCachePath());
}
// Load custom config-0
if (fs::file cfg_file{m_cache_path + "/config.yml"})
{
LOG_NOTICE(LOADER, "Applying custom config: %s/config.yml", m_cache_path);
g_cfg.from_string(cfg_file.to_string());
}
// Load custom config-1
if (fs::file cfg_file{fs::get_config_dir() + "data/" + m_title_id + "/config.yml"})
{
LOG_NOTICE(LOADER, "Applying custom config: data/%s/config.yml", m_title_id);
g_cfg.from_string(cfg_file.to_string());
}
// Load custom config-2
if (fs::file cfg_file{m_path + ".yml"})
{
LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path);
g_cfg.from_string(cfg_file.to_string());
}
#if defined(_WIN32) || defined(HAVE_VULKAN)
if (g_cfg.video.renderer == video_renderer::vulkan)
{
LOG_NOTICE(LOADER, "Vulkan SDK Revision: %d", VK_HEADER_VERSION);
}
#endif
LOG_NOTICE(LOADER, "Used configuration:\n%s\n", g_cfg.to_string());
// Set RTM usage
g_use_rtm = utils::has_rtm() && ((utils::has_mpx() && g_cfg.core.enable_TSX == tsx_usage::enabled) || g_cfg.core.enable_TSX == tsx_usage::forced);
if (g_use_rtm && !utils::has_mpx())
{
LOG_WARNING(GENERAL, "TSX forced by User");
}
// Load patches from different locations
fxm::check_unlocked<patch_engine>()->append(fs::get_config_dir() + "data/" + m_title_id + "/patch.yml");
fxm::check_unlocked<patch_engine>()->append(m_cache_path + "/patch.yml");
// Mount all devices
const std::string emu_dir = GetEmuDir();
const std::string home_dir = g_cfg.vfs.app_home;
std::string bdvd_dir = g_cfg.vfs.dev_bdvd;
// Mount default relative path to non-existent directory
vfs::mount("/dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir));
vfs::mount("/dev_hdd1", fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir));
vfs::mount("/dev_flash", g_cfg.vfs.get_dev_flash());
vfs::mount("/dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
vfs::mount("/dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
vfs::mount("/app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));
// Special boot mode (directory scan)
if (fs::is_dir(m_path))
{
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
Run();
m_force_boot = false;
// Force LLVM recompiler
g_cfg.core.ppu_decoder.from_default();
// Workaround for analyser glitches
vm::falloc(0x10000, 0xf0000, vm::main);
return thread_ctrl::spawn("SPRX Loader", [this]
{
std::vector<std::string> dir_queue;
dir_queue.emplace_back(m_path + '/');
std::vector<std::pair<std::string, u64>> file_queue;
file_queue.reserve(2000);
std::queue<named_thread<std::function<void()>>> thread_queue;
const uint max_threads = std::thread::hardware_concurrency();
// Initialize progress dialog
g_progr = "Scanning directories for SPRX libraries...";
// Find all .sprx files recursively (TODO: process .mself files)
for (std::size_t i = 0; i < dir_queue.size(); i++)
{
if (Emu.IsStopped())
{
break;
}
LOG_NOTICE(LOADER, "Scanning directory: %s", dir_queue[i]);
for (auto&& entry : fs::dir(dir_queue[i]))
{
if (Emu.IsStopped())
{
break;
}
if (entry.is_directory)
{
if (entry.name != "." && entry.name != "..")
{
dir_queue.emplace_back(dir_queue[i] + entry.name + '/');
}
continue;
}
// Check .sprx filename
if (entry.name.size() >= 5 && fmt::to_upper(entry.name).compare(entry.name.size() - 5, 5, ".SPRX", 5) == 0)
{
if (entry.name == "libfs_155.sprx")
{
continue;
}
// Get full path
file_queue.emplace_back(dir_queue[i] + entry.name, 0);
g_progr_ftotal++;
}
}
}
g_progr = "Compiling PPU modules";
for (std::size_t i = 0; i < file_queue.size(); i++)
{
const auto& path = file_queue[i].first;
LOG_NOTICE(LOADER, "Trying to load SPRX: %s", path);
// Load MSELF or SPRX
fs::file src{path};
if (file_queue[i].second == 0)
{
// Some files may fail to decrypt due to the lack of klic
src = decrypt_self(std::move(src));
}
const ppu_prx_object obj = src;
if (obj == elf_error::ok)
{
if (auto prx = ppu_load_prx(obj, path))
{
while (g_thread_count >= max_threads + 2)
{
std::this_thread::sleep_for(10ms);
}
thread_queue.emplace("Worker " + std::to_string(thread_queue.size()), [_prx = std::move(prx)]
{
ppu_initialize(*_prx);
ppu_unload_prx(*_prx);
g_progr_fdone++;
});
continue;
}
}
LOG_ERROR(LOADER, "Failed to load SPRX '%s' (%s)", path, obj.get_error());
g_progr_fdone++;
}
// Join every thread
while (!thread_queue.empty())
{
thread_queue.pop();
}
// Exit "process"
Emu.CallAfter([]
{
Emu.Stop();
});
});
}
// Detect boot location
const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
const std::size_t bdvd_pos = m_cat == "DG" && bdvd_dir.empty() && disc.empty() ? elf_dir.rfind("/PS3_GAME/") + 1 : 0;
const bool from_hdd0_game = m_path.find(hdd0_game) != -1;
if (bdvd_pos && from_hdd0_game)
{
// Booting disc game from wrong location
LOG_ERROR(LOADER, "Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
// Move and retry from correct location
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
{
LOG_SUCCESS(LOADER, "Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load();
}
else
{
LOG_ERROR(LOADER, "Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
return;
}
}
// Booting disc game
if (bdvd_pos)
{
// Mount /dev_bdvd/ if necessary
bdvd_dir = elf_dir.substr(0, bdvd_pos);
}
// Booting patch data
if (m_cat == "GD" && bdvd_dir.empty() && disc.empty())
{
// Load /dev_bdvd/ from game list if available
if (auto node = games[m_title_id])
{
bdvd_dir = node.Scalar();
}
else
{
LOG_FATAL(LOADER, "Disc directory not found. Try to run the game from the actual game disc directory.");
}
}
// Check /dev_bdvd/
if (disc.empty() && !bdvd_dir.empty() && fs::is_dir(bdvd_dir))
{
fs::file sfb_file;
vfs::mount("/dev_bdvd", bdvd_dir);
LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd"));
if (!sfb_file.open(vfs::get("/dev_bdvd/PS3_DISC.SFB")) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32)
{
LOG_ERROR(LOADER, "Invalid disc directory for the disc game %s", m_title_id);
return;
}
const std::string bdvd_title_id = psf::get_string(psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")}), "TITLE_ID");
if (bdvd_title_id != m_title_id)
{
LOG_ERROR(LOADER, "Unexpected disc directory for the disc game %s (found %s)", m_title_id, bdvd_title_id);
return;
}
// Store /dev_bdvd/ location
games[m_title_id] = bdvd_dir;
YAML::Emitter out;
out << games;
fs::file(fs::get_config_dir() + "/games.yml", fs::rewrite).write(out.c_str(), out.size());
}
else if (m_cat == "1P" && from_hdd0_game)
{
//PS1 Classics
LOG_NOTICE(LOADER, "PS1 Game: %s, %s", m_title_id, m_title);
std::string gamePath = m_path.substr(m_path.find("/dev_hdd0/game/"), 24);
LOG_NOTICE(LOADER, "Forcing manual lib loading mode");
g_cfg.core.lib_loading.from_string(fmt::format("%s", lib_loading_type::manual));
g_cfg.core.load_libraries.from_list({});
argv.resize(9);
argv[0] = "/dev_flash/ps1emu/ps1_newemu.self";
argv[1] = m_title_id + "_mc1.VM1"; // virtual mc 1 /dev_hdd0/savedata/vmc/%argv[1]%
argv[2] = m_title_id + "_mc2.VM1"; // virtual mc 2 /dev_hdd0/savedata/vmc/%argv[2]%
argv[3] = "0082"; // region target
argv[4] = "1600"; // ??? arg4 600 / 1200 / 1600, resolution scale? (purely a guess, the numbers seem to match closely to resolutions tho)
argv[5] = gamePath; // ps1 game folder path (not the game serial)
argv[6] = "1"; // ??? arg6 1 ?
argv[7] = "2"; // ??? arg7 2 -- full screen on/off 2/1 ?
argv[8] = "1"; // ??? arg8 2 -- smoothing on/off = 1/0 ?
//TODO, this seems like it would normally be done by sysutil etc
//Basically make 2 128KB memory cards 0 filled and let the games handle formatting.
fs::file card_1_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[1]), fs::write + fs::create);
card_1_file.trunc(128 * 1024);
fs::file card_2_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[2]), fs::write + fs::create);
card_2_file.trunc(128 * 1024);
m_cache_path = fs::get_data_dir("", vfs::get(argv[0]));
}
else if (m_cat != "DG" && m_cat != "GD")
{
// Don't need /dev_bdvd
}
else if (m_cat == "DG" && from_hdd0_game)
{
vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));
LOG_NOTICE(LOADER, "Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
}
else if (disc.empty())
{
LOG_ERROR(LOADER, "Failed to mount disc directory for the disc game %s", m_title_id);
return;
}
else
{
bdvd_dir = disc;
vfs::mount("/dev_bdvd", bdvd_dir);
LOG_NOTICE(LOADER, "Disk: %s", vfs::get("/dev_bdvd"));
}
if (add_only)
{
LOG_NOTICE(LOADER, "Finished to add data to games.yml by boot for: %s", m_path);
return;
}
// Install PKGDIR, INSDIR, PS3_EXTRA
if (!bdvd_dir.empty())
{
const std::string ins_dir = vfs::get("/dev_bdvd/PS3_GAME/INSDIR/");
const std::string pkg_dir = vfs::get("/dev_bdvd/PS3_GAME/PKGDIR/");
const std::string extra_dir = vfs::get("/dev_bdvd/PS3_GAME/PS3_EXTRA/");
fs::file lock_file;
if (fs::is_dir(ins_dir) || fs::is_dir(pkg_dir) || fs::is_dir(extra_dir))
{
// Create lock file to prevent double installation
lock_file.open(hdd0_game + ".locks/" + m_title_id, fs::read + fs::create + fs::excl);
}
if (lock_file && fs::is_dir(ins_dir))
{
LOG_NOTICE(LOADER, "Found INSDIR: %s", ins_dir);
for (auto&& entry : fs::dir{ins_dir})
{
if (!entry.is_directory && ends_with(entry.name, ".PKG") && !InstallPkg(ins_dir + entry.name))
{
LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/INSDIR/%s", entry.name);
return;
}
}
}
if (lock_file && fs::is_dir(pkg_dir))
{
LOG_NOTICE(LOADER, "Found PKGDIR: %s", pkg_dir);
for (auto&& entry : fs::dir{pkg_dir})
{
if (entry.is_directory && entry.name.compare(0, 3, "PKG", 3) == 0)
{
const std::string pkg_file = pkg_dir + entry.name + "/INSTALL.PKG";
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
{
LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/PKGDIR/%s/INSTALL.PKG", entry.name);
return;
}
}
}
}
if (lock_file && fs::is_dir(extra_dir))
{
LOG_NOTICE(LOADER, "Found PS3_EXTRA: %s", extra_dir);
for (auto&& entry : fs::dir{extra_dir})
{
if (entry.is_directory && entry.name[0] == 'D')
{
const std::string pkg_file = extra_dir + entry.name + "/DATA000.PKG";
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
{
LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/PKGDIR/%s/DATA000.PKG", entry.name);
return;
}
}
}
}
}
// Check game updates
const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
if (disc.empty() && m_cat == "DG" && fs::is_file(hdd0_boot))
{
// Booting game update
LOG_SUCCESS(LOADER, "Updates found at /dev_hdd0/game/%s/!", m_title_id);
return m_path = hdd0_boot, Load();
}
// Mount /host_root/ if necessary (special value)
if (g_cfg.vfs.host_root)
{
vfs::mount("/host_root", "/");
}
// Open SELF or ELF
std::string elf_path = m_path;
if (m_cat == "1P")
{
// Use emulator path
elf_path = vfs::get(argv[0]);
}
fs::file elf_file(elf_path);
if (!elf_file)
{
LOG_ERROR(LOADER, "Failed to open executable: %s", elf_path);
return;
}
// Check SELF header
if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
{
const std::string decrypted_path = m_cache_path + "boot.elf";
fs::stat_t encrypted_stat = elf_file.stat();
fs::stat_t decrypted_stat;
// Check modification time and try to load decrypted ELF
if (fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime)
{
elf_file.open(decrypted_path);
}
// Decrypt SELF
else if (elf_file = decrypt_self(std::move(elf_file), klic.empty() ? nullptr : klic.data()))
{
if (fs::file elf_out{decrypted_path, fs::rewrite})
{
elf_out.write(elf_file.to_vector<u8>());
elf_out.close();
fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime);
}
else
{
LOG_ERROR(LOADER, "Failed to create boot.elf");
}
}
}
if (!elf_file)
{
LOG_ERROR(LOADER, "Failed to decrypt SELF: %s", elf_path);
return;
}
ppu_exec_object ppu_exec;
ppu_prx_object ppu_prx;
spu_exec_object spu_exec;
if (ppu_exec.open(elf_file) == elf_error::ok)
{
// PS3 executable
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
if (argv.empty())
{
argv.resize(1);
}
if (argv[0].empty())
{
if (from_hdd0_game && m_cat == "DG")
{
argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(hdd0_game.size() + 10);
m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
LOG_NOTICE(LOADER, "Disc path: %s", m_dir);
}
else if (from_hdd0_game)
{
argv[0] = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size());
m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
LOG_NOTICE(LOADER, "Boot path: %s", m_dir);
}
else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
{
// Disc games are on /dev_bdvd/
const std::size_t pos = m_path.rfind("PS3_GAME");
argv[0] = "/dev_bdvd/" + m_path.substr(pos);
m_dir = "/dev_bdvd/PS3_GAME/";
}
else
{
// For homebrew
argv[0] = "/host_root/" + m_path;
m_dir = "/host_root/" + elf_dir + '/';
}
LOG_NOTICE(LOADER, "Elf path: %s", argv[0]);
}
ppu_load_exec(ppu_exec);
fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render); // TODO: must be created in appropriate sys_rsx syscall
fxm::import<pad_thread>(Emu.GetCallbacks().get_pad_handler);
network_thread_init();
}
else if (ppu_prx.open(elf_file) == elf_error::ok)
{
// PPU PRX (experimental)
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
ppu_load_prx(ppu_prx, m_path);
}
else if (spu_exec.open(elf_file) == elf_error::ok)
{
// SPU executable (experimental)
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
spu_load_exec(spu_exec);
}
else
{
LOG_ERROR(LOADER, "Invalid or unsupported file format: %s", elf_path);
LOG_WARNING(LOADER, "** ppu_exec -> %s", ppu_exec.get_error());
LOG_WARNING(LOADER, "** ppu_prx -> %s", ppu_prx.get_error());
LOG_WARNING(LOADER, "** spu_exec -> %s", spu_exec.get_error());
return;
}
if ((m_force_boot || g_cfg.misc.autostart) && IsReady())
{
Run();
m_force_boot = false;
}
else if (IsPaused())
{
m_state = system_state::ready;
GetCallbacks().on_ready();
}
}
catch (const std::exception& e)
{
LOG_FATAL(LOADER, "%s thrown: %s", typeid(e).name(), e.what());
Stop();
}
}
void Emulator::Run()
{
if (!IsReady())
{
Load();
if(!IsReady()) return;
}
if (IsRunning()) Stop();
if (IsPaused())
{
Resume();
return;
}
GetCallbacks().on_run();
m_pause_start_time = 0;
m_pause_amend_time = 0;
m_state = system_state::running;
auto on_select = [](u32, cpu_thread& cpu)
{
cpu.state -= cpu_flag::stop;
cpu.notify();
};
idm::select<named_thread<ppu_thread>>(on_select);
idm::select<named_thread<spu_thread>>(on_select);
#ifdef WITH_GDB_DEBUGGER
// Initialize debug server at the end of emu run sequence
fxm::make<GDBDebugServer>();
#endif
}
bool Emulator::Pause()
{
const u64 start = get_system_time();
// Try to pause
if (!m_state.compare_and_swap_test(system_state::running, system_state::paused))
{
return m_state.compare_and_swap_test(system_state::ready, system_state::paused);
}
GetCallbacks().on_pause();
// Update pause start time
if (m_pause_start_time.exchange(start))
{
LOG_ERROR(GENERAL, "Emulator::Pause() error: concurrent access");
}
auto on_select = [](u32, cpu_thread& cpu)
{
cpu.state += cpu_flag::dbg_global_pause;
};
idm::select<named_thread<ppu_thread>>(on_select);
idm::select<named_thread<spu_thread>>(on_select);
return true;
}
void Emulator::Resume()
{
// Get pause start time
const u64 time = m_pause_start_time.exchange(0);
// Try to increment summary pause time
if (time)
{
m_pause_amend_time += get_system_time() - time;
}
// Print and reset debug data collected
if (m_state == system_state::paused && g_cfg.core.ppu_debug)
{
PPUDisAsm dis_asm(CPUDisAsm_InterpreterMode);
dis_asm.offset = vm::g_base_addr;
std::string dump;
for (u32 i = 0x10000; i < 0x20000000;)
{
if (vm::check_addr(i))
{
if (auto& data = *(be_t<u32>*)(vm::g_stat_addr + i))
{
dis_asm.dump_pc = i;
dis_asm.disasm(i);
fmt::append(dump, "\n\t'%08X' %s", data, dis_asm.last_opcode);
data = 0;
}
i += sizeof(u32);
}
else
{
i += 4096;
}
}
LOG_NOTICE(PPU, "[RESUME] Dumping instruction stats:%s", dump);
}
// Try to resume
if (!m_state.compare_and_swap_test(system_state::paused, system_state::running))
{
return;
}
if (!time)
{
LOG_ERROR(GENERAL, "Emulator::Resume() error: concurrent access");
}
auto on_select = [](u32, cpu_thread& cpu)
{
cpu.state -= cpu_flag::dbg_global_pause;
cpu.notify();
};
idm::select<named_thread<ppu_thread>>(on_select);
idm::select<named_thread<spu_thread>>(on_select);
GetCallbacks().on_resume();
}
void Emulator::Stop(bool restart)
{
if (m_state.exchange(system_state::stopped) == system_state::stopped)
{
if (restart)
{
return Load();
}
m_force_boot = false;
return;
}
const bool do_exit = !restart && !m_force_boot && g_cfg.misc.autoexit;
LOG_NOTICE(GENERAL, "Stopping emulator...");
GetCallbacks().on_stop();
#ifdef WITH_GDB_DEBUGGER
//fxm for some reason doesn't call on_stop
fxm::get<GDBDebugServer>()->on_stop();
fxm::remove<GDBDebugServer>();
#endif
auto on_select = [&](u32, cpu_thread& cpu)
{
cpu.state += cpu_flag::dbg_global_stop;
cpu.notify();
};
idm::select<named_thread<ppu_thread>>(on_select);
idm::select<named_thread<spu_thread>>(on_select);
LOG_NOTICE(GENERAL, "All threads signaled...");
while (g_thread_count)
{
std::this_thread::sleep_for(10ms);
}
LOG_NOTICE(GENERAL, "All threads stopped...");
lv2_obj::cleanup();
idm::clear();
fxm::clear();
g_idm->init();
LOG_NOTICE(GENERAL, "Objects cleared...");
vm::close();
if (do_exit)
{
GetCallbacks().exit();
}
else
{
Init();
}
#ifdef LLVM_AVAILABLE
extern void jit_finalize();
jit_finalize();
#endif
if (restart)
{
return Load();
}
// Boot arg cleanup (preserved in the case restarting)
argv.clear();
envp.clear();
data.clear();
disc.clear();
klic.clear();
m_force_boot = false;
}
std::string cfg_root::node_vfs::get(const cfg::string& _cfg, const char* _def) const
{
if (_cfg.get().empty())
{
return fs::get_config_dir() + _def;
}
return fmt::replace_all(_cfg.get(), "$(EmulatorDir)", emulator_dir.get().empty() ? fs::get_config_dir() : emulator_dir.get());
}
s32 error_code::error_report(const fmt_type_info* sup, u64 arg, const fmt_type_info* sup2, u64 arg2)
{
static thread_local std::unordered_map<std::string, std::size_t> g_tls_error_stats;
static thread_local std::string g_tls_error_str;
if (!sup)
{
if (!sup2)
{
// Report and clean error state
for (auto&& pair : g_tls_error_stats)
{
if (pair.second > 3)
{
LOG_ERROR(GENERAL, "Stat: %s [x%u]", pair.first, pair.second);
}
}
g_tls_error_stats.clear();
return 0;
}
}
logs::channel* channel = &logs::GENERAL;
const char* func = "Unknown function";
if (auto thread = get_current_cpu_thread())
{
if (thread->id_type() == 1)
{
auto& ppu = static_cast<ppu_thread&>(*thread);
if (ppu.last_function)
{
func = ppu.last_function;
}
}
}
// Format log message (use preallocated buffer)
g_tls_error_str.clear();
fmt::append(g_tls_error_str, "'%s' failed with 0x%08x%s%s%s%s", func, arg, sup ? " : " : "", std::make_pair(sup, arg), sup2 ? ", " : "", std::make_pair(sup2, arg2));
// Update stats and check log threshold
const auto stat = ++g_tls_error_stats[g_tls_error_str];
if (stat <= 3)
{
channel->error("%s [%u]", g_tls_error_str, stat);
}
return static_cast<s32>(arg);
}
Emulator Emu;