//--------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // // This file is automatically generated. Please do not edit it directly. // // File name: D2D1.h //--------------------------------------------------------------------------- #ifdef _MSC_VER #pragma once #endif // #ifdef _MSC_VER #ifndef _D2D1_H_ #define _D2D1_H_ #ifndef COM_NO_WINDOWS_H #include #endif // #ifndef COM_NO_WINDOWS_H #include #include #include #include #include #pragma region Desktop Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #include #else #include #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ #ifndef D2D_USE_C_DEFINITIONS // // We use the 'C' definitions if C++ is not defined // #ifndef __cplusplus #define D2D_USE_C_DEFINITIONS #endif #endif // #ifndef D2D_USE_C_DEFINITIONS #include // // Forward declarations here // #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) typedef interface IDWriteTextFormat IDWriteTextFormat; typedef interface IDWriteTextLayout IDWriteTextLayout; typedef interface IDWriteRenderingParams IDWriteRenderingParams; typedef interface IDXGISurface IDXGISurface; typedef interface IWICBitmap IWICBitmap; typedef interface IWICBitmapSource IWICBitmapSource; typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN; #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Factory; interface ID2D1RenderTarget; interface ID2D1BitmapRenderTarget; interface ID2D1SimplifiedGeometrySink; interface ID2D1TessellationSink; interface ID2D1Geometry; interface ID2D1Brush; #else typedef interface ID2D1Factory ID2D1Factory; typedef interface ID2D1RenderTarget ID2D1RenderTarget; typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget; typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;; typedef interface ID2D1TessellationSink ID2D1TessellationSink; typedef interface ID2D1Geometry ID2D1Geometry; typedef interface ID2D1Brush ID2D1Brush; #endif #define D2D1_INVALID_TAG ULONGLONG_MAX #define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f) //+----------------------------------------------------------------------------- // // Enum: // D2D1_INTERPOLATION_MODE_DEFINITION // // Synopsis: // This defines the superset of interpolation mode supported by D2D APIs // and built-in effects // //------------------------------------------------------------------------------ enum { D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR = 0, D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR = 1, D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC = 2, D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = 3, D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC = 4, D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC = 5, D2D1_INTERPOLATION_MODE_DEFINITION_FANT = 6, D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR = 7 }; //+----------------------------------------------------------------------------- // // Enum: // D2D1_GAMMA // // Synopsis: // This determines what gamma is used for interpolation/blending. // //------------------------------------------------------------------------------ typedef enum D2D1_GAMMA { // // Colors are manipulated in 2.2 gamma color space. // D2D1_GAMMA_2_2 = 0, // // Colors are manipulated in 1.0 gamma color space. // D2D1_GAMMA_1_0 = 1, D2D1_GAMMA_FORCE_DWORD = 0xffffffff } D2D1_GAMMA; //+----------------------------------------------------------------------------- // // Enum: // D2D1_OPACITY_MASK_CONTENT // // Synopsis: // Specifies what the contents are of an opacity mask. // //------------------------------------------------------------------------------ typedef enum D2D1_OPACITY_MASK_CONTENT { // // The mask contains geometries or bitmaps. // D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0, // // The mask contains text rendered using one of the natural text modes. // D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1, // // The mask contains text rendered using one of the GDI compatible text modes. // D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2, D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff } D2D1_OPACITY_MASK_CONTENT; //+----------------------------------------------------------------------------- // // Enum: // D2D1_EXTEND_MODE // // Synopsis: // Enum which describes how to sample from a source outside its base tile. // //------------------------------------------------------------------------------ typedef enum D2D1_EXTEND_MODE { // // Extend the edges of the source out by clamping sample points outside the source // to the edges. // D2D1_EXTEND_MODE_CLAMP = 0, // // The base tile is drawn untransformed and the remainder are filled by repeating // the base tile. // D2D1_EXTEND_MODE_WRAP = 1, // // The same as wrap, but alternate tiles are flipped The base tile is drawn // untransformed. // D2D1_EXTEND_MODE_MIRROR = 2, D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff } D2D1_EXTEND_MODE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_ANTIALIAS_MODE // // Synopsis: // Enum which describes the manner in which we render edges of non-text primitives. // //------------------------------------------------------------------------------ typedef enum D2D1_ANTIALIAS_MODE { // // The edges of each primitive are antialiased sequentially. // D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0, // // Each pixel is rendered if its pixel center is contained by the geometry. // D2D1_ANTIALIAS_MODE_ALIASED = 1, D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff } D2D1_ANTIALIAS_MODE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_TEXT_ANTIALIAS_MODE // //------------------------------------------------------------------------------ typedef enum D2D1_TEXT_ANTIALIAS_MODE { // // Render text using the current system setting. // D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0, // // Render text using ClearType. // D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1, // // Render text using gray-scale. // D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2, // // Render text aliased. // D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3, D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff } D2D1_TEXT_ANTIALIAS_MODE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_BITMAP_INTERPOLATION_MODE // //------------------------------------------------------------------------------ typedef enum D2D1_BITMAP_INTERPOLATION_MODE { // // Nearest Neighbor filtering. Also known as nearest pixel or nearest point // sampling. // D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR, // // Linear filtering. // D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR, D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff } D2D1_BITMAP_INTERPOLATION_MODE; //+----------------------------------------------------------------------------- // // Flag: // D2D1_DRAW_TEXT_OPTIONS // // Synopsis: // Modifications made to the draw text call that influence how the text is // rendered. // //------------------------------------------------------------------------------ typedef enum D2D1_DRAW_TEXT_OPTIONS { // // Do not snap the baseline of the text vertically. // D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001, // // Clip the text to the content bounds. // D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002, // // Render color versions of glyphs if defined by the font. // D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004, D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000, D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_DRAW_TEXT_OPTIONS; DEFINE_ENUM_FLAG_OPERATORS(D2D1_DRAW_TEXT_OPTIONS); typedef D2D_POINT_2U D2D1_POINT_2U; typedef D2D_POINT_2F D2D1_POINT_2F; typedef D2D_RECT_F D2D1_RECT_F; typedef D2D_RECT_U D2D1_RECT_U; typedef D2D_SIZE_F D2D1_SIZE_F; typedef D2D_SIZE_U D2D1_SIZE_U; typedef D2D_COLOR_F D2D1_COLOR_F; typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F; typedef UINT64 D2D1_TAG; //+----------------------------------------------------------------------------- // // Struct: // D2D1_BITMAP_PROPERTIES // //------------------------------------------------------------------------------ typedef struct D2D1_BITMAP_PROPERTIES { D2D1_PIXEL_FORMAT pixelFormat; FLOAT dpiX; FLOAT dpiY; } D2D1_BITMAP_PROPERTIES; //+----------------------------------------------------------------------------- // // Struct: // D2D1_GRADIENT_STOP // //------------------------------------------------------------------------------ typedef struct D2D1_GRADIENT_STOP { FLOAT position; D2D1_COLOR_F color; } D2D1_GRADIENT_STOP; //+----------------------------------------------------------------------------- // // Struct: // D2D1_BRUSH_PROPERTIES // //------------------------------------------------------------------------------ typedef struct D2D1_BRUSH_PROPERTIES { FLOAT opacity; D2D1_MATRIX_3X2_F transform; } D2D1_BRUSH_PROPERTIES; //+----------------------------------------------------------------------------- // // Struct: // D2D1_BITMAP_BRUSH_PROPERTIES // //------------------------------------------------------------------------------ typedef struct D2D1_BITMAP_BRUSH_PROPERTIES { D2D1_EXTEND_MODE extendModeX; D2D1_EXTEND_MODE extendModeY; D2D1_BITMAP_INTERPOLATION_MODE interpolationMode; } D2D1_BITMAP_BRUSH_PROPERTIES; //+----------------------------------------------------------------------------- // // Struct: // D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES // //------------------------------------------------------------------------------ typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES { D2D1_POINT_2F startPoint; D2D1_POINT_2F endPoint; } D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES; //+----------------------------------------------------------------------------- // // Struct: // D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES // //------------------------------------------------------------------------------ typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES { D2D1_POINT_2F center; D2D1_POINT_2F gradientOriginOffset; FLOAT radiusX; FLOAT radiusY; } D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES; //+----------------------------------------------------------------------------- // // Enum: // D2D1_ARC_SIZE // // Synopsis: // Differentiates which of the two possible arcs could match the given arc // parameters. // //------------------------------------------------------------------------------ typedef enum D2D1_ARC_SIZE { D2D1_ARC_SIZE_SMALL = 0, D2D1_ARC_SIZE_LARGE = 1, D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff } D2D1_ARC_SIZE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_CAP_STYLE // // Synopsis: // Enum which describes the drawing of the ends of a line. // //------------------------------------------------------------------------------ typedef enum D2D1_CAP_STYLE { // // Flat line cap. // D2D1_CAP_STYLE_FLAT = 0, // // Square line cap. // D2D1_CAP_STYLE_SQUARE = 1, // // Round line cap. // D2D1_CAP_STYLE_ROUND = 2, // // Triangle line cap. // D2D1_CAP_STYLE_TRIANGLE = 3, D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff } D2D1_CAP_STYLE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_DASH_STYLE // //------------------------------------------------------------------------------ typedef enum D2D1_DASH_STYLE { D2D1_DASH_STYLE_SOLID = 0, D2D1_DASH_STYLE_DASH = 1, D2D1_DASH_STYLE_DOT = 2, D2D1_DASH_STYLE_DASH_DOT = 3, D2D1_DASH_STYLE_DASH_DOT_DOT = 4, D2D1_DASH_STYLE_CUSTOM = 5, D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff } D2D1_DASH_STYLE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_LINE_JOIN // // Synopsis: // Enum which describes the drawing of the corners on the line. // //------------------------------------------------------------------------------ typedef enum D2D1_LINE_JOIN { // // Miter join. // D2D1_LINE_JOIN_MITER = 0, // // Bevel join. // D2D1_LINE_JOIN_BEVEL = 1, // // Round join. // D2D1_LINE_JOIN_ROUND = 2, // // Miter/Bevel join. // D2D1_LINE_JOIN_MITER_OR_BEVEL = 3, D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff } D2D1_LINE_JOIN; //+----------------------------------------------------------------------------- // // Enum: // D2D1_COMBINE_MODE // // Synopsis: // This enumeration describes the type of combine operation to be performed. // //------------------------------------------------------------------------------ typedef enum D2D1_COMBINE_MODE { // // Produce a geometry representing the set of points contained in either // the first or the second geometry. // D2D1_COMBINE_MODE_UNION = 0, // // Produce a geometry representing the set of points common to the first // and the second geometries. // D2D1_COMBINE_MODE_INTERSECT = 1, // // Produce a geometry representing the set of points contained in the // first geometry or the second geometry, but not both. // D2D1_COMBINE_MODE_XOR = 2, // // Produce a geometry representing the set of points contained in the // first geometry but not the second geometry. // D2D1_COMBINE_MODE_EXCLUDE = 3, D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff } D2D1_COMBINE_MODE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_GEOMETRY_RELATION // //------------------------------------------------------------------------------ typedef enum D2D1_GEOMETRY_RELATION { // // The relation between the geometries couldn't be determined. This value is never // returned by any D2D method. // D2D1_GEOMETRY_RELATION_UNKNOWN = 0, // // The two geometries do not intersect at all. // D2D1_GEOMETRY_RELATION_DISJOINT = 1, // // The passed in geometry is entirely contained by the object. // D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2, // // The object entirely contains the passed in geometry. // D2D1_GEOMETRY_RELATION_CONTAINS = 3, // // The two geometries overlap but neither completely contains the other. // D2D1_GEOMETRY_RELATION_OVERLAP = 4, D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff } D2D1_GEOMETRY_RELATION; //+----------------------------------------------------------------------------- // // Enum: // D2D1_GEOMETRY_SIMPLIFICATION_OPTION // // Synopsis: // Specifies how simple the output of a simplified geometry sink should be. // //------------------------------------------------------------------------------ typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION { D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff } D2D1_GEOMETRY_SIMPLIFICATION_OPTION; //+----------------------------------------------------------------------------- // // Enum: // D2D1_FIGURE_BEGIN // // Synopsis: // Indicates whether the given figure is filled or hollow. // //------------------------------------------------------------------------------ typedef enum D2D1_FIGURE_BEGIN { D2D1_FIGURE_BEGIN_FILLED = 0, D2D1_FIGURE_BEGIN_HOLLOW = 1, D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff } D2D1_FIGURE_BEGIN; //+----------------------------------------------------------------------------- // // Enum: // D2D1_FIGURE_END // // Synopsis: // Indicates whether the figure is open or closed on its end point. // //------------------------------------------------------------------------------ typedef enum D2D1_FIGURE_END { D2D1_FIGURE_END_OPEN = 0, D2D1_FIGURE_END_CLOSED = 1, D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff } D2D1_FIGURE_END; //+----------------------------------------------------------------------------- // // Struct: // D2D1_BEZIER_SEGMENT // // Synopsis: // Describes a cubic bezier in a path. // //------------------------------------------------------------------------------ typedef struct D2D1_BEZIER_SEGMENT { D2D1_POINT_2F point1; D2D1_POINT_2F point2; D2D1_POINT_2F point3; } D2D1_BEZIER_SEGMENT; //+----------------------------------------------------------------------------- // // Struct: // D2D1_TRIANGLE // // Synopsis: // Describes a triangle. // //------------------------------------------------------------------------------ typedef struct D2D1_TRIANGLE { D2D1_POINT_2F point1; D2D1_POINT_2F point2; D2D1_POINT_2F point3; } D2D1_TRIANGLE; //+----------------------------------------------------------------------------- // // Flag: // D2D1_PATH_SEGMENT // // Synopsis: // Indicates whether the given segment should be stroked, or, if the join between // this segment and the previous one should be smooth. // //------------------------------------------------------------------------------ typedef enum D2D1_PATH_SEGMENT { D2D1_PATH_SEGMENT_NONE = 0x00000000, D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001, D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002, D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff } D2D1_PATH_SEGMENT; DEFINE_ENUM_FLAG_OPERATORS(D2D1_PATH_SEGMENT); //+----------------------------------------------------------------------------- // // Enum: // D2D1_SWEEP_DIRECTION // //------------------------------------------------------------------------------ typedef enum D2D1_SWEEP_DIRECTION { D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0, D2D1_SWEEP_DIRECTION_CLOCKWISE = 1, D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff } D2D1_SWEEP_DIRECTION; //+----------------------------------------------------------------------------- // // Enum: // D2D1_FILL_MODE // //------------------------------------------------------------------------------ typedef enum D2D1_FILL_MODE { D2D1_FILL_MODE_ALTERNATE = 0, D2D1_FILL_MODE_WINDING = 1, D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff } D2D1_FILL_MODE; //+----------------------------------------------------------------------------- // // Struct: // D2D1_ARC_SEGMENT // // Synopsis: // Describes an arc that is defined as part of a path. // //------------------------------------------------------------------------------ typedef struct D2D1_ARC_SEGMENT { D2D1_POINT_2F point; D2D1_SIZE_F size; FLOAT rotationAngle; D2D1_SWEEP_DIRECTION sweepDirection; D2D1_ARC_SIZE arcSize; } D2D1_ARC_SEGMENT; //+----------------------------------------------------------------------------- // // Struct: // D2D1_QUADRATIC_BEZIER_SEGMENT // //------------------------------------------------------------------------------ typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT { D2D1_POINT_2F point1; D2D1_POINT_2F point2; } D2D1_QUADRATIC_BEZIER_SEGMENT; //+----------------------------------------------------------------------------- // // Struct: // D2D1_ELLIPSE // //------------------------------------------------------------------------------ typedef struct D2D1_ELLIPSE { D2D1_POINT_2F point; FLOAT radiusX; FLOAT radiusY; } D2D1_ELLIPSE; //+----------------------------------------------------------------------------- // // Struct: // D2D1_ROUNDED_RECT // //------------------------------------------------------------------------------ typedef struct D2D1_ROUNDED_RECT { D2D1_RECT_F rect; FLOAT radiusX; FLOAT radiusY; } D2D1_ROUNDED_RECT; //+----------------------------------------------------------------------------- // // Struct: // D2D1_STROKE_STYLE_PROPERTIES // // Synopsis: // Properties, aside from the width, that allow geometric penning to be specified. // //------------------------------------------------------------------------------ typedef struct D2D1_STROKE_STYLE_PROPERTIES { D2D1_CAP_STYLE startCap; D2D1_CAP_STYLE endCap; D2D1_CAP_STYLE dashCap; D2D1_LINE_JOIN lineJoin; FLOAT miterLimit; D2D1_DASH_STYLE dashStyle; FLOAT dashOffset; } D2D1_STROKE_STYLE_PROPERTIES; //+----------------------------------------------------------------------------- // // Flag: // D2D1_LAYER_OPTIONS // // Synopsis: // Specified options that can be applied when a layer resource is applied to create // a layer. // //------------------------------------------------------------------------------ typedef enum D2D1_LAYER_OPTIONS { D2D1_LAYER_OPTIONS_NONE = 0x00000000, // // The layer will render correctly for ClearType text. If the render target was set // to ClearType previously, the layer will continue to render ClearType. If the // render target was set to ClearType and this option is not specified, the render // target will be set to render gray-scale until the layer is popped. The caller // can override this default by calling SetTextAntialiasMode while within the // layer. This flag is slightly slower than the default. // D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001, D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_LAYER_OPTIONS; DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS); //+----------------------------------------------------------------------------- // // Struct: // D2D1_LAYER_PARAMETERS // //------------------------------------------------------------------------------ typedef struct D2D1_LAYER_PARAMETERS { // // The rectangular clip that will be applied to the layer. The clip is affected by // the world transform. Content outside of the content bounds will not render. // D2D1_RECT_F contentBounds; // // A general mask that can be optionally applied to the content. Content not inside // the fill of the mask will not be rendered. // _Field_size_opt_(1) ID2D1Geometry *geometricMask; // // Specifies whether the mask should be aliased or antialiased. // D2D1_ANTIALIAS_MODE maskAntialiasMode; // // An additional transform that may be applied to the mask in addition to the // current world transform. // D2D1_MATRIX_3X2_F maskTransform; // // The opacity with which all of the content in the layer will be blended back to // the target when the layer is popped. // FLOAT opacity; // // An additional brush that can be applied to the layer. Only the opacity channel // is sampled from this brush and multiplied both with the layer content and the // over-all layer opacity. // _Field_size_opt_(1) ID2D1Brush *opacityBrush; // // Specifies if ClearType will be rendered into the layer. // D2D1_LAYER_OPTIONS layerOptions; } D2D1_LAYER_PARAMETERS; //+----------------------------------------------------------------------------- // // Flag: // D2D1_WINDOW_STATE // //------------------------------------------------------------------------------ typedef enum D2D1_WINDOW_STATE { D2D1_WINDOW_STATE_NONE = 0x0000000, D2D1_WINDOW_STATE_OCCLUDED = 0x0000001, D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff } D2D1_WINDOW_STATE; DEFINE_ENUM_FLAG_OPERATORS(D2D1_WINDOW_STATE); //+----------------------------------------------------------------------------- // // Enum: // D2D1_RENDER_TARGET_TYPE // //------------------------------------------------------------------------------ typedef enum D2D1_RENDER_TARGET_TYPE { // // D2D is free to choose the render target type for the caller. // D2D1_RENDER_TARGET_TYPE_DEFAULT = 0, // // The render target will render using the CPU. // D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1, // // The render target will render using the GPU. // D2D1_RENDER_TARGET_TYPE_HARDWARE = 2, D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff } D2D1_RENDER_TARGET_TYPE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_FEATURE_LEVEL // //------------------------------------------------------------------------------ typedef enum D2D1_FEATURE_LEVEL { // // The caller does not require a particular underlying D3D device level. // D2D1_FEATURE_LEVEL_DEFAULT = 0, // // The D3D device level is DX9 compatible. // D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1, // // The D3D device level is DX10 compatible. // D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0, D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff } D2D1_FEATURE_LEVEL; //+----------------------------------------------------------------------------- // // Flag: // D2D1_RENDER_TARGET_USAGE // //------------------------------------------------------------------------------ typedef enum D2D1_RENDER_TARGET_USAGE { D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000, // // Rendering will occur locally, if a terminal-services session is established, the // bitmap updates will be sent to the terminal services client. // D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001, // // The render target will allow a call to GetDC on the ID2D1GdiInteropRenderTarget // interface. Rendering will also occur locally. // D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002, D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff } D2D1_RENDER_TARGET_USAGE; DEFINE_ENUM_FLAG_OPERATORS(D2D1_RENDER_TARGET_USAGE); //+----------------------------------------------------------------------------- // // Flag: // D2D1_PRESENT_OPTIONS // // Synopsis: // Describes how present should behave. // //------------------------------------------------------------------------------ typedef enum D2D1_PRESENT_OPTIONS { D2D1_PRESENT_OPTIONS_NONE = 0x00000000, // // Keep the target contents intact through present. // D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001, // // Do not wait for display refresh to commit changes to display. // D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002, D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_PRESENT_OPTIONS; DEFINE_ENUM_FLAG_OPERATORS(D2D1_PRESENT_OPTIONS); //+----------------------------------------------------------------------------- // // Struct: // D2D1_RENDER_TARGET_PROPERTIES // //------------------------------------------------------------------------------ typedef struct D2D1_RENDER_TARGET_PROPERTIES { D2D1_RENDER_TARGET_TYPE type; D2D1_PIXEL_FORMAT pixelFormat; FLOAT dpiX; FLOAT dpiY; D2D1_RENDER_TARGET_USAGE usage; D2D1_FEATURE_LEVEL minLevel; } D2D1_RENDER_TARGET_PROPERTIES; //+----------------------------------------------------------------------------- // // Struct: // D2D1_HWND_RENDER_TARGET_PROPERTIES // //------------------------------------------------------------------------------ typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES { HWND hwnd; D2D1_SIZE_U pixelSize; D2D1_PRESENT_OPTIONS presentOptions; } D2D1_HWND_RENDER_TARGET_PROPERTIES; //+----------------------------------------------------------------------------- // // Flag: // D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS // //------------------------------------------------------------------------------ typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS { D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000, // // The compatible render target will allow a call to GetDC on the // ID2D1GdiInteropRenderTarget interface. This can be specified even if the parent // render target is not GDI compatible. // D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS; DEFINE_ENUM_FLAG_OPERATORS(D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS); //+----------------------------------------------------------------------------- // // Struct: // D2D1_DRAWING_STATE_DESCRIPTION // // Synopsis: // Allows the drawing state to be atomically created. This also specifies the // drawing state that is saved into an IDrawingStateBlock object. // //------------------------------------------------------------------------------ typedef struct D2D1_DRAWING_STATE_DESCRIPTION { D2D1_ANTIALIAS_MODE antialiasMode; D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode; D2D1_TAG tag1; D2D1_TAG tag2; D2D1_MATRIX_3X2_F transform; } D2D1_DRAWING_STATE_DESCRIPTION; //+----------------------------------------------------------------------------- // // Enum: // D2D1_DC_INITIALIZE_MODE // //------------------------------------------------------------------------------ typedef enum D2D1_DC_INITIALIZE_MODE { // // The contents of the D2D render target will be copied to the DC. // D2D1_DC_INITIALIZE_MODE_COPY = 0, // // The contents of the DC will be cleared. // D2D1_DC_INITIALIZE_MODE_CLEAR = 1, D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff } D2D1_DC_INITIALIZE_MODE; //+----------------------------------------------------------------------------- // // Enum: // D2D1_DEBUG_LEVEL // // Synopsis: // Indicates the debug level to be output by the debug layer. // //------------------------------------------------------------------------------ typedef enum D2D1_DEBUG_LEVEL { D2D1_DEBUG_LEVEL_NONE = 0, D2D1_DEBUG_LEVEL_ERROR = 1, D2D1_DEBUG_LEVEL_WARNING = 2, D2D1_DEBUG_LEVEL_INFORMATION = 3, D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff } D2D1_DEBUG_LEVEL; //+----------------------------------------------------------------------------- // // Enum: // D2D1_FACTORY_TYPE // // Synopsis: // Specifies the threading model of the created factory and all of its derived // resources. // //------------------------------------------------------------------------------ typedef enum D2D1_FACTORY_TYPE { // // The resulting factory and derived resources may only be invoked serially. // Reference counts on resources are interlocked, however, resource and render // target state is not protected from multi-threaded access. // D2D1_FACTORY_TYPE_SINGLE_THREADED = 0, // // The resulting factory may be invoked from multiple threads. Returned resources // use interlocked reference counting and their state is protected. // D2D1_FACTORY_TYPE_MULTI_THREADED = 1, D2D1_FACTORY_TYPE_FORCE_DWORD = 0xffffffff } D2D1_FACTORY_TYPE; //+----------------------------------------------------------------------------- // // Struct: // D2D1_FACTORY_OPTIONS // // Synopsis: // Allows additional parameters for factory creation. // //------------------------------------------------------------------------------ typedef struct D2D1_FACTORY_OPTIONS { // // Requests a certain level of debugging information from the debug layer. This // parameter is ignored if the debug layer DLL is not present. // D2D1_DEBUG_LEVEL debugLevel; } D2D1_FACTORY_OPTIONS; #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #ifndef D2D_USE_C_DEFINITIONS #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) //+----------------------------------------------------------------------------- // // Interface: // ID2D1Resource // // Synopsis: // The root interface for all resources in D2D. // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd90691-12e2-11dc-9fed-001143a055f9") ID2D1Resource : public IUnknown { // // Retrieve the factory associated with this resource. // STDMETHOD_(void, GetFactory)( _Outptr_ ID2D1Factory **factory ) CONST PURE; }; // interface ID2D1Resource //+----------------------------------------------------------------------------- // // Interface: // ID2D1Image // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("65019f75-8da2-497c-b32c-dfa34e48ede6") ID2D1Image : public ID2D1Resource { }; // interface ID2D1Image //+----------------------------------------------------------------------------- // // Interface: // ID2D1Bitmap // // Synopsis: // Root bitmap resource, linearly scaled on a draw call. // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("a2296057-ea42-4099-983b-539fb6505426") ID2D1Bitmap : public ID2D1Image { // // Returns the size of the bitmap in resolution independent units. // STDMETHOD_(D2D1_SIZE_F, GetSize)( ) CONST PURE; // // Returns the size of the bitmap in resolution dependent units, (pixels). // STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( ) CONST PURE; // // Retrieve the format of the bitmap. // STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( ) CONST PURE; // // Return the DPI of the bitmap. // STDMETHOD_(void, GetDpi)( _Out_ FLOAT *dpiX, _Out_ FLOAT *dpiY ) CONST PURE; STDMETHOD(CopyFromBitmap)( _In_opt_ CONST D2D1_POINT_2U *destPoint, _In_ ID2D1Bitmap *bitmap, _In_opt_ CONST D2D1_RECT_U *srcRect ) PURE; STDMETHOD(CopyFromRenderTarget)( _In_opt_ CONST D2D1_POINT_2U *destPoint, _In_ ID2D1RenderTarget *renderTarget, _In_opt_ CONST D2D1_RECT_U *srcRect ) PURE; STDMETHOD(CopyFromMemory)( _In_opt_ CONST D2D1_RECT_U *dstRect, _In_ CONST void *srcData, UINT32 pitch ) PURE; }; // interface ID2D1Bitmap //+----------------------------------------------------------------------------- // // Interface: // ID2D1GradientStopCollection // // Synopsis: // Represents an collection of gradient stops that can then be the source resource // for either a linear or radial gradient brush. // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a7-12e2-11dc-9fed-001143a055f9") ID2D1GradientStopCollection : public ID2D1Resource { // // Returns the number of stops in the gradient. // STDMETHOD_(UINT32, GetGradientStopCount)( ) CONST PURE; // // Copies the gradient stops from the collection into the caller's interface. The // returned colors have straight alpha. // STDMETHOD_(void, GetGradientStops)( _Out_writes_to_(gradientStopsCount, _Inexpressible_("Retrieved through GetGradientStopCount()") ) D2D1_GRADIENT_STOP *gradientStops, UINT32 gradientStopsCount ) CONST PURE; // // Returns whether the interpolation occurs with 1.0 or 2.2 gamma. // STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)( ) CONST PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)( ) CONST PURE; }; // interface ID2D1GradientStopCollection //+----------------------------------------------------------------------------- // // Interface: // ID2D1Brush // // Synopsis: // The root brush interface. All brushes can be used to fill or pen a geometry. // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a8-12e2-11dc-9fed-001143a055f9") ID2D1Brush : public ID2D1Resource { // // Sets the opacity for when the brush is drawn over the entire fill of the brush. // STDMETHOD_(void, SetOpacity)( FLOAT opacity ) PURE; // // Sets the transform that applies to everything drawn by the brush. // STDMETHOD_(void, SetTransform)( _In_ CONST D2D1_MATRIX_3X2_F *transform ) PURE; STDMETHOD_(FLOAT, GetOpacity)( ) CONST PURE; STDMETHOD_(void, GetTransform)( _Out_ D2D1_MATRIX_3X2_F *transform ) CONST PURE; COM_DECLSPEC_NOTHROW void SetTransform( CONST D2D1_MATRIX_3X2_F &transform ) { SetTransform(&transform); } }; // interface ID2D1Brush //+----------------------------------------------------------------------------- // // Interface: // ID2D1BitmapBrush // // Synopsis: // A bitmap brush allows a bitmap to be used to fill a geometry. // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906aa-12e2-11dc-9fed-001143a055f9") ID2D1BitmapBrush : public ID2D1Brush { // // Sets how the bitmap is to be treated outside of its natural extent on the X // axis. // STDMETHOD_(void, SetExtendModeX)( D2D1_EXTEND_MODE extendModeX ) PURE; // // Sets how the bitmap is to be treated outside of its natural extent on the X // axis. // STDMETHOD_(void, SetExtendModeY)( D2D1_EXTEND_MODE extendModeY ) PURE; // // Sets the interpolation mode used when this brush is used. // STDMETHOD_(void, SetInterpolationMode)( D2D1_BITMAP_INTERPOLATION_MODE interpolationMode ) PURE; // // Sets the bitmap associated as the source of this brush. // STDMETHOD_(void, SetBitmap)( _In_opt_ ID2D1Bitmap *bitmap ) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)( ) CONST PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)( ) CONST PURE; STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)( ) CONST PURE; STDMETHOD_(void, GetBitmap)( _Outptr_ ID2D1Bitmap **bitmap ) CONST PURE; }; // interface ID2D1BitmapBrush //+----------------------------------------------------------------------------- // // Interface: // ID2D1SolidColorBrush // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a9-12e2-11dc-9fed-001143a055f9") ID2D1SolidColorBrush : public ID2D1Brush { STDMETHOD_(void, SetColor)( _In_ CONST D2D1_COLOR_F *color ) PURE; STDMETHOD_(D2D1_COLOR_F, GetColor)( ) CONST PURE; COM_DECLSPEC_NOTHROW void SetColor( CONST D2D1_COLOR_F &color ) { SetColor(&color); } }; // interface ID2D1SolidColorBrush //+----------------------------------------------------------------------------- // // Interface: // ID2D1LinearGradientBrush // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906ab-12e2-11dc-9fed-001143a055f9") ID2D1LinearGradientBrush : public ID2D1Brush { STDMETHOD_(void, SetStartPoint)( D2D1_POINT_2F startPoint ) PURE; // // Sets the end point of the gradient in local coordinate space. This is not // influenced by the geometry being filled. // STDMETHOD_(void, SetEndPoint)( D2D1_POINT_2F endPoint ) PURE; STDMETHOD_(D2D1_POINT_2F, GetStartPoint)( ) CONST PURE; STDMETHOD_(D2D1_POINT_2F, GetEndPoint)( ) CONST PURE; STDMETHOD_(void, GetGradientStopCollection)( _Outptr_ ID2D1GradientStopCollection **gradientStopCollection ) CONST PURE; }; // interface ID2D1LinearGradientBrush //+----------------------------------------------------------------------------- // // Interface: // ID2D1RadialGradientBrush // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906ac-12e2-11dc-9fed-001143a055f9") ID2D1RadialGradientBrush : public ID2D1Brush { // // Sets the center of the radial gradient. This will be in local coordinates and // will not depend on the geometry being filled. // STDMETHOD_(void, SetCenter)( D2D1_POINT_2F center ) PURE; // // Sets offset of the origin relative to the radial gradient center. // STDMETHOD_(void, SetGradientOriginOffset)( D2D1_POINT_2F gradientOriginOffset ) PURE; STDMETHOD_(void, SetRadiusX)( FLOAT radiusX ) PURE; STDMETHOD_(void, SetRadiusY)( FLOAT radiusY ) PURE; STDMETHOD_(D2D1_POINT_2F, GetCenter)( ) CONST PURE; STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)( ) CONST PURE; STDMETHOD_(FLOAT, GetRadiusX)( ) CONST PURE; STDMETHOD_(FLOAT, GetRadiusY)( ) CONST PURE; STDMETHOD_(void, GetGradientStopCollection)( _Outptr_ ID2D1GradientStopCollection **gradientStopCollection ) CONST PURE; }; // interface ID2D1RadialGradientBrush //+----------------------------------------------------------------------------- // // Interface: // ID2D1StrokeStyle // // Synopsis: // Resource interface that holds pen style properties. // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd9069d-12e2-11dc-9fed-001143a055f9") ID2D1StrokeStyle : public ID2D1Resource { STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)( ) CONST PURE; STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)( ) CONST PURE; STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)( ) CONST PURE; STDMETHOD_(FLOAT, GetMiterLimit)( ) CONST PURE; STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)( ) CONST PURE; STDMETHOD_(FLOAT, GetDashOffset)( ) CONST PURE; STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)( ) CONST PURE; STDMETHOD_(UINT32, GetDashesCount)( ) CONST PURE; // // Returns the dashes from the object into a user allocated array. The user must // call GetDashesCount to retrieve the required size. // STDMETHOD_(void, GetDashes)( _Out_writes_(dashesCount) FLOAT *dashes, UINT32 dashesCount ) CONST PURE; }; // interface ID2D1StrokeStyle //+----------------------------------------------------------------------------- // // Interface: // ID2D1Geometry // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a1-12e2-11dc-9fed-001143a055f9") ID2D1Geometry : public ID2D1Resource { // // Retrieve the bounds of the geometry, with an optional applied transform. // STDMETHOD(GetBounds)( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_ D2D1_RECT_F *bounds ) CONST PURE; // // Get the bounds of the corresponding geometry after it has been widened or have // an optional pen style applied. // STDMETHOD(GetWidenedBounds)( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ D2D1_RECT_F *bounds ) CONST PURE; // // Checks to see whether the corresponding penned and widened geometry contains the // given point. // STDMETHOD(StrokeContainsPoint)( D2D1_POINT_2F point, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ BOOL *contains ) CONST PURE; // // Test whether the given fill of this geometry would contain this point. // STDMETHOD(FillContainsPoint)( D2D1_POINT_2F point, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ BOOL *contains ) CONST PURE; // // Compare how one geometry intersects or contains another geometry. // STDMETHOD(CompareWithGeometry)( _In_ ID2D1Geometry *inputGeometry, _In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, _Out_ D2D1_GEOMETRY_RELATION *relation ) CONST PURE; // // Converts a geometry to a simplified geometry that has arcs and quadratic beziers // removed. // STDMETHOD(Simplify)( D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST PURE; // // Tessellates a geometry into triangles. // STDMETHOD(Tessellate)( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1TessellationSink *tessellationSink ) CONST PURE; // // Performs a combine operation between the two geometries to produce a resulting // geometry. // STDMETHOD(CombineWithGeometry)( _In_ ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, _In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST PURE; // // Computes the outline of the geometry. The result is written back into a // simplified geometry sink. // STDMETHOD(Outline)( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST PURE; // // Computes the area of the geometry. // STDMETHOD(ComputeArea)( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ FLOAT *area ) CONST PURE; // // Computes the length of the geometry. // STDMETHOD(ComputeLength)( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ FLOAT *length ) CONST PURE; // // Computes the point and tangent a given distance along the path. // STDMETHOD(ComputePointAtLength)( FLOAT length, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_opt_ D2D1_POINT_2F *point, _Out_opt_ D2D1_POINT_2F *unitTangentVector ) CONST PURE; // // Get the geometry and widen it as well as apply an optional pen style. // STDMETHOD(Widen)( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST PURE; // // Retrieve the bounds of the geometry, with an optional applied transform. // COM_DECLSPEC_NOTHROW HRESULT GetBounds( CONST D2D1_MATRIX_3X2_F &worldTransform, _Out_ D2D1_RECT_F *bounds ) CONST { return GetBounds(&worldTransform, bounds); } // // Get the bounds of the corresponding geometry after it has been widened or have // an optional pen style applied. // COM_DECLSPEC_NOTHROW HRESULT GetWidenedBounds( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _Out_ D2D1_RECT_F *bounds ) CONST { return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds); } // // Get the bounds of the corresponding geometry after it has been widened or have // an optional pen style applied. // COM_DECLSPEC_NOTHROW HRESULT GetWidenedBounds( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_ D2D1_RECT_F *bounds ) CONST { return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds); } // // Get the bounds of the corresponding geometry after it has been widened or have // an optional pen style applied. // COM_DECLSPEC_NOTHROW HRESULT GetWidenedBounds( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, CONST D2D1_MATRIX_3X2_F &worldTransform, _Out_ D2D1_RECT_F *bounds ) CONST { return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds); } COM_DECLSPEC_NOTHROW HRESULT StrokeContainsPoint( D2D1_POINT_2F point, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _Out_ BOOL *contains ) CONST { return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains); } // // Checks to see whether the corresponding penned and widened geometry contains the // given point. // COM_DECLSPEC_NOTHROW HRESULT StrokeContainsPoint( D2D1_POINT_2F point, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_ BOOL *contains ) CONST { return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } COM_DECLSPEC_NOTHROW HRESULT StrokeContainsPoint( D2D1_POINT_2F point, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, CONST D2D1_MATRIX_3X2_F &worldTransform, _Out_ BOOL *contains ) CONST { return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } COM_DECLSPEC_NOTHROW HRESULT FillContainsPoint( D2D1_POINT_2F point, CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _Out_ BOOL *contains ) CONST { return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains); } // // Test whether the given fill of this geometry would contain this point. // COM_DECLSPEC_NOTHROW HRESULT FillContainsPoint( D2D1_POINT_2F point, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_ BOOL *contains ) CONST { return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } COM_DECLSPEC_NOTHROW HRESULT FillContainsPoint( D2D1_POINT_2F point, CONST D2D1_MATRIX_3X2_F &worldTransform, _Out_ BOOL *contains ) CONST { return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } // // Compare how one geometry intersects or contains another geometry. // COM_DECLSPEC_NOTHROW HRESULT CompareWithGeometry( _In_ ID2D1Geometry *inputGeometry, CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, _Out_ D2D1_GEOMETRY_RELATION *relation ) CONST { return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation); } // // Compare how one geometry intersects or contains another geometry. // COM_DECLSPEC_NOTHROW HRESULT CompareWithGeometry( _In_ ID2D1Geometry *inputGeometry, _In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, _Out_ D2D1_GEOMETRY_RELATION *relation ) CONST { return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation); } // // Compare how one geometry intersects or contains another geometry. // COM_DECLSPEC_NOTHROW HRESULT CompareWithGeometry( _In_ ID2D1Geometry *inputGeometry, CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, _Out_ D2D1_GEOMETRY_RELATION *relation ) CONST { return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation); } // // Converts a geometry to a simplified geometry that has arcs and quadratic beziers // removed. // COM_DECLSPEC_NOTHROW HRESULT Simplify( D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink); } // // Converts a geometry to a simplified geometry that has arcs and quadratic beziers // removed. // COM_DECLSPEC_NOTHROW HRESULT Simplify( D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } // // Converts a geometry to a simplified geometry that has arcs and quadratic beziers // removed. // COM_DECLSPEC_NOTHROW HRESULT Simplify( D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, CONST D2D1_MATRIX_3X2_F &worldTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } // // Tessellates a geometry into triangles. // COM_DECLSPEC_NOTHROW HRESULT Tessellate( CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _In_ ID2D1TessellationSink *tessellationSink ) CONST { return Tessellate(&worldTransform, flatteningTolerance, tessellationSink); } // // Tessellates a geometry into triangles. // COM_DECLSPEC_NOTHROW HRESULT Tessellate( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _In_ ID2D1TessellationSink *tessellationSink ) CONST { return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink); } // // Tessellates a geometry into triangles. // COM_DECLSPEC_NOTHROW HRESULT Tessellate( CONST D2D1_MATRIX_3X2_F &worldTransform, _In_ ID2D1TessellationSink *tessellationSink ) CONST { return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink); } // // Performs a combine operation between the two geometries to produce a resulting // geometry. // COM_DECLSPEC_NOTHROW HRESULT CombineWithGeometry( _In_ ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink); } // // Performs a combine operation between the two geometries to produce a resulting // geometry. // COM_DECLSPEC_NOTHROW HRESULT CombineWithGeometry( _In_ ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, _In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } // // Performs a combine operation between the two geometries to produce a resulting // geometry. // COM_DECLSPEC_NOTHROW HRESULT CombineWithGeometry( _In_ ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } // // Computes the outline of the geometry. The result is written back into a // simplified geometry sink. // COM_DECLSPEC_NOTHROW HRESULT Outline( CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Outline(&worldTransform, flatteningTolerance, geometrySink); } // // Computes the outline of the geometry. The result is written back into a // simplified geometry sink. // COM_DECLSPEC_NOTHROW HRESULT Outline( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } // // Computes the outline of the geometry. The result is written back into a // simplified geometry sink. // COM_DECLSPEC_NOTHROW HRESULT Outline( CONST D2D1_MATRIX_3X2_F &worldTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } // // Computes the area of the geometry. // COM_DECLSPEC_NOTHROW HRESULT ComputeArea( CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _Out_ FLOAT *area ) CONST { return ComputeArea(&worldTransform, flatteningTolerance, area); } // // Computes the area of the geometry. // COM_DECLSPEC_NOTHROW HRESULT ComputeArea( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_ FLOAT *area ) CONST { return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); } // // Computes the area of the geometry. // COM_DECLSPEC_NOTHROW HRESULT ComputeArea( CONST D2D1_MATRIX_3X2_F &worldTransform, _Out_ FLOAT *area ) CONST { return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); } // // Computes the length of the geometry. // COM_DECLSPEC_NOTHROW HRESULT ComputeLength( CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _Out_ FLOAT *length ) CONST { return ComputeLength(&worldTransform, flatteningTolerance, length); } // // Computes the length of the geometry. // COM_DECLSPEC_NOTHROW HRESULT ComputeLength( _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_ FLOAT *length ) CONST { return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length); } // // Computes the length of the geometry. // COM_DECLSPEC_NOTHROW HRESULT ComputeLength( CONST D2D1_MATRIX_3X2_F &worldTransform, _Out_ FLOAT *length ) CONST { return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length); } // // Computes the point and tangent a given distance along the path. // COM_DECLSPEC_NOTHROW HRESULT ComputePointAtLength( FLOAT length, CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _Out_opt_ D2D1_POINT_2F *point, _Out_opt_ D2D1_POINT_2F *unitTangentVector ) CONST { return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector); } // // Computes the point and tangent a given distance along the path. // COM_DECLSPEC_NOTHROW HRESULT ComputePointAtLength( FLOAT length, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_opt_ D2D1_POINT_2F *point, _Out_opt_ D2D1_POINT_2F *unitTangentVector ) CONST { return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector); } // // Computes the point and tangent a given distance along the path. // COM_DECLSPEC_NOTHROW HRESULT ComputePointAtLength( FLOAT length, CONST D2D1_MATRIX_3X2_F &worldTransform, _Out_opt_ D2D1_POINT_2F *point, _Out_opt_ D2D1_POINT_2F *unitTangentVector ) CONST { return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector); } // // Get the geometry and widen it as well as apply an optional pen style. // COM_DECLSPEC_NOTHROW HRESULT Widen( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, CONST D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink); } // // Get the geometry and widen it as well as apply an optional pen style. // COM_DECLSPEC_NOTHROW HRESULT Widen( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } // // Get the geometry and widen it as well as apply an optional pen style. // COM_DECLSPEC_NOTHROW HRESULT Widen( FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, CONST D2D1_MATRIX_3X2_F &worldTransform, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) CONST { return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } }; // interface ID2D1Geometry //+----------------------------------------------------------------------------- // // Interface: // ID2D1RectangleGeometry // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a2-12e2-11dc-9fed-001143a055f9") ID2D1RectangleGeometry : public ID2D1Geometry { STDMETHOD_(void, GetRect)( _Out_ D2D1_RECT_F *rect ) CONST PURE; }; // interface ID2D1RectangleGeometry //+----------------------------------------------------------------------------- // // Interface: // ID2D1RoundedRectangleGeometry // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a3-12e2-11dc-9fed-001143a055f9") ID2D1RoundedRectangleGeometry : public ID2D1Geometry { STDMETHOD_(void, GetRoundedRect)( _Out_ D2D1_ROUNDED_RECT *roundedRect ) CONST PURE; }; // interface ID2D1RoundedRectangleGeometry //+----------------------------------------------------------------------------- // // Interface: // ID2D1EllipseGeometry // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a4-12e2-11dc-9fed-001143a055f9") ID2D1EllipseGeometry : public ID2D1Geometry { STDMETHOD_(void, GetEllipse)( _Out_ D2D1_ELLIPSE *ellipse ) CONST PURE; }; // interface ID2D1EllipseGeometry //+----------------------------------------------------------------------------- // // Interface: // ID2D1GeometryGroup // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a6-12e2-11dc-9fed-001143a055f9") ID2D1GeometryGroup : public ID2D1Geometry { STDMETHOD_(D2D1_FILL_MODE, GetFillMode)( ) CONST PURE; STDMETHOD_(UINT32, GetSourceGeometryCount)( ) CONST PURE; STDMETHOD_(void, GetSourceGeometries)( _Out_writes_(geometriesCount) ID2D1Geometry **geometries, UINT32 geometriesCount ) CONST PURE; }; // interface ID2D1GeometryGroup //+----------------------------------------------------------------------------- // // Interface: // ID2D1TransformedGeometry // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906bb-12e2-11dc-9fed-001143a055f9") ID2D1TransformedGeometry : public ID2D1Geometry { STDMETHOD_(void, GetSourceGeometry)( _Outptr_ ID2D1Geometry **sourceGeometry ) CONST PURE; STDMETHOD_(void, GetTransform)( _Out_ D2D1_MATRIX_3X2_F *transform ) CONST PURE; }; // interface ID2D1TransformedGeometry //+----------------------------------------------------------------------------- // // Interface: // ID2D1SimplifiedGeometrySink // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd9069e-12e2-11dc-9fed-001143a055f9") ID2D1SimplifiedGeometrySink : public IUnknown { STDMETHOD_(void, SetFillMode)( D2D1_FILL_MODE fillMode ) PURE; STDMETHOD_(void, SetSegmentFlags)( D2D1_PATH_SEGMENT vertexFlags ) PURE; STDMETHOD_(void, BeginFigure)( D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin ) PURE; STDMETHOD_(void, AddLines)( _In_reads_(pointsCount) CONST D2D1_POINT_2F *points, UINT32 pointsCount ) PURE; STDMETHOD_(void, AddBeziers)( _In_reads_(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers, UINT32 beziersCount ) PURE; STDMETHOD_(void, EndFigure)( D2D1_FIGURE_END figureEnd ) PURE; STDMETHOD(Close)( ) PURE; }; // interface ID2D1SimplifiedGeometrySink //+----------------------------------------------------------------------------- // // Interface: // ID2D1GeometrySink // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd9069f-12e2-11dc-9fed-001143a055f9") ID2D1GeometrySink : public ID2D1SimplifiedGeometrySink { STDMETHOD_(void, AddLine)( D2D1_POINT_2F point ) PURE; STDMETHOD_(void, AddBezier)( _In_ CONST D2D1_BEZIER_SEGMENT *bezier ) PURE; STDMETHOD_(void, AddQuadraticBezier)( _In_ CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier ) PURE; STDMETHOD_(void, AddQuadraticBeziers)( _In_reads_(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT32 beziersCount ) PURE; STDMETHOD_(void, AddArc)( _In_ CONST D2D1_ARC_SEGMENT *arc ) PURE; COM_DECLSPEC_NOTHROW void AddBezier( CONST D2D1_BEZIER_SEGMENT &bezier ) { AddBezier(&bezier); } COM_DECLSPEC_NOTHROW void AddQuadraticBezier( CONST D2D1_QUADRATIC_BEZIER_SEGMENT &bezier ) { AddQuadraticBezier(&bezier); } COM_DECLSPEC_NOTHROW void AddArc( CONST D2D1_ARC_SEGMENT &arc ) { AddArc(&arc); } }; // interface ID2D1GeometrySink //+----------------------------------------------------------------------------- // // Interface: // ID2D1TessellationSink // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906c1-12e2-11dc-9fed-001143a055f9") ID2D1TessellationSink : public IUnknown { STDMETHOD_(void, AddTriangles)( _In_reads_(trianglesCount) CONST D2D1_TRIANGLE *triangles, UINT32 trianglesCount ) PURE; STDMETHOD(Close)( ) PURE; }; // interface ID2D1TessellationSink //+----------------------------------------------------------------------------- // // Interface: // ID2D1PathGeometry // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906a5-12e2-11dc-9fed-001143a055f9") ID2D1PathGeometry : public ID2D1Geometry { // // Opens a geometry sink that will be used to create this path geometry. // STDMETHOD(Open)( _Outptr_ ID2D1GeometrySink **geometrySink ) PURE; // // Retrieve the contents of this geometry. The caller passes an implementation of a // ID2D1GeometrySink interface to receive the data. // STDMETHOD(Stream)( _In_ ID2D1GeometrySink *geometrySink ) CONST PURE; STDMETHOD(GetSegmentCount)( _Out_ UINT32 *count ) CONST PURE; STDMETHOD(GetFigureCount)( _Out_ UINT32 *count ) CONST PURE; }; // interface ID2D1PathGeometry //+----------------------------------------------------------------------------- // // Interface: // ID2D1Mesh // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd906c2-12e2-11dc-9fed-001143a055f9") ID2D1Mesh : public ID2D1Resource { // // Opens the mesh for population. // STDMETHOD(Open)( _Outptr_ ID2D1TessellationSink **tessellationSink ) PURE; }; // interface ID2D1Mesh //+----------------------------------------------------------------------------- // // Interface: // ID2D1Layer // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd9069b-12e2-11dc-9fed-001143a055f9") ID2D1Layer : public ID2D1Resource { STDMETHOD_(D2D1_SIZE_F, GetSize)( ) CONST PURE; }; // interface ID2D1Layer //+----------------------------------------------------------------------------- // // Interface: // ID2D1DrawingStateBlock // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("28506e39-ebf6-46a1-bb47-fd85565ab957") ID2D1DrawingStateBlock : public ID2D1Resource { // // Retrieves the state currently contained within this state block resource. // STDMETHOD_(void, GetDescription)( _Out_ D2D1_DRAWING_STATE_DESCRIPTION *stateDescription ) CONST PURE; // // Sets the state description of this state block resource. // STDMETHOD_(void, SetDescription)( _In_ CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription ) PURE; // // Sets the text rendering parameters of this state block resource. // STDMETHOD_(void, SetTextRenderingParams)( _In_opt_ IDWriteRenderingParams *textRenderingParams = NULL ) PURE; // // Retrieves the text rendering parameters contained within this state block // resource. If a NULL text rendering parameter was specified, NULL will be // returned. // STDMETHOD_(void, GetTextRenderingParams)( _Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams ) CONST PURE; COM_DECLSPEC_NOTHROW void SetDescription( CONST D2D1_DRAWING_STATE_DESCRIPTION &stateDescription ) { SetDescription(&stateDescription); } }; // interface ID2D1DrawingStateBlock //+----------------------------------------------------------------------------- // // Interface: // ID2D1RenderTarget // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd90694-12e2-11dc-9fed-001143a055f9") ID2D1RenderTarget : public ID2D1Resource { // // Create a D2D bitmap by copying from memory, or create uninitialized. // STDMETHOD(CreateBitmap)( D2D1_SIZE_U size, _In_opt_ CONST void *srcData, UINT32 pitch, _In_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) PURE; // // Create a D2D bitmap by copying a WIC bitmap. // STDMETHOD(CreateBitmapFromWicBitmap)( _In_ IWICBitmapSource *wicBitmapSource, _In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) PURE; // // Create a D2D bitmap by sharing bits from another resource. The bitmap must be // compatible with the render target for the call to succeed. // For example, an IWICBitmap can be shared with a software target, or a DXGI // surface can be shared with a DXGI render target. // STDMETHOD(CreateSharedBitmap)( _In_ REFIID riid, _Inout_ void *data, _In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) PURE; // // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill // or pen a geometry. // STDMETHOD(CreateBitmapBrush)( _In_opt_ ID2D1Bitmap *bitmap, _In_opt_ CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _Outptr_ ID2D1BitmapBrush **bitmapBrush ) PURE; STDMETHOD(CreateSolidColorBrush)( _In_ CONST D2D1_COLOR_F *color, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _Outptr_ ID2D1SolidColorBrush **solidColorBrush ) PURE; // // A gradient stop collection represents a set of stops in an ideal unit length. // This is the source resource for a linear gradient and radial gradient brush. // STDMETHOD(CreateGradientStopCollection)( _In_reads_(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops, _In_range_(>=,1) UINT32 gradientStopsCount, // // Specifies which space the color interpolation occurs in. // D2D1_GAMMA colorInterpolationGamma, // // Specifies how the gradient will be extended outside of the unit length. // D2D1_EXTEND_MODE extendMode, _Outptr_ ID2D1GradientStopCollection **gradientStopCollection ) PURE; STDMETHOD(CreateLinearGradientBrush)( _In_ CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1LinearGradientBrush **linearGradientBrush ) PURE; STDMETHOD(CreateRadialGradientBrush)( _In_ CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1RadialGradientBrush **radialGradientBrush ) PURE; // // Creates a bitmap render target whose bitmap can be used as a source for // rendering in the API. // STDMETHOD(CreateCompatibleRenderTarget)( // // The requested size of the target in DIPs. If the pixel size is not specified, // the DPI is inherited from the parent target. However, the render target will // never contain a fractional number of pixels. // _In_opt_ CONST D2D1_SIZE_F *desiredSize, // // The requested size of the render target in pixels. If the DIP size is also // specified, the DPI is calculated from these two values. If the desired size is // not specified, the DPI is inherited from the parent render target. If neither // value is specified, the compatible render target will be the same size and have // the same DPI as the parent target. // _In_opt_ CONST D2D1_SIZE_U *desiredPixelSize, // // The desired pixel format. The format must be compatible with the parent render // target type. If the format is not specified, it will be inherited from the // parent render target. // _In_opt_ CONST D2D1_PIXEL_FORMAT *desiredFormat, // // Allows the caller to retrieve a GDI compatible render target. // D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, // // The returned bitmap render target. // _Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget ) PURE; // // Creates a layer resource that can be used on any target and which will resize // under the covers if necessary. // STDMETHOD(CreateLayer)( // // The resolution independent minimum size hint for the layer resource. Specify // this to prevent unwanted reallocation of the layer backing store. The size is in // DIPs, but, it is unaffected by the current world transform. If the size is // unspecified, the returned resource is a placeholder and the backing store will // be allocated to be the minimum size that can hold the content when the layer is // pushed. // _In_opt_ CONST D2D1_SIZE_F *size, _Outptr_ ID2D1Layer **layer ) PURE; // // Create a D2D mesh. // STDMETHOD(CreateMesh)( _Outptr_ ID2D1Mesh **mesh ) PURE; STDMETHOD_(void, DrawLine)( D2D1_POINT_2F point0, D2D1_POINT_2F point1, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) PURE; STDMETHOD_(void, DrawRectangle)( _In_ CONST D2D1_RECT_F *rect, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) PURE; STDMETHOD_(void, FillRectangle)( _In_ CONST D2D1_RECT_F *rect, _In_ ID2D1Brush *brush ) PURE; STDMETHOD_(void, DrawRoundedRectangle)( _In_ CONST D2D1_ROUNDED_RECT *roundedRect, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) PURE; STDMETHOD_(void, FillRoundedRectangle)( _In_ CONST D2D1_ROUNDED_RECT *roundedRect, _In_ ID2D1Brush *brush ) PURE; STDMETHOD_(void, DrawEllipse)( _In_ CONST D2D1_ELLIPSE *ellipse, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) PURE; STDMETHOD_(void, FillEllipse)( _In_ CONST D2D1_ELLIPSE *ellipse, _In_ ID2D1Brush *brush ) PURE; STDMETHOD_(void, DrawGeometry)( _In_ ID2D1Geometry *geometry, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) PURE; STDMETHOD_(void, FillGeometry)( _In_ ID2D1Geometry *geometry, _In_ ID2D1Brush *brush, // // An optionally specified opacity brush. Only the alpha channel of the // corresponding brush will be sampled and will be applied to the entire fill of // the geometry. If this brush is specified, the fill brush must be a bitmap brush // with an extend mode of D2D1_EXTEND_MODE_CLAMP. // _In_opt_ ID2D1Brush *opacityBrush = NULL ) PURE; // // Fill a mesh. Since meshes can only render aliased content, the render target // antialiasing mode must be set to aliased. // STDMETHOD_(void, FillMesh)( _In_ ID2D1Mesh *mesh, _In_ ID2D1Brush *brush ) PURE; // // Fill using the alpha channel of the supplied opacity mask bitmap. The brush // opacity will be modulated by the mask. The render target antialiasing mode must // be set to aliased. // STDMETHOD_(void, FillOpacityMask)( _In_ ID2D1Bitmap *opacityMask, _In_ ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, _In_opt_ CONST D2D1_RECT_F *destinationRectangle = NULL, _In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL ) PURE; STDMETHOD_(void, DrawBitmap)( _In_ ID2D1Bitmap *bitmap, _In_opt_ CONST D2D1_RECT_F *destinationRectangle = NULL, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, _In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL ) PURE; // // Draws the text within the given layout rectangle and by default also snaps and // clips it to the content bounds. // STDMETHOD_(void, DrawText)( _In_reads_(stringLength) CONST WCHAR *string, UINT32 stringLength, _In_ IDWriteTextFormat *textFormat, _In_ CONST D2D1_RECT_F *layoutRect, _In_ ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL ) PURE; // // Draw a snapped text layout object. Since the layout is not subsequently changed, // this can be more efficient than DrawText when drawing the same layout // repeatedly. // STDMETHOD_(void, DrawTextLayout)( D2D1_POINT_2F origin, _In_ IDWriteTextLayout *textLayout, _In_ ID2D1Brush *defaultForegroundBrush, // // The specified text options. NOTE: By default the text is clipped to the layout // bounds. This is derived from the origin and the layout bounds of the // corresponding IDWriteTextLayout object. // D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE ) PURE; STDMETHOD_(void, DrawGlyphRun)( D2D1_POINT_2F baselineOrigin, _In_ CONST DWRITE_GLYPH_RUN *glyphRun, _In_ ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL ) PURE; STDMETHOD_(void, SetTransform)( _In_ CONST D2D1_MATRIX_3X2_F *transform ) PURE; STDMETHOD_(void, GetTransform)( _Out_ D2D1_MATRIX_3X2_F *transform ) CONST PURE; STDMETHOD_(void, SetAntialiasMode)( D2D1_ANTIALIAS_MODE antialiasMode ) PURE; STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)( ) CONST PURE; STDMETHOD_(void, SetTextAntialiasMode)( D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode ) PURE; STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)( ) CONST PURE; STDMETHOD_(void, SetTextRenderingParams)( _In_opt_ IDWriteRenderingParams *textRenderingParams = NULL ) PURE; // // Retrieve the text render parameters. NOTE: If NULL is specified to // SetTextRenderingParameters, NULL will be returned. // STDMETHOD_(void, GetTextRenderingParams)( _Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams ) CONST PURE; // // Set a tag to correspond to the succeeding primitives. If an error occurs // rendering a primitive, the tags can be returned from the Flush or EndDraw call. // STDMETHOD_(void, SetTags)( D2D1_TAG tag1, D2D1_TAG tag2 ) PURE; // // Retrieves the currently set tags. This does not retrieve the tags corresponding // to any primitive that is in error. // STDMETHOD_(void, GetTags)( _Out_opt_ D2D1_TAG *tag1 = NULL, _Out_opt_ D2D1_TAG *tag2 = NULL ) CONST PURE; // // Start a layer of drawing calls. The way in which the layer must be resolved is // specified first as well as the logical resource that stores the layer // parameters. The supplied layer resource might grow if the specified content // cannot fit inside it. The layer will grow monotonically on each axis. If a NULL // ID2D1Layer is provided, then a layer resource will be allocated automatically. // STDMETHOD_(void, PushLayer)( _In_ CONST D2D1_LAYER_PARAMETERS *layerParameters, _In_opt_ ID2D1Layer *layer ) PURE; // // Ends a layer that was defined with particular layer resources. // STDMETHOD_(void, PopLayer)( ) PURE; STDMETHOD(Flush)( _Out_opt_ D2D1_TAG *tag1 = NULL, _Out_opt_ D2D1_TAG *tag2 = NULL ) PURE; // // Gets the current drawing state and saves it into the supplied // IDrawingStatckBlock. // STDMETHOD_(void, SaveDrawingState)( _Inout_ ID2D1DrawingStateBlock *drawingStateBlock ) CONST PURE; // // Copies the state stored in the block interface. // STDMETHOD_(void, RestoreDrawingState)( _In_ ID2D1DrawingStateBlock *drawingStateBlock ) PURE; // // Pushes a clip. The clip can be antialiased. The clip must be axis aligned. If // the current world transform is not axis preserving, then the bounding box of the // transformed clip rect will be used. The clip will remain in effect until a // PopAxisAligned clip call is made. // STDMETHOD_(void, PushAxisAlignedClip)( _In_ CONST D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode ) PURE; STDMETHOD_(void, PopAxisAlignedClip)( ) PURE; STDMETHOD_(void, Clear)( _In_opt_ CONST D2D1_COLOR_F *clearColor = NULL ) PURE; // // Start drawing on this render target. Draw calls can only be issued between a // BeginDraw and EndDraw call. // STDMETHOD_(void, BeginDraw)( ) PURE; // // Ends drawing on the render target, error results can be retrieved at this time, // or when calling flush. // STDMETHOD(EndDraw)( _Out_opt_ D2D1_TAG *tag1 = NULL, _Out_opt_ D2D1_TAG *tag2 = NULL ) PURE; STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( ) CONST PURE; // // Sets the DPI on the render target. This results in the render target being // interpreted to a different scale. Neither DPI can be negative. If zero is // specified for both, the system DPI is chosen. If one is zero and the other // unspecified, the DPI is not changed. // STDMETHOD_(void, SetDpi)( FLOAT dpiX, FLOAT dpiY ) PURE; // // Return the current DPI from the target. // STDMETHOD_(void, GetDpi)( _Out_ FLOAT *dpiX, _Out_ FLOAT *dpiY ) CONST PURE; // // Returns the size of the render target in DIPs. // STDMETHOD_(D2D1_SIZE_F, GetSize)( ) CONST PURE; // // Returns the size of the render target in pixels. // STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( ) CONST PURE; // // Returns the maximum bitmap and render target size that is guaranteed to be // supported by the render target. // STDMETHOD_(UINT32, GetMaximumBitmapSize)( ) CONST PURE; // // Returns true if the given properties are supported by this render target. The // DPI is ignored. NOTE: If the render target type is software, then neither // D2D1_FEATURE_LEVEL_9 nor D2D1_FEATURE_LEVEL_10 will be considered to be // supported. // STDMETHOD_(BOOL, IsSupported)( _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties ) CONST PURE; COM_DECLSPEC_NOTHROW HRESULT CreateBitmap( D2D1_SIZE_U size, _In_opt_ CONST void *srcData, UINT32 pitch, CONST D2D1_BITMAP_PROPERTIES &bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) { return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap); } COM_DECLSPEC_NOTHROW HRESULT CreateBitmap( D2D1_SIZE_U size, CONST D2D1_BITMAP_PROPERTIES &bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) { return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap); } // // Create a D2D bitmap by copying a WIC bitmap. // COM_DECLSPEC_NOTHROW HRESULT CreateBitmapFromWicBitmap( _In_ IWICBitmapSource *wicBitmapSource, CONST D2D1_BITMAP_PROPERTIES &bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) { return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap); } // // Create a D2D bitmap by copying a WIC bitmap. // COM_DECLSPEC_NOTHROW HRESULT CreateBitmapFromWicBitmap( _In_ IWICBitmapSource *wicBitmapSource, _Outptr_ ID2D1Bitmap **bitmap ) { return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap); } // // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill // or pen a geometry. // COM_DECLSPEC_NOTHROW HRESULT CreateBitmapBrush( _In_opt_ ID2D1Bitmap *bitmap, _Outptr_ ID2D1BitmapBrush **bitmapBrush ) { return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush); } // // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill // or pen a geometry. // COM_DECLSPEC_NOTHROW HRESULT CreateBitmapBrush( _In_opt_ ID2D1Bitmap *bitmap, CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, _Outptr_ ID2D1BitmapBrush **bitmapBrush ) { return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush); } // // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill // or pen a geometry. // COM_DECLSPEC_NOTHROW HRESULT CreateBitmapBrush( _In_opt_ ID2D1Bitmap *bitmap, CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, CONST D2D1_BRUSH_PROPERTIES &brushProperties, _Outptr_ ID2D1BitmapBrush **bitmapBrush ) { return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush); } COM_DECLSPEC_NOTHROW HRESULT CreateSolidColorBrush( CONST D2D1_COLOR_F &color, _Outptr_ ID2D1SolidColorBrush **solidColorBrush ) { return CreateSolidColorBrush(&color, NULL, solidColorBrush); } COM_DECLSPEC_NOTHROW HRESULT CreateSolidColorBrush( CONST D2D1_COLOR_F &color, CONST D2D1_BRUSH_PROPERTIES &brushProperties, _Outptr_ ID2D1SolidColorBrush **solidColorBrush ) { return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush); } COM_DECLSPEC_NOTHROW HRESULT CreateGradientStopCollection( _In_reads_(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops, UINT32 gradientStopsCount, _Outptr_ ID2D1GradientStopCollection **gradientStopCollection ) { return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection); } COM_DECLSPEC_NOTHROW HRESULT CreateLinearGradientBrush( CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1LinearGradientBrush **linearGradientBrush ) { return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush); } COM_DECLSPEC_NOTHROW HRESULT CreateLinearGradientBrush( CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, CONST D2D1_BRUSH_PROPERTIES &brushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1LinearGradientBrush **linearGradientBrush ) { return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush); } COM_DECLSPEC_NOTHROW HRESULT CreateRadialGradientBrush( CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1RadialGradientBrush **radialGradientBrush ) { return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush); } COM_DECLSPEC_NOTHROW HRESULT CreateRadialGradientBrush( CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, CONST D2D1_BRUSH_PROPERTIES &brushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1RadialGradientBrush **radialGradientBrush ) { return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush); } COM_DECLSPEC_NOTHROW HRESULT CreateCompatibleRenderTarget( _Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget ) { return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } COM_DECLSPEC_NOTHROW HRESULT CreateCompatibleRenderTarget( D2D1_SIZE_F desiredSize, _Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget ) { return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } COM_DECLSPEC_NOTHROW HRESULT CreateCompatibleRenderTarget( D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, _Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget ) { return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } COM_DECLSPEC_NOTHROW HRESULT CreateCompatibleRenderTarget( D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, _Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget ) { return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } COM_DECLSPEC_NOTHROW HRESULT CreateCompatibleRenderTarget( D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, _Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget ) { return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget); } COM_DECLSPEC_NOTHROW HRESULT CreateLayer( D2D1_SIZE_F size, _Outptr_ ID2D1Layer **layer ) { return CreateLayer(&size, layer); } COM_DECLSPEC_NOTHROW HRESULT CreateLayer( _Outptr_ ID2D1Layer **layer ) { return CreateLayer(NULL, layer); } COM_DECLSPEC_NOTHROW void DrawRectangle( CONST D2D1_RECT_F &rect, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) { DrawRectangle(&rect, brush, strokeWidth, strokeStyle); } COM_DECLSPEC_NOTHROW void FillRectangle( CONST D2D1_RECT_F &rect, _In_ ID2D1Brush *brush ) { FillRectangle(&rect, brush); } COM_DECLSPEC_NOTHROW void DrawRoundedRectangle( CONST D2D1_ROUNDED_RECT &roundedRect, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) { DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle); } COM_DECLSPEC_NOTHROW void FillRoundedRectangle( CONST D2D1_ROUNDED_RECT &roundedRect, _In_ ID2D1Brush *brush ) { FillRoundedRectangle(&roundedRect, brush); } COM_DECLSPEC_NOTHROW void DrawEllipse( CONST D2D1_ELLIPSE &ellipse, _In_ ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, _In_opt_ ID2D1StrokeStyle *strokeStyle = NULL ) { DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle); } COM_DECLSPEC_NOTHROW void FillEllipse( CONST D2D1_ELLIPSE &ellipse, _In_ ID2D1Brush *brush ) { FillEllipse(&ellipse, brush); } COM_DECLSPEC_NOTHROW void FillOpacityMask( _In_ ID2D1Bitmap *opacityMask, _In_ ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, CONST D2D1_RECT_F &destinationRectangle, CONST D2D1_RECT_F &sourceRectangle ) { FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle); } COM_DECLSPEC_NOTHROW void DrawBitmap( _In_ ID2D1Bitmap *bitmap, CONST D2D1_RECT_F &destinationRectangle, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, _In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL ) { DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle); } COM_DECLSPEC_NOTHROW void DrawBitmap( _In_ ID2D1Bitmap *bitmap, CONST D2D1_RECT_F &destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, CONST D2D1_RECT_F &sourceRectangle ) { DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle); } COM_DECLSPEC_NOTHROW void SetTransform( CONST D2D1_MATRIX_3X2_F &transform ) { SetTransform(&transform); } COM_DECLSPEC_NOTHROW void PushLayer( CONST D2D1_LAYER_PARAMETERS &layerParameters, _In_opt_ ID2D1Layer *layer ) { PushLayer(&layerParameters, layer); } COM_DECLSPEC_NOTHROW void PushAxisAlignedClip( CONST D2D1_RECT_F &clipRect, D2D1_ANTIALIAS_MODE antialiasMode ) { return PushAxisAlignedClip(&clipRect, antialiasMode); } COM_DECLSPEC_NOTHROW void Clear( CONST D2D1_COLOR_F &clearColor ) { return Clear(&clearColor); } // // Draws the text within the given layout rectangle and by default also snaps and // clips it. // COM_DECLSPEC_NOTHROW void DrawText( _In_reads_(stringLength) CONST WCHAR *string, UINT32 stringLength, _In_ IDWriteTextFormat *textFormat, CONST D2D1_RECT_F &layoutRect, _In_ ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL ) { return DrawText(string, stringLength, textFormat, &layoutRect, defaultForegroundBrush, options, measuringMode); } COM_DECLSPEC_NOTHROW BOOL IsSupported( CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties ) CONST { return IsSupported(&renderTargetProperties); } }; // interface ID2D1RenderTarget //+----------------------------------------------------------------------------- // // Interface: // ID2D1BitmapRenderTarget // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd90695-12e2-11dc-9fed-001143a055f9") ID2D1BitmapRenderTarget : public ID2D1RenderTarget { STDMETHOD(GetBitmap)( _Outptr_ ID2D1Bitmap **bitmap ) PURE; }; // interface ID2D1BitmapRenderTarget //+----------------------------------------------------------------------------- // // Interface: // ID2D1HwndRenderTarget // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("2cd90698-12e2-11dc-9fed-001143a055f9") ID2D1HwndRenderTarget : public ID2D1RenderTarget { STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)( ) PURE; // // Resize the buffer underlying the render target. This operation might fail if // there is insufficient video memory or system memory, or if the render target is // resized beyond the maximum bitmap size. If the method fails, the render target // will be placed in a zombie state and D2DERR_RECREATE_TARGET will be returned // from it when EndDraw is called. In addition an appropriate failure result will // be returned from Resize. // STDMETHOD(Resize)( _In_ CONST D2D1_SIZE_U *pixelSize ) PURE; STDMETHOD_(HWND, GetHwnd)( ) CONST PURE; COM_DECLSPEC_NOTHROW HRESULT Resize( CONST D2D1_SIZE_U &pixelSize ) { return Resize(&pixelSize); } }; // interface ID2D1HwndRenderTarget #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #pragma region Desktop Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) //+----------------------------------------------------------------------------- // // Interface: // ID2D1GdiInteropRenderTarget // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("e0db51c3-6f77-4bae-b3d5-e47509b35838") ID2D1GdiInteropRenderTarget : public IUnknown { STDMETHOD(GetDC)( D2D1_DC_INITIALIZE_MODE mode, _Out_ HDC *hdc ) PURE; STDMETHOD(ReleaseDC)( _In_opt_ CONST RECT *update ) PURE; }; // interface ID2D1GdiInteropRenderTarget #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ #pragma endregion #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) //+----------------------------------------------------------------------------- // // Interface: // ID2D1DCRenderTarget // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("1c51bc64-de61-46fd-9899-63a5d8f03950") ID2D1DCRenderTarget : public ID2D1RenderTarget { STDMETHOD(BindDC)( _In_ CONST HDC hDC, _In_ CONST RECT *pSubRect ) PURE; }; // interface ID2D1DCRenderTarget //+----------------------------------------------------------------------------- // // Interface: // ID2D1Factory // // Synopsis: // The root factory interface for all of D2D's objects. // //------------------------------------------------------------------------------ interface DX_DECLARE_INTERFACE("06152247-6f50-465a-9245-118bfd3b6007") ID2D1Factory : public IUnknown { // // Cause the factory to refresh any system metrics that it might have been snapped // on factory creation. // STDMETHOD(ReloadSystemMetrics)( ) PURE; // // Retrieves the current desktop DPI. To refresh this, call ReloadSystemMetrics. // STDMETHOD_(void, GetDesktopDpi)( _Out_ FLOAT *dpiX, _Out_ FLOAT *dpiY ) PURE; STDMETHOD(CreateRectangleGeometry)( _In_ CONST D2D1_RECT_F *rectangle, _Outptr_ ID2D1RectangleGeometry **rectangleGeometry ) PURE; STDMETHOD(CreateRoundedRectangleGeometry)( _In_ CONST D2D1_ROUNDED_RECT *roundedRectangle, _Outptr_ ID2D1RoundedRectangleGeometry **roundedRectangleGeometry ) PURE; STDMETHOD(CreateEllipseGeometry)( _In_ CONST D2D1_ELLIPSE *ellipse, _Outptr_ ID2D1EllipseGeometry **ellipseGeometry ) PURE; // // Create a geometry which holds other geometries. // STDMETHOD(CreateGeometryGroup)( D2D1_FILL_MODE fillMode, _In_reads_(geometriesCount) ID2D1Geometry **geometries, UINT32 geometriesCount, _Outptr_ ID2D1GeometryGroup **geometryGroup ) PURE; STDMETHOD(CreateTransformedGeometry)( _In_ ID2D1Geometry *sourceGeometry, _In_ CONST D2D1_MATRIX_3X2_F *transform, _Outptr_ ID2D1TransformedGeometry **transformedGeometry ) PURE; // // Returns an initially empty path geometry interface. A geometry sink is created // off the interface to populate it. // STDMETHOD(CreatePathGeometry)( _Outptr_ ID2D1PathGeometry **pathGeometry ) PURE; // // Allows a non-default stroke style to be specified for a given geometry at draw // time. // STDMETHOD(CreateStrokeStyle)( _In_ CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, _In_reads_opt_(dashesCount) CONST FLOAT *dashes, UINT32 dashesCount, _Outptr_ ID2D1StrokeStyle **strokeStyle ) PURE; // // Creates a new drawing state block, this can be used in subsequent // SaveDrawingState and RestoreDrawingState operations on the render target. // STDMETHOD(CreateDrawingStateBlock)( _In_opt_ CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, _In_opt_ IDWriteRenderingParams *textRenderingParams, _Outptr_ ID2D1DrawingStateBlock **drawingStateBlock ) PURE; // // Creates a render target which is a source of bitmaps. // STDMETHOD(CreateWicBitmapRenderTarget)( _In_ IWICBitmap *target, _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _Outptr_ ID2D1RenderTarget **renderTarget ) PURE; // // Creates a render target that appears on the display. // STDMETHOD(CreateHwndRenderTarget)( _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _In_ CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, _Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget ) PURE; // // Creates a render target that draws to a DXGI Surface. The device that owns the // surface is used for rendering. // STDMETHOD(CreateDxgiSurfaceRenderTarget)( _In_ IDXGISurface *dxgiSurface, _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _Outptr_ ID2D1RenderTarget **renderTarget ) PURE; // // Creates a render target that draws to a GDI device context. // STDMETHOD(CreateDCRenderTarget)( _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _Outptr_ ID2D1DCRenderTarget **dcRenderTarget ) PURE; COM_DECLSPEC_NOTHROW HRESULT CreateRectangleGeometry( CONST D2D1_RECT_F &rectangle, _Outptr_ ID2D1RectangleGeometry **rectangleGeometry ) { return CreateRectangleGeometry(&rectangle, rectangleGeometry); } COM_DECLSPEC_NOTHROW HRESULT CreateRoundedRectangleGeometry( CONST D2D1_ROUNDED_RECT &roundedRectangle, _Outptr_ ID2D1RoundedRectangleGeometry **roundedRectangleGeometry ) { return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry); } COM_DECLSPEC_NOTHROW HRESULT CreateEllipseGeometry( CONST D2D1_ELLIPSE &ellipse, _Outptr_ ID2D1EllipseGeometry **ellipseGeometry ) { return CreateEllipseGeometry(&ellipse, ellipseGeometry); } COM_DECLSPEC_NOTHROW HRESULT CreateTransformedGeometry( _In_ ID2D1Geometry *sourceGeometry, CONST D2D1_MATRIX_3X2_F &transform, _Outptr_ ID2D1TransformedGeometry **transformedGeometry ) { return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry); } COM_DECLSPEC_NOTHROW HRESULT CreateStrokeStyle( CONST D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties, _In_reads_opt_(dashesCount) CONST FLOAT *dashes, UINT32 dashesCount, _Outptr_ ID2D1StrokeStyle **strokeStyle ) { return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle); } COM_DECLSPEC_NOTHROW HRESULT CreateDrawingStateBlock( CONST D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription, _Outptr_ ID2D1DrawingStateBlock **drawingStateBlock ) { return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock); } COM_DECLSPEC_NOTHROW HRESULT CreateDrawingStateBlock( _Outptr_ ID2D1DrawingStateBlock **drawingStateBlock ) { return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock); } COM_DECLSPEC_NOTHROW HRESULT CreateWicBitmapRenderTarget( _In_ IWICBitmap *target, CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, _Outptr_ ID2D1RenderTarget **renderTarget ) { return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget); } COM_DECLSPEC_NOTHROW HRESULT CreateHwndRenderTarget( CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties, _Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget ) { return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget); } COM_DECLSPEC_NOTHROW HRESULT CreateDxgiSurfaceRenderTarget( _In_ IDXGISurface *dxgiSurface, CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, _Outptr_ ID2D1RenderTarget **renderTarget ) { return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget); } }; // interface ID2D1Factory #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #endif #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) EXTERN_C CONST IID IID_ID2D1Resource; EXTERN_C CONST IID IID_ID2D1Image; EXTERN_C CONST IID IID_ID2D1Bitmap; EXTERN_C CONST IID IID_ID2D1GradientStopCollection; EXTERN_C CONST IID IID_ID2D1Brush; EXTERN_C CONST IID IID_ID2D1BitmapBrush; EXTERN_C CONST IID IID_ID2D1SolidColorBrush; EXTERN_C CONST IID IID_ID2D1LinearGradientBrush; EXTERN_C CONST IID IID_ID2D1RadialGradientBrush; EXTERN_C CONST IID IID_ID2D1StrokeStyle; EXTERN_C CONST IID IID_ID2D1Geometry; EXTERN_C CONST IID IID_ID2D1RectangleGeometry; EXTERN_C CONST IID IID_ID2D1RoundedRectangleGeometry; EXTERN_C CONST IID IID_ID2D1EllipseGeometry; EXTERN_C CONST IID IID_ID2D1GeometryGroup; EXTERN_C CONST IID IID_ID2D1TransformedGeometry; EXTERN_C CONST IID IID_ID2D1SimplifiedGeometrySink; EXTERN_C CONST IID IID_ID2D1GeometrySink; EXTERN_C CONST IID IID_ID2D1TessellationSink; EXTERN_C CONST IID IID_ID2D1PathGeometry; EXTERN_C CONST IID IID_ID2D1Mesh; EXTERN_C CONST IID IID_ID2D1Layer; EXTERN_C CONST IID IID_ID2D1DrawingStateBlock; EXTERN_C CONST IID IID_ID2D1RenderTarget; EXTERN_C CONST IID IID_ID2D1BitmapRenderTarget; EXTERN_C CONST IID IID_ID2D1HwndRenderTarget; EXTERN_C CONST IID IID_ID2D1DCRenderTarget; EXTERN_C CONST IID IID_ID2D1Factory; #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #pragma region Desktop Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) EXTERN_C CONST IID IID_ID2D1GdiInteropRenderTarget; #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ #pragma endregion #ifdef D2D_USE_C_DEFINITIONS #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) typedef interface ID2D1Resource ID2D1Resource; typedef struct ID2D1ResourceVtbl { IUnknownVtbl Base; STDMETHOD_(void, GetFactory)( ID2D1Resource *This, _Outptr_ ID2D1Factory **factory ) PURE; } ID2D1ResourceVtbl; interface ID2D1Resource { CONST struct ID2D1ResourceVtbl *lpVtbl; }; #define ID2D1Resource_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Resource_AddRef(This) \ ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) #define ID2D1Resource_Release(This) \ ((This)->lpVtbl->Base.Release((IUnknown *)This)) #define ID2D1Resource_GetFactory(This, factory) \ ((This)->lpVtbl->GetFactory(This, factory)) typedef interface ID2D1Image ID2D1Image; typedef struct ID2D1ImageVtbl { ID2D1ResourceVtbl Base; } ID2D1ImageVtbl; interface ID2D1Image { CONST struct ID2D1ImageVtbl *lpVtbl; }; #define ID2D1Image_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Image_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1Image_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1Image_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) typedef interface ID2D1Bitmap ID2D1Bitmap; typedef struct ID2D1BitmapVtbl { ID2D1ImageVtbl Base; STDMETHOD_(D2D1_SIZE_F, GetSize)( ID2D1Bitmap *This ) PURE; STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( ID2D1Bitmap *This ) PURE; STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( ID2D1Bitmap *This ) PURE; STDMETHOD_(void, GetDpi)( ID2D1Bitmap *This, _Out_ FLOAT *dpiX, _Out_ FLOAT *dpiY ) PURE; STDMETHOD(CopyFromBitmap)( ID2D1Bitmap *This, _In_opt_ CONST D2D1_POINT_2U *destPoint, _In_ ID2D1Bitmap *bitmap, _In_opt_ CONST D2D1_RECT_U *srcRect ) PURE; STDMETHOD(CopyFromRenderTarget)( ID2D1Bitmap *This, _In_opt_ CONST D2D1_POINT_2U *destPoint, _In_ ID2D1RenderTarget *renderTarget, _In_opt_ CONST D2D1_RECT_U *srcRect ) PURE; STDMETHOD(CopyFromMemory)( ID2D1Bitmap *This, _In_opt_ CONST D2D1_RECT_U *dstRect, _In_ CONST void *srcData, UINT32 pitch ) PURE; } ID2D1BitmapVtbl; interface ID2D1Bitmap { CONST struct ID2D1BitmapVtbl *lpVtbl; }; #define ID2D1Bitmap_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Bitmap_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1Bitmap_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1Bitmap_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1Bitmap_GetSize(This) \ ((This)->lpVtbl->GetSize(This)) #define ID2D1Bitmap_GetPixelSize(This) \ ((This)->lpVtbl->GetPixelSize(This)) #define ID2D1Bitmap_GetPixelFormat(This) \ ((This)->lpVtbl->GetPixelFormat(This)) #define ID2D1Bitmap_GetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->GetDpi(This, dpiX, dpiY)) #define ID2D1Bitmap_CopyFromBitmap(This, destPoint, bitmap, srcRect) \ ((This)->lpVtbl->CopyFromBitmap(This, destPoint, bitmap, srcRect)) #define ID2D1Bitmap_CopyFromRenderTarget(This, destPoint, renderTarget, srcRect) \ ((This)->lpVtbl->CopyFromRenderTarget(This, destPoint, renderTarget, srcRect)) #define ID2D1Bitmap_CopyFromMemory(This, dstRect, srcData, pitch) \ ((This)->lpVtbl->CopyFromMemory(This, dstRect, srcData, pitch)) typedef interface ID2D1GradientStopCollection ID2D1GradientStopCollection; typedef struct ID2D1GradientStopCollectionVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(UINT32, GetGradientStopCount)( ID2D1GradientStopCollection *This ) PURE; STDMETHOD_(void, GetGradientStops)( ID2D1GradientStopCollection *This, _Out_writes_to_(gradientStopsCount, _Inexpressible_("Retrieved through GetGradientStopCount()") ) D2D1_GRADIENT_STOP *gradientStops, UINT32 gradientStopsCount ) PURE; STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)( ID2D1GradientStopCollection *This ) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)( ID2D1GradientStopCollection *This ) PURE; } ID2D1GradientStopCollectionVtbl; interface ID2D1GradientStopCollection { CONST struct ID2D1GradientStopCollectionVtbl *lpVtbl; }; #define ID2D1GradientStopCollection_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1GradientStopCollection_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1GradientStopCollection_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1GradientStopCollection_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1GradientStopCollection_GetGradientStopCount(This) \ ((This)->lpVtbl->GetGradientStopCount(This)) #define ID2D1GradientStopCollection_GetGradientStops(This, gradientStops, gradientStopsCount) \ ((This)->lpVtbl->GetGradientStops(This, gradientStops, gradientStopsCount)) #define ID2D1GradientStopCollection_GetColorInterpolationGamma(This) \ ((This)->lpVtbl->GetColorInterpolationGamma(This)) #define ID2D1GradientStopCollection_GetExtendMode(This) \ ((This)->lpVtbl->GetExtendMode(This)) typedef interface ID2D1Brush ID2D1Brush; typedef struct ID2D1BrushVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(void, SetOpacity)( ID2D1Brush *This, FLOAT opacity ) PURE; STDMETHOD_(void, SetTransform)( ID2D1Brush *This, _In_ CONST D2D1_MATRIX_3X2_F *transform ) PURE; STDMETHOD_(FLOAT, GetOpacity)( ID2D1Brush *This ) PURE; STDMETHOD_(void, GetTransform)( ID2D1Brush *This, _Out_ D2D1_MATRIX_3X2_F *transform ) PURE; } ID2D1BrushVtbl; interface ID2D1Brush { CONST struct ID2D1BrushVtbl *lpVtbl; }; #define ID2D1Brush_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Brush_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1Brush_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1Brush_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1Brush_SetOpacity(This, opacity) \ ((This)->lpVtbl->SetOpacity(This, opacity)) #define ID2D1Brush_SetTransform(This, transform) \ ((This)->lpVtbl->SetTransform(This, transform)) #define ID2D1Brush_GetOpacity(This) \ ((This)->lpVtbl->GetOpacity(This)) #define ID2D1Brush_GetTransform(This, transform) \ ((This)->lpVtbl->GetTransform(This, transform)) typedef interface ID2D1BitmapBrush ID2D1BitmapBrush; typedef struct ID2D1BitmapBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetExtendModeX)( ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeX ) PURE; STDMETHOD_(void, SetExtendModeY)( ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeY ) PURE; STDMETHOD_(void, SetInterpolationMode)( ID2D1BitmapBrush *This, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode ) PURE; STDMETHOD_(void, SetBitmap)( ID2D1BitmapBrush *This, _In_opt_ ID2D1Bitmap *bitmap ) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)( ID2D1BitmapBrush *This ) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)( ID2D1BitmapBrush *This ) PURE; STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)( ID2D1BitmapBrush *This ) PURE; STDMETHOD_(void, GetBitmap)( ID2D1BitmapBrush *This, _Outptr_ ID2D1Bitmap **bitmap ) PURE; } ID2D1BitmapBrushVtbl; interface ID2D1BitmapBrush { CONST struct ID2D1BitmapBrushVtbl *lpVtbl; }; #define ID2D1BitmapBrush_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1BitmapBrush_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1BitmapBrush_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1BitmapBrush_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1BitmapBrush_SetOpacity(This, opacity) \ ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) #define ID2D1BitmapBrush_SetTransform(This, transform) \ ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) #define ID2D1BitmapBrush_GetOpacity(This) \ ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) #define ID2D1BitmapBrush_GetTransform(This, transform) \ ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) #define ID2D1BitmapBrush_SetExtendModeX(This, extendModeX) \ ((This)->lpVtbl->SetExtendModeX(This, extendModeX)) #define ID2D1BitmapBrush_SetExtendModeY(This, extendModeY) \ ((This)->lpVtbl->SetExtendModeY(This, extendModeY)) #define ID2D1BitmapBrush_SetInterpolationMode(This, interpolationMode) \ ((This)->lpVtbl->SetInterpolationMode(This, interpolationMode)) #define ID2D1BitmapBrush_SetBitmap(This, bitmap) \ ((This)->lpVtbl->SetBitmap(This, bitmap)) #define ID2D1BitmapBrush_GetExtendModeX(This) \ ((This)->lpVtbl->GetExtendModeX(This)) #define ID2D1BitmapBrush_GetExtendModeY(This) \ ((This)->lpVtbl->GetExtendModeY(This)) #define ID2D1BitmapBrush_GetInterpolationMode(This) \ ((This)->lpVtbl->GetInterpolationMode(This)) #define ID2D1BitmapBrush_GetBitmap(This, bitmap) \ ((This)->lpVtbl->GetBitmap(This, bitmap)) typedef interface ID2D1SolidColorBrush ID2D1SolidColorBrush; typedef struct ID2D1SolidColorBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetColor)( ID2D1SolidColorBrush *This, _In_ CONST D2D1_COLOR_F *color ) PURE; STDMETHOD_(D2D1_COLOR_F, GetColor)( ID2D1SolidColorBrush *This ) PURE; } ID2D1SolidColorBrushVtbl; interface ID2D1SolidColorBrush { CONST struct ID2D1SolidColorBrushVtbl *lpVtbl; }; #define ID2D1SolidColorBrush_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1SolidColorBrush_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1SolidColorBrush_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1SolidColorBrush_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1SolidColorBrush_SetOpacity(This, opacity) \ ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) #define ID2D1SolidColorBrush_SetTransform(This, transform) \ ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) #define ID2D1SolidColorBrush_GetOpacity(This) \ ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) #define ID2D1SolidColorBrush_GetTransform(This, transform) \ ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) #define ID2D1SolidColorBrush_SetColor(This, color) \ ((This)->lpVtbl->SetColor(This, color)) #define ID2D1SolidColorBrush_GetColor(This) \ ((This)->lpVtbl->GetColor(This)) typedef interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush; typedef struct ID2D1LinearGradientBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetStartPoint)( ID2D1LinearGradientBrush *This, D2D1_POINT_2F startPoint ) PURE; STDMETHOD_(void, SetEndPoint)( ID2D1LinearGradientBrush *This, D2D1_POINT_2F endPoint ) PURE; STDMETHOD_(D2D1_POINT_2F, GetStartPoint)( ID2D1LinearGradientBrush *This ) PURE; STDMETHOD_(D2D1_POINT_2F, GetEndPoint)( ID2D1LinearGradientBrush *This ) PURE; STDMETHOD_(void, GetGradientStopCollection)( ID2D1LinearGradientBrush *This, _Outptr_ ID2D1GradientStopCollection **gradientStopCollection ) PURE; } ID2D1LinearGradientBrushVtbl; interface ID2D1LinearGradientBrush { CONST struct ID2D1LinearGradientBrushVtbl *lpVtbl; }; #define ID2D1LinearGradientBrush_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1LinearGradientBrush_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1LinearGradientBrush_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1LinearGradientBrush_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1LinearGradientBrush_SetOpacity(This, opacity) \ ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) #define ID2D1LinearGradientBrush_SetTransform(This, transform) \ ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) #define ID2D1LinearGradientBrush_GetOpacity(This) \ ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) #define ID2D1LinearGradientBrush_GetTransform(This, transform) \ ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) #define ID2D1LinearGradientBrush_SetStartPoint(This, startPoint) \ ((This)->lpVtbl->SetStartPoint(This, startPoint)) #define ID2D1LinearGradientBrush_SetEndPoint(This, endPoint) \ ((This)->lpVtbl->SetEndPoint(This, endPoint)) #define ID2D1LinearGradientBrush_GetStartPoint(This) \ ((This)->lpVtbl->GetStartPoint(This)) #define ID2D1LinearGradientBrush_GetEndPoint(This) \ ((This)->lpVtbl->GetEndPoint(This)) #define ID2D1LinearGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \ ((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection)) typedef interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush; typedef struct ID2D1RadialGradientBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetCenter)( ID2D1RadialGradientBrush *This, D2D1_POINT_2F center ) PURE; STDMETHOD_(void, SetGradientOriginOffset)( ID2D1RadialGradientBrush *This, D2D1_POINT_2F gradientOriginOffset ) PURE; STDMETHOD_(void, SetRadiusX)( ID2D1RadialGradientBrush *This, FLOAT radiusX ) PURE; STDMETHOD_(void, SetRadiusY)( ID2D1RadialGradientBrush *This, FLOAT radiusY ) PURE; STDMETHOD_(D2D1_POINT_2F, GetCenter)( ID2D1RadialGradientBrush *This ) PURE; STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)( ID2D1RadialGradientBrush *This ) PURE; STDMETHOD_(FLOAT, GetRadiusX)( ID2D1RadialGradientBrush *This ) PURE; STDMETHOD_(FLOAT, GetRadiusY)( ID2D1RadialGradientBrush *This ) PURE; STDMETHOD_(void, GetGradientStopCollection)( ID2D1RadialGradientBrush *This, _Outptr_ ID2D1GradientStopCollection **gradientStopCollection ) PURE; } ID2D1RadialGradientBrushVtbl; interface ID2D1RadialGradientBrush { CONST struct ID2D1RadialGradientBrushVtbl *lpVtbl; }; #define ID2D1RadialGradientBrush_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1RadialGradientBrush_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1RadialGradientBrush_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1RadialGradientBrush_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1RadialGradientBrush_SetOpacity(This, opacity) \ ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) #define ID2D1RadialGradientBrush_SetTransform(This, transform) \ ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) #define ID2D1RadialGradientBrush_GetOpacity(This) \ ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) #define ID2D1RadialGradientBrush_GetTransform(This, transform) \ ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) #define ID2D1RadialGradientBrush_SetCenter(This, center) \ ((This)->lpVtbl->SetCenter(This, center)) #define ID2D1RadialGradientBrush_SetGradientOriginOffset(This, gradientOriginOffset) \ ((This)->lpVtbl->SetGradientOriginOffset(This, gradientOriginOffset)) #define ID2D1RadialGradientBrush_SetRadiusX(This, radiusX) \ ((This)->lpVtbl->SetRadiusX(This, radiusX)) #define ID2D1RadialGradientBrush_SetRadiusY(This, radiusY) \ ((This)->lpVtbl->SetRadiusY(This, radiusY)) #define ID2D1RadialGradientBrush_GetCenter(This) \ ((This)->lpVtbl->GetCenter(This)) #define ID2D1RadialGradientBrush_GetGradientOriginOffset(This) \ ((This)->lpVtbl->GetGradientOriginOffset(This)) #define ID2D1RadialGradientBrush_GetRadiusX(This) \ ((This)->lpVtbl->GetRadiusX(This)) #define ID2D1RadialGradientBrush_GetRadiusY(This) \ ((This)->lpVtbl->GetRadiusY(This)) #define ID2D1RadialGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \ ((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection)) typedef interface ID2D1StrokeStyle ID2D1StrokeStyle; typedef struct ID2D1StrokeStyleVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(FLOAT, GetMiterLimit)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(FLOAT, GetDashOffset)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(UINT32, GetDashesCount)( ID2D1StrokeStyle *This ) PURE; STDMETHOD_(void, GetDashes)( ID2D1StrokeStyle *This, _Out_writes_(dashesCount) FLOAT *dashes, UINT32 dashesCount ) PURE; } ID2D1StrokeStyleVtbl; interface ID2D1StrokeStyle { CONST struct ID2D1StrokeStyleVtbl *lpVtbl; }; #define ID2D1StrokeStyle_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1StrokeStyle_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1StrokeStyle_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1StrokeStyle_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1StrokeStyle_GetStartCap(This) \ ((This)->lpVtbl->GetStartCap(This)) #define ID2D1StrokeStyle_GetEndCap(This) \ ((This)->lpVtbl->GetEndCap(This)) #define ID2D1StrokeStyle_GetDashCap(This) \ ((This)->lpVtbl->GetDashCap(This)) #define ID2D1StrokeStyle_GetMiterLimit(This) \ ((This)->lpVtbl->GetMiterLimit(This)) #define ID2D1StrokeStyle_GetLineJoin(This) \ ((This)->lpVtbl->GetLineJoin(This)) #define ID2D1StrokeStyle_GetDashOffset(This) \ ((This)->lpVtbl->GetDashOffset(This)) #define ID2D1StrokeStyle_GetDashStyle(This) \ ((This)->lpVtbl->GetDashStyle(This)) #define ID2D1StrokeStyle_GetDashesCount(This) \ ((This)->lpVtbl->GetDashesCount(This)) #define ID2D1StrokeStyle_GetDashes(This, dashes, dashesCount) \ ((This)->lpVtbl->GetDashes(This, dashes, dashesCount)) typedef interface ID2D1Geometry ID2D1Geometry; typedef struct ID2D1GeometryVtbl { ID2D1ResourceVtbl Base; STDMETHOD(GetBounds)( ID2D1Geometry *This, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, _Out_ D2D1_RECT_F *bounds ) PURE; STDMETHOD(GetWidenedBounds)( ID2D1Geometry *This, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ D2D1_RECT_F *bounds ) PURE; STDMETHOD(StrokeContainsPoint)( ID2D1Geometry *This, D2D1_POINT_2F point, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ BOOL *contains ) PURE; STDMETHOD(FillContainsPoint)( ID2D1Geometry *This, D2D1_POINT_2F point, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ BOOL *contains ) PURE; STDMETHOD(CompareWithGeometry)( ID2D1Geometry *This, _In_ ID2D1Geometry *inputGeometry, _In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, _Out_ D2D1_GEOMETRY_RELATION *relation ) PURE; STDMETHOD(Simplify)( ID2D1Geometry *This, D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) PURE; STDMETHOD(Tessellate)( ID2D1Geometry *This, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1TessellationSink *tessellationSink ) PURE; STDMETHOD(CombineWithGeometry)( ID2D1Geometry *This, _In_ ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, _In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) PURE; STDMETHOD(Outline)( ID2D1Geometry *This, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) PURE; STDMETHOD(ComputeArea)( ID2D1Geometry *This, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ FLOAT *area ) PURE; STDMETHOD(ComputeLength)( ID2D1Geometry *This, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_ FLOAT *length ) PURE; STDMETHOD(ComputePointAtLength)( ID2D1Geometry *This, FLOAT length, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _Out_opt_ D2D1_POINT_2F *point, _Out_opt_ D2D1_POINT_2F *unitTangentVector ) PURE; STDMETHOD(Widen)( ID2D1Geometry *This, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle, _In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, _In_ ID2D1SimplifiedGeometrySink *geometrySink ) PURE; } ID2D1GeometryVtbl; interface ID2D1Geometry { CONST struct ID2D1GeometryVtbl *lpVtbl; }; #define ID2D1Geometry_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Geometry_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1Geometry_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1Geometry_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1Geometry_GetBounds(This, worldTransform, bounds) \ ((This)->lpVtbl->GetBounds(This, worldTransform, bounds)) #define ID2D1Geometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ ((This)->lpVtbl->GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) #define ID2D1Geometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) #define ID2D1Geometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains)) #define ID2D1Geometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ ((This)->lpVtbl->CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) #define ID2D1Geometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1Geometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ ((This)->lpVtbl->Tessellate(This, worldTransform, flatteningTolerance, tessellationSink)) #define ID2D1Geometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) #define ID2D1Geometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Outline(This, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1Geometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ ((This)->lpVtbl->ComputeArea(This, worldTransform, flatteningTolerance, area)) #define ID2D1Geometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ ((This)->lpVtbl->ComputeLength(This, worldTransform, flatteningTolerance, length)) #define ID2D1Geometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ ((This)->lpVtbl->ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) #define ID2D1Geometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) typedef interface ID2D1RectangleGeometry ID2D1RectangleGeometry; typedef struct ID2D1RectangleGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetRect)( ID2D1RectangleGeometry *This, _Out_ D2D1_RECT_F *rect ) PURE; } ID2D1RectangleGeometryVtbl; interface ID2D1RectangleGeometry { CONST struct ID2D1RectangleGeometryVtbl *lpVtbl; }; #define ID2D1RectangleGeometry_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1RectangleGeometry_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1RectangleGeometry_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1RectangleGeometry_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1RectangleGeometry_GetBounds(This, worldTransform, bounds) \ ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) #define ID2D1RectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) #define ID2D1RectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) #define ID2D1RectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) #define ID2D1RectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) #define ID2D1RectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1RectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) #define ID2D1RectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) #define ID2D1RectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1RectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) #define ID2D1RectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) #define ID2D1RectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) #define ID2D1RectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1RectangleGeometry_GetRect(This, rect) \ ((This)->lpVtbl->GetRect(This, rect)) typedef interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry; typedef struct ID2D1RoundedRectangleGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetRoundedRect)( ID2D1RoundedRectangleGeometry *This, _Out_ D2D1_ROUNDED_RECT *roundedRect ) PURE; } ID2D1RoundedRectangleGeometryVtbl; interface ID2D1RoundedRectangleGeometry { CONST struct ID2D1RoundedRectangleGeometryVtbl *lpVtbl; }; #define ID2D1RoundedRectangleGeometry_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1RoundedRectangleGeometry_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1RoundedRectangleGeometry_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1RoundedRectangleGeometry_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1RoundedRectangleGeometry_GetBounds(This, worldTransform, bounds) \ ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) #define ID2D1RoundedRectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) #define ID2D1RoundedRectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) #define ID2D1RoundedRectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) #define ID2D1RoundedRectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) #define ID2D1RoundedRectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1RoundedRectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) #define ID2D1RoundedRectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) #define ID2D1RoundedRectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1RoundedRectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) #define ID2D1RoundedRectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) #define ID2D1RoundedRectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) #define ID2D1RoundedRectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1RoundedRectangleGeometry_GetRoundedRect(This, roundedRect) \ ((This)->lpVtbl->GetRoundedRect(This, roundedRect)) typedef interface ID2D1EllipseGeometry ID2D1EllipseGeometry; typedef struct ID2D1EllipseGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetEllipse)( ID2D1EllipseGeometry *This, _Out_ D2D1_ELLIPSE *ellipse ) PURE; } ID2D1EllipseGeometryVtbl; interface ID2D1EllipseGeometry { CONST struct ID2D1EllipseGeometryVtbl *lpVtbl; }; #define ID2D1EllipseGeometry_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1EllipseGeometry_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1EllipseGeometry_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1EllipseGeometry_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1EllipseGeometry_GetBounds(This, worldTransform, bounds) \ ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) #define ID2D1EllipseGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) #define ID2D1EllipseGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) #define ID2D1EllipseGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) #define ID2D1EllipseGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) #define ID2D1EllipseGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1EllipseGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) #define ID2D1EllipseGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) #define ID2D1EllipseGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1EllipseGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) #define ID2D1EllipseGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) #define ID2D1EllipseGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) #define ID2D1EllipseGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1EllipseGeometry_GetEllipse(This, ellipse) \ ((This)->lpVtbl->GetEllipse(This, ellipse)) typedef interface ID2D1GeometryGroup ID2D1GeometryGroup; typedef struct ID2D1GeometryGroupVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(D2D1_FILL_MODE, GetFillMode)( ID2D1GeometryGroup *This ) PURE; STDMETHOD_(UINT32, GetSourceGeometryCount)( ID2D1GeometryGroup *This ) PURE; STDMETHOD_(void, GetSourceGeometries)( ID2D1GeometryGroup *This, _Out_writes_(geometriesCount) ID2D1Geometry **geometries, UINT32 geometriesCount ) PURE; } ID2D1GeometryGroupVtbl; interface ID2D1GeometryGroup { CONST struct ID2D1GeometryGroupVtbl *lpVtbl; }; #define ID2D1GeometryGroup_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1GeometryGroup_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1GeometryGroup_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1GeometryGroup_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1GeometryGroup_GetBounds(This, worldTransform, bounds) \ ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) #define ID2D1GeometryGroup_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) #define ID2D1GeometryGroup_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) #define ID2D1GeometryGroup_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) #define ID2D1GeometryGroup_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) #define ID2D1GeometryGroup_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1GeometryGroup_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) #define ID2D1GeometryGroup_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) #define ID2D1GeometryGroup_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1GeometryGroup_ComputeArea(This, worldTransform, flatteningTolerance, area) \ ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) #define ID2D1GeometryGroup_ComputeLength(This, worldTransform, flatteningTolerance, length) \ ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) #define ID2D1GeometryGroup_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) #define ID2D1GeometryGroup_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1GeometryGroup_GetFillMode(This) \ ((This)->lpVtbl->GetFillMode(This)) #define ID2D1GeometryGroup_GetSourceGeometryCount(This) \ ((This)->lpVtbl->GetSourceGeometryCount(This)) #define ID2D1GeometryGroup_GetSourceGeometries(This, geometries, geometriesCount) \ ((This)->lpVtbl->GetSourceGeometries(This, geometries, geometriesCount)) typedef interface ID2D1TransformedGeometry ID2D1TransformedGeometry; typedef struct ID2D1TransformedGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetSourceGeometry)( ID2D1TransformedGeometry *This, _Outptr_ ID2D1Geometry **sourceGeometry ) PURE; STDMETHOD_(void, GetTransform)( ID2D1TransformedGeometry *This, _Out_ D2D1_MATRIX_3X2_F *transform ) PURE; } ID2D1TransformedGeometryVtbl; interface ID2D1TransformedGeometry { CONST struct ID2D1TransformedGeometryVtbl *lpVtbl; }; #define ID2D1TransformedGeometry_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1TransformedGeometry_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1TransformedGeometry_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1TransformedGeometry_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1TransformedGeometry_GetBounds(This, worldTransform, bounds) \ ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) #define ID2D1TransformedGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) #define ID2D1TransformedGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) #define ID2D1TransformedGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) #define ID2D1TransformedGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) #define ID2D1TransformedGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1TransformedGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) #define ID2D1TransformedGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) #define ID2D1TransformedGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1TransformedGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) #define ID2D1TransformedGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) #define ID2D1TransformedGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) #define ID2D1TransformedGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1TransformedGeometry_GetSourceGeometry(This, sourceGeometry) \ ((This)->lpVtbl->GetSourceGeometry(This, sourceGeometry)) #define ID2D1TransformedGeometry_GetTransform(This, transform) \ ((This)->lpVtbl->GetTransform(This, transform)) typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink; typedef struct ID2D1SimplifiedGeometrySinkVtbl { IUnknownVtbl Base; STDMETHOD_(void, SetFillMode)( ID2D1SimplifiedGeometrySink *This, D2D1_FILL_MODE fillMode ) PURE; STDMETHOD_(void, SetSegmentFlags)( ID2D1SimplifiedGeometrySink *This, D2D1_PATH_SEGMENT vertexFlags ) PURE; STDMETHOD_(void, BeginFigure)( ID2D1SimplifiedGeometrySink *This, D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin ) PURE; STDMETHOD_(void, AddLines)( ID2D1SimplifiedGeometrySink *This, _In_reads_(pointsCount) CONST D2D1_POINT_2F *points, UINT32 pointsCount ) PURE; STDMETHOD_(void, AddBeziers)( ID2D1SimplifiedGeometrySink *This, _In_reads_(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers, UINT32 beziersCount ) PURE; STDMETHOD_(void, EndFigure)( ID2D1SimplifiedGeometrySink *This, D2D1_FIGURE_END figureEnd ) PURE; STDMETHOD(Close)( ID2D1SimplifiedGeometrySink *This ) PURE; } ID2D1SimplifiedGeometrySinkVtbl; interface ID2D1SimplifiedGeometrySink { CONST struct ID2D1SimplifiedGeometrySinkVtbl *lpVtbl; }; #define ID2D1SimplifiedGeometrySink_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1SimplifiedGeometrySink_AddRef(This) \ ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) #define ID2D1SimplifiedGeometrySink_Release(This) \ ((This)->lpVtbl->Base.Release((IUnknown *)This)) #define ID2D1SimplifiedGeometrySink_SetFillMode(This, fillMode) \ ((This)->lpVtbl->SetFillMode(This, fillMode)) #define ID2D1SimplifiedGeometrySink_SetSegmentFlags(This, vertexFlags) \ ((This)->lpVtbl->SetSegmentFlags(This, vertexFlags)) #define ID2D1SimplifiedGeometrySink_BeginFigure(This, startPoint, figureBegin) \ ((This)->lpVtbl->BeginFigure(This, startPoint, figureBegin)) #define ID2D1SimplifiedGeometrySink_AddLines(This, points, pointsCount) \ ((This)->lpVtbl->AddLines(This, points, pointsCount)) #define ID2D1SimplifiedGeometrySink_AddBeziers(This, beziers, beziersCount) \ ((This)->lpVtbl->AddBeziers(This, beziers, beziersCount)) #define ID2D1SimplifiedGeometrySink_EndFigure(This, figureEnd) \ ((This)->lpVtbl->EndFigure(This, figureEnd)) #define ID2D1SimplifiedGeometrySink_Close(This) \ ((This)->lpVtbl->Close(This)) typedef interface ID2D1GeometrySink ID2D1GeometrySink; typedef struct ID2D1GeometrySinkVtbl { ID2D1SimplifiedGeometrySinkVtbl Base; STDMETHOD_(void, AddLine)( ID2D1GeometrySink *This, D2D1_POINT_2F point ) PURE; STDMETHOD_(void, AddBezier)( ID2D1GeometrySink *This, _In_ CONST D2D1_BEZIER_SEGMENT *bezier ) PURE; STDMETHOD_(void, AddQuadraticBezier)( ID2D1GeometrySink *This, _In_ CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier ) PURE; STDMETHOD_(void, AddQuadraticBeziers)( ID2D1GeometrySink *This, _In_reads_(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT32 beziersCount ) PURE; STDMETHOD_(void, AddArc)( ID2D1GeometrySink *This, _In_ CONST D2D1_ARC_SEGMENT *arc ) PURE; } ID2D1GeometrySinkVtbl; interface ID2D1GeometrySink { CONST struct ID2D1GeometrySinkVtbl *lpVtbl; }; #define ID2D1GeometrySink_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1GeometrySink_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1GeometrySink_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1GeometrySink_SetFillMode(This, fillMode) \ ((This)->lpVtbl->Base.SetFillMode((ID2D1SimplifiedGeometrySink *)This, fillMode)) #define ID2D1GeometrySink_SetSegmentFlags(This, vertexFlags) \ ((This)->lpVtbl->Base.SetSegmentFlags((ID2D1SimplifiedGeometrySink *)This, vertexFlags)) #define ID2D1GeometrySink_BeginFigure(This, startPoint, figureBegin) \ ((This)->lpVtbl->Base.BeginFigure((ID2D1SimplifiedGeometrySink *)This, startPoint, figureBegin)) #define ID2D1GeometrySink_AddLines(This, points, pointsCount) \ ((This)->lpVtbl->Base.AddLines((ID2D1SimplifiedGeometrySink *)This, points, pointsCount)) #define ID2D1GeometrySink_AddBeziers(This, beziers, beziersCount) \ ((This)->lpVtbl->Base.AddBeziers((ID2D1SimplifiedGeometrySink *)This, beziers, beziersCount)) #define ID2D1GeometrySink_EndFigure(This, figureEnd) \ ((This)->lpVtbl->Base.EndFigure((ID2D1SimplifiedGeometrySink *)This, figureEnd)) #define ID2D1GeometrySink_Close(This) \ ((This)->lpVtbl->Base.Close((ID2D1SimplifiedGeometrySink *)This)) #define ID2D1GeometrySink_AddLine(This, point) \ ((This)->lpVtbl->AddLine(This, point)) #define ID2D1GeometrySink_AddBezier(This, bezier) \ ((This)->lpVtbl->AddBezier(This, bezier)) #define ID2D1GeometrySink_AddQuadraticBezier(This, bezier) \ ((This)->lpVtbl->AddQuadraticBezier(This, bezier)) #define ID2D1GeometrySink_AddQuadraticBeziers(This, beziers, beziersCount) \ ((This)->lpVtbl->AddQuadraticBeziers(This, beziers, beziersCount)) #define ID2D1GeometrySink_AddArc(This, arc) \ ((This)->lpVtbl->AddArc(This, arc)) typedef interface ID2D1TessellationSink ID2D1TessellationSink; typedef struct ID2D1TessellationSinkVtbl { IUnknownVtbl Base; STDMETHOD_(void, AddTriangles)( ID2D1TessellationSink *This, _In_reads_(trianglesCount) CONST D2D1_TRIANGLE *triangles, UINT32 trianglesCount ) PURE; STDMETHOD(Close)( ID2D1TessellationSink *This ) PURE; } ID2D1TessellationSinkVtbl; interface ID2D1TessellationSink { CONST struct ID2D1TessellationSinkVtbl *lpVtbl; }; #define ID2D1TessellationSink_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1TessellationSink_AddRef(This) \ ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) #define ID2D1TessellationSink_Release(This) \ ((This)->lpVtbl->Base.Release((IUnknown *)This)) #define ID2D1TessellationSink_AddTriangles(This, triangles, trianglesCount) \ ((This)->lpVtbl->AddTriangles(This, triangles, trianglesCount)) #define ID2D1TessellationSink_Close(This) \ ((This)->lpVtbl->Close(This)) typedef interface ID2D1PathGeometry ID2D1PathGeometry; typedef struct ID2D1PathGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD(Open)( ID2D1PathGeometry *This, _Outptr_ ID2D1GeometrySink **geometrySink ) PURE; STDMETHOD(Stream)( ID2D1PathGeometry *This, _In_ ID2D1GeometrySink *geometrySink ) PURE; STDMETHOD(GetSegmentCount)( ID2D1PathGeometry *This, _Out_ UINT32 *count ) PURE; STDMETHOD(GetFigureCount)( ID2D1PathGeometry *This, _Out_ UINT32 *count ) PURE; } ID2D1PathGeometryVtbl; interface ID2D1PathGeometry { CONST struct ID2D1PathGeometryVtbl *lpVtbl; }; #define ID2D1PathGeometry_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1PathGeometry_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1PathGeometry_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1PathGeometry_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1PathGeometry_GetBounds(This, worldTransform, bounds) \ ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) #define ID2D1PathGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) #define ID2D1PathGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) #define ID2D1PathGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) #define ID2D1PathGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) #define ID2D1PathGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1PathGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) #define ID2D1PathGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) #define ID2D1PathGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1PathGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) #define ID2D1PathGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) #define ID2D1PathGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) #define ID2D1PathGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) #define ID2D1PathGeometry_Open(This, geometrySink) \ ((This)->lpVtbl->Open(This, geometrySink)) #define ID2D1PathGeometry_Stream(This, geometrySink) \ ((This)->lpVtbl->Stream(This, geometrySink)) #define ID2D1PathGeometry_GetSegmentCount(This, count) \ ((This)->lpVtbl->GetSegmentCount(This, count)) #define ID2D1PathGeometry_GetFigureCount(This, count) \ ((This)->lpVtbl->GetFigureCount(This, count)) typedef interface ID2D1Mesh ID2D1Mesh; typedef struct ID2D1MeshVtbl { ID2D1ResourceVtbl Base; STDMETHOD(Open)( ID2D1Mesh *This, _Outptr_ ID2D1TessellationSink **tessellationSink ) PURE; } ID2D1MeshVtbl; interface ID2D1Mesh { CONST struct ID2D1MeshVtbl *lpVtbl; }; #define ID2D1Mesh_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Mesh_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1Mesh_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1Mesh_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1Mesh_Open(This, tessellationSink) \ ((This)->lpVtbl->Open(This, tessellationSink)) typedef interface ID2D1Layer ID2D1Layer; typedef struct ID2D1LayerVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(D2D1_SIZE_F, GetSize)( ID2D1Layer *This ) PURE; } ID2D1LayerVtbl; interface ID2D1Layer { CONST struct ID2D1LayerVtbl *lpVtbl; }; #define ID2D1Layer_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Layer_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1Layer_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1Layer_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1Layer_GetSize(This) \ ((This)->lpVtbl->GetSize(This)) typedef interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock; typedef struct ID2D1DrawingStateBlockVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(void, GetDescription)( ID2D1DrawingStateBlock *This, _Out_ D2D1_DRAWING_STATE_DESCRIPTION *stateDescription ) PURE; STDMETHOD_(void, SetDescription)( ID2D1DrawingStateBlock *This, _In_ CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription ) PURE; STDMETHOD_(void, SetTextRenderingParams)( ID2D1DrawingStateBlock *This, _In_opt_ IDWriteRenderingParams *textRenderingParams ) PURE; STDMETHOD_(void, GetTextRenderingParams)( ID2D1DrawingStateBlock *This, _Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams ) PURE; } ID2D1DrawingStateBlockVtbl; interface ID2D1DrawingStateBlock { CONST struct ID2D1DrawingStateBlockVtbl *lpVtbl; }; #define ID2D1DrawingStateBlock_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1DrawingStateBlock_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1DrawingStateBlock_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1DrawingStateBlock_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1DrawingStateBlock_GetDescription(This, stateDescription) \ ((This)->lpVtbl->GetDescription(This, stateDescription)) #define ID2D1DrawingStateBlock_SetDescription(This, stateDescription) \ ((This)->lpVtbl->SetDescription(This, stateDescription)) #define ID2D1DrawingStateBlock_SetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams)) #define ID2D1DrawingStateBlock_GetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams)) typedef interface ID2D1RenderTarget ID2D1RenderTarget; typedef struct ID2D1RenderTargetVtbl { ID2D1ResourceVtbl Base; STDMETHOD(CreateBitmap)( ID2D1RenderTarget *This, D2D1_SIZE_U size, _In_opt_ CONST void *srcData, UINT32 pitch, _In_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) PURE; STDMETHOD(CreateBitmapFromWicBitmap)( ID2D1RenderTarget *This, _In_ IWICBitmapSource *wicBitmapSource, _In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) PURE; STDMETHOD(CreateSharedBitmap)( ID2D1RenderTarget *This, _In_ REFIID riid, _Inout_ void *data, _In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, _Outptr_ ID2D1Bitmap **bitmap ) PURE; STDMETHOD(CreateBitmapBrush)( ID2D1RenderTarget *This, _In_opt_ ID2D1Bitmap *bitmap, _In_opt_ CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _Outptr_ ID2D1BitmapBrush **bitmapBrush ) PURE; STDMETHOD(CreateSolidColorBrush)( ID2D1RenderTarget *This, _In_ CONST D2D1_COLOR_F *color, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _Outptr_ ID2D1SolidColorBrush **solidColorBrush ) PURE; STDMETHOD(CreateGradientStopCollection)( ID2D1RenderTarget *This, _In_reads_(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops, _In_range_(>=,1) UINT32 gradientStopsCount, D2D1_GAMMA colorInterpolationGamma, D2D1_EXTEND_MODE extendMode, _Outptr_ ID2D1GradientStopCollection **gradientStopCollection ) PURE; STDMETHOD(CreateLinearGradientBrush)( ID2D1RenderTarget *This, _In_ CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1LinearGradientBrush **linearGradientBrush ) PURE; STDMETHOD(CreateRadialGradientBrush)( ID2D1RenderTarget *This, _In_ CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, _In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties, _In_ ID2D1GradientStopCollection *gradientStopCollection, _Outptr_ ID2D1RadialGradientBrush **radialGradientBrush ) PURE; STDMETHOD(CreateCompatibleRenderTarget)( ID2D1RenderTarget *This, _In_opt_ CONST D2D1_SIZE_F *desiredSize, _In_opt_ CONST D2D1_SIZE_U *desiredPixelSize, _In_opt_ CONST D2D1_PIXEL_FORMAT *desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, _Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget ) PURE; STDMETHOD(CreateLayer)( ID2D1RenderTarget *This, _In_opt_ CONST D2D1_SIZE_F *size, _Outptr_ ID2D1Layer **layer ) PURE; STDMETHOD(CreateMesh)( ID2D1RenderTarget *This, _Outptr_ ID2D1Mesh **mesh ) PURE; STDMETHOD_(void, DrawLine)( ID2D1RenderTarget *This, D2D1_POINT_2F point0, D2D1_POINT_2F point1, _In_ ID2D1Brush *brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle ) PURE; STDMETHOD_(void, DrawRectangle)( ID2D1RenderTarget *This, _In_ CONST D2D1_RECT_F *rect, _In_ ID2D1Brush *brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle ) PURE; STDMETHOD_(void, FillRectangle)( ID2D1RenderTarget *This, _In_ CONST D2D1_RECT_F *rect, _In_ ID2D1Brush *brush ) PURE; STDMETHOD_(void, DrawRoundedRectangle)( ID2D1RenderTarget *This, _In_ CONST D2D1_ROUNDED_RECT *roundedRect, _In_ ID2D1Brush *brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle ) PURE; STDMETHOD_(void, FillRoundedRectangle)( ID2D1RenderTarget *This, _In_ CONST D2D1_ROUNDED_RECT *roundedRect, _In_ ID2D1Brush *brush ) PURE; STDMETHOD_(void, DrawEllipse)( ID2D1RenderTarget *This, _In_ CONST D2D1_ELLIPSE *ellipse, _In_ ID2D1Brush *brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle ) PURE; STDMETHOD_(void, FillEllipse)( ID2D1RenderTarget *This, _In_ CONST D2D1_ELLIPSE *ellipse, _In_ ID2D1Brush *brush ) PURE; STDMETHOD_(void, DrawGeometry)( ID2D1RenderTarget *This, _In_ ID2D1Geometry *geometry, _In_ ID2D1Brush *brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle *strokeStyle ) PURE; STDMETHOD_(void, FillGeometry)( ID2D1RenderTarget *This, _In_ ID2D1Geometry *geometry, _In_ ID2D1Brush *brush, _In_opt_ ID2D1Brush *opacityBrush ) PURE; STDMETHOD_(void, FillMesh)( ID2D1RenderTarget *This, _In_ ID2D1Mesh *mesh, _In_ ID2D1Brush *brush ) PURE; STDMETHOD_(void, FillOpacityMask)( ID2D1RenderTarget *This, _In_ ID2D1Bitmap *opacityMask, _In_ ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, _In_opt_ CONST D2D1_RECT_F *destinationRectangle, _In_opt_ CONST D2D1_RECT_F *sourceRectangle ) PURE; STDMETHOD_(void, DrawBitmap)( ID2D1RenderTarget *This, _In_ ID2D1Bitmap *bitmap, _In_opt_ CONST D2D1_RECT_F *destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, _In_opt_ CONST D2D1_RECT_F *sourceRectangle ) PURE; STDMETHOD_(void, DrawText)( ID2D1RenderTarget *This, _In_reads_(stringLength) CONST WCHAR *string, UINT32 stringLength, _In_ IDWriteTextFormat *textFormat, _In_ CONST D2D1_RECT_F *layoutRect, _In_ ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode ) PURE; STDMETHOD_(void, DrawTextLayout)( ID2D1RenderTarget *This, D2D1_POINT_2F origin, _In_ IDWriteTextLayout *textLayout, _In_ ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options ) PURE; STDMETHOD_(void, DrawGlyphRun)( ID2D1RenderTarget *This, D2D1_POINT_2F baselineOrigin, _In_ CONST DWRITE_GLYPH_RUN *glyphRun, _In_ ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode ) PURE; STDMETHOD_(void, SetTransform)( ID2D1RenderTarget *This, _In_ CONST D2D1_MATRIX_3X2_F *transform ) PURE; STDMETHOD_(void, GetTransform)( ID2D1RenderTarget *This, _Out_ D2D1_MATRIX_3X2_F *transform ) PURE; STDMETHOD_(void, SetAntialiasMode)( ID2D1RenderTarget *This, D2D1_ANTIALIAS_MODE antialiasMode ) PURE; STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)( ID2D1RenderTarget *This ) PURE; STDMETHOD_(void, SetTextAntialiasMode)( ID2D1RenderTarget *This, D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode ) PURE; STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)( ID2D1RenderTarget *This ) PURE; STDMETHOD_(void, SetTextRenderingParams)( ID2D1RenderTarget *This, _In_opt_ IDWriteRenderingParams *textRenderingParams ) PURE; STDMETHOD_(void, GetTextRenderingParams)( ID2D1RenderTarget *This, _Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams ) PURE; STDMETHOD_(void, SetTags)( ID2D1RenderTarget *This, D2D1_TAG tag1, D2D1_TAG tag2 ) PURE; STDMETHOD_(void, GetTags)( ID2D1RenderTarget *This, _Out_opt_ D2D1_TAG *tag1, _Out_opt_ D2D1_TAG *tag2 ) PURE; STDMETHOD_(void, PushLayer)( ID2D1RenderTarget *This, _In_ CONST D2D1_LAYER_PARAMETERS *layerParameters, _In_opt_ ID2D1Layer *layer ) PURE; STDMETHOD_(void, PopLayer)( ID2D1RenderTarget *This ) PURE; STDMETHOD(Flush)( ID2D1RenderTarget *This, _Out_opt_ D2D1_TAG *tag1, _Out_opt_ D2D1_TAG *tag2 ) PURE; STDMETHOD_(void, SaveDrawingState)( ID2D1RenderTarget *This, _Inout_ ID2D1DrawingStateBlock *drawingStateBlock ) PURE; STDMETHOD_(void, RestoreDrawingState)( ID2D1RenderTarget *This, _In_ ID2D1DrawingStateBlock *drawingStateBlock ) PURE; STDMETHOD_(void, PushAxisAlignedClip)( ID2D1RenderTarget *This, _In_ CONST D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode ) PURE; STDMETHOD_(void, PopAxisAlignedClip)( ID2D1RenderTarget *This ) PURE; STDMETHOD_(void, Clear)( ID2D1RenderTarget *This, _In_opt_ CONST D2D1_COLOR_F *clearColor ) PURE; STDMETHOD_(void, BeginDraw)( ID2D1RenderTarget *This ) PURE; STDMETHOD(EndDraw)( ID2D1RenderTarget *This, _Out_opt_ D2D1_TAG *tag1, _Out_opt_ D2D1_TAG *tag2 ) PURE; STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( ID2D1RenderTarget *This ) PURE; STDMETHOD_(void, SetDpi)( ID2D1RenderTarget *This, FLOAT dpiX, FLOAT dpiY ) PURE; STDMETHOD_(void, GetDpi)( ID2D1RenderTarget *This, _Out_ FLOAT *dpiX, _Out_ FLOAT *dpiY ) PURE; STDMETHOD_(D2D1_SIZE_F, GetSize)( ID2D1RenderTarget *This ) PURE; STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( ID2D1RenderTarget *This ) PURE; STDMETHOD_(UINT32, GetMaximumBitmapSize)( ID2D1RenderTarget *This ) PURE; STDMETHOD_(BOOL, IsSupported)( ID2D1RenderTarget *This, _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties ) PURE; } ID2D1RenderTargetVtbl; interface ID2D1RenderTarget { CONST struct ID2D1RenderTargetVtbl *lpVtbl; }; #define ID2D1RenderTarget_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1RenderTarget_AddRef(This) \ ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) #define ID2D1RenderTarget_Release(This) \ ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) #define ID2D1RenderTarget_GetFactory(This, factory) \ ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1RenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ ((This)->lpVtbl->CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap)) #define ID2D1RenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ ((This)->lpVtbl->CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap)) #define ID2D1RenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ ((This)->lpVtbl->CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap)) #define ID2D1RenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ ((This)->lpVtbl->CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) #define ID2D1RenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ ((This)->lpVtbl->CreateSolidColorBrush(This, color, brushProperties, solidColorBrush)) #define ID2D1RenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ ((This)->lpVtbl->CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) #define ID2D1RenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ ((This)->lpVtbl->CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) #define ID2D1RenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ ((This)->lpVtbl->CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) #define ID2D1RenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ ((This)->lpVtbl->CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) #define ID2D1RenderTarget_CreateLayer(This, size, layer) \ ((This)->lpVtbl->CreateLayer(This, size, layer)) #define ID2D1RenderTarget_CreateMesh(This, mesh) \ ((This)->lpVtbl->CreateMesh(This, mesh)) #define ID2D1RenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle)) #define ID2D1RenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->DrawRectangle(This, rect, brush, strokeWidth, strokeStyle)) #define ID2D1RenderTarget_FillRectangle(This, rect, brush) \ ((This)->lpVtbl->FillRectangle(This, rect, brush)) #define ID2D1RenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle)) #define ID2D1RenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ ((This)->lpVtbl->FillRoundedRectangle(This, roundedRect, brush)) #define ID2D1RenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle)) #define ID2D1RenderTarget_FillEllipse(This, ellipse, brush) \ ((This)->lpVtbl->FillEllipse(This, ellipse, brush)) #define ID2D1RenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle)) #define ID2D1RenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ ((This)->lpVtbl->FillGeometry(This, geometry, brush, opacityBrush)) #define ID2D1RenderTarget_FillMesh(This, mesh, brush) \ ((This)->lpVtbl->FillMesh(This, mesh, brush)) #define ID2D1RenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ ((This)->lpVtbl->FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) #define ID2D1RenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ ((This)->lpVtbl->DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) #define ID2D1RenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ ((This)->lpVtbl->DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) #define ID2D1RenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ ((This)->lpVtbl->DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options)) #define ID2D1RenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ ((This)->lpVtbl->DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) #define ID2D1RenderTarget_SetTransform(This, transform) \ ((This)->lpVtbl->SetTransform(This, transform)) #define ID2D1RenderTarget_GetTransform(This, transform) \ ((This)->lpVtbl->GetTransform(This, transform)) #define ID2D1RenderTarget_SetAntialiasMode(This, antialiasMode) \ ((This)->lpVtbl->SetAntialiasMode(This, antialiasMode)) #define ID2D1RenderTarget_GetAntialiasMode(This) \ ((This)->lpVtbl->GetAntialiasMode(This)) #define ID2D1RenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ ((This)->lpVtbl->SetTextAntialiasMode(This, textAntialiasMode)) #define ID2D1RenderTarget_GetTextAntialiasMode(This) \ ((This)->lpVtbl->GetTextAntialiasMode(This)) #define ID2D1RenderTarget_SetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams)) #define ID2D1RenderTarget_GetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams)) #define ID2D1RenderTarget_SetTags(This, tag1, tag2) \ ((This)->lpVtbl->SetTags(This, tag1, tag2)) #define ID2D1RenderTarget_GetTags(This, tag1, tag2) \ ((This)->lpVtbl->GetTags(This, tag1, tag2)) #define ID2D1RenderTarget_PushLayer(This, layerParameters, layer) \ ((This)->lpVtbl->PushLayer(This, layerParameters, layer)) #define ID2D1RenderTarget_PopLayer(This) \ ((This)->lpVtbl->PopLayer(This)) #define ID2D1RenderTarget_Flush(This, tag1, tag2) \ ((This)->lpVtbl->Flush(This, tag1, tag2)) #define ID2D1RenderTarget_SaveDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->SaveDrawingState(This, drawingStateBlock)) #define ID2D1RenderTarget_RestoreDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->RestoreDrawingState(This, drawingStateBlock)) #define ID2D1RenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ ((This)->lpVtbl->PushAxisAlignedClip(This, clipRect, antialiasMode)) #define ID2D1RenderTarget_PopAxisAlignedClip(This) \ ((This)->lpVtbl->PopAxisAlignedClip(This)) #define ID2D1RenderTarget_Clear(This, clearColor) \ ((This)->lpVtbl->Clear(This, clearColor)) #define ID2D1RenderTarget_BeginDraw(This) \ ((This)->lpVtbl->BeginDraw(This)) #define ID2D1RenderTarget_EndDraw(This, tag1, tag2) \ ((This)->lpVtbl->EndDraw(This, tag1, tag2)) #define ID2D1RenderTarget_GetPixelFormat(This) \ ((This)->lpVtbl->GetPixelFormat(This)) #define ID2D1RenderTarget_SetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->SetDpi(This, dpiX, dpiY)) #define ID2D1RenderTarget_GetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->GetDpi(This, dpiX, dpiY)) #define ID2D1RenderTarget_GetSize(This) \ ((This)->lpVtbl->GetSize(This)) #define ID2D1RenderTarget_GetPixelSize(This) \ ((This)->lpVtbl->GetPixelSize(This)) #define ID2D1RenderTarget_GetMaximumBitmapSize(This) \ ((This)->lpVtbl->GetMaximumBitmapSize(This)) #define ID2D1RenderTarget_IsSupported(This, renderTargetProperties) \ ((This)->lpVtbl->IsSupported(This, renderTargetProperties)) typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget; typedef struct ID2D1BitmapRenderTargetVtbl { ID2D1RenderTargetVtbl Base; STDMETHOD(GetBitmap)( ID2D1BitmapRenderTarget *This, _Outptr_ ID2D1Bitmap **bitmap ) PURE; } ID2D1BitmapRenderTargetVtbl; interface ID2D1BitmapRenderTarget { CONST struct ID2D1BitmapRenderTargetVtbl *lpVtbl; }; #define ID2D1BitmapRenderTarget_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1BitmapRenderTarget_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1BitmapRenderTarget_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1BitmapRenderTarget_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1BitmapRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap)) #define ID2D1BitmapRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap)) #define ID2D1BitmapRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap)) #define ID2D1BitmapRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) #define ID2D1BitmapRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush)) #define ID2D1BitmapRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) #define ID2D1BitmapRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) #define ID2D1BitmapRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) #define ID2D1BitmapRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) #define ID2D1BitmapRenderTarget_CreateLayer(This, size, layer) \ ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer)) #define ID2D1BitmapRenderTarget_CreateMesh(This, mesh) \ ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh)) #define ID2D1BitmapRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle)) #define ID2D1BitmapRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle)) #define ID2D1BitmapRenderTarget_FillRectangle(This, rect, brush) \ ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush)) #define ID2D1BitmapRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle)) #define ID2D1BitmapRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush)) #define ID2D1BitmapRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle)) #define ID2D1BitmapRenderTarget_FillEllipse(This, ellipse, brush) \ ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush)) #define ID2D1BitmapRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle)) #define ID2D1BitmapRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush)) #define ID2D1BitmapRenderTarget_FillMesh(This, mesh, brush) \ ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush)) #define ID2D1BitmapRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) #define ID2D1BitmapRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) #define ID2D1BitmapRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) #define ID2D1BitmapRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options)) #define ID2D1BitmapRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) #define ID2D1BitmapRenderTarget_SetTransform(This, transform) \ ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform)) #define ID2D1BitmapRenderTarget_GetTransform(This, transform) \ ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform)) #define ID2D1BitmapRenderTarget_SetAntialiasMode(This, antialiasMode) \ ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode)) #define ID2D1BitmapRenderTarget_GetAntialiasMode(This) \ ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode)) #define ID2D1BitmapRenderTarget_GetTextAntialiasMode(This) \ ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_SetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) #define ID2D1BitmapRenderTarget_GetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) #define ID2D1BitmapRenderTarget_SetTags(This, tag1, tag2) \ ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1BitmapRenderTarget_GetTags(This, tag1, tag2) \ ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1BitmapRenderTarget_PushLayer(This, layerParameters, layer) \ ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer)) #define ID2D1BitmapRenderTarget_PopLayer(This) \ ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_Flush(This, tag1, tag2) \ ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1BitmapRenderTarget_SaveDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) #define ID2D1BitmapRenderTarget_RestoreDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) #define ID2D1BitmapRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode)) #define ID2D1BitmapRenderTarget_PopAxisAlignedClip(This) \ ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_Clear(This, clearColor) \ ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor)) #define ID2D1BitmapRenderTarget_BeginDraw(This) \ ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_EndDraw(This, tag1, tag2) \ ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1BitmapRenderTarget_GetPixelFormat(This) \ ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_SetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) #define ID2D1BitmapRenderTarget_GetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) #define ID2D1BitmapRenderTarget_GetSize(This) \ ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_GetPixelSize(This) \ ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_GetMaximumBitmapSize(This) \ ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This)) #define ID2D1BitmapRenderTarget_IsSupported(This, renderTargetProperties) \ ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties)) #define ID2D1BitmapRenderTarget_GetBitmap(This, bitmap) \ ((This)->lpVtbl->GetBitmap(This, bitmap)) typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget; typedef struct ID2D1HwndRenderTargetVtbl { ID2D1RenderTargetVtbl Base; STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)( ID2D1HwndRenderTarget *This ) PURE; STDMETHOD(Resize)( ID2D1HwndRenderTarget *This, _In_ CONST D2D1_SIZE_U *pixelSize ) PURE; STDMETHOD_(HWND, GetHwnd)( ID2D1HwndRenderTarget *This ) PURE; } ID2D1HwndRenderTargetVtbl; interface ID2D1HwndRenderTarget { CONST struct ID2D1HwndRenderTargetVtbl *lpVtbl; }; #define ID2D1HwndRenderTarget_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1HwndRenderTarget_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1HwndRenderTarget_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1HwndRenderTarget_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1HwndRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap)) #define ID2D1HwndRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap)) #define ID2D1HwndRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap)) #define ID2D1HwndRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) #define ID2D1HwndRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush)) #define ID2D1HwndRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) #define ID2D1HwndRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) #define ID2D1HwndRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) #define ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) #define ID2D1HwndRenderTarget_CreateLayer(This, size, layer) \ ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer)) #define ID2D1HwndRenderTarget_CreateMesh(This, mesh) \ ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh)) #define ID2D1HwndRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle)) #define ID2D1HwndRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle)) #define ID2D1HwndRenderTarget_FillRectangle(This, rect, brush) \ ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush)) #define ID2D1HwndRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle)) #define ID2D1HwndRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush)) #define ID2D1HwndRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle)) #define ID2D1HwndRenderTarget_FillEllipse(This, ellipse, brush) \ ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush)) #define ID2D1HwndRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle)) #define ID2D1HwndRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush)) #define ID2D1HwndRenderTarget_FillMesh(This, mesh, brush) \ ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush)) #define ID2D1HwndRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) #define ID2D1HwndRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) #define ID2D1HwndRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) #define ID2D1HwndRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options)) #define ID2D1HwndRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) #define ID2D1HwndRenderTarget_SetTransform(This, transform) \ ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform)) #define ID2D1HwndRenderTarget_GetTransform(This, transform) \ ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform)) #define ID2D1HwndRenderTarget_SetAntialiasMode(This, antialiasMode) \ ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode)) #define ID2D1HwndRenderTarget_GetAntialiasMode(This) \ ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode)) #define ID2D1HwndRenderTarget_GetTextAntialiasMode(This) \ ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_SetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) #define ID2D1HwndRenderTarget_GetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) #define ID2D1HwndRenderTarget_SetTags(This, tag1, tag2) \ ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1HwndRenderTarget_GetTags(This, tag1, tag2) \ ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1HwndRenderTarget_PushLayer(This, layerParameters, layer) \ ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer)) #define ID2D1HwndRenderTarget_PopLayer(This) \ ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_Flush(This, tag1, tag2) \ ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1HwndRenderTarget_SaveDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) #define ID2D1HwndRenderTarget_RestoreDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) #define ID2D1HwndRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode)) #define ID2D1HwndRenderTarget_PopAxisAlignedClip(This) \ ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_Clear(This, clearColor) \ ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor)) #define ID2D1HwndRenderTarget_BeginDraw(This) \ ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_EndDraw(This, tag1, tag2) \ ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1HwndRenderTarget_GetPixelFormat(This) \ ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_SetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) #define ID2D1HwndRenderTarget_GetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) #define ID2D1HwndRenderTarget_GetSize(This) \ ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_GetPixelSize(This) \ ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_GetMaximumBitmapSize(This) \ ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This)) #define ID2D1HwndRenderTarget_IsSupported(This, renderTargetProperties) \ ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties)) #define ID2D1HwndRenderTarget_CheckWindowState(This) \ ((This)->lpVtbl->CheckWindowState(This)) #define ID2D1HwndRenderTarget_Resize(This, pixelSize) \ ((This)->lpVtbl->Resize(This, pixelSize)) #define ID2D1HwndRenderTarget_GetHwnd(This) \ ((This)->lpVtbl->GetHwnd(This)) #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #pragma region Desktop Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) typedef interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget; typedef struct ID2D1GdiInteropRenderTargetVtbl { IUnknownVtbl Base; STDMETHOD(GetDC)( ID2D1GdiInteropRenderTarget *This, D2D1_DC_INITIALIZE_MODE mode, _Out_ HDC *hdc ) PURE; STDMETHOD(ReleaseDC)( ID2D1GdiInteropRenderTarget *This, _In_opt_ CONST RECT *update ) PURE; } ID2D1GdiInteropRenderTargetVtbl; interface ID2D1GdiInteropRenderTarget { CONST struct ID2D1GdiInteropRenderTargetVtbl *lpVtbl; }; #define ID2D1GdiInteropRenderTarget_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1GdiInteropRenderTarget_AddRef(This) \ ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) #define ID2D1GdiInteropRenderTarget_Release(This) \ ((This)->lpVtbl->Base.Release((IUnknown *)This)) #define ID2D1GdiInteropRenderTarget_GetDC(This, mode, hdc) \ ((This)->lpVtbl->GetDC(This, mode, hdc)) #define ID2D1GdiInteropRenderTarget_ReleaseDC(This, update) \ ((This)->lpVtbl->ReleaseDC(This, update)) #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ #pragma endregion #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) typedef interface ID2D1DCRenderTarget ID2D1DCRenderTarget; typedef struct ID2D1DCRenderTargetVtbl { ID2D1RenderTargetVtbl Base; STDMETHOD(BindDC)( ID2D1DCRenderTarget *This, _In_ CONST HDC hDC, _In_ CONST RECT *pSubRect ) PURE; } ID2D1DCRenderTargetVtbl; interface ID2D1DCRenderTarget { CONST struct ID2D1DCRenderTargetVtbl *lpVtbl; }; #define ID2D1DCRenderTarget_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1DCRenderTarget_AddRef(This) \ ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) #define ID2D1DCRenderTarget_Release(This) \ ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) #define ID2D1DCRenderTarget_GetFactory(This, factory) \ ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) #define ID2D1DCRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap)) #define ID2D1DCRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap)) #define ID2D1DCRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap)) #define ID2D1DCRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) #define ID2D1DCRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush)) #define ID2D1DCRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) #define ID2D1DCRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) #define ID2D1DCRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) #define ID2D1DCRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) #define ID2D1DCRenderTarget_CreateLayer(This, size, layer) \ ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer)) #define ID2D1DCRenderTarget_CreateMesh(This, mesh) \ ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh)) #define ID2D1DCRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle)) #define ID2D1DCRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle)) #define ID2D1DCRenderTarget_FillRectangle(This, rect, brush) \ ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush)) #define ID2D1DCRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle)) #define ID2D1DCRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush)) #define ID2D1DCRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle)) #define ID2D1DCRenderTarget_FillEllipse(This, ellipse, brush) \ ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush)) #define ID2D1DCRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle)) #define ID2D1DCRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush)) #define ID2D1DCRenderTarget_FillMesh(This, mesh, brush) \ ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush)) #define ID2D1DCRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) #define ID2D1DCRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) #define ID2D1DCRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) #define ID2D1DCRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options)) #define ID2D1DCRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) #define ID2D1DCRenderTarget_SetTransform(This, transform) \ ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform)) #define ID2D1DCRenderTarget_GetTransform(This, transform) \ ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform)) #define ID2D1DCRenderTarget_SetAntialiasMode(This, antialiasMode) \ ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode)) #define ID2D1DCRenderTarget_GetAntialiasMode(This) \ ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode)) #define ID2D1DCRenderTarget_GetTextAntialiasMode(This) \ ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_SetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) #define ID2D1DCRenderTarget_GetTextRenderingParams(This, textRenderingParams) \ ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) #define ID2D1DCRenderTarget_SetTags(This, tag1, tag2) \ ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1DCRenderTarget_GetTags(This, tag1, tag2) \ ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1DCRenderTarget_PushLayer(This, layerParameters, layer) \ ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer)) #define ID2D1DCRenderTarget_PopLayer(This) \ ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_Flush(This, tag1, tag2) \ ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1DCRenderTarget_SaveDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) #define ID2D1DCRenderTarget_RestoreDrawingState(This, drawingStateBlock) \ ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) #define ID2D1DCRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode)) #define ID2D1DCRenderTarget_PopAxisAlignedClip(This) \ ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_Clear(This, clearColor) \ ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor)) #define ID2D1DCRenderTarget_BeginDraw(This) \ ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_EndDraw(This, tag1, tag2) \ ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2)) #define ID2D1DCRenderTarget_GetPixelFormat(This) \ ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_SetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) #define ID2D1DCRenderTarget_GetDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) #define ID2D1DCRenderTarget_GetSize(This) \ ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_GetPixelSize(This) \ ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_GetMaximumBitmapSize(This) \ ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This)) #define ID2D1DCRenderTarget_IsSupported(This, renderTargetProperties) \ ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties)) #define ID2D1DCRenderTarget_BindDC(This, hDC, pSubRect) \ ((This)->lpVtbl->BindDC(This, hDC, pSubRect)) typedef interface ID2D1Factory ID2D1Factory; typedef struct ID2D1FactoryVtbl { IUnknownVtbl Base; STDMETHOD(ReloadSystemMetrics)( ID2D1Factory *This ) PURE; STDMETHOD_(void, GetDesktopDpi)( ID2D1Factory *This, _Out_ FLOAT *dpiX, _Out_ FLOAT *dpiY ) PURE; STDMETHOD(CreateRectangleGeometry)( ID2D1Factory *This, _In_ CONST D2D1_RECT_F *rectangle, _Outptr_ ID2D1RectangleGeometry **rectangleGeometry ) PURE; STDMETHOD(CreateRoundedRectangleGeometry)( ID2D1Factory *This, _In_ CONST D2D1_ROUNDED_RECT *roundedRectangle, _Outptr_ ID2D1RoundedRectangleGeometry **roundedRectangleGeometry ) PURE; STDMETHOD(CreateEllipseGeometry)( ID2D1Factory *This, _In_ CONST D2D1_ELLIPSE *ellipse, _Outptr_ ID2D1EllipseGeometry **ellipseGeometry ) PURE; STDMETHOD(CreateGeometryGroup)( ID2D1Factory *This, D2D1_FILL_MODE fillMode, _In_reads_(geometriesCount) ID2D1Geometry **geometries, UINT32 geometriesCount, _Outptr_ ID2D1GeometryGroup **geometryGroup ) PURE; STDMETHOD(CreateTransformedGeometry)( ID2D1Factory *This, _In_ ID2D1Geometry *sourceGeometry, _In_ CONST D2D1_MATRIX_3X2_F *transform, _Outptr_ ID2D1TransformedGeometry **transformedGeometry ) PURE; STDMETHOD(CreatePathGeometry)( ID2D1Factory *This, _Outptr_ ID2D1PathGeometry **pathGeometry ) PURE; STDMETHOD(CreateStrokeStyle)( ID2D1Factory *This, _In_ CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, _In_reads_opt_(dashesCount) CONST FLOAT *dashes, UINT32 dashesCount, _Outptr_ ID2D1StrokeStyle **strokeStyle ) PURE; STDMETHOD(CreateDrawingStateBlock)( ID2D1Factory *This, _In_opt_ CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, _In_opt_ IDWriteRenderingParams *textRenderingParams, _Outptr_ ID2D1DrawingStateBlock **drawingStateBlock ) PURE; STDMETHOD(CreateWicBitmapRenderTarget)( ID2D1Factory *This, _In_ IWICBitmap *target, _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _Outptr_ ID2D1RenderTarget **renderTarget ) PURE; STDMETHOD(CreateHwndRenderTarget)( ID2D1Factory *This, _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _In_ CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, _Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget ) PURE; STDMETHOD(CreateDxgiSurfaceRenderTarget)( ID2D1Factory *This, _In_ IDXGISurface *dxgiSurface, _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _Outptr_ ID2D1RenderTarget **renderTarget ) PURE; STDMETHOD(CreateDCRenderTarget)( ID2D1Factory *This, _In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, _Outptr_ ID2D1DCRenderTarget **dcRenderTarget ) PURE; } ID2D1FactoryVtbl; interface ID2D1Factory { CONST struct ID2D1FactoryVtbl *lpVtbl; }; #define ID2D1Factory_QueryInterface(This, riid, ppv) \ ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) #define ID2D1Factory_AddRef(This) \ ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) #define ID2D1Factory_Release(This) \ ((This)->lpVtbl->Base.Release((IUnknown *)This)) #define ID2D1Factory_ReloadSystemMetrics(This) \ ((This)->lpVtbl->ReloadSystemMetrics(This)) #define ID2D1Factory_GetDesktopDpi(This, dpiX, dpiY) \ ((This)->lpVtbl->GetDesktopDpi(This, dpiX, dpiY)) #define ID2D1Factory_CreateRectangleGeometry(This, rectangle, rectangleGeometry) \ ((This)->lpVtbl->CreateRectangleGeometry(This, rectangle, rectangleGeometry)) #define ID2D1Factory_CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry) \ ((This)->lpVtbl->CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry)) #define ID2D1Factory_CreateEllipseGeometry(This, ellipse, ellipseGeometry) \ ((This)->lpVtbl->CreateEllipseGeometry(This, ellipse, ellipseGeometry)) #define ID2D1Factory_CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup) \ ((This)->lpVtbl->CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup)) #define ID2D1Factory_CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry) \ ((This)->lpVtbl->CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry)) #define ID2D1Factory_CreatePathGeometry(This, pathGeometry) \ ((This)->lpVtbl->CreatePathGeometry(This, pathGeometry)) #define ID2D1Factory_CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle) \ ((This)->lpVtbl->CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle)) #define ID2D1Factory_CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock) \ ((This)->lpVtbl->CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock)) #define ID2D1Factory_CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget) \ ((This)->lpVtbl->CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget)) #define ID2D1Factory_CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget) \ ((This)->lpVtbl->CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget)) #define ID2D1Factory_CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget) \ ((This)->lpVtbl->CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget)) #define ID2D1Factory_CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget) \ ((This)->lpVtbl->CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget)) #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #endif #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #ifdef __cplusplus extern "C" { #endif // // This export cannot be in a namespace because compiler name mangling isn't consistent // also, this must be 'C' callable. // HRESULT WINAPI D2D1CreateFactory( _In_ D2D1_FACTORY_TYPE factoryType, _In_ REFIID riid, _In_opt_ CONST D2D1_FACTORY_OPTIONS *pFactoryOptions, _Out_ void **ppIFactory ); void WINAPI D2D1MakeRotateMatrix( _In_ FLOAT angle, _In_ D2D1_POINT_2F center, _Out_ D2D1_MATRIX_3X2_F *matrix ); void WINAPI D2D1MakeSkewMatrix( _In_ FLOAT angleX, _In_ FLOAT angleY, _In_ D2D1_POINT_2F center, _Out_ D2D1_MATRIX_3X2_F *matrix ); BOOL WINAPI D2D1IsMatrixInvertible( _In_ CONST D2D1_MATRIX_3X2_F *matrix ); BOOL WINAPI D2D1InvertMatrix( _Inout_ D2D1_MATRIX_3X2_F *matrix ); #ifdef __cplusplus } #endif #ifndef D2D1FORCEINLINE #define D2D1FORCEINLINE FORCEINLINE #endif // #ifndef D2D1FORCEINLINE #include #ifndef D2D_USE_C_DEFINITIONS COM_DECLSPEC_NOTHROW inline HRESULT D2D1CreateFactory( _In_ D2D1_FACTORY_TYPE factoryType, _In_ REFIID riid, _Out_ void **factory ) { return D2D1CreateFactory( factoryType, riid, NULL, factory); } template COM_DECLSPEC_NOTHROW HRESULT D2D1CreateFactory( _In_ D2D1_FACTORY_TYPE factoryType, _Out_ Factory **factory ) { return D2D1CreateFactory( factoryType, __uuidof(Factory), reinterpret_cast(factory)); } template COM_DECLSPEC_NOTHROW HRESULT D2D1CreateFactory( _In_ D2D1_FACTORY_TYPE factoryType, _In_ CONST D2D1_FACTORY_OPTIONS &factoryOptions, _Out_ Factory **ppFactory ) { return D2D1CreateFactory( factoryType, __uuidof(Factory), &factoryOptions, reinterpret_cast(ppFactory)); } #endif // #ifndef D2D_USE_C_DEFINITIONS #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #endif // #ifndef _D2D1_H_