//--------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // // This file is automatically generated. Please do not edit it directly. // // File name: D2D1Effects_1.h //--------------------------------------------------------------------------- #ifdef _MSC_VER #pragma once #endif // #ifdef _MSC_VER #ifndef _D2D1_EFFECTS_1_ #define _D2D1_EFFECTS_1_ #ifndef _D2D1_EFFECTS_ #include #endif // #ifndef _D2D1_EFFECTS_ #include #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) // Built in effect CLSIDs DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1, 0x66c7, 0x45c9, 0xa8, 0x75, 0x8a, 0xd8, 0xa7, 0x91, 0x44, 0x01); //+----------------------------------------------------------------------------- // // Enum: // D2D1_YCBCR_PROP // // Synopsis: // The enumeration of the YCbCr effect's top level properties. // //------------------------------------------------------------------------------ typedef enum D2D1_YCBCR_PROP { // // Property Name: "ChromaSubsampling" // Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING // D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0, // // Property Name: "TransformMatrix" // Property Type: D2D1_MATRIX_3X2_F // D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1, // // Property Name: "InterpolationMode" // Property Type: D2D1_YCBCR_INTERPOLATION_MODE // D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2, D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff } D2D1_YCBCR_PROP; //+----------------------------------------------------------------------------- // // Enum: // D2D1_YCBCR_CHROMA_SUBSAMPLING // //------------------------------------------------------------------------------ typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING { D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0, D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1, D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2, D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3, D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4, D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff } D2D1_YCBCR_CHROMA_SUBSAMPLING; //+----------------------------------------------------------------------------- // // Enum: // D2D1_YCBCR_INTERPOLATION_MODE // //------------------------------------------------------------------------------ typedef enum D2D1_YCBCR_INTERPOLATION_MODE { D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0, D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1, D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2, D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3, D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4, D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5, D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff } D2D1_YCBCR_INTERPOLATION_MODE; #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #pragma endregion #endif // #ifndef _D2D1_EFFECTS_1_