# Building Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3. Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Building). ## Setup your environment ### Windows 7 or later * [CMake 3.8.2+](https://www.cmake.org/download/) (add to PATH) * [Python 3.3+](https://www.python.org/downloads/) (add to PATH) * [Qt 5.10+](https://www.qt.io/download-qt-installer) (Avoid 5.11.1, due to a bug) * [Visual Studio 2017](https://visualstudio.microsoft.com/vs/older-downloads/) * [Vulkan SDK 1.1.97.0+](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) **Either add the** `QTDIR` **environment variable, e.g.** `\5.10.0\msvc2017_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools-19123)** ### Linux These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager. * Clang 5.0+ or GCC 8.1+ * [CMake 3.8.2+](https://www.cmake.org/download/) * [Qt 5.10+](https://www.qt.io/download-qt-installer) (Avoid 5.11.1, due to a bug) * [Vulkan SDK 1.1.97.0+](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) **If you have an NVIDIA GPU, you may need to install the libglvnd package.** #### Arch Linux sudo pacman -S glew openal cmake vulkan-validation-layers qt5-base qt5-declarative #### Debian & Ubuntu sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default libevdev-dev qtdeclarative5-dev qtbase5-private-dev ##### GCC 8.x installation If the `gcc-8` package is not available on your system, use the following command ``` sudo add-apt-repository ppa:ubuntu-toolchain-r/test ``` Then ``` sudo apt-get update sudo apt-get install gcc-8 g++-8 ``` You can either use `update-alternatives` to setup `gcc-8`/`g++-8` as your default compilers or prefix any `cmake` command by `CXX=g++-8 CC=gcc-8 ` to use it. ##### Vulkan SDK For Ubuntu systems, it is strongly recommended to use the PPA from [LunarG](https://packages.lunarg.com/) which will provide a compatible Vulkan SDK to compile RPCS3. If your Vulkan SDK is older, it can lead to compilation errors. Ubuntu 18.04 (Bionic Beaver) ``` wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add - sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.1.106-bionic.list http://packages.lunarg.com/vulkan/1.1.106/lunarg-vulkan-1.1.106-bionic.list sudo apt update sudo apt install vulkan-sdk ``` Ubuntu 16.04 (Xenial Xerus) ``` wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add - sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.1.106-xenial.list http://packages.lunarg.com/vulkan/1.1.106/lunarg-vulkan-1.1.106-xenial.list sudo apt update sudo apt install vulkan-sdk ``` #### Fedora sudo dnf install alsa-lib-devel cmake glew glew-devel libatomic libevdev-devel libudev-devel openal-devel qt5-devel vulkan-devel #### OpenSUSE sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt5-qtbase-devel libevdev-devel ## Setup the project Clone and initialize the repository ``` git clone https://github.com/RPCS3/rpcs3.git cd rpcs3 git submodule update --init ``` ### Windows #### Configuring the Qt plugin (if used) 1) Go to the Qt5 menu and edit Qt5 options. 2) Add the path to your Qt installation with compiler e.g. `\5.10.0\msvc2017_64`. 3) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added. #### Building the projects Open `rpcs3.sln`. The recommended build configuration is `Release - LLVM` for all purposes. You may want to download precompiled [LLVM libs](https://github.com/RPCS3/llvm/releases/download/continuous-master/llvmlibs.7z) and extract to root rpcs3 folder (which contains `rpcs3.sln`), as well as download and extract [additional libs](https://drive.google.com/uc?export=download&id=1A2eOMmCO714i0U7J0qI4aEMKnuWl8l_R) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled). If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. `Build > Build Solution` ### Linux While still in the project root: 1) `cd .. && mkdir rpcs3_build && cd rpcs3_build` 2) `cmake ../rpcs3/ && make` or `CXX=g++-8 CC=gcc-8 cmake ../rpcs3/ && make` to force these compilers 3) Run RPCS3 with `./bin/rpcs3` When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`). If desired, use the various build options in [CMakeLists](https://github.com/RPCS3/rpcs3/blob/master/CMakeLists.txt).