#pragma once #include "Utilities/types.h" #include "Utilities/Atomic.h" #include "Utilities/StrFmt.h" #include #include #include #include #include #include #include #include #include namespace cfg { // Convert string to signed integer bool try_to_int64(s64* out, const std::string& value, s64 min, s64 max); // Internal hack bool try_to_enum_value(u64* out, decltype(&fmt_class_string::format) func, const std::string&); // Internal hack std::vector try_to_enum_list(decltype(&fmt_class_string::format) func); // Config tree entry type. enum class type : uint { node = 0, // cfg::node type boolean, // cfg::bool_entry type fixed_map, // cfg::map_entry type enumeration, // cfg::enum_entry type integer, // cfg::int_entry type string, // cfg::string_entry type set, // cfg::set_entry type }; // Config tree entry abstract base class class entry_base { const type m_type; protected: // Ownerless entry constructor entry_base(type _type); // Owned entry constructor entry_base(type _type, class node& owner, const std::string& name); public: // Disallow copy/move constructors and assignments entry_base(const entry_base&) = delete; // Get type type get_type() const { return m_type; } // Access child node (must exist) entry_base& operator [](const std::string& name) const; entry_base& operator [](const char* name) const; // Reset defaults virtual void from_default() = 0; // Convert to string (optional) virtual std::string to_string() const { return{}; } // Try to convert from string (optional) virtual bool from_string(const std::string&); // Get string list (optional) virtual std::vector to_list() const { return{}; } // Set multiple values. Implementation-specific, optional. virtual bool from_list(std::vector&&); }; // Config tree node which contains another nodes class node : public entry_base { std::map m_nodes; friend class entry_base; public: // Root node constructor node() : entry_base(type::node) { } // Registered node constructor node(node& owner, const std::string& name) : entry_base(type::node, owner, name) { } // Get child nodes const std::map& get_nodes() const { return m_nodes; } // Serialize node std::string to_string() const override; // Deserialize node bool from_string(const std::string& value) override; // Set default values void from_default() override; }; struct bool_entry final : public entry_base { atomic_t value; const bool def; bool_entry(node& owner, const std::string& name, bool def = false) : entry_base(type::boolean, owner, name) , value(def) , def(def) { } explicit operator bool() const { return value.load(); } bool_entry& operator =(bool value) { value = value; return *this; } void from_default() override; std::string to_string() const override { return value.load() ? "true" : "false"; } bool from_string(const std::string& value) override { if (value == "false") this->value = false; else if (value == "true") this->value = true; else return false; return true; } }; // Value node with fixed set of possible values, each maps to a value of type T. template struct map_entry final : public entry_base { using init_type = std::initializer_list>; using map_type = std::unordered_map; using list_type = std::vector; using value_type = typename map_type::value_type; static map_type make_map(init_type init) { map_type map(init.size()); for (const auto& v : init) { // Ensure elements are unique verify(HERE), map.emplace(v.first, v.second).second; } return map; } static list_type make_list(init_type init) { list_type list; list.reserve(init.size()); for (const auto& v : init) { list.emplace_back(v.first); } return list; } public: const map_type map; const list_type list; // Element list sorted in original order const value_type& def; // Pointer to the default value private: atomic_t m_value; public: map_entry(node& owner, const std::string& name, const std::string& def, init_type init) : entry_base(type::fixed_map, owner, name) , map(make_map(init)) , list(make_list(init)) , def(*map.find(def)) , m_value(&this->def) { } map_entry(node& owner, const std::string& name, std::size_t def_index, init_type init) : map_entry(owner, name, (init.begin() + (def_index < init.size() ? def_index : 0))->first, init) { } map_entry(node& owner, const std::string& name, init_type init) : map_entry(owner, name, 0, init) { } const T& get() const { return m_value.load()->second; } void from_default() override { m_value = &def; } std::string to_string() const override { return m_value.load()->first; } bool from_string(const std::string& value) override { const auto found = map.find(value); if (found == map.end()) { return false; } else { m_value = &*found; return true; } } std::vector to_list() const override { return list; } }; // Value node with fixed set of possible values, each maps to an enum value of type T. template class enum_entry final : public entry_base { // Value or reference std::conditional_t&, atomic_t> m_value; public: const T def; enum_entry(node& owner, const std::string& name, std::conditional_t&, T> value) : entry_base(type::enumeration, owner, name) , m_value(value) , def(value) { } operator T() const { return m_value.load(); } enum_entry& operator =(T value) { m_value = value; return *this; } void from_default() override { m_value = def; } std::string to_string() const override { std::string result; fmt_class_string::format(result, fmt_unveil::get(m_value)); return result; // TODO: ??? } bool from_string(const std::string& value) override { u64 result; if (try_to_enum_value(&result, &fmt_class_string::format, value)) { // No narrowing check, it's hard to do right there m_value = static_cast(static_cast>(result)); return true; } return false; } std::vector to_list() const override { return try_to_enum_list(&fmt_class_string::format); } }; // Signed 32/64-bit integer entry with custom Min/Max range. template class int_entry final : public entry_base { static_assert(Min < Max, "Invalid cfg::int_entry range"); // Prefer 32 bit type if possible using int_type = std::conditional_t= INT32_MIN && Max <= INT32_MAX, s32, s64>; atomic_t m_value; public: const int_type def; int_entry(node& owner, const std::string& name, int_type def = std::min(Max, std::max(Min, 0))) : entry_base(type::integer, owner, name) , m_value(def) , def(def) { } operator int_type() const { return m_value.load(); } int_entry& operator =(int_type value) { if (value < Min || value > Max) { fmt::throw_exception("Value out of the valid range: %lld" HERE, s64{ value }); } m_value = value; return *this; } void from_default() override { m_value = def; } std::string to_string() const override { return std::to_string(m_value.load()); } bool from_string(const std::string& value) override { s64 result; if (try_to_int64(&result, value, Min, Max)) { m_value = static_cast(result); return true; } return false; } }; // Alias for 32 bit int using int32_entry = int_entry; // Alias for 64 bit int using int64_entry = int_entry; // Simple string entry with mutex class string_entry final : public entry_base { mutable std::mutex m_mutex; std::string m_value; public: const std::string def; string_entry(node& owner, const std::string& name, const std::string& def = {}) : entry_base(type::string, owner, name) , m_value(def) , def(def) { } operator std::string() const { std::lock_guard lock(m_mutex); return m_value; } std::string get() const { return *this; } string_entry& operator =(const std::string& value) { std::lock_guard lock(m_mutex); m_value = value; return *this; } std::size_t size() const { std::lock_guard lock(m_mutex); return m_value.size(); } void from_default() override; std::string to_string() const override { std::lock_guard lock(m_mutex); return m_value; } bool from_string(const std::string& value) override { *this = value; return true; } }; // Simple set entry with mutex (TODO: template for various types) class set_entry final : public entry_base { mutable std::mutex m_mutex; std::set m_set; public: // Default value is empty list in current implementation set_entry(node& owner, const std::string& name) : entry_base(type::set, owner, name) { } std::set get_set() const { std::lock_guard lock(m_mutex); return m_set; } void set_set(std::set&& set) { std::lock_guard lock(m_mutex); m_set = std::move(set); } void from_default() override; std::vector to_list() const override { std::lock_guard lock(m_mutex); return{ m_set.begin(), m_set.end() }; } bool from_list(std::vector&& list) override { std::lock_guard lock(m_mutex); m_set = { std::make_move_iterator(list.begin()), std::make_move_iterator(list.end()) }; return true; } }; // Root type with some predefined nodes. Don't change it, this is not mandatory for adding nodes. struct root_node : node { node core { *this, "Core" }; node vfs { *this, "VFS" }; node log { *this, "Log" }; node video { *this, "Video" }; node audio { *this, "Audio" }; node io { *this, "Input/Output" }; node sys { *this, "System" }; node net { *this, "Net" }; node misc { *this, "Miscellaneous" }; }; // Get global configuration root instance extern root_node& get_root(); // Global configuration root instance (cached reference) static root_node& root = get_root(); } // Registered log channel #define LOG_CHANNEL(name) extern logs::channel name; namespace logs { static cfg::enum_entry name(cfg::root.log, #name, ::name.enabled); }